STAR ARMY

Sci-fi roleplaying and worldbuilding community

User Tools

Site Tools


Sidebar

Mining Guild

Business Information

Divisions

Finance Division

Marketing

Expedition Team

Characters

Equipment

Mining Guild Property

Headquarters

Store

Settlements

Sanctum

    • Ironskin Settlement
    • Mount Venture Settlement
    • Astral Settlement
    • Tundra plains Settlement
    • Freezy Land Settlement

Space Station

Mobile Settlements

Neighborhood

Shipyard

The Mining Guild has its own Shipyard

Defense Platforms

Fleet

Starships

Special Ships

Vehicles

AI and Technology

Technology

Systems Owned

Shared Control

corp:mining_guild:starships:industrial_shuttle

Magpie-class Industrial Cargo Freighter

The MG-ITS-1a is a Industrial Shuttle used by the Mining Guild beginning in YE 41 Originally meant to transport ore to be refined later on to also transport water. This article can also be found on the Mining Guild Equipment page

About the Ship

The Industrial purpose shuttle, they had chosen to nickname the Magpie, was created as a way for the Mining Guild to transport a huge amount of ore were just putting it all in the Personnel transport would not be efficient. Because of this, they had sent the Engineers their schematics for an Industrial shuttle that would be of greater help to them. The Industrial shuttle Magpie was built with enough room for the pilots and the crew to stretch their legs, with room for recreational activities, as well as room for a lot of ore.

In late YE 41 with the Department of Engineering deciding to stick with Governmental and military projects, the Guild was able to acquire some assets which allowed them to change the Magpie into a more Modular Starship, which allowed them to not only be able to carry ore, but also water.

The ore section had multiple large containers in which the crew had diligently placed specific ores in so that when it is all transported to the The Dragon the ores won’t get mixed by accident, which basically means that gold goes with gold, iron with iron and so on. Each container has antigrav devices that lift some of the added weight of the ore. water is contained in similar containers, but with extra technology there.

Key Features

One of the main features of the starship was its capability to carry items that may if given the quantity to become very heavy, too heavy for most Organic beings and Synthetics to be able to lift let alone transport, this was because of the antigravity technology employed within the containment systems. which not only carries Ore but as of YE 42 the Industrial shuttle now carries water.

Mission Specialization

  1. The Primary Mission of the Industrial Shuttle was to carry ore to the Mobile Refinery, as well as sorting theme for ease.
  2. The Secondary Mission was to carry water to another location to be sold for organic consumption.

Appearance

Despite its type, the Magpie was a large starship, capable of dwarfing ships smaller than it, not at all like typical shuttles. Its great length makes one believe it’s a cruiser rather than an ordinary shuttle, because it had the shape of a cruiser, in terms of length. The cockpit was visible from the outside, at the top was an octagonal shape, while the bottom had a roundness to it, almost like a belly. The main thrusters were at the back, but there were additional thrusters below pointing down to allow some lift-off for the shuttle to begin its travel. There were wings at the back, by the thrusters and another pair at the front.

While landed it has visible landing gear, one at the very front, two behind the cockpit, and three in the middle following the front and behind the cockpit for the back of the shuttle.

History and Background

The two technological thinkers Aeta Kurosaki, and Royal Representative Nyx Pine had noted how difficult it seemed to be in transporting a cart full of ore to a ship that wasn’t usually on the ground so they came up with a Starship that would allow them to contain and carry ore. They came up with a design that would greatly help the Mining Guild in their endeavors and finally, after a round table of discussion and trial and errors they finally had an idea of how the ship should look like and thanks to the Royal Representative’s input, came the idea to separate the ore they were putting in the containers, thereby making the job easier for those working in the Mobile refinery.

The materials to make the Industrial shuttle came from the Mining Guild itself rather than an outside source since it was cheaper at the time to use homemade materials rather than importing it. due to originally worrying about costs.

Later on, with the Guild gaining a great deal of money through selling Gems as well as certain metal to the NDC, and with the Department of Engineering deciding to move to projects dealing with the Military and the government, the Guild was able to acquire assets that allowed them to manufacture their own ships and requirements. With the realization that they can easily remove the containers, they chose to turn their Industrial shuttle into a more Modular ship, and so they moved to include containing water and scrapped plans for a water tanker Starship.

Operation Bait Tackle

After the development of the Tyr MK1 Power Armor in mid Year 46, the Mining Guild's Night Guard Security force sought to test their new advanced combat suits in a real-world scenario. They devised a strategic plan, using a Magpie-class Industrial Shuttle as bait to lure in unsuspecting pirates, notorious for targeting valuable Mining Guild assets.

The Magpie-class Industrial Shuttle, loaded with a tempting cargo of gemstones and metals, was deliberately placed on a well-known pirate route. The shuttle was designed to appear lightly defended, making it an attractive target for pirate raiders looking to score a significant haul with minimal resistance.

Unbeknownst to the pirates, the shuttle was far from defenseless. Onboard were several Night Guard operatives, each equipped with the newly developed Tyr MK1 Power Armor. This cutting-edge suit provided enhanced strength, durability, and a range of advanced combat capabilities. The armor's design integrated the latest in defensive technology, making the operatives nearly impervious to conventional weapons.

As anticipated, a group of pirates soon took the bait, launching an aggressive boarding action against the seemingly vulnerable shuttle. The Night Guard operatives, fully prepared for the encounter, engaged the pirates with precision and overwhelming force. The advanced capabilities of the Tyr MK1 Power Armor allowed the Night Guard to withstand the pirates' attacks and respond with unparalleled effectiveness.

The ensuing skirmish was brief but intense. The pirates, unprepared for the formidable resistance, were quickly overpowered. The Night Guard operatives neutralized the threat, capturing several pirates and securing their weapons and equipment. The new power armor performed flawlessly, demonstrating its superior defensive and offensive capabilities in a live combat situation.

Following the successful operation, the Magpie-class shuttle returned to the Mining Guild's base, not only with its valuable cargo of gemstones and metals intact but also with a trove of confiscated pirate assets. These included weapons, communication devices, and other contraband, which provided valuable intelligence and additional resources for the Mining Guild.

The success of this operation validated the effectiveness of the Tyr MK1 Power Armor, proving its worth in protecting the Mining Guild's interests. The confiscated pirate gear and intelligence also helped bolster the Guild's defenses against future threats. This test not only showcased the advanced technology of the Night Guard's equipment but also highlighted their strategic acumen and readiness to defend the Guild's assets.

The operation marked a significant milestone for the Mining Guild's security capabilities. The Tyr MK1 Power Armor became a symbol of the Guild's commitment to safeguarding its operations, ensuring that their valuable resources and personnel remained protected from external threats. This successful test set the stage for the widespread deployment of the power armor, further enhancing the Night Guard's ability to defend the Mining Guild in the challenging environment of space.

Statistics and Performance

Here are the additional information about this ship

General

General information about the Starship

Passengers

Crew: 2 operators are recommended, 1 are required.

Maximum Capacity: There are accommodations for 5 people. no more space to accommodate people.

Dimensions

Here are the Dimensions of the Starship.

  • Length: 300 meters
  • Width: 100 meters
  • Height: 50 meters
  • Decks: 5 [4.1 meters each] technically 5, but seems more like 3

Propulsion and Range

  • Falcon Tunnel Drive: 0.2ly/m with a jump range of 15ly max per jump.
  • Sublight Engines: .30c
  • Range: 1 month
  • Lifespan: 20 years
  • Refit Cycle: yearly.

Damage Capacity

See Damage Rating (Version 3) for an explanation of the damage system.

  • Tier: 11
  • Shields: 11

Inside the Ship

Deck Layout

  • Deck 0 is mainly the crew storage area,/armory
  • Deck 1 Has the Bridge, primary airlock, and a hall for crew recreation.
  • Deck 2 Engineering section for the ship
  • Deck 3 engineering section, but specifically for the ore things like an alert system that tells when a container is full, and how much true weight there would be and whether the antigrav devices are working.
  • Last deck 4 and 5 ore storage, Water and Gas storage included in later YE 41

Compartment Layouts

Armory

The armory of the Mining Guild's Magpie-class freighter starship serves a dual purpose, functioning both as an armory and a crew storage area. Upon entering the deck, the armory's design immediately reflects its dual nature.

On either side of the entrance, there are lockers with the crew members' names neatly engraved on them. These lockers are sturdy and built to withstand the rigors of space travel, providing secure storage for personal belongings and gear. Two lockers are positioned on the left side of the entrance and two on the right, with a fifth locker centrally located, acting as a pillar in the room. This central locker is slightly larger, possibly indicating its use by the ship's commanding officer or for storing more critical equipment.

Behind this initial storage area, the armory opens up to reveal rows of meticulously arranged military-grade weapons. These weapons, designed for defense, are neatly organized and easily accessible in case of an emergency. The selection includes a variety of firearms, energy weapons, and close-combat tools, all secured in their designated places but ready for quick deployment.

Given the high-value cargo often carried by the Mining Guild's freighters, the armory is an essential part of the ship's defensive strategy. The weapons are maintained in pristine condition, with regular checks and maintenance routines performed to ensure they are always battle-ready. The armory is also equipped with additional security measures, including biometric locks and surveillance systems, to prevent unauthorized access.

In the event of a boarding attempt, the crew can quickly access their lockers, don their gear, and arm themselves with the available weaponry. The strategic layout of the armory ensures that even under duress, the crew can efficiently prepare to defend their ship and its valuable cargo.

This setup highlights the Mining Guild's commitment to the safety and security of its operations, ensuring that its freighters are not only efficient transport vessels but also well-prepared for any threats they might encounter in the vast expanse of space.

Bridge

The Cockpit was a medium-sized room, with seating for the helm and navigator at the forefront of the cockpit with their specific control alcoves there, including a Volumetric display which displayed their fuel readings the damage to the ship and their location. Behind them were three additional seating behind the two, two were on the left side while the last third was on the right. In front and beside the seats were false windshields, which is just a screen that relays the feed from the hulls embedded optical sensors in real-time to give the illusion of being a window. Under each arm of their left-hand side was a helmet of the Virtual Home sleep, to allow the crew to have their rest.

Crew Recreation

The crew recreation area of the Magpie-class freighter starship is designed with the comfort and well-being of the crew in mind, taking the shape and appearance of a spacious and inviting lounge. This area serves as a central hub for relaxation and leisure, offering a variety of activities to help the crew unwind during their off-duty hours.

Upon entering the lounge, the atmosphere immediately conveys a sense of relaxation and camaraderie. The room is tastefully decorated, with soft lighting and comfortable furnishings that create a welcoming environment. Multiple tables are strategically placed throughout the area, providing ample space for the crew to engage in various activities. These tables are often the site of lively card games, where crew members can challenge each other to friendly matches and enjoy some light-hearted competition.

In addition to traditional card games, the tables are equipped with integrated screens and controls for a variety of video games. This allows the crew to enjoy a diverse range of gaming experiences, from classic arcade games to modern multiplayer adventures, fostering a sense of community and entertainment.

One of the standout features of the recreation area is the state-of-the-art virtual reality suite. This cutting-edge facility offers an immersive experience that transports the crew to different worlds, providing a much-needed escape from the routine of space travel. The VR suite is equipped with the latest technology, offering a wide range of experiences from exploring fantastical landscapes to engaging in intense simulations. This feature is particularly popular among the crew, as it helps to eliminate boredom and offers a unique way to relax and have fun.

For those who prefer more passive forms of entertainment, the lounge is also equipped with a large, high-definition screen and a comprehensive media library. Crew members can gather here to watch movies, binge-watch their favorite series, or catch up on the latest news and documentaries. Comfortable seating arrangements ensure that everyone has a good view of the screen, making it an ideal spot for group viewing sessions or solo relaxation.

Additionally, the recreation area includes a small kitchenette stocked with snacks and beverages, allowing the crew to enjoy refreshments while they unwind. This thoughtful inclusion ensures that the crew can fully relax and enjoy their downtime without needing to leave the lounge area.

Engineering

The ship's engineering section is a vital and impressive area, designed for both functionality and safety. The large room is dominated by a balcony directly across from the entrance doors, offering an elevated view of the complex systems at work.

To the left and right of the entrance, workstations with advanced terminals line the walls. These terminals display critical information such as life support systems, environmental controls, and other essential ship functions. Engineers and technicians can often be seen here, monitoring and adjusting the systems to ensure everything operates smoothly.

Beyond these workstations, the engineering section extends into a network of catwalks. The catwalks are securely fenced with additional railings to prevent falls, ensuring the safety of the crew as they navigate the area. The design is practical yet industrial, reflecting the robust nature of the ship's operations.

On either side of the workstations, the catwalks lead to the ship's powerful engines. Here, more terminals are present, focused on monitoring power usage, output, and overall engine performance. Engineers frequently check these readings to maintain optimal efficiency and address any issues promptly.

The balcony in the engineering section is a strategic feature. It includes a sturdy railing with a square hole on the other side, allowing crew members to look down into the lower half of the engineering area. This second level, mirroring the upper section, also has a balcony that overlooks the ore storage area.

From these vantage points, the crew can easily monitor the ore storage. The visible barrels are filled with valuable materials such as titanium, iron, and gold, essential for the ship's operations and the Mining Guild's profits. The sight of these resources underscores the importance of the engineering section in safeguarding and processing the ship's valuable cargo.

The engineering section also boasts advanced repair capabilities, thanks to the Mining Guild's investment in a Honeycomb Fabricator. Located within this area, the fabricator is a state-of-the-art device used for repairs and maintenance, capable of creating complex components on-demand. This ensures that the ship can quickly address any technical issues and maintain peak operational efficiency.

The second deck of the ship, dedicated to the engineering section, connects seamlessly to the third deck, which handles storage operations. The third deck includes detailed monitoring systems that track storage levels, indicating whether the ship's ore holds are full or if there's capacity for more. This information is crucial for planning and logistics, ensuring that the ship maximizes its cargo capacity without overloading.

The engineering section is a hub of activity and technical prowess. Its design prioritizes safety and efficiency, supporting the crew in their critical roles of maintaining the ship's systems and managing its valuable cargo. The investment in advanced technology like the Honeycomb Fabricator reflects the Mining Guild's commitment to maintaining high operational standards and ensuring the success of its missions.

Passageways

See the Engineering section, and there were a few passageways to places like the cockpit, and so on.

Storage configuration

The Storage section of the starship was Modular in design due to it being able to be configured into almost all manner of containment allowing the Starship to carry multiple different kinds of materials. Within the section were 500,000 gigantic extremely durable metallic barrels which rested on antigravity plates that allow for ease of movement when taking the filled barrels to be used elsewhere. When using the ore configuration, each of these multiple containers was marked with words for specific ores that were separated and placed within. Iron was to the far left, while Gold was beside it, and Titanium and ores that could be made into Steel were beside that as well as for ore components that could be made into Durandium Alloy. As well as other metal ores and the ores that contained gemstones had their own giant barrel.

When using the water configuration, and since most of the water comes from ice, that gets transported to the barrels via a vacuum suction type of contraption that forces the ice chunks up a chute into the ice containment area, where heat will melt the ice, and the filtration system begins filtering the water, right down to the molecular level so that only the purest of water will pass into the barrels themselves. During transport, these are kept at a warm temperature so that its kept from its solid ice form.

The Storage area was a huge area, of the ship, that took up an entire deck, just to make sure that the transport had enough things to carry. The walkways in this deck were actually catwalks, with the railings that snaked around multiple gallon-sized barrels. Multiple barrels for a single gallon amount of Water which could be transported. The containers are 8.2 meters tall, 250 long, and 90 wide

Ship Systems

The Starship has multiple Systems within its Computer and electronic systems that allow for ease in which the workers do their work, These are listed below.

Armored Hull and Hull Integrated Systems

A tier 8 Ships hull structure is composed of a combination Durandium and ADNR (Aggregated Diamond Nanorods). It also has a layer of a gel that is resistant to heat, energy, and kinetic-based damage. This gel is flexible, and because of that and its state of matter, it can also fill in space between the layers of graphene sandwiched Osmanium spread throughout. the gel is also very resistant to kinetic forces -as the force of an impact is simply absorbed and spread outward by the jiggly substance. The gel is resistant to excess energy exposure (including magnetic) due to being composed of silicon-based materials and traces of rubber-like matter; it is not, however, immune to electromagnetic pulse weapons - it's simply more resistant than usual. Lastly, the gel is highly absorbent to heat - and will radiate it off over time - due to the properties of its state of matter and composition. This is within a shell of Aegium, which also makes up the support structure deeper within.

Computers and Electronics

The Magpie’s computer system is installed with a AI that’s a part of the list in which is linked to the one on their Space Station, could be so without concerns of problems. The Ship’s AI serves as one of his children so to speak. It has access to a wide range of sensors, and it uses Quantum communications systems

Emergency Systems

A bank of 40 BW-PC-1B "PowerPak", acts as the emergency power source in the event that the main drive's power cores die. This will ensure that comms, Life Support, and sensors continue to receive power for three weeks. Alternatively, power can be routed to the engines for one week to all systems for at a maximum of up to one week.

Life Support Systems

On all Mining Guild ships and the Space Station have External Respiration Kit which provided some air, as well as cleaning and also which aids in cleaning the air that the organics breath out as well as the water needs of Organics. due to the lack of beds, there were Virtual Home Sleep for long term flights

Propulsion

Ionix Vortex Engine of large sizes arranged at the back of of the craft, as well as the thrusters. The drive system for these were powered by 8 BW-PC-1A Plasma Core, providing them 1 month of power, and therefore 1 month of flight time.

Shield Systems

The Industrial shuttle is shielded by the New Dusk Conclave’s Paladin Barrier System in hopes that during travel, it could keep the precious materials inside safe as they traveled to the Mobile Refinery.

Weapons Systems

In order to make sure that Pirates would have problems attacking, the Magpie was armed with Rotary Chain Gun numbering at 4, with two at the middle, and additional two at the back, each with the damage rating of 3. In addition, there are 3 Origin Point Defense Weapons with the damage rating of 9 in order to handle missiles and things like that.

OOC Notes

  • Charaa created this article on 2019/09/05 22:55.
  • art by Charaa using doga and copilot
Products & Items Database
Product Categoriesstarships
Product NameMagpie
NomenclatureMG-ITS-1A
Manufacturerengineering_corps
Year ReleasedYE 41
Price (KS)10 ,000.00 KS
DR v3 maxTier 11

Quality:
corp/mining_guild/starships/industrial_shuttle.txt · Last modified: 2024/09/01 10:50 by charaa