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Station Omacron

Station Omacron is a Space Station in the Draco Eridanus system, operated exclusively by the Mining Guild. Its inhabitants include employees of the Guild, their families, civilians looking to work on the station, and lastly visitors.

History and Background

Once The Mining Guild had made it to the system and discovered the asteroid field was a vast, untapped resource, they knew that they’d need a place to house their employees. The technological Brains of the Mining Guild, Aeta Kurosaki and Nyx Pine, came up with an idea to address this need. With the financial backing of Astrid Kurosaki, they used a combination of gravity generators and tractor beams to force a bunch of mined asteroids together to form a giant asteroid. With the use of further technology, they got it to how it should look before they began creating attachments and made their way inside. Inside, they used technology to add the specific areas of the station, like the residential area and the industrial areas which were reinforced.1)

As some time passed and with the Mining Guild’s developing relationship with Yugumo Corp, The buildings were changed to new ones, and multiple Daikoku-Class Agricultural Ships were purchased, allowing the Stations food needs to be expanded on as well as moved to new better facilities. This also expanded the Station’s size in terms of length and width.

Ye 45

With the Motoyoshi’s Colonial Initiative, and their invitation to join for those who desired to. The Station’s shipyards began working on creating a new capital class warship to serve as the new Delta Fleet’s flagship. In addition, a new station was being created using the excess materials they’d harvested from the massive asteroid field. The new ship now named Durandium Phoenix eventually left the shipyard and went on its shakedown cruise, and eventually brought back genetic samples that were eventually transferred to the new Station’s cloning areas for the creation of clones. Station Decacron soon left to join the Motoyoshi Clan.

Ye 46

In YE 46, the Mining Guild’s Station Omacron underwent significant technological upgrades, reflecting the ongoing advancements within the Guild and the station's need to keep pace with new challenges and opportunities. One of the most pivotal changes during this period was the upgrade of the station's artificial intelligence system from the King Type AI to the more advanced Dominus Type AI, a decision that marked a turning point in the station's operational capabilities and integration within the broader Mining Guild network.

Before YE 46, Station Omacron was already a formidable installation, equipped with the King Type AI, a product of Origin Industries’ Destiny Suite. This AI, while powerful and reliable, was initially chosen by the station’s designer, Nyx Pine, as a provisional solution. The King Type AI was integrated with the station's existing infrastructure, controlling everything from sensor arrays and communications systems to internal environmental controls. This system allowed Station Omacron to operate smoothly, ensuring the safety and efficiency of the Mining Guild’s operations. However, as the scope and complexity of these operations grew, so too did the need for more advanced technological support.

The Orichalcum Suite was developed by the Mining Guild as part of its ongoing efforts to enhance the technological capabilities of its various installations and operations. This suite represented a significant leap forward in AI design and functionality, offering a level of sophistication and integration that far surpassed previous systems. The centerpiece of the Orichalcum Suite was the Dominus Type AI, an advanced artificial intelligence specifically engineered to meet the unique demands of the Mining Guild's activities.

Key Features of the Dominus AI: The Dominus AI was designed to handle the vast and dynamic data environments typical of Mining Guild operations. It featured enhanced processing power, advanced algorithms for real-time decision-making, and the ability to coordinate complex tasks across multiple sites. The AI was also equipped with specialized interfaces for interacting with the Guild's proprietary technologies, making it an ideal fit for stations like Omacron that required seamless integration with the broader network of Guild assets.

Integration with the Orichalcum Suite: The Orichalcum Suite provided the necessary infrastructure to support the Dominus AI, including high-capacity data links, enhanced security protocols, and cutting-edge communication systems. This suite allowed for real-time data sharing between different Guild installations, enabling a level of coordination and efficiency that was previously unattainable. The development of the Orichalcum Suite was driven by the Guild's desire to maintain its competitive edge in the increasingly complex and resource-intensive space mining industry.

The decision to upgrade Station Omacron’s AI from the King Type to the Dominus Type was a strategic one, reflecting the station's growing role within the Mining Guild's operations. Nyx Pine, recognizing the limitations of the King Type AI in the face of expanding demands, saw the Dominus AI as the next logical step in the station's evolution.

The transition from the King Type to the Dominus Type AI was carefully managed to ensure minimal disruption to the station's operations. The first step was to transfer the memory and operational knowledge from the King AI to the new Dominus AI. This process involved the meticulous migration of data, ensuring that all historical records, operational parameters, and learned behaviors were preserved and integrated into the new system. The King Type AI’s extensive experience in managing the station was not lost but rather enhanced by the Dominus AI’s superior processing capabilities.

Once the Dominus AI was fully operational, Station Omacron experienced a marked improvement in its overall efficiency and responsiveness. The new AI brought with it enhanced capabilities in data analysis, resource management, and real-time decision-making. It could process and react to environmental changes or operational demands much faster than its predecessor, leading to smoother and more efficient station management. The Dominus AI also offered superior integration with the Orichalcum Suite, allowing Station Omacron to coordinate more effectively with other Mining Guild assets and installations.

The Dominus AI came with its own advanced communication systems, designed to handle the high-volume, high-speed data exchanges required by the Mining Guild's operations. These systems allowed the AI to maintain constant communication with other Guild AIs, facilitating real-time updates, synchronized operations, and collective decision-making. This networked approach was crucial for managing the increasingly complex logistics of space mining, where timely information and coordinated action could mean the difference between success and failure.

The upgrade to the Dominus AI in YE 46 had a profound impact on Station Omacron and the Mining Guild as a whole. The station became more than just a hub of mining operations; it evolved into a central node in the Guild's growing network of technologically advanced installations. The Dominus AI enabled Station Omacron to handle more complex tasks, process larger volumes of data, and coordinate with other sites in ways that were previously impossible.

The new AI's ability to process and analyze data in real time allowed for more efficient use of resources, better management of mining operations, and quicker responses to emerging challenges. This increased efficiency translated into higher productivity and reduced operational costs, solidifying Station Omacron's role as a critical asset within the Mining Guild.

The successful implementation of the Dominus AI also demonstrated the viability and effectiveness of the Orichalcum Suite, encouraging its adoption across other Guild installations. Station Omacron, already a key player in the Guild’s operations, became even more strategically important, serving as a model for future technological upgrades and expansions.

With the Dominus AI at its core, Station Omacron was well-positioned to continue its growth and adaptation to the ever-evolving demands of space mining. The station's enhanced capabilities opened up new possibilities for expansion, including the potential for deeper integration with other Mining Guild projects and the exploration of more challenging and resource-rich environments.

About the Station

The Mining Guild’s Space Station Omacron was built in order to offer the personnel of the Mining Guild a refuge for exhausted bones after a hard day’s work. While the Mining Guild's Dragon-class Mobile Refinerys are capable of housing and maintaining their crew, they aren't meant as a long term habitat and can only contain a certain number of people. The Station was built so that it can house people and act as a convenient way-station for the trip to Sanctum.

Key Features

In an environment where flying rocks can, and probably will, fly in a hazardous way without a moment's notice. An area using shields is a safe haven to protect the exhausted and the hungry. The Mining Guild isn’t a slave labor force, so it understands that their workers have needs. While the inhabitants feel that’s what makes it seem so special, it’s also one of its primary duties. Its second mission is to provide storage of goods from their Mobile Refineries to Black Wing Enterprises and beyond.

Appearance

Station Omacron is a large floating structure in the middle of floating, broken-up rocks, that is made entirely out of asteroids that were forced together in a heavy gravity generator. Some of the rocks were carved to resemble a Nepleslian designed Space Station from the very beginning of the NDC’s predecessor nation. There are a few protrusions at the tip acting as detection systems, cameras, and various other machines. At the bottom, multiple large docking centers extend from the sides and around the middle, each large enough to dock numerous vessels.

Statistics and Performance

Below is the Statistical information about the Station.

General

Inhabitants

Crew: 3400 operators are recommended

Maximum Capacity: There are accommodations for 900,700 people in addition to the Stations crew.

Population name Numbers
Original immigrant numbers 400,000
Employed by the Mining Guild 164,000
non Mining Guild employees 383,000

DracoTown Infrastructure

Dimensions

  • Length: 2,500 meters2)
  • Width: 4,400 meters 3)
  • Height: 5,000 meters
  • Decks: 2,168 4)

Damage Capacity

DRv3 Tier: DR T15

Inside the Station

Deck Layout

Station Omacron Layout Description Size
Red Sector Command and Administration encompass 3 decks, 10 meters in all
DracoTown: Habitat Residential, Medical, and Business2500 meters meters 5)
Industrial Sector Additional Mineral Refining, Industrial Complexes562 decks (60 meters all together)
Engineering Sector Main Engineering, and Support Systems 10-meter area
Power Armor Storage Hard Materials Storage, Main Engineering, and Support Systems 60-meter length
Docking Bay Offloading, and on loading Personnel, and equipment Docking Area: 200 decks (60 meters each)

Compartment Layouts

Below is the Compartment information about Station Omacron.

Station Control

The Station’s Control Center is a vast area, said to encompass three decks or more. As a few of the Mining Guild's personnel were once Yamataian, there is a little of Yamatai to the theme, with additional Nepleslian design elements. A priority is given to Separa’shan to allow them ease of movement.

Upper Level

The uppermost level of Station Control is a hub of authority and decision-making, where the critical operations of Station Omacron are coordinated and overseen. This level serves as the nerve center for the station’s most vital administrative and security functions, housing the offices of key personnel responsible for the station's defense, security, and day-to-day operations.

Commander of Defense’s Office: Situated at the heart of this level, the Commander of Defense’s office is a place of both strategic importance and symbolic power. This office is equipped with advanced communication arrays, holographic battle maps, and a command console that interfaces directly with the station’s defense systems. The Commander of Defense oversees all military operations and is responsible for the station's overall security, including the coordination of defense forces, deployment of security protocols, and response to external threats. The office itself is designed for quick access to vital information, with walls lined with data screens displaying real-time intelligence, tactical reports, and external sensor feeds.

Night Guard Division Captain’s Office: Adjacent to the Commander’s office, the Night Guard Division Captain’s office is where the security and safety of the station’s inhabitants are ensured. The Night Guard, a specialized security force known for their advanced robotics and cutting-edge technology, operates under the direct supervision of this office. The Captain’s workspace is filled with surveillance feeds from across the station, detailed schematics of security systems, and direct communication links to the Night Guard units. The Captain is responsible for coordinating patrols, managing security alerts, and ensuring that the station’s defenses are impenetrable. This office also serves as a planning center for special security operations and emergency responses.

Dockworker’s Supervisor’s Office: The Dockworker’s Supervisor’s office is crucial to the smooth operation of the station’s logistics and cargo management. Located strategically to oversee the docking bays, this office is a hub of activity where the supervisor monitors the flow of goods and personnel in and out of the station. The office is equipped with detailed manifests, scheduling systems, and cargo tracking tools, allowing the supervisor to efficiently manage the station’s supply chain. From here, the supervisor coordinates the work of the dockworkers, ensuring that all shipments are handled quickly and safely, and that any issues are addressed promptly to avoid delays or security breaches.

Overall, this level serves as the administrative backbone of Station Omacron, where leadership decisions are made, security is enforced, and the station’s operations are meticulously managed. The proximity of these key offices ensures seamless communication and coordination between the various departments, enabling the station to function smoothly and respond effectively to any situation.

2nd Level

The 2nd level of Station Control is a sprawling, high-tech environment, bustling with activity and designed to manage the intricate and essential internal operations of Station Omacron. Unlike the more focused and authoritative upper level, this floor is a vast and dynamic workspace where numerous critical functions converge to ensure the station's smooth operation.

Layout and Design: This level is significantly larger than the uppermost level, allowing for a greater number of workstations and specialized control hubs. The open-plan design fosters collaboration and rapid communication between various departments. The workstations are arranged in clusters, each dedicated to a specific aspect of the station's operations, from transportation logistics to communication networks.

Damage Control Stations: Among the many workstations, several are dedicated to Damage Control. These stations are advanced recreations of Standard Standard Damage Control Station, enhanced with cutting-edge technology inspired by Yamatai. Equipped with sophisticated diagnostic tools, these stations allow operators to monitor the structural integrity of the station, manage life support systems, and respond to any internal malfunctions or breaches. The interface is highly interactive, featuring holographic displays that provide real-time data on the station’s various systems. Operators here are trained to quickly assess situations and deploy automated or manual repair protocols to prevent or mitigate damage.

Maglev Rail System Operations: The Maglev Rail System, a critical transportation network within Station Omacron, is managed from this level. A dedicated section of the floor is filled with consoles and screens that provide a comprehensive view of the rail system’s status. Operators monitor the movement of cargo and passenger trains, manage schedules, and ensure the efficient and safe operation of the network. This area is also responsible for coordinating maintenance activities and responding to any disruptions or technical issues that may arise within the rail system.

Ship Traffic Control: Another key area on this level is the Ship Traffic Control hub. Here, operators oversee the arrival and departure of starships, manage docking sequences, and coordinate the movement of vessels within the station's airspace. Advanced radar systems, communication arrays, and navigation tools are at the operators’ disposal, allowing them to maintain order and prevent collisions. This hub also communicates directly with incoming and outgoing ships, providing instructions and clearances to ensure safe passage.

Communications Center: The Communications Center is the nerve center for all internal and external communications on Station Omacron. This section of the floor is equipped with state-of-the-art communication terminals and encryption devices, ensuring secure and reliable connections. Operators here manage everything from routine communication between departments to emergency broadcasts and external transmissions to allied stations or vessels. This center is also responsible for monitoring and responding to incoming signals, including distress calls or hails from approaching ships.

Emergency Services and Security Dispatch: A critical component of this level is the Emergency Services and Security Dispatch. This area is designed to respond swiftly to any crisis, whether it’s a medical emergency, fire, or security breach. Dispatchers have access to live feeds from surveillance cameras across the station, direct communication links with emergency response teams, and rapid deployment systems for security forces. The dispatch center is the first line of response in coordinating rescue operations, deploying medical teams, or activating lockdown protocols in the event of a security threat.

Technology and Integration: The technology on this level reflects a blend of standard industry practices and innovations inspired by Yamatai, a region known for its advanced technology. The integration of Yamataian technology has enhanced the station’s capabilities in areas such as automation, diagnostics, and communication, making the 2nd level of Station Control a cutting-edge operational

Floors

The flooring is made with a substance that’s comfortable to walk on, but also easy for the Separa’shan to travel over, and there were multiple foods and drink dispensers throughout the 2nd level.

DracoTown Area

As big as Station Control was, the area dubbed DracoTown area is larger. If a city and a mall were to mate, then this would be the result. The Habitat is arrayed in a similar pattern to station control in terms of levels. In the middle of this area is a pillar which serves as an elevator from Station Control downwards to the other levels. This is somewhat in the border that separates the Square from the rest of the buildings.

Habitat Environment

All Mining Guild ships and the Space Station have a dedicated Life Support system, which aids in cleaning the air that the organics breath out as well as the water needs of Organics, is also present, though some features can be turned off if appropriate.The station and the homes within use Space Heater to keep everyone nice and warm, especially for the Separa'shan and other cold blooded inhabitants.

Sky Feature

The habitat's ceiling uses technology that makes it seem as though there is no ceiling. Instead, it appears as if there is a gigantic hole in the station's top allowing for the viewing of the Nebula above. At night the sensors that do this shut down so that the inhabitants can get some sleep.

Because of the levels and distances, some of the places appear to view the ceiling/sky closer to themselves. Only those in the Square would view the ceiling/skies at their true distance. There is a light rail system here, that would take an inhabitant anywhere they want to go. This is also a way for an inhabitant to get to the higher levels using the system since the rails raise from the ground ending at a station a floor below each level.

Central DracoTown

Central DracoTown, located within the habitat section of Station Omacron, serves as the vibrant heart of this self-contained city. Designed to be both functional and aesthetically pleasing, DracoTown blends advanced technology with naturalistic elements, creating a unique environment that fosters community and well-being among the station's inhabitants.

At the core of Central DracoTown is the Town Square, a bustling area that functions as the social and cultural center of the habitat section. The square is a spacious, open area designed to accommodate a variety of activities, from public gatherings and celebrations to casual strolls and quiet relaxation. The surrounding architecture combines futuristic design with influences from traditional Earth cities, featuring sleek lines, advanced materials, and public art installations that contribute to the area's dynamic atmosphere.

Town Square Layout

The square is paved with a mosaic of advanced composite materials, designed to mimic the appearance of natural stone while providing durability and ease of maintenance. Pathways radiate outward from the center of the square, leading to various parts of DracoTown, including residential areas, shops, cafes, and community centers. The square is also adorned with greenery—artificial trees, shrubs, and flowerbeds that are carefully maintained by the station's automated horticultural systems. These elements provide a touch of nature, helping to break up the otherwise sleek and modern surroundings.

One of the most striking features of Central DracoTown’s Town Square is the large, ornate fountain located precisely one kilometer away from the main elevator that connects the habitat section to other parts of the station. This fountain is not just a decorative element but a centerpiece of the square, drawing the attention of residents and visitors alike with its stunning design and advanced technological features.

The fountain is an impressive structure, designed to be both a work of art and a marvel of engineering. It features a large basin that is two feet deep, filled with crystal-clear, purified water. The basin is surrounded by a low wall, allowing people to sit and enjoy the calming sound of the water while taking in the beauty of the surrounding square.

At regular intervals, the fountain comes to life with a dramatic geyser effect, where jets of water are shot high into the air. These geysers are timed to coincide with the station's artificial day-night cycle, with their height and intensity varying depending on the time of day. During the simulated “daytime,” the geysers are particularly powerful, sending streams of water soaring toward the special ceiling sky feature above, creating a mesmerizing display as the water appears to reach for the stars.

At the center of the fountain is a transparent, diamond-coated fixture that serves as the focal point of the entire structure. This fixture is shaped like a multi-faceted gem, with water cascading down its sides in a constant, gentle flow. The diamond coating is not only for aesthetic purposes but also serves to protect the fixture from wear and tear, ensuring that it remains a dazzling sight for years to come.

Beneath the fixture’s surface lies a hidden marvel of technology—a force field that contains a core of plasma. This plasma is carefully controlled and maintained within the force field, emitting a soft, pulsing glow that bathes the fixture in an array of shifting colors. These hues range from deep blues and purples to warm reds and oranges, creating a stunning visual effect as they reflect off the water and the diamond-coated surface. The interplay of light and water creates a constantly changing spectacle, with the colors shifting and blending in response to subtle changes in the plasma's energy state.

The light emitted by the plasma core interacts with the water in the fountain in fascinating ways. As the water cascades down the fixture, it catches and refracts the light, creating a shimmering effect that ripples across the surface of the basin. The colors also reflect off the fountain's diamond-coated surface, creating patterns of light that dance across the square, adding to the fountain's mesmerizing effect. At night, this effect is even more pronounced, as the surrounding area dims and the fountain becomes a glowing beacon of color and movement.

One of the most unique aspects of the fountain is how it interacts with the special ceiling sky feature above the Town Square. This feature, a massive screen that simulates an open sky, is part of the station's design to combat the potential psychological effects of living in an enclosed environment. The screen can display various scenes, from a bright blue sky during the “day” to a star-filled cosmos during the “night.”

When the fountain's geysers shoot water toward the ceiling, the display above is programmed to react in real-time. During the day, the water appears to splash against the “sky,” creating the illusion of raindrops falling back down into the square. At night, the geysers seem to reach up toward the stars, as if trying to touch the distant lights. The sky feature also adjusts its lighting to complement the colors of the fountain, enhancing the overall effect and creating a seamless blend between the ground and the simulated sky above.

Psychological and Aesthetic Impact: This interaction between the fountain and the sky feature is designed to enhance the well-being of the station's inhabitants by providing a connection to the natural world, even in the depths of space. The dynamic display serves as a reminder of the beauty and wonder of the universe, helping to alleviate feelings of isolation and confinement that might arise from living in a space station. The fountain, with its ever-changing colors and the spectacle of water reaching for the sky, becomes a focal point for relaxation and reflection, drawing people together in shared moments of awe and inspiration.

Cultural and Social Significance

The fountain in Central DracoTown is more than just an architectural feature; it has become a symbol of the community's resilience and creativity. Over time, it has become a gathering place for residents, a backdrop for celebrations, and a point of pride for those who call Station Omacron home. Its presence in the Town Square has helped to define the character of DracoTown, making it a place where people can come together, share experiences, and find a sense of belonging.

The Town Square, with its fountain as the centerpiece, frequently hosts community events such as festivals, markets, and performances. These events are often timed to coincide with the fountain's geyser displays, adding an extra layer of excitement and spectacle. The fountain also serves as a popular spot for photographs and gatherings, making it a central part of life in DracoTown.

The fountain's advanced technology, from the diamond-coated fixture to the plasma-filled core, reflects the innovative spirit of the Mining Guild and Station Omacron. It stands as a testament to what can be achieved when creativity and technology come together, and it inspires those who live and work in DracoTown to continue pushing the boundaries of what is possible.6)

Central Station

When newcomers or returning individuals arrive in Station Omacron, and go up to enter the City, Central station is part of where they end up. It’s a massive station where the light rail cars stop to pick up passengers to go anywhere in the City. The floors are white marble stone, though it's covered by a substance that kept its appearance, but prevents scrapes, scuffs, and other damage caused by robots, and people walking. White Marble stone pillars seem to hold the station up and the station is primarily underground like a subway station on the planets.

Mining Guild Headquarters

The Dracotown Mining Guild Headquarters is much larger than the Obsidian City branch of the company. This is because Obsidian city had a limit of space, while with DracoTown they could build and set how they wanted things. The Building is a tall skyscraper of steel and metals. Which like the main Medical center, allows the building to be visible in Dracotown’s skyline. Though it’s interior is arrayed like the other Headquarters.7)

Principle Station

Principal Station is the stop for government employees, including those who do oversight of the law enforcement officers. It is also where those working in Mining Guild’s Corporate building stop to go to work. There were also a few city blocks that contained restaurants and other shopping-related buildings that can be traveled to by going to the Principle Station. It follows the same design as the other Stations in terms of Marble stone design. The station is primarily underground like a subway station on the planets.

Commercial Center

Across from the border are small restaurants and bakeries to provide food, laundry buildings for cleaning, and then schools and hospitals. Closer to the merchant district are a few Galactic Horizon Stores, Origin Marts as well as Black Wing Enterprises stores, though carefully placed so that it doesn't affect the competition. In addition there were Kiosk Console Lines here for shopping requirements.

There are also few cultural learning centers and dojos, for those wishing to train in Yamatai’s Martial arts. Onsens can also be found to soak in the hot tubs traditional to Yamatai. Other recreational areas are also present that might appeal to Yamataians or other species.

Nurseries and hatcheries8) can also be found in the Commercial Habitiat to take care of the Station's young. Lifewares is also located here.

Corp Plaza Station

The Corp Plaza Station is the main hub transit station for all corporate buildings in the city, as well as where other businesses are located. The station is primarily underground like a subway station on the planets.

Takeda House

In addition to Housing, Takeda House locations have also been approved for locations in the city.

Mining Guild Emporium

Tokyo Fresh Markets

First Avenue Station

This station is located within First Avenu, east of Corp Plaza Station about a block away from it and the Mining Guild’s Branch Headquarters. Unlike the Corp Plaza, Med way, Principal, and Central Station First Avenue Station is smaller, primarily only a platform with an open concept above group type station.

Second Avenue Station

The Second Avenue Station like the street follows the First, and it is due east of where the First street ends. Like the other station, it is smaller, primarily only a platform with an open concept above group type station.

Medical Center

The DracoTown Medical Center is a massive, multi-story structure designed not only for functionality but also for visibility and accessibility. Its placement on a raised platform gives it a commanding presence over Third Avenue, ensuring that it is easily recognizable from various parts of the city. This elevation also provides patients and visitors with expansive views of DracoTown, creating a sense of openness and connection with the broader community.

The Medical Center's design is a blend of modernist architecture and practical engineering, with sleek lines and expansive glass panels that allow natural and artificial light to flood the interiors. The raised platform on which the center sits is supported by reinforced pillars, designed to withstand the stresses of a space station environment. The building's facade is made from advanced, durable materials that are both aesthetically pleasing and capable of maintaining the sterile environment necessary for a medical facility.

The Medical Center is strategically located on Third Avenue, one of the main thoroughfares of DracoTown, making it easily accessible to the city’s residents. In addition to its prominent location, the Medical Center has its own dedicated tram station, specifically designed for emergency transport. This station is directly connected to the main emergency department, allowing for rapid access to critical care services. The tram system is equipped with specialized cars that can accommodate stretchers and life-support equipment, ensuring that patients in need of urgent care can be transported quickly and safely. As the primary hospital in DracoTown, the Medical Center is a hub of advanced medical care, offering a wide range of services to meet the diverse needs of the station’s inhabitants. The center is equipped with state-of-the-art medical technology and staffed by highly trained professionals who are prepared to treat a vast array of conditions, whether the patients are organic beings, synthetics, or anything in between.

The Medical Center is equipped with the latest advancements in medical technology, including cutting-edge diagnostic tools, robotic surgical systems, and regenerative medicine facilities. These technologies allow the center to provide a high standard of care for all patients, regardless of their species or physiology. For example, the hospital features specialized wards for patients with unique needs, such as climate-controlled environments for cold-blooded species or anti-gravity treatment rooms for winged beings.

The diversity of the station’s population is reflected in the variety of patients treated at the DracoTown Medical Center. The medical staff are trained to handle a wide range of medical conditions, from routine health issues to complex injuries and illnesses specific to different species. Whether the patient is a Human, Naga, Winged person, or even a synthetic being like a Gynoid or Android, they will receive personalized and respectful care. The hospital is equipped with specialized facilities for each type of patient, including unique operating rooms, recovery areas, and rehabilitation centers tailored to the specific needs of various species.

One of the most remarkable features of the Medical Center is its ability to seamlessly integrate care for both organic and synthetic beings. Advanced bioengineering labs work alongside cybernetic repair units, allowing the hospital to provide comprehensive treatment for patients with complex needs, such as those with integrated biological and mechanical systems. Whether it’s repairing a damaged cybernetic limb or treating a genetic disorder, the Medical Center’s interdisciplinary approach ensures that all patients receive the best possible care.

Smaller Hospitals and Clinics

While the DracoTown Medical Center serves as the primary hospital, the city also has multiple smaller hospitals and clinics scattered throughout the residential areas. These facilities are strategically placed to provide convenient access to medical care for residents, ensuring that routine health needs can be met close to home.

Neighborhood Clinics: These smaller hospitals and clinics are equipped to handle less critical medical situations, such as minor injuries, common illnesses, and routine check-ups. They are designed to reduce the burden on the main Medical Center by managing day-to-day healthcare needs and providing ongoing care for chronic conditions. Each clinic is staffed by general practitioners and specialists who are familiar with the specific health concerns of the local population.

The smaller hospitals also play a crucial role in the station’s public health initiatives. They often host health fairs, vaccination drives, and educational workshops aimed at promoting healthy lifestyles and preventing disease. These efforts are part of a broader strategy to ensure the overall well-being of DracoTown’s residents and reduce the need for emergency interventions.

The DracoTown Medical Center’s design emphasizes cleanliness, sterility, and a healing environment, both inside and out. The building’s bright, airy interiors are designed to reduce stress and promote recovery, while the exterior is carefully maintained to reflect the center’s commitment to excellence in healthcare.

Interior Design: Inside the Medical Center, every detail has been considered to create a welcoming and therapeutic environment. The walls are painted in calming colors, and natural light is maximized through the use of large windows and skylights. The hallways and patient rooms are spacious, with advanced air filtration systems ensuring a sterile environment. The center also features numerous waiting areas and lounges designed for comfort, with soft seating, ambient lighting, and access to amenities such as refreshments and entertainment.

Specialized Facilities: The Medical Center includes specialized areas for different types of care. The emergency department is equipped with rapid-response facilities, including trauma rooms and intensive care units, while the surgical suites are designed for a wide range of procedures, from routine surgeries to complex, multi-disciplinary operations. There are also dedicated wings for long-term care, rehabilitation, and mental health services, each tailored to meet the specific needs of patients.

Exterior Design and Landscaping: The exterior of the Medical Center is as meticulously maintained as the interior, with landscaped gardens and open spaces surrounding the building. These areas provide a serene environment for patients and visitors, offering a place to relax and reflect. The gardens are filled with a mix of native and exotic plants, chosen for their aesthetic appeal and their ability to thrive in the station’s artificial environment. Pathways wind through these green spaces, providing opportunities for gentle exercise and fresh air.

Respectful and Inclusive Patient Care

At the DracoTown Medical Center, patient care is not just about treating illnesses or injuries—it’s about providing compassionate, respectful, and inclusive service to every individual who walks through the doors. The medical staff are trained to understand and respect the cultural and physiological differences of the station’s diverse population, ensuring that all patients feel valued and cared for.

The staff at the Medical Center are educated in the cultural practices and beliefs of the various species and communities that make up DracoTown’s population. This knowledge allows them to provide care that is not only medically effective but also culturally appropriate, helping to build trust and rapport with patients from all backgrounds.

The Medical Center operates on a principle of patient rights and dignity. This includes informed consent, privacy, and the right to respectful treatment. Whether a patient is undergoing a complex surgical procedure or receiving routine care, they can expect to be treated with kindness and professionalism at every stage of their medical journey.

Med Way Station

The Med Way Station is the station where those needing medical attention can go via the system, and they will immediately get there, though of course for extreme cases, they’d have the The 505 Emergency Medical Vehicle taking them there as they take care of them. The station is primarily underground like a subway station on the planets.

Clone Development Center

The DracoTown Cloning Developing Center is a facility set up in an formerly abandoned Medical center, and it uses facilities that use Gram-class Cloning Facility and Pine-Oaklen BioSynthetic Foundation Laboratory technologies to create clones if need be.

Third Avenue Station

The Third Avenue Station is in the middle of the Third street, and like the Second, it follows where it ended.

Cultural Areas

As a way to honor the Species that were a part of the Mining Guild. The Architects of the City had decided to allow special Cultural Areas for these individuals.

These areas are

Separa'shan Groves

The Separa'Shan refugees fleeing the Kuvexian war, were allowed to create special groves which contained Lissragyd Tree, in the Cultural Area of Town. Here, the refugees were able to continue their cultural legacy, for their children, and those descended from them. It remained there and kept maintained even should the refugees want to return to Essia as an homage to the resilient Separa’shan.

Senti Burial Forges

Senti Burial Forges are holy sites, due to their connection between the realms of the living and the dead, and their task of producing the steel that makes up most of their society. As a sacred area for the Senti the Senti Representative worked with the architects and builders to choose an area that was appropriate, and as a religious site, this area is given respect by the rest of the Dracotownian population.

As a location, it is between a Separa'Shan grove and the lift that would immediately take a person to the lower industrial areas of the Station at a respectful distance from each other. As such those going to the industrial sections will likely see the forges and the groves before they go down.

Lift to Industrial Levels

Residential

The lower level has hotels and apartments close to the Commercial area and the DracoTown Hospital, which is the Station's primary medical center. Additional Residential areas are set on levels that are 1000 meters high above the other buildings in the Commercial District.

Level 2 (Apartments)

The second level is exclusively apartments. There are 63 meters distance between the railing that prevents falling off the level and the beginning of the apartments, with a pathway between them, and a rail system that allows for quick travel if the inhabitants don’t have a bike of any kind. Each apartment is a large building with balconies of its own that allows for viewing of the ‘ground level’.

There is technology to block excess noise from the lower and upper levels so that the inhabitants can sleep. This technology does not prevent Elysians or others with wings from flying from the lower or upper floors.

Due to space, the apartments here are more for single families’ households or couples who don’t have kids. DracoTown uses SSCC-XL Living Complex For their apartments.9)

Upper Level Stations: The upper levels within the city part is primarily residential, starting with Level 21 being Apartments, Level one, through to the top most level has which has its own station. Level one Station is built like a subway, where passengers go downstairs and there's the car arrives.

Streets

Second Level - Apartment Neighborhoods

  1. Asteroid Alley
  2. Lunar Lane
  3. Celestial Circle
  4. Starlight Street
  5. Cosmos Court
  6. Orbit Avenue
  7. Nebula Nook
  8. Comet Crescent

Level 3 (Suburbia)

Level 3 is a level for suburban life. As with Level 2, there are 63 meters distance between the railing that prevents falling off the level and the beginning of the homes here. Level 3 contains neighborhoods geared towards larger bigger families and Overseers who are in charge of mining operations. There are pathways, bike trails, and a rail system here for quick travel to areas where an individual’s home might be. There’s a person in charge of home assignment here much like the apartment level. Nicer amenities, including pools, can be found in these larger homes.

As with the other residential levels, noise reduction technology is present to make things comfortable for the level's occupants.

Suburbia Stations: The Station for the second level is open concept like most Avenue Stations; this was to allow those people living in the suburbs to get to their homes easily enough. Though considering the size, there is still travelling time.

Streets

Level 3 - Suburban Neighborhoods

  1. Meteorite Meadow
  2. Galactic Grove
  3. Pulsar Parkway
  4. Eclipse Drive
  5. Solar Vista
  6. Astral Avenue
  7. Quasar Quarters
  8. Nova Ridge

Kurosaki's Residence

The Kurosaki Residence on Station Omacron is an architectural marvel that seamlessly blends the rugged beauty of space with refined elegance. Situated within the Level 3 Suburbia area of the Residential Zone, this villa is a sanctuary for the Kurosaki family during their visits to the Draco Eridanus System.

Exterior Architecture and Design

Material and Structure: The villa is constructed from dark blue marble stone, quarried from asteroids, echoing the family’s residence back in the capital of the New Dusk Conclave. This choice of material gives the building a unique, otherworldly appearance, with the deep blue hues of the stone shimmering subtly under different lighting conditions. The stone's surface is polished to a high gloss, yet retains a natural texture, offering both sophistication and a connection to the raw, untamed nature of space.

Design Aesthetics: The villa's design is a modern interpretation of classical architecture, with clean lines and a robust structure that conveys both strength and grace. The building features large, rectangular windows that are recessed into the stone walls, framed with sleek metal that contrasts beautifully with the dark blue marble. The windows are made of Anti-Reflective Transparent Constructs (ARTCs), allowing those inside to gaze out at the stars while ensuring privacy from the outside world.

Entrances and Pathways: The main entrance is framed by a grand portico supported by stone columns carved from the same asteroid material. These columns are subtly fluted, adding texture and depth to the facade. The entryway itself is a set of double doors made of reinforced metal, inlaid with intricate patterns that mirror constellations visible from the Draco Eridanus System. The doors open onto a broad pathway leading to the rest of the Suburbia area, lined with bioluminescent plants that create a soft, ethereal glow.

Surrounding Environment and Landscaping

Bioluminescent Plants: Surrounding the villa is a carefully curated garden of bioluminescent plants, which provide both illumination and a touch of natural beauty. These plants emit a gentle, soft light in various shades of blue and green, complementing the dark stone of the villa. The bioluminescence adds an enchanting quality to the residence, particularly at night when the plants create an otherworldly glow around the building. The garden is meticulously maintained, with paths winding through the bioluminescent flora, inviting peaceful walks and contemplation.

Terrace and Outdoor Spaces: The villa features several terraces, some shaded by retractable awnings, others open to the environment. These outdoor spaces are furnished with minimalist yet comfortable seating, allowing the Kurosaki family to relax and enjoy the view of the stars or the artificial sky projected by the station’s ceiling. The terraces are bordered by low stone walls, matching the villa’s exterior, with planters filled with bioluminescent flowers that add a splash of color to the deep blue surroundings.

Lighting and Nighttime Ambiance: As dusk falls within the station’s artificial day-night cycle, the villa’s exterior lighting system activates. Discreet, recessed lights embedded in the stone pathways and around the building's perimeter softly illuminate the structure without overpowering the natural glow of the bioluminescent plants. This lighting design enhances the villa’s mysterious and serene atmosphere, making it appear as though it is a part of the surrounding space itself.

Cultural and Symbolic Elements

The design of the Kurosaki Residence is more than just a reflection of the family’s status; it also symbolizes their connection to the cosmos and their heritage. The dark blue stone is a nod to the infinite depths of space, while the bioluminescent garden represents life thriving in even the most remote and challenging environments. The residence stands as a symbol of the Kurosaki family's resilience and adaptability, qualities that have served them well in their leadership roles within the New Dusk Conclave and beyond.

Level 4 (Cyborg Apartments)

The layout of this level is similar to that of Level 2. The apartments in Level 4 are geared towards Cyborgs, but with a more tech twist to accommodate the need for repairs and maintenance that they can do alone. DracoTown uses SSCC-XL Living Complex For their apartments.

Mid Stations: The Station for the Fourth level is a subway concept like most Avenue Stations; like the second level. This is this was to allow those Cyborgs living on the level, to get to their homes easily enough. Though considering the size, there is still travelling time.

Streets

Level 4 - Apartments for Cyborgs

  1. Circuit Street
  2. Cyber Crescent
  3. Biofusion Boulevard
  4. Mechanica Mews
  5. Augmentation Avenue
  6. Synthesis Street
  7. Neural Nexus
  8. Techlink Terrace

Level 5 (Synthetic Ward apartments)

The homes in Level 5 are a bit different, because these are designated for the AI, Androids, and Gynoids robots with no organic parts to them. While their minds may be as sentient as organic, their bodies aren’t, and their needs may not include bathrooms or food. The living accommodations are typically small, studio apartment-sized rooms with recharge pods and a living room area. While other necessities are met on a case-by-case basis, the apartments are considerably more spartan compared to those used by fully organic crew.

There is a communal shower area for those that got dirty from their work.

Yolus Stations: Yolus Stations are primarily for the technicians going up as the structures here, are massive complexes containing Synthetics these are individuals who prefer not to use an organic body. Those Synthetics leaving their homes to go to work where ever that would be can also use the station.

Streets

Level 5 - Wards for Synthetics, Robots, Gynoids, and Androids

  1. Silicon Street
  2. Photon Parkway
  3. Byte Boulevard
  4. Nanite Nook
  5. Quantum Quarters
  6. Digital Drive
  7. Holo Haven
  8. AI Avenue

Other areas of Station Omacron

This Section isn't included in the City limits but rather is on levels underneath the City.

Engineering

The Engineering section of Station Omacron is a sprawling, high-tech facility that serves as the station’s backbone, responsible for powering, maintaining, and optimizing its numerous systems. Drawing inspiration from various technological cultures, including Yamatai and Neplesia, this section is a testament to advanced engineering and innovative design, while ultimately reflecting the unique characteristics of the New Dusk Conclave (NDC) in its core technologies.

Layout and Design: The Engineering section is a labyrinth of corridors, control rooms, and machinery. Its vast expanse is necessary to accommodate the wide range of systems that keep the station operational. The area is divided into specialized zones, each dedicated to different aspects of the station’s engineering needs, from power generation to system diagnostics and repairs. The design of the Engineering section is utilitarian, prioritizing functionality and efficiency, with a layout that allows engineers to move swiftly between different areas.

Plasma Generators: Central to the station’s power needs, the Engineering section houses multiple Plasma Generators, which are the primary source of energy for Station Omacron. These generators are advanced units that utilize plasma energy, a highly efficient and powerful source of electricity. The generators are a blend of New Dusk Conclave ingenuity and influences from other technological cultures, designed to produce a stable and abundant supply of energy. These Plasma Generators are housed in heavily shielded chambers to contain the immense energy they produce and to protect against any potential radiation or thermal hazards.

Each generator is connected to a complex network of power conduits that distribute electricity throughout the station. The conduits are designed with redundancy systems to ensure uninterrupted power flow, even in the event of a generator failure. Engineers in this section monitor the generators continuously, using advanced diagnostic tools to detect any irregularities and perform maintenance tasks to keep the systems running smoothly.

NDC Power Core: At the heart of the Engineering section lies the NDC-designed Power Core, a cutting-edge piece of technology that distinguishes Station Omacron from other stations. The Power Core is a marvel of energy engineering, capable of harnessing and regulating immense amounts of power with exceptional efficiency. It integrates seamlessly with the Plasma Generators, optimizing energy distribution and ensuring that the station can meet even the most demanding power requirements.

The NDC Power Core is also equipped with advanced fail-safes and energy storage systems, allowing it to absorb excess energy during low-demand periods and release it during peak usage times. This dynamic capability not only enhances the station’s energy efficiency but also provides a buffer in emergencies, ensuring that critical systems remain operational even if other power sources are compromised.

Hardware for Scanners and Sensors

In addition to power generation, the Engineering section houses the physical hardware for the station’s extensive array of scanners and sensors. These devices are crucial for monitoring both the internal and external environments of Station Omacron. The scanners and sensors are strategically placed throughout the station and on its exterior, providing real-time data on everything from structural integrity to external threats.

The hardware itself is a blend of Yamataian precision and Neplesian ruggedness, designed to operate under a variety of conditions and withstand the harsh environments of space. The sensors are capable of detecting a wide range of phenomena, including electromagnetic signals, thermal variations, and physical disturbances, while the scanners provide detailed imaging and analysis of both the station and surrounding space.

Engineers in this section are responsible for maintaining and calibrating these devices, ensuring that they provide accurate and timely information. The hardware is integrated with the station’s central computer systems, allowing data to be processed and relayed to relevant departments, such as Security or Station Control, where it can be acted upon quickly.

Influences and Integration

While the Engineering section incorporates elements from Yamatai and Neplesia, such as precision instruments and robust machinery, it is fundamentally shaped by the New Dusk Conclave’s approach to technology. This is evident in the design of the Power Core and the integration of advanced automation and AI-driven systems that enhance the efficiency and reliability of the station’s engineering functions. The NDC’s focus on innovation and adaptability is reflected in the Engineering section’s ability to evolve and incorporate new technologies, making it a cutting-edge facility that can meet the station’s growing and changing needs.

Maintenance and Operations: The Engineering section is staffed by a team of highly skilled engineers and technicians, trained to handle the station’s complex systems. They work around the clock to ensure that all systems are functioning optimally, conducting regular maintenance checks, repairs, and upgrades. The section is also equipped with advanced robotics and automated systems that assist in routine tasks, freeing up engineers to focus on more complex and critical operations.

Industrial

The Industrial Section of Station Omacron is a sprawling, state-of-the-art facility that plays a critical role in the station's self-sufficiency and technological prowess. Encompassing a vast area that almost rivals the Habitat Section in size, this section is a hub of manufacturing and production, where the station’s needs for tools, technology, and machinery are met with precision and efficiency.

Originally, the Industrial Section was divided into two distinct areas to address both agricultural and technological needs. The first area was dedicated to farming, producing food and other organic materials necessary for sustaining the station’s population. The second area focused on manufacturing, where technological components, tools, and machinery were built. However, with the acquisition of five Daikoku class Agricultural ships from the Yugumo Corporation, the farming operations were entirely relocated to these specialized vessels. This transition allowed the Industrial Section to consolidate its focus on technological manufacturing, significantly expanding its capacity and capabilities in this domain.

Manufacturing and Production

The Industrial Section is equipped with advanced manufacturing facilities designed to produce a wide range of smaller technologies that are essential for the station’s operations. These include the tools needed for station maintenance, specialized equipment for the Mining Guild's efforts, and even components for Power Armor, which is crucial for both station defense and mining operations. The section also produces various parts and components for starships, ensuring that Station Omacron can maintain its fleet and support any necessary repairs or upgrades without relying on external suppliers.

The manufacturing process within the Industrial Section is highly automated, utilizing cutting-edge machinery and robotics to ensure precision and efficiency. The section is designed for high output, capable of producing large quantities of items quickly to meet the station's ongoing demands. Engineers and technicians oversee the production lines, ensuring that all items meet the required specifications and quality standards.

Power Armor Production: One of the key focuses of the Industrial Section is the production of Power Armor. These suits are essential for the station’s security forces and mining teams, providing enhanced strength, protection, and environmental control. The Industrial Section not only produces these suits but also designs and fabricates the individual components that make up the armor, including the exoskeleton, armor plating, and integrated systems. The process involves the use of advanced materials and precision engineering to create armor that is both durable and adaptable to the harsh conditions of space and mining environments.

Starship Parts Manufacturing: In addition to Power Armor, the Industrial Section also manufactures various parts and components for starships. These parts range from small, intricate electronics to larger structural components and propulsion systems. The section’s ability to produce these parts on-site ensures that Station Omacron can quickly address any issues that arise with its fleet, minimizing downtime and maintaining operational readiness.

Honeycomb Fabricators: To support the diverse manufacturing needs of the station, the Industrial Section is equipped with several Honeycomb Fabricator. These advanced fabricators are versatile 3D printing machines that can create complex objects layer by layer using a variety of materials. The Honeycomb Fabricators are especially valuable for producing custom parts or prototypes quickly and efficiently, as well as for creating replacement parts on demand. Their inclusion in the Industrial Section enhances the station’s ability to adapt to new challenges and requirements, providing a flexible manufacturing solution that complements the more traditional production lines.

Integration and Collaboration: The Industrial Section works closely with other parts of the station, particularly the Engineering and Station Control sections, to ensure that all technological and maintenance needs are met. This collaboration is vital for the smooth operation of Station Omacron, as it allows for the rapid development and deployment of new tools, technologies, and repairs. The section’s engineers and technicians are in constant communication with other departments, receiving feedback and requests that inform ongoing production efforts.

Innovation and Development: Beyond just manufacturing existing designs, the Industrial Section is also a center for innovation. Engineers and designers within this section are constantly working on new technologies and improvements to existing systems. Whether it’s refining the efficiency of Power Armor, developing new tools for mining, or creating more advanced starship components, the Industrial Section is at the forefront of technological advancement on Station Omacron. This commitment to innovation ensures that the station remains competitive and capable of meeting future challenges.

Environmental Considerations: Given the size and scale of the Industrial Section, careful attention is paid to environmental controls and safety. The section is equipped with advanced ventilation systems, waste management protocols, and energy-efficient machinery to minimize its impact on the station’s overall environment. Additionally, safety protocols are rigorously enforced to protect workers and prevent accidents in what is an inherently high-risk area of the station.

Power Armor Bays

Within Station Omacron, strategically located between the Docking Bay and the Industrial Section, lies a specialized deck dedicated to the maintenance, storage, and deployment of the Mining Guild's ANT Power Armor. This deck serves as a critical hub for the station's mining and security operations, providing a secure and well-equipped environment where multiple types of Power Armor are housed and maintained.

ANT Power Armor Bays: The primary function of this deck is to support the Mining Guild's ANT Power Armor, which is essential for the station's mining activities. The ANT Power Armor bays are lined with docking stations designed specifically for these suits, each equipped with advanced diagnostic tools and maintenance rigs. The bays are designed to accommodate a large number of suits, ensuring that the Mining Guild’s operations are never hindered by a lack of ready equipment.

Each bay features automated systems that handle routine maintenance tasks, such as recharging power cells, lubricating joints, and running system diagnostics. These systems are supported by a team of technicians who work in shifts to perform more complex repairs and upgrades, ensuring that every ANT suit is in peak condition before it is deployed to the harsh environments of space mining. The technicians are highly trained and equipped with specialized tools tailored to the unique design of the ANT Power Armor, allowing them to quickly address any issues that may arise.

Night Guard's Tyr MK1 Power Armor Section: Adjacent to the ANT Power Armor bays is a separate section dedicated to the Night Guard’s Tyr MK1 Power Armor. This section is a secure area, reflecting the Night Guard’s status as a private security organization with advanced capabilities. The Tyr MK1 suits, known for their formidable strength and cutting-edge technology, require specialized facilities to ensure they are always mission-ready.

The Tyr MK1 bays are equipped with reinforced maintenance stations that can handle the heavy armor and advanced systems of these suits. Unlike the ANT bays, which focus primarily on mining-related wear and tear, the Tyr MK1 section is designed to address the more combat-oriented demands of the Night Guard’s operations. Here, technicians are not only responsible for routine maintenance but also for upgrading the suits with new technology, recalibrating weapons systems, and ensuring the integrity of defensive systems.

Security in this section is a top priority, with restricted access and surveillance systems in place to prevent unauthorized entry. The Night Guard’s technicians, who are often specialized in military-grade equipment, work closely with the station’s security forces to ensure that the Tyr MK1 suits are always in optimal condition, ready to defend the station against any threats.

Technician Operations and Workflow: The smooth operation of this deck relies heavily on the skilled technicians who work around the clock to maintain and optimize the Power Armor suits. These technicians are organized into shifts, ensuring that there is always a team available to handle any maintenance or repair needs. The workflow is highly organized, with each technician specializing in different aspects of Power Armor maintenance, from mechanical repairs to software updates.

The deck is equipped with advanced diagnostic tools that allow technicians to quickly identify and address any issues. These tools are integrated with the station’s central systems, providing real-time data on the status of each suit. This integration ensures that any potential problems are detected early, reducing downtime and keeping the station’s operations running smoothly.

Support and Logistics: The location of this deck between the Docking Bay and the Industrial Section is strategic, allowing for efficient movement of Power Armor suits between storage, maintenance, and deployment areas. When mining expeditions are set to depart, the ANT suits can be quickly transported from this deck to the docking bay, where they are loaded onto shuttles or directly deployed. Similarly, the proximity to the Industrial Section ensures that any necessary parts or tools are readily available, minimizing delays in maintenance operations.

Docking Bay

The Docking Bay section of Station Omacron is a critical and expansive structure, designed to accommodate the diverse needs of the station’s operations, from mining logistics to welcoming visitors and supporting trade. As the primary gateway to the station, this section is a hub of activity, meticulously organized into two distinct areas: one dedicated to the Mining Guild and the other to non-affiliated visitors and external entities. Each section is equipped with specialized facilities and systems to handle the unique demands of its users, ensuring smooth and efficient docking, transfer, and maintenance operations.

Mining Guild Docking Bay

Hangar Bay and Ship Shelter: The Mining Guild’s portion of the Docking Bay is a massive hangar, capable of sheltering a significant number of the Guild’s vessels. The sheer scale of this hangar is impressive, with enough room to accommodate several of the Mining Guild’s medium-sized ships simultaneously. These ships, essential for the station’s ongoing mining operations, are housed in a controlled environment where they can be easily accessed for maintenance, refueling, and cargo transfer. The hangar’s spacious design ensures that even during peak operations, there is ample room for maneuvering and docking multiple vessels without congestion.

Stork Personnel Transport Storage: A key feature of the Mining Guild’s Docking Bay is its capacity to house hundreds of Stork Personnel Transports. These smaller, agile vessels are the workhorses of the Mining Guild, used to transport miners and equipment to and from various mining sites, both on the station and in nearby space. The bay is designed with efficient storage solutions, allowing these transports to be quickly deployed or retrieved as needed. The Stork transports are organized in tiered docking racks, maximizing space usage while ensuring that each unit can be accessed without delay.

Docking Clamp Port for Large Vessels: In addition to accommodating smaller and medium-sized ships, the Mining Guild’s Docking Bay is equipped with a heavy-duty docking clamp port designed to secure larger vessels. This port is robust enough to handle the Dragon-class Mobile Refinery and the Magpie-class Industrial Cargo Freighter, two of the Guild’s most critical assets. The docking clamp port features advanced stabilization systems to ensure the safe mooring of these massive ships, even under adverse conditions. Once docked, these vessels can seamlessly transfer their cargo of refined ore and other materials into the station, or offload supplies necessary for ongoing operations.

Logistics and Maintenance Facilities: The Mining Guild’s Docking Bay is more than just a storage and docking area; it’s also a center for logistics and ship maintenance. Adjacent to the docking area are fully equipped workshops and maintenance bays where ships can undergo repairs, refueling, and system upgrades. These facilities are staffed by a dedicated team of engineers and technicians who work around the clock to ensure that the Mining Guild’s fleet remains in top condition. The logistics operations are streamlined by automated systems that manage inventory, track shipments, and coordinate the movement of goods between the Docking Bay and other sections of the station.

Visitor and External Docking Bay

Visitor Docking Facilities: The second section of the Docking Bay is reserved for non-affiliated ships, providing a welcoming and secure entry point for visitors, traders, and potential business partners. This area is designed to accommodate a wide range of vessel types, from small personal craft to larger trade ships. The docking facilities here are highly flexible, with adjustable docking arms and universal connectors that can interface with various ship designs and technologies. This versatility ensures that the station can support a diverse array of visitors, catering to their specific docking and service needs.

Trade and Business Support: The visitor docking area is not only a point of entry but also a hub for trade and commerce. Upon docking, traders and business representatives have access to a range of support services, including customs and inspection offices, cargo handling facilities, and meeting rooms where deals can be negotiated. The area is equipped with automated cargo transfer systems that expedite the loading and unloading process, ensuring quick turnaround times for visiting ships. Additionally, secure storage facilities are available for traders who need to temporarily house goods before completing transactions.

Emergency and Contingency Support: The visitor section of the Docking Bay is also designed to handle emergencies and contingencies. In the event of a crisis, such as a medical emergency or ship malfunction, this area can be quickly reconfigured to provide the necessary support. Emergency response teams are on standby, equipped with medical facilities and repair services that can address a wide range of issues. The docking bays are spacious enough to accommodate rescue vessels or emergency shuttles, allowing for rapid deployment of aid and evacuation if needed.

Security and Customs Protocols: Given the variety of ships and individuals that pass through the visitor docking area, security is a top priority. The docking bay is monitored by advanced surveillance systems and is staffed by customs officers who conduct thorough inspections of incoming vessels. These protocols are designed to prevent smuggling, unauthorized access, and other security risks, ensuring that all visitors are properly vetted before entering the station. The security team works as part of the Night Guard, Mining Guild’s private security force, to maintain a safe and orderly environment within the docking area.

Structural and Environmental Considerations

Architecturally, the Docking Bay is a large structure that juts out from the main body of Station Omacron. Its design is both functional and imposing, engineered to withstand the rigors of space and the constant flow of ships entering and exiting the station. The structure is reinforced with advanced materials that protect it from potential impacts and environmental hazards, such as micrometeoroids or radiation. The interior is spacious, with high ceilings and wide corridors that facilitate the movement of personnel and equipment.

Environmental Controls: The Docking Bay is equipped with state-of-the-art environmental control systems that maintain optimal conditions for both human occupants and mechanical systems. Airlocks are strategically placed to ensure that the transition between the vacuum of space and the station’s pressurized environment is seamless and safe. Temperature and humidity levels are carefully regulated to prevent the buildup of condensation, which could interfere with equipment or create hazards for personnel. Additionally, the bay features sophisticated ventilation systems that quickly clear out any contaminants or fumes that may result from ship engines or maintenance activities.

Operational Efficiency: The Docking Bay’s layout and systems are designed to maximize operational efficiency. Automated guidance systems assist incoming ships with docking procedures, while advanced AI algorithms manage the allocation of docking spaces and resources. This ensures that the Docking Bay operates smoothly even during peak times, when multiple ships may be arriving or departing simultaneously. The integration of these technologies allows for a high throughput of vessels, reducing wait times and enhancing the overall experience for both the Mining Guild and visitors.

Farming Ring

The Mining Guild has Constructed a large ring around the Station exterior with docking ports, on the North, south, east and west positions of the rings themselves which have the Daikoku class Agricultural ships attached to them making the station seem larger.

Ship Systems

This section shows the information about the other info about the Station, mostly its electronic and defenses.

Armored Hull and Hull Integrated Systems

The hull structure is composed of a combination Durandium and ADNR (Aggregated Diamond Nanorods).

It has a layer of a flexible gel that can fill in the space between the layers of graphene-sandwiched Osmanium spread throughout the hull. The gel is also very resistant to kinetic forces, absorbing and spreading outward impacts throughout the jiggly substance. The gel is resistant to excess energy exposure (including magnetics) due to being composed of silicon-based materials and traces of rubber-like matter; it is not, however, immune to electromagnetic pulse weapons - it's simply more resistant than usual. Lastly, the gel is highly absorbent to heat - and will radiate it off over time - due to its composition.

This is within a shell of Aegium, which also makes up the support structure deeper within.

Computers and Electronics

The Station’s computer system originally featured a King Type AI, developed by Origin Industries as part of their Destiny Suite. This AI was chosen by the station’s designer, Nyx Pine, as a temporary solution due to its reliability and advanced capabilities, particularly in sensor and communication technologies. The King Type AI was integrated with the station’s infrastructure, utilizing the King Type Sensors and Communications Systems to manage the station’s various operations, from monitoring internal systems to coordinating external communications.

King Type AI and Its Capabilities

The King type AI, although intended as a temporary solution, was a powerful and adaptable system. Origin Industries designed this AI to handle complex tasks and manage large amounts of data, making it a suitable choice for Station Omacron during its early operations. The AI was equipped with advanced algorithms capable of processing vast amounts of sensory data from the station’s environment, enabling it to maintain optimal conditions within the station and to detect any potential threats or anomalies.

King type Sensors: The King Type Sensors provided the AI with a comprehensive awareness of the station’s internal and external environments. These sensors were highly sensitive and could monitor everything from temperature and humidity levels within the station to the movements of ships and debris in the surrounding space. The AI used this data to maintain environmental stability, optimize energy usage, and ensure the safety and security of the station’s inhabitants.

King Type communication system: The AI also controlled the King Type Communications Systems, which facilitated seamless communication both within the station and with external entities. These systems were designed to handle high volumes of data transmission, ensuring that messages and information could be sent and received quickly and reliably. The King Type AI was responsible for managing these communications, prioritizing critical messages, and ensuring that the station remained connected with the wider galaxy.

Transition to the Dominus AI

As the station’s needs evolved, Nyx Pine decided that the King Type AI, while effective, was no longer sufficient to meet the growing demands of Station Omacron. She opted to upgrade the station’s AI to the Dominus AI from the Mining Guild’s Orichalcum Suite, a more advanced and specialized system designed specifically for the unique challenges of the Mining Guild’s operations.

Dominus AI Capabilities: The Dominus AI represented a significant upgrade in terms of processing power, adaptability, and integration with the Mining Guild’s network. This AI was designed to handle the complex and dynamic nature of mining operations, including resource management, coordination of mining activities, and real-time data analysis. The Dominus AI also had enhanced decision-making capabilities, allowing it to autonomously manage routine tasks while alerting human operators to more critical issues.

Memory and Knowledge Transfer: To ensure continuity and preserve the station’s operational knowledge, the memory and data from the King Type AI were transferred to the Dominus AI. This transfer process was meticulously managed to avoid data loss or corruption, allowing the Dominus AI to immediately take over the station’s operations with all the accumulated experience and knowledge of its predecessor. The Dominus AI was able to seamlessly integrate this information, applying it to enhance the station’s efficiency and effectiveness.

Communication Systems Integration

With the introduction of the Dominus AI, the station’s communication systems underwent a transformation. While the The New Dusk Conclave Standard Communication Systems remained in place for general use by the station’s inhabitants, the Dominus AI brought its own, more advanced communications capabilities. These systems were part of the Orichalcum Suite, which allowed the Dominus AI to maintain a secure and high-speed link with other Mining Guild AIs across different locations.

Orichalcum Suite Communication: The Orichalcum Suite’s communication systems were designed to facilitate the exchange of large volumes of data between Mining Guild installations. This enabled the Dominus AI to share real-time information with other AIs, coordinate multi-site operations, and contribute to the overall efficiency of the Mining Guild’s activities. The communication link also allowed for rapid updates and synchronization, ensuring that the station’s AI was always working with the most current data and directives.

Habitat Area and Visual Experience

In the Habitat area of Station Omacron, the design incorporated a unique feature to enhance the quality of life for its inhabitants. The ceiling of the Habitat area was partly covered by a large screen that created the illusion of an open ceiling, providing a simulated view of the space beyond. This screen displayed a dynamic and realistic image of the cosmos, including stars, planets, and nebulae, giving residents the sensation of living under an open sky, despite being inside a space station.

Psychological Benefits: This visual feature was designed with the psychological well-being of the station’s inhabitants in mind. Living in a confined space station environment can be mentally taxing, and the simulated open ceiling was intended to mitigate feelings of claustrophobia and disconnection from the outside world. The ability to “see” the vastness of space, even through a simulation, helped to maintain a sense of normalcy and connection to the universe beyond the station’s walls.

Advanced Display Technology: The screen utilized advanced display technology to render the space vista in stunning detail, with high-resolution imagery and adaptive lighting that changed with the station’s rotation and position relative to local celestial bodies. This dynamic display could simulate different times of day and various astronomical phenomena, such as passing comets or distant supernovae, making the experience more immersive and engaging for the inhabitants.

Emergency Systems

A bank of 40 BW-PC-1B "PowerPak" act as emergency power source in the event that the BW-PC-1A Plasma Core's power cores die. This will ensure that comms, life support, and sensors continue to receive power for three weeks.

Life Support Systems

All Mining Guild ships and the Space Station have a primary External Respiration Kit system is also in place to aid in cleaning the air and water as needed by the station's organics. If appropriate, some features can be turned off.

The station and the homes within use Space Heater to keep everyone nice and warm, more so for the Separa'shan and other cold blooded inhabitants.

NH-O-1 "iBot" Maintenance Drone can be seen flying throughout DracoTown, as well as the rest of the Station, as they work to make repairs as needed. Apparitions are visible on the outside Observation areas of the Station itself.

Waste Disposal

Waste is transferred to a large tank where a huge magnet slides over the ceiling; metal items are picked up by this and are transported to a new tank. It is then where an advanced sorting system sorts the pieces into proper holes. The metal is smelted, and merges into what would normally be a giant ingot, had it all not been separated again before it entered the molds. The metal is sent to the various factories of the New Dusk Conclave to be made into new items.

As for Manure, it follows the standard for all Mining Guild property, that are transferred to farms or factories that can turn it into fertilizer. Broken electronics are taken apart, the metal joins the other metal, and the other materials follow suit in their respective compartments.

Other Life Support Systems

Besides the other Life support, some aqueducts transfer water, and flushing toilets, and working sinks. The water is quadruple filtered so that nothing, not even microbes, can contaminate water. The Salt in the water is sent to a different area where it is made for a new purpose. This allows the Settlers to drink water should they need to.

Shield Systems

The Station uses a dual shield system as its primary shields which uses Paladin Barrier System and CSW-S1-S1 "Ancile" Multi-Layer Shield System. This shield system create a six-faced barrier. protecting the Station from all sides.

In adition to the primary shields, it uses other shield types as well, such as

  • Electromagnetic Shielding
  • Gravitic Shielding
  • Navigational Shielding

Electromagnetic shielding

The Electromagnetic shields are particularly good at deflecting the charged particles in many beam weapons. The shield created is a six-faced barrier.

Gravitic shielding

Gravitic shielding are effective against kinetic weaponry and collisions. This shield also serves the special purpose of counteracting graviton beams. The shield created is a six-faced barrier.

Not intended for, or effective at, defense against starship weaponry, navigational shielding protects the ship against navigational hazards, such as fast-moving small masses and slow collisions with large masses. The deflectors allow for safe maneuvering without raising the profile of its sensor signature as much as the defensive shielding.

Weapons Systems

The Station is armed with multiple weapons:

Main Weapons

Secondary Weapons

Tertiary Weapons

As part of the Station’s Tertiary starship weapons, Station Decacron uses four Cerberus Cannon which were strategically placed with one on the top and bottom of the station’s sphere, and the left and right side of the station. DRv3 Tier 10

Fourthary Weapons

Fourth Set of the station's weapons was Shiva which had one on the rings. With the potential to be DRv3 Tier 13

Defense Weapons

Along the side of the station were 3000 Origin Point Defense Weapons which is set at DRv3 Tier 9. It also has access to a King Type Cyberwarfare system.

Vehicle Complement

Non Mining Guild Ships

The Mining Guild has opened a new docking bay which is meant to support non-affiliated ships for either trade or business purposes, or for visits. Also possible for emergencies.

Agricultural Ring

OOC Notes

Charaa created this article on 2019/10/05 22:20.

  • Art by Charaa and Wes using Copilot and Midjourney
Places of the SARPiverse
Opened/Settled (YE)YE 41
Place Categoriesspace station
1)
Art was created by Charaa using Doga.
2)
+2200 meters for Daikoku-Class Agricultural Ship add ons
3)
+1295 meters for Daikoku-Class Agricultural Ship add ons
5)
31.0685596118667 City Blocks
6) , 7)
Art was created by Wes using the Midjourney Bot
8)
for Separa'Shan eggs
9)
Art created by Toshiro
10)
other than the main gun, There were two additional Albatross laser array on either side of the main guns, and 6 on the rings. Three at the top, three at the bottom.

Quality:
places/station_omacron.txt ¡ Last modified: 2024/09/21 22:25 by 52.167.144.138