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corp:mining_guild:starship:reforged_class_capital_ship

Table of Contents

Reforged-Class Capital Ship

The Durandium Phoenix is a ship that was a reconstruction of Omega Dreadnought, Takumi-Class Expeditionary Command Cruiser and Izanagi-Class Dreadnought of ships taken from the wreckages from the battle of Glimmergold. 1). It was reconstructed in YE 44.7

History

In Ye 44.6, the Mining Guild was contacted by Motoyoshi-Igarashi Yue, the Mining Guild’s Point of Contact within Yugumo Corporation. She mentioned that Yugumo Corporation and the Motoyoshi Clan will be going on an adventure so to speak, outside of Kikyo Sector. They wanted to invite the Mining Guild to join them and the rest going on this adventure. So, the Kurosaki sisters decided to set up a branch of the Mining Guild, and began setting up a fleet escort and protect them.2)

Later a group affiliated had managed to get to the site of the battle of glimmergold and had acquired wreckages of certain ships to bring back and use their own shipyards to rebuild. It was eventually introduced to Kali Firewalker during a meeting with the higher ups. Eventually, 60 days later it was launched, and joined the newly formed Delta Fleet. The first ship of this class was the “Durandium Phoenix.”

Description

The Durandium Phoenix is the foremost capital ship in the Mining Guild’s Night Guard Fleet. It’s a new ship, but made from old ship hulls, and tech. Which is why some chose to call it a Reforged-class ship in addition to being a new ship for the Mining Guild’s Warship Fleet. It was created as a way to give the Mining Guild a Capital ship of their very own. In addition to being able to have a mobile weapons platform capable of engaging star fortresses and other similarly powerful space-borne fortifications with minimal risk to the rest of the fleet, whether that Fleet was the Delta or otherwise.

With the purchase of fighters, the Mining Guild needed a way to transport them, and due to its size, it could carry fighters and troop transport into any given warzone, to either aid their comrades or allies in battle. To offset cost of creating a new ship, its structure was taken from wreckages and remade into a new ship.

Mission Specialization

  • Flag Ship specification
  • Secondary Command post for the Delta Fleet.
  • Distraction.

Appearance

The Durandium Phoenix is a ship that is reforged of another ship. One of which is a New Dusk Conclave ship, as such, it does resemble ships such as the Omega Dreadnaught.

On the Bow of the ship, the first thing people will see when facing this ship will be forward guns, The first main gun, a rather large Albatross Anti Starship Laser Array set dead center at the nose of the ship. Followed by two additional but smaller versions of the weapon. Following in the NDC’s way of ship building, the bridge of the ship was internal to the ship, so therefore there were no transparent durandium windows for the pilots to look out.

On the port and starboard side are the multiple hangars ready to receive its shuttles, fighters and anything else that may be allowed there. At the aft of the ship was the propulsion system, three large round with multiple smaller round system which was added to by the port and starboard arches near the back.

The arches had is a honeycomb type of design that’s barely visible unless someone looks close, while the rest was a technical pattern. The ship had a long length to it, almost like a submarine, but it also had curves wide curves with wings sticking out of it. Its shape was purposeful, as to install as much weapons as possible on it. 3)

Angry Mode

When the ship is on red alert, and is ready to attack, more of the weapons appear. All throughout the ship, various missile holes, and guns pop up and out. This destroys the illusion that the ship is large but weaponless. Even the rings had weapons, the same weapons as the front of the ship. On the on the port and starboard side, a nacelle-like appendage comes out, this is also armed with missiles. 4)

Statistics and Performance

General notes about ship stats and performance

General

General notes about armor stats and performance

General Statistics for the Durandium Phoenix
Year Introduced Originally was deployed in YE 41 but the hull was recovered and reforged in YE 44
Class Reforged-class (Capital Ship)
Nomenclature MGS-B2A
Designers Originally: New Dusk Conclave, Yamatai Star Empire designed parts of the ship
Manufacturer Dracrei shipyards, fixed the ship
Fielded By Mining Guild, Night Guard
Range Unlimited (provided near sources of fuel and other things
Maintenance Cycle the rest about standard
Groups Delta Escort Fleet, Colonization Initiative Alliance fleet
Lifespan unlimited if work is done

Passengers

Core Required

Pilots Weapons Security
5 6 100
Cyber Security Communications Sensors
1(3000 backup) 5 3

Crew Numbers

Name quantity
Anthro 50,000
Operator 1000
Synthetic 90,000
Separa'Shan 2000
Human5) 4,000
Clone Compliment quantity
Original NDC 39
Taken from dead pirate slaves 30
Second chance salvages chance 2

Dimensions

  • Length: 2,000 Meters
  • Width: 5,000 meters
  • Height: 3,000 meters (XX feet)
  • Decks: 2,168

Propulsion and Range

  • Falcon Tunnel Drive: 0.2ly/m for a maximum of 15ly jumps.
    • Sublight Engines: 0.25c
  • Range: 12 months
  • Lifespan: 30 years with maintenance, 5 years without
  • Refit Cycle: Every 5 years

Damage Capacity

Inside the Ship

Deck Layout

  • Deck 1-4: Bridge, AI Core, Ships Avatar Chamber, cargo holds turret banks and ammo storage/processing,
  • Deck 4-8: Security offices, damage control center
  • Deck 8-12: Hangar bays, launch catapults, maintenance bays, workshops
  • Deck 12-16: Armor and bulkheads, workshops, Main gun, cargo holds
  • Deck 16-20: engineering, Hangar bays, launch catapults, refinery, and fabrication,
  • Deck 20-24: engineering, refinery, and fabrication, engineering, life support
  • Deck 24-28: crew habitation, life support, waste reclamation
  • Deck 28-32: crew habitation, crew recreation, cargo holds
  • Deck 32-36: Armor and bulkheads, cargo holds
  • Deck 36-2,168: Bottom turret banks and ammo storage/processing

Compartment Layouts

Below is a list of what is within the Capital ship and its compartment is organized from the top down.

Airlock Entrance

On entering the ship, guests, and personnel, enter a short hallway with pale beige, white coloring which contrasted the white marble inlaid with gold. Like most ships there were lights in the recesses and the ceiling of the hall, and the ceiling was a matte black color which added some color to the short hall. Near the airlock, are the stairs6) which took the guests, and personnel up a level which seem like they came up from the floors, and there were force field based railings done to prevent falls.

In the middle of this area, was a large sculpture. Which appeared to be a smaller-scale asteroid7) hovering in mid-air defying gravity. Water or at least a liquid-based substance appeared to be flowing over the asteroid, flowing over its crevices and holes. Periodically the asteroid would break apart, only to come back together again. Above it was a large screen made to look like windows showing the outside. There was seating along the walls, each with the same style of comfort as the rest. Plant cases in addition to the ones in the conference room are here too, and the stairs continued up to a gold archway which would lead to a hall that would take the guest to the other parts of the ship.

But in between the stairs under the arm were large paintings which showed individuals, and groups, that were in some way important to the Mining Guild, as a way to remember and honor them. There were direction screens carefully placed so that it didn’t take away from the art décor.

Airlocks

Due to previous purchase, most of the airlocks aboard the ship are based on Forcefield-Nested Isolation Doors. Their force-fields have a semipermeable setting that allows massive objects such as ships and power armor through, but retain atmospheric pressure by preventing lighter gases from escaping.

Passageways

There are multiple passageways throughout the Phoenix, in an almost maze-like fashion that has the potential to make someone lost. There’s a hatch to the maintenance tunnels at every T section that somewhat in some cases aligned with the maintenance tunnel’s T junction. They are well-lit and monitored by security cameras. They are around five meters tall and five meters wide and are lined with

Bridge

The bridge of the reforged Class Capital Ship was located on deck three to four, and like the Scythe Cruiser, the bridge consists of a two-story half-circle room. The higher rear portion on deck three is the Captain’s chair which comes with a command station, XO, and CO chairs forward and to the left and right of the captain's station, which are in recesses in the floor that also come with their own stations. The front lower section is on deck four and has the science, engineering, damage control, comms, weapons, and navigation stations. These are arranged around the room's outer edge in recesses in the floor that sit in alcoves built into the walls. The Helm station sits forward most front on floor level and in a deep alcove. Each station is fitted with, holographic controls. The chairs equipped with safety restraint harnesses, and can be sealed by deployable armor shells in case of emergencies such as a deep hull breach. The captain’s station has the same holographic displays. With those suspended able to lower from the ceiling of the compartment which stays at deck, two heights for the entire room.

The central ceiling of the compartment includes a holo-projector, that displays star maps brought up and analyzed by the navigation station. This also displays unit locations in combat situations. Each station in an alcove has the unique feature of the walls of the alcove, acting as displays. Giving an encircling 180-degree view of station related data. With the helmsman station, it has a 270 degree surrounding with its deeper alcove. There is a door to either side, on both levels for entry to the bridge, as well as conduit accesses in the corners. Finally, as a recently added feature, the captain’s chair has been outfitted to improve synchronization with a Geist implant.

Captain's Ready Room

An office that sits off to the side of the bridge, it is the private office of the ship's commanding officer. In addition to a desk with a computer terminal and guest chairs, there is a sitting area, kitchenette, mini-bar, and a private Head.

Armory

The Ship’s armory is an expansively huge complex, much more so than what has been seen in any other NDC , or Mining Guild manufactured starship. Throughout this area of the ship, are multiple weapons lockers which contain extra weapons, or weapons ready to be given out to new recruits that are assigned to the ship. Beyond a transparent wall, to the east from the doors, are rows of CSW-S1-C1 "Daedalus" Fabrication Modules which can churn out bullets as needed. That is, as long as it has the materials to do so. To the North of this, is a half circle desk, behind which are the quartermasters. One Synthetic, one, Organic specifically the organic was a Racoon Anthro. As an extra precaution, those desiring to get a weapon must complete a target practice, even if they had passed it during training.

Crew Deck

This area is where the Captain, the first officer, and the crew spend their time.

Captain's Suite

The captain’s suite is a two room area of the ship, and it follows Nyx Style of room with the office area being the first thing seen. The office area is smaller than most offices since this isn’t her main office which is located at the main headquarters. There were plants in the room, with the lighting on the walls, and one in the center of the room each with the color temperature of 3,350 K. This allows the room to be comfortable, especially for those with light sensitivity.

The floors were a lighter finish of red oak wood, and spotlessly cleaned. The desk was a finely crafted desk made of red oak, but with gold rings at the sides. The seats were soft memory foam plush seating giving emphasis in design and comfort. Behind the desk was the door, which had curtains on either side of it which were made with Iron Leather mixed with fabrics, which can cover the doors in case of invasion.

In the bedroom area, the floor is red oak wood, though bordered by while marble around the entrance and along a wall. At the middle from the right side of the door was a queen sized bed above the bed was a white screen which can be changed to show all manner of art, even a unique background, such as the outside of the ship.

There was a screen across the bed which can be made to show movies or shows the owner might want. The end table to the right has a communication device, which can double as an alarm clock, and with the press of a button, water can be brought up. Beside the end table was an automated walk in closet where the owner could request an outfit and it will be brought to the entrance. There was also a restroom on the opposite side of the bed.

Officer Quarters

Officers and mission specialists of the Mining Guild enjoy a high standard of living aboard their ships, thanks to the luxurious design of their cabins, which are based on the Motoyoshi Fleet Yards Type 30 Standard Officer's Cabin. These cabins are not just functional spaces but are designed to provide comfort, privacy, and a touch of elegance, reflecting the importance of their occupants' roles.

Cabin Layout and Design

Each officer’s cabin is a spacious, well-appointed living area that combines modern aesthetics with practical functionality. The design is sleek and sophisticated, with clean lines and high-quality materials that exude a sense of refinement. The cabin is furnished with a comfortable bed, complete with soft linens and adjustable lighting, ensuring restful sleep even during long voyages.

A built-in workstation, equipped with the latest technology, allows officers and mission specialists to carry out their duties from the comfort of their own quarters. The desk is ergonomically designed, with ample storage space for personal items and important documents. A large, wall-mounted display screen provides access to ship systems, communication channels, and entertainment options, making the cabin a hub for both work and relaxation.

Ensuite Facilities

Each cabin is equipped with a private ensuite bathroom, offering the convenience of a personal space for hygiene and relaxation. The bathroom features a modern toilet, a sink with a well-lit mirror, and a spacious shower with a glass enclosure. Some cabins even include a bath, allowing officers to unwind after a long day with a soothing soak. The fixtures are made from polished metals and high-quality ceramics, contributing to the overall sense of luxury. The shower is equipped with adjustable water pressure and temperature settings, providing a spa-like experience.

Storage and Personalization

The cabins include ample storage space, with built-in wardrobes and drawers for clothing, gear, and personal belongings. Officers are encouraged to personalize their quarters, and many choose to bring items from home, such as photographs, decorations, or small pieces of art, to make their space feel more familiar and comforting.

Communal Facilities

Each cluster of officer quarters is designed to function as a small community within the larger ship. Central to this concept are the shared laundry facilities, which are conveniently located within the quarters cluster. These facilities are equipped with advanced washing and drying machines that are easy to use and efficient, allowing officers to maintain their uniforms and personal clothing without hassle. The laundry area also includes ironing stations and folding tables, ensuring that garments are kept in pristine condition.

Crew Cabins

The crew cabins on the lower decks of the Reforge Class capital ship are designed with practicality and efficiency in mind, ensuring that the crew members have comfortable living spaces during their time on board. These cabins are located on decks 24-25-26 and the lower decks 28-29-30, organized to maximize space and foster a sense of community among the crew.

Cabin Layout and Sleeping Arrangements

Each cabin features a bunk-style layout, with several beds arranged in tiers along the walls. The bunks are equipped with privacy curtains, allowing crew members to have their own personal space within the shared room. Each bed is designed with comfort in mind, featuring a soft mattress, pillows, and blankets, along with adjustable reading lights and a small shelf for personal items.

The cabins are built to accommodate multiple crew members, with each room typically housing four to six bunks. Despite the shared nature of the space, the design ensures that each crew member has enough room to rest and relax during off-duty hours. The bunk beds are sturdy, constructed from lightweight but durable materials, and are secured to the walls to prevent any movement during the ship’s journey.

Shared Lavatories and Sitting Areas

The cabins are equipped with shared lavatories, conveniently located within each cluster of crew rooms. These facilities include toilets, sinks, and shower stalls, all designed for quick and efficient use. The lavatories are cleaned and maintained regularly to ensure hygiene and comfort for all crew members.

Adjacent to the sleeping area is a shared sitting area, where crew members can unwind, socialize, or engage in leisure activities. This area is furnished with simple, comfortable seating such as benches and small tables, where crew members can gather for a chat, play card games, or catch up on their personal reading. The space is designed to encourage camaraderie among the crew, fostering a sense of community and teamwork.

Storage Solutions

Personal storage is provided through individual lockers and footlockers, ensuring that each crew member has a secure place to store their belongings. The lockers are spacious enough to hold uniforms, personal effects, and essential items, while the footlockers provide additional space for footwear, larger items, or anything that might not fit in the main locker. Both the lockers and footlockers are made of durable materials, with secure locking mechanisms to keep personal items safe.

Shared Entertainment and Communication Display

Each crew cabin is equipped with a large, shared glass pane wall-mounted display that serves multiple functions. This display acts as an entertainment center, offering access to movies, music, and games during off-duty hours. It also functions as a communication hub, where crew members can receive updates on the ship’s status, review their schedules, or access important announcements from the command center.

The display is interactive, allowing crew members to browse content, connect to ship-wide communication channels, and even participate in virtual training sessions. Its placement within the cabin ensures that everyone has easy access to the information and entertainment it provides, making it a central feature of the crew’s living quarters.

Guest’s Suite

The Guest’s Suite Located just aft of the deck 24, it’s a spacious room that includes, a double bed, desk with terminal, personal bathroom. It also has a small sitting area with coffee table and seating(a couch and two lounging chairs), wardrobe compartment unit, trophy/model/picture display shelving, and a large glass pane wall mounted display for Comms, entertainment, and ship data/rosters.

Dining Chamber

The Reforge Class capital ship, a masterpiece of engineering under the Mining Guild's Night Guard Security's control, features a dining chamber that reflects the luxurious standards of the Yugumo Corporation. Positioned adjacent to the galley, this expansive dining area is designed to accommodate more than half of the crew at once, ensuring a comfortable and relaxing environment for communal meals.

The dining chamber is not merely a place to eat but a space where the crew can unwind and socialize. The room is outfitted with the latest technology, from advanced climate control systems that maintain the perfect dining temperature to ambient lighting that can be adjusted to suit the mood of the occasion, whether it's a casual meal or a formal gathering. The walls are adorned with large displays that can project stunning views of the cosmos, turning every meal into a scenic experience.

The culinary aspect of the dining chamber is equally impressive. The galley, operated by a team of skilled chefs and advanced culinary bots, utilizes cutting-edge kitchen technology to prepare meals from a vast array of recipes sourced from across the galaxy. The menu is ever-evolving, featuring dishes that range from traditional favorites to experimental gourmet cuisine, catering to the diverse tastes of the crew. The galley is equipped with replicators capable of producing ingredients of the highest quality, ensuring that every dish is prepared with the freshest components.

Special attention is given to the dietary needs and preferences of the crew, with personalized meal options available through a sophisticated ordering system. This system allows crew members to input their preferences, allergies, and nutritional requirements, ensuring that every meal is not only delicious but also perfectly suited to their needs.

The dining chamber also includes several private dining rooms for officers or special guests, where more intimate meals or meetings can take place. These rooms are equipped with soundproofing and additional technological features, such as holographic displays for presentations or secure communications.

In line with the Night Guard Security's emphasis on discipline and readiness, the dining area is designed to support the physical and mental well-being of the crew. Ergonomic seating, stress-relief zones, and even an area dedicated to quick meditation sessions are integrated into the space, allowing the crew to recharge during their breaks.

The combination of Yugumo Corporation's luxury standards and the Mining Guild's commitment to crew welfare makes the dining chamber on the Reforge Class capital ship not just a place to eat, but a cornerstone of life aboard the vessel.

Galley and Scullery

The ship's galley on the Reforge Class capital ship is a state-of-the-art culinary hub, designed to cater to the diverse and discerning palates of the crew. This expansive galley is equipped with a variety of specialized cooking stations, each tailored to prepare different cuisines from across the galaxy. The layout of the galley has been meticulously planned to ensure efficiency, safety, and convenience for the culinary team, whether they are seasoned chefs or automated culinary bots.

Cooking Stations:

The galley features an array of cooking stations, each dedicated to specific culinary techniques. High-performance stoves and ovens are centrally located, capable of handling everything from delicate simmering to high-temperature baking and roasting. These stoves include induction cooktops for precise temperature control, gas burners for traditional cooking methods, and convection ovens that ensure even baking and roasting.

For quick and efficient cooking, advanced microwaves are integrated into the galley, capable of both standard reheating and more complex cooking processes like steaming and sous-vide, thanks to their multifunctional design. These microwaves are connected to the ship's central culinary AI, which ensures that cooking times and temperatures are perfectly calibrated for each dish.

Adjacent to the cooking stations, ample food preparation areas are available. These spaces are equipped with cutting-edge appliances, such as high-speed blenders, food processors, and slicers, designed to handle the demanding pace of a busy galley. The countertops are made of durable, easy-to-clean materials that can withstand the rigors of constant use while maintaining a hygienic environment.

Storage Facilities:

The galley is supported by an extensive array of temperature-controlled storage facilities. These include refrigerators and freezers with multiple compartments, each precisely regulated to preserve different types of ingredients at their optimal temperatures. Fresh produce, meats, dairy, and other perishables are stored in dedicated sections, ensuring that they remain fresh until needed.

In addition to refrigerated storage, the galley features a spacious pantry for dry goods. This pantry is equipped with climate control systems to prevent moisture and pests from compromising the stored ingredients. The pantry shelves are adjustable and designed to maximize space, accommodating a wide variety of ingredients, from grains and spices to canned and packaged goods.

Scullery:

An attached scullery complements the galley, equipped with all the necessary facilities for maintaining cleanliness and order. Multiple sinks are installed for washing vegetables, fruits, and utensils, while state-of-the-art dishwashing machines handle the bulk of cleaning tasks. These machines are not only efficient but also environmentally conscious, using minimal water and energy while ensuring that all dishes, pots, and pans are thoroughly sanitized.

The scullery also includes waste disposal units with built-in recycling systems, ensuring that kitchen waste is managed efficiently and sustainably. Any organic waste is processed into compost that can be used in hydroponic systems elsewhere on the ship, contributing to the ship's self-sufficiency.

Technological Integration:

The entire galley is integrated with the ship's central AI, which monitors inventory, suggests meal plans based on available ingredients, and can even assist in recipe preparation by guiding chefs through complex dishes. This AI also ensures that food safety standards are met by monitoring the freshness of ingredients and the cleanliness of the kitchen environment.

It also has its own Menu Food list.

Crew Recreation

The starship's recreation area is a multifaceted space designed to cater to the diverse needs and interests of the crew, providing them with ample opportunities for physical activity, entertainment, relaxation, and social interaction. This expansive area is meticulously crafted to ensure that all personnel, regardless of their species or preferences, have access to a wide range of recreational activities.

Multi-Use Court Area

At the heart of the recreation area is a large, versatile court that can accommodate multiple sports, including basketball and soccer. The court is equipped with adjustable goals, nets, and markings, allowing it to be quickly reconfigured to suit the sport being played. The flooring is made from a durable, shock-absorbing material that provides excellent grip and reduces the risk of injury, making it suitable for high-intensity games.

Theater and Library

Adjacent to the court area is a theater-sized room dedicated to film screenings. This theater features state-of-the-art projection and sound systems, offering the crew access to a vast library of past and current movies. The seating is plush and ergonomically designed, providing comfort during long viewing sessions. The theater's atmosphere is further enhanced by ambient lighting that can be adjusted to match the mood of the film, creating an immersive cinematic experience.

For those who prefer a quieter form of entertainment, the ship boasts a massive library filled with a vast collection of books from across the galaxy. The library is a haven for readers, scholars, and anyone looking to lose themselves in the written word. The collection includes everything from ancient texts and classic literature to the latest scientific journals and popular novels. Comfortable reading nooks are scattered throughout the library, each equipped with adjustable lighting and sound-dampening panels to ensure a peaceful reading environment.

Exercise and Sparring Facilities

Physical fitness is a key aspect of life aboard the starship, and the recreation area is well-equipped to meet the crew's exercise needs. Several rooms are dedicated to various types of exercise equipment, tailored to accommodate the diverse physiologies of the ship's personnel. From weightlifting stations and cardio machines to specialized equipment for species with unique physical attributes, these rooms ensure that everyone can maintain their fitness routines.

In addition to the general exercise rooms, the recreation area includes sparring rings where personnel can engage in hand-to-hand combat training or simply spar for recreation. These rings are equipped with safety measures, such as padded floors and energy barriers, to prevent serious injury. The rings can be adjusted in size and configuration to suit different combat styles and species, allowing for everything from one-on-one matches to group training sessions.

Virtual Reality Chamber

One of the most impressive features of the recreation area is the expansive virtual reality (VR) chamber, which occupies an entire deck of the ship. This chamber is a technological marvel, capable of simulating a wide range of environments, from lush alien jungles to zero-gravity spacewalks. The VR chamber is equipped with advanced sensory feedback systems, providing participants with a fully immersive experience that engages all the senses.

The VR chamber serves multiple purposes. It offers an extensive library of stories and scenarios for those seeking entertainment, allowing participants to experience everything from epic adventures to peaceful explorations. The chamber also functions as a high-tech training facility, capable of simulating various environments and gravitational conditions. This makes it an invaluable tool for preparing crew members for missions in diverse and potentially hazardous conditions. The chamber's flexibility and realism ensure that personnel can train for any situation, from deep-space rescue operations to planetary exploration.

The Crimson Beak

The ship's lounge, though compact, is a thoughtfully designed space that caters to a diverse array of species, including Separa'Shan and other beings, ensuring comfort and accessibility for all. Despite its smaller size, the layout is carefully planned to provide ample space for movement, allowing multiple individuals to enter and navigate the room without the risk of bumping into or stepping on one another.

Layout and Design

At the heart of the lounge is a circular bar area, strategically placed in the center of the room. This design not only maximizes the available space but also creates a focal point that draws guests into the social hub of the lounge. The bar is sleek and modern, crafted from a combination of polished metal and high-quality composite materials, with a countertop that features subtle underlighting to highlight its contours.

Around the bar, comfortable seating is arranged in a semi-circle, providing an inviting space for guests to sit, relax, and socialize. The seating is designed to accommodate a variety of species, with chairs and stools of different heights and sizes. For Naga and other species with unique body structures, there are specially designed seating options that offer the necessary support and comfort.

Service and Atmosphere

The lounge is serviced by a diverse team of Anthros and Robots, each carefully selected for their ability to cater to the unique needs of the ship's varied clientele. The Anthro staff are warm and personable, providing a welcoming presence and ensuring that guests feel at ease. The Robots, on the other hand, are sleek and efficient, equipped with advanced AI that allows them to quickly and accurately fulfill orders while maintaining a smooth and seamless service experience.

The bar itself is well-stocked with a wide range of beverages, from exotic alien concoctions to classic human drinks. The bartenders, whether Anthro or Robot, are skilled mixologists who take pride in crafting custom drinks tailored to the preferences of each guest. For those seeking non-alcoholic options, a variety of juices, teas, and other refreshments are also available.

The atmosphere in the lounge is carefully curated to promote relaxation and enjoyment. The lighting is set to a comfortable level, bright enough to see clearly but soft enough to create a cozy and intimate ambiance. The color scheme, featuring a blend of white, red, and matte black, adds a modern and stylish touch to the space. The white provides a clean and neutral backdrop, while the red adds warmth and vibrancy, and the matte black introduces a sense of sophistication and depth.

Entertainment and Social Interaction

In addition to the bar area, the lounge offers a few entertainment options to enhance the guest experience. A small stage is tucked away in one corner of the room, where live performances—ranging from musical acts to spoken word—occasionally take place. A holoprojector near the seating area provides a rotating selection of visual art, ambient scenes, or even holographic games that guests can interact with.

The lounge is designed to be a social hub, encouraging interaction between different species and fostering a sense of community aboard the ship. The circular bar, in particular, promotes conversation and connection, as guests are naturally drawn to the center of the room where they can easily engage with one another. It also has its own Menu Food list.

Medbay

The Medical Center hosts a variety of the very best medical techniques and technology that money can buy. Much like in hospitals, each bed is separated into rooms where the doors can be opened and closed or remain in either state. This is for privacy requirements, Each bed is separated into compartments with doors, the beds themselves being made with the patient's physiology in mind as well as they are adaptive through the technology of Rebinder. However, these rooms are primarily for rest and recovery. There were multiple AutoDocks for the major life-saving surgery. The medical stores also have Sealant Gel, and a few NDC Survival Bug Out Bag and Cache should the need arises.

The rooms are clean and free of bacteria and germs constantly, and with light sources that were the color temperature of 3,350 K. This allows those to not be blinded when they first open their eye

Synth Medical Area

There’s even an area for the synthetics where they can be repaired. Both are brightly lit, clean and sterile, ready to serve. Whether the patient is organic or synthetic, Human, Separa’shan, Elysian, clone with animal physiology and androids it wouldn’t matter here, the medical staff will treat their patients with respect, and help them recover so that the patient whoever they may be can get back to their lives and their work.

Observation area

The observation area of the Reforge Class capital ship is a breathtaking space designed to immerse visitors in the vastness of space while providing an unparalleled view of the ship's trajectory. The room itself is expansive, with a high, vaulted ceiling that gives a sense of openness and grandeur. The entire front wall of the observation area is a seamless, reinforced transparent panel that extends from floor to ceiling and wall to wall, offering an unobstructed view of the cosmos ahead.

The room is equipped with advanced holographic displays that can overlay navigational data, star maps, and other relevant information directly onto the transparent panel, allowing observers to gain a deeper understanding of the ship's course and the celestial objects in its path. Soft ambient lighting, designed to mimic the natural glow of starlight, bathes the room in a calming blue-white hue, enhancing the overall experience without distracting from the view outside.

Luxurious seating areas are strategically placed throughout the observation area, allowing visitors to relax and take in the sights at their leisure. These seating areas are furnished with plush, ergonomic chairs and lounges that can be adjusted for optimal comfort. The materials used in the decor, from the rich, dark wood paneling to the soft, leather upholstery, are chosen to create an atmosphere of elegance and tranquility.

In the center of the observation area, a raised platform with a circular railing provides a prime viewing spot for special events, such as ship launches or celestial phenomena. This platform can also be used for small gatherings or presentations, making the observation area a versatile space for both leisure and formal occasions.

Additionally, the observation area features interactive consoles where visitors can access real-time data on the ship's current location, speed, and destination. These consoles are user-friendly and provide detailed information on nearby planets, stars, and other celestial bodies, allowing for an educational experience as well as a visual one.

Conference Room

The conference room is a large area of the ship in the middle was a long table made of wood to give a warm taste to the room, there were plants contained inside a case filled with water, and bubbles could be seen coming up from a crystal fixture. Light in the room came from the recesses in the walls and the flood, which was black marble inlaid with gold like cracks. The seats were memory foam plush cushioned seating. During a meeting, the seats can emit Holograms for those unable to make it to the ship, due to distance. The table is good enough to eat off of if so desired. The entrance to this area is an arch with no doors normally, but can be sealed in the event of an invasion.

Escape Pods

Many of the ship's escape pods, are arranged in mass banks. They are along both sides of nearly every deck, all along the length of the ship, and contain more than enough to evacuate everyone accommodated aboard, with excess capacity to spare. Certain areas, such as residential sections and other heavily populated parts of the ship, have more dense banks than others, while some areas such as the docking ring, have them more sparsely. In general, everyone aboard is less than a minute's desperate dash from a bank of escape pods, assuming the way is clear.

Astrometrics

The walls are a sleek blend of dark metallic panels and illuminated screens, creating an almost otherworldly atmosphere. The space feels both advanced and timeless, a fusion of cutting-edge technology and deep cosmic knowledge.

In the center of the room stands a large, circular platform, slightly elevated and surrounded by a low railing. This is the heart of the astrometrics area, where a holographic projection of the galaxy is suspended in midair. The projection is breathtaking—stars, planets, nebulae, and other celestial phenomena are rendered in stunning detail, rotating slowly in a three-dimensional display that seems almost alive. The colors range from deep blues and purples to bright yellows and whites, each representing different elements of the cosmos. The hologram pulses gently, reacting to unseen data streams, as if the galaxy itself is breathing.

Around the platform, workstations are arranged in a semi-circle, each equipped with curved monitors and interactive touchscreens. The consoles display a constant stream of data—star charts, navigational coordinates, gravitational fields, and more. The interfaces are sleek and responsive, designed to be both intuitive and powerful, allowing the crew to manipulate the holographic display with a mere swipe or tap. Some stations have specialized instruments attached, used for deep space scanning, analyzing cosmic radiation, or charting unknown regions of space.

The lighting in the room is soft but focused, with recessed lights in the ceiling casting a gentle glow that highlights the central hologram without overpowering it. The floor is made of a smooth, polished material that reflects the light subtly, adding to the room's serene yet purposeful ambiance.

Along the walls, there are additional displays showing real-time star maps, ship trajectories, and other navigational data. Some panels are interactive, allowing the crew to input coordinates or adjust navigational parameters on the fly. The walls themselves are lined with storage compartments and data banks, containing the vast amount of information needed for stellar cartography and deep-space exploration.

The air in the room is cool and crisp, with a faint hum of machinery in the background—a reminder of the powerful computers and sensors working tirelessly to analyze and interpret the vastness of space. Despite the technology, the room has a quiet, almost sacred quality to it, as if the mysteries of the universe are being unveiled one star at a time.

As you take it all in, you realize that this is more than just a room—it's a gateway to the stars, a place where the boundaries of known space are pushed further with each calculation and discovery. It's a space where the infinite possibilities of the cosmos are explored and charted, bringing the unknown just a little bit closer to home.

Ship Travel

As the ship is rather large, the crew needs specialized technology in order to get to certain locations.

Lift

In order to get from one deck to the other, the ship also uses lifts, that are similar to, and compatible with, the ones used by Star Army vessels. There are larger lifts for cargo, and even larger ones still for small craft in the hangar bays.

Additional Compartments

Laundry

Based on the MFY Type 30 Standard Laundry Facility, all features are washing and drying machines as well as tables for folding or stacking clothing and other linens.

Ship's Store (Phoenix Talons)

The Ship's Store is an integral part of any starship, serving as a central hub for all the essential supplies, equipment, and amenities required by the crew during their voyage in space. It acts as a one-stop shop where crew members can access a wide range of products and services conveniently. The Ship's Store is overseen by a dedicated team responsible for managing inventory, restocking supplies, and ensuring the smooth operation of the store.

Ship's Store Inventory

The Ship's Store offers a wide range of products and services tailored to the needs and preferences of the crew members. The inventory includes, but is not limited to, the following:

- Food and Beverages: A selection of fresh, packaged, and ready-to-eat food items, along with a variety of beverages, catering to different dietary requirements and preferences.

- Personal Care Products: Toiletries, personal hygiene items, and grooming essentials are available for the crew members to maintain cleanliness and personal well-being during their time on the starship.

- Clothing and Accessories: The store provides a range of uniforms, protective gear, clothing, and accessories designed to meet the requirements and standards of the starship crew.

- Electronics and Entertainment: A selection of electronic devices, accessories, and personal entertainment options such as books, music, and games.

- Miscellaneous Supplies: This includes various everyday items like stationery, cleaning supplies, batteries, and other miscellaneous items that are essential for the crew members.

Ship's Store Operations

The Ship's Store operates during designated hours convenient for the crew members. It adheres to the highest standards of customer service, maintaining a clean, organized, and easily accessible environment. The operations include:

- Regular Inventory Management: The Store Manager and Inventory Clerks ensure that the store is well-stocked with all necessary items. They conduct regular inventory checks, monitor consumption patterns, and update stock levels accordingly.

- Restocking and Reordering: The Store Manager works closely with suppliers and external vendors to ensure timely restocking of inventory. They assess demand, monitor changes in crew preferences, and order new supplies as needed.

- Customer Service: The Sales Associates and Cashiers provide a high level of customer service to the crew members. They assist in product selection, answer queries, process transactions, and handle any concerns or complaints.

- Store Maintenance: The Ship's Store is responsible for maintaining a clean and organized environment. This includes regular cleaning, shelf management, and display arrangement to ensure easy access to products.

- Financial Management: The Cashiers are responsible for managing cash registers, accounting for sales, and maintaining accurate financial records. They follow established procedures for cash handling and ensure transparency in all transactions.

With the Ship's Store's dedicated personnel and comprehensive inventory, the crew members can find all the essential supplies and services they need conveniently onboard the starship. The Ship's Store plays a vital role in ensuring the well-being and comfort of the crew, contributing to the overall efficiency and functionality of the starship during voyages through space.

Engineering

The Engineering section of the ship, is a massive part of the capital ship. Like most ships, it's positioned at the back of the ship. It was also beneath the deck containing the hangar and cargo bay. The Engineering section is divided into parts,

  • The Workshop
  • Maintenance Conduits
  • Engine Room

Workshop

The workshop is a place for the tinkerer and inventor. It is an ideal space for performing repairs or crafting required tools or accessories. A wide array of powered equipment is available making for a serviceable machine shop, and there is ample and organized storage.

Maintenance Conduits

The Maintenance tunnels are cramped crawl spaces, though fortunately there were a few hatchways that allowed one to exit if the need came to it.

AI Core

The AI core houses the AI of the ship, from the main one in charge of the ship to the Cyber Security and Backup Cyber Security.

Avatar Chamber

Here is where the AI can go to leave the electronic systems of the ship and interact with people in person.

Engine Room

The Engine room houses the Power Core, which was smack dab in the middle, forcing the engineers to walk a path around it to get to the other parts of the engineering section. The room also had levels too it, to the right is the Life Support Systems, with panels for atmosphere in the ship, and the systems dealing with waste and water. Across from that level was was for miscellaneous tech like lights and the rail systems and the Cyberwarefare suite. On a third level beside the life support systems, houses electrical, and the AI core, and through the AI core was a path to the drive system is located, with the bulk of the thrusters seen behind it. There is a railing to prevent falls, with lifts, to go from one level to the next. In front of the Engineering section of the ship, were the hangar bays, which were normally visible outside the ship, on the port and starboard side of the ship. When in transit, however, the Hangar bay closes up so it was no longer visible. The expansive interior of the hangars holds stations for maintenance, repair, loading, and refueling.

Hangar Bay

Fighter Launch

Each Fighter craft is attached to a catapult system, once the pilots are inside and have activated the fighter, the catapult system shoots the fighters out at an accelerated pace than what would be normal.

Power Armor Bays

The Power Armor bay is a room located on a higher level within the Hangars. They contain the Tyr MK 1 Power Armor power armor, each with lined bays that hold the them. This has work areas to fix the armor and a seat for the workers to sit on. There are also room for the Mining Guild’s ANT Power Armor. Any other member of the Colonization Initiative Alliance fleet who is, for whatever reason stationed on the ship, may also have their own power armor here.

Shuttle Bays

Locate on the opposite side of the level of the power Armor bay, was the shuttle bay, for Stork-class Personnel Transport, or any other transport shuttle. It also has Technicians on standby, ready to add fuel or make any needed repairs for the shuttles as needed.

Cargo Storage Areas

The Cargo hold was a huge mega warehouse-sized area with shelving lining the halls, and a map at every crossroads that tells precisely where the person was. lined with wall-to-wall SSCC reefer containers for foodstuffs produced aboard which need to be kept at certain temperatures. There were also additional tech parts for repair work if need be. Like the rest of the ship, the lights were in the recesses of the walls and the floors. Designated, secure storage space is set aside for the crew for their personal belongings.

DNA storage Area

When the ship attacked a pirate held system, DNA samples were taken from the pilots, and the dead, and placed in a special area allocated for its use. This would soon be transfered to Station Decacron for cloning later.

Ship Systems

Armored Hull and Hull Integrated Systems

The Phoenix uses a hull structure combination Durandium and ADNR (Aggregated Diamond Nanorods).

It also has a layer of a gel that is resistant to heat, energy, and kinetic-based damage. This gel is flexible, and because of that and its state of matter, it can also fill in space between the layers of graphene sandwiched Osmanium spread throughout.

The gel is also very resistant to kinetic forces -as the force of an impact is simply absorbed and spread outward by the jiggly substance. The gel is resistant to excess energy exposure (including magnetic) due to being composed of silicon-based materials and traces of rubber-like matter; it is not, however, immune to electromagnetic pulse weapons - it's simply more resistant than usual. Lastly, the gel is highly absorbent to heat - and will radiate it off over time - due to the properties of its state of matter and composition.

This is within a shell of Aegium, which also makes up the support structure deeper within.

Reforged-Class Hull and Frame Assembly
Primary SpaceFrameForcefield Reinforced Durandium Major Truss
Secondary SpaceFrameADNR (Aggregated Diamond Nanorods) Secondary Truss and Rod Assembly
Outer Platesgraphene coated Osmanium Plate
LiningGel Lining

Computers and Electronics

The Durandium Phoenix’s computers uses 120 electronic processor units, which provides for all computer power, and storage requirements. It also uses a EVE AI also is installed to aid in logistics, finer system management, and support in normal ship operation. With the required software, the Ship’s AI are capable of defending the ship’s systems, to perform Cyberwarfare duties. Which also extends to attacking the enemy ship either cause a distraction or to disrupt enemy ship operations.

Sensors

The ship uses the standard ship sensor package, which is extended using similar technology as King type Sensors. In addition to those sensors, it also uses 900 optical sensors spaced around the outer hull for basic optical and thermal detection. 18 subspace radar systems are also positioned inside of the ship to provide 360 degrees of coverage. In addition to the Sensors was the Mineral Scanner that allows the Pilot to scan asteroids for specific minerals for metals and gems.

Besides the original ship sensor packages, the Gremlin can add to the detection systems. Primarily on the Threat Detection, and the Collision Warnings, it can also detect when a ship has exited out of FTL and Identification of the ship and allegiance.

Arrival Detection and Identification

When a ship has appeared out of FTL, the cosmic radiation can be affected by this, and the Gremlin can sense this via special sensors attached to the ship. The ship can get a reading of how large the arriving ship is, and then the sensors will detect the identity of the ship via its electromagnetic signature. The Gremlin also uses a database that contains previously detected signatures to identify ship and faction.

Threat Detection

The ship’s sensors, specifically ones controlled by the Gremlin, can detect the number of weapons an enemy ship has, and using this information, it can give the ship a threat rating using typical New Dusk Conclave numbers. It also will be able to tell the outcome of a fight between the ship and this threat, and give recommendations from retreating to how the ship might disable the Threat.

Collision Warning

The ships can sense when they are about to be hit by an asteroid, or weapon, or whether they were going to appear into a Star because of the collision warning systems that are presently installed on the ship. It will also give the ship a timeline for when this is to occur so that the ship’s personnel can enact measures.

Scanners

The ship is installed with a Mineral Scanner which is installed in all Mining Guild, and non-Mining Guild ships. The ship also has access to a SachiTech Tech-Scanner available to the science, and engineering officers.

Communications

The ship uses Standard Starship communications used by the NDC, but with the ship joining Colonization Initiative Alliance fleet, It also has the uplink and PANTHEON/SYNC connect module. Though this is in so far limited to allow them to connect to the other ships if need be.

Misc Electronics

Should the ship need to, at the front of the ship, are probe launching technology, which allows it to launch such probes as Mining Probes. Other probes for surveillance could also be launched here.

Auxiliary antenna arrays may be extended from the wings, along with the radiators, solar panels and Solar Sails.

Emergency Systems

In the event of the power failure of the power cores, a large bank of 100 BW-PC-1B "PowerPak" act as emergency power source This will ensure that comms, life support, and sensors continue to receive power for three weeks. It also has a Ge-Y1-E3104 - Automatic Fire Suppression System and Geshrinari Blast Shutters

Emergency Lockers

There are more than enough Yugumo Standard Damage Control Alcoves, Yugumo Standard First Aid Lockers, Yugumo Standard Armory, and Yugumo Standard Survival Lockers and NDC Survival Bug Out Bag and Cache easily accessible at key points throughout the ship, all fully-stocked, for any emergency.

Escape Pods

In the event of a catastrophic failure or impending doom, the ship has 240 Ge-X3300 Escape Pods and 720 "Ikigai" Escape Pods.

Internal Security

Internally, there are enough pop-out automated weapons turrets positioned as to cover nearly the entire interior, or at least all common areas except the farming modules, with at least three of them able to aim at any one spot with no blind spots or effective cover. These weapons are equivalent to a Power Armor, weapons each, but draw power directly from the ship's power systems8). They are capable of firing in lethal and nonlethal modes, independently of each other. They are not capable of firing at targets outside of the ship.

Life Support Systems

All Mining Guild ships and the Space Station have a primary External Respiration Kit system and is also in place to aid in cleaning the air and water as needed by the station's organics. If appropriate, some features can be turned off. The station, the ships and the homes within use Space Heater to keep everyone nice and warm, more so for the Separa'shan and other cold blooded inhabitants. NH-O-1 "iBot" Maintenance Drone can be seen flying throughout DracoTown, as well as the rest of the Station, as they work to make repairs as needed. Apparitions are visible on the outside Observation areas of the Station itself.

Waste Disposal

Waste is transferred to a large tank where a huge magnet slides over the ceiling; metal items are picked up by this and are transported to a new tank. It is then where an advanced sorting system sorts the pieces into proper holes. The metal is smelted, and merges into what would normally be a giant ingot, had it all not been separated again before it entered the molds. The metal is sent to the various factories of the New Dusk Conclave to be made into new items.

As for Manure, it follows the standard for all Mining Guild property, that are transferred to farms or factories that can turn it into fertilizer. Broken electronics are taken apart, the metal joins the other metal, and the other materials follow suit in their respective compartments.

Other Life Support Systems

Besides the other Life support, some aqueducts transfer water, and flushing toilets, and working sinks. The water is quadruple filtered so that nothing, not even microbes, can contaminate water. The Salt in the water is sent to a different area where it is made for a new purpose. This allows the Settlers to drink water should they need to.

Cooling System

All major heat-generating pieces of equipment, as well as the ablative plates on the armor, are paired with appropriately-sized heat sinks, liquid cooling systems, and radiators, which rapidly and effectively absorb waste heat and convert it to usable energy. Much of this heat is fed back into the plasma system to decrease the energy requirements to maintain a plasma-supporting temperature in the system. Some is sent to heat the baths. Emergency radiators, as well as emergency solar panels, antennae, and solar sails, may be deployed from the tips of the “wings” if necessary.

Power Systems

The Phoenix uses BW-PC-1A Plasma Core for its power needs, with an integrated capacitor system to provide secondary power. Secondary Power can last 5-7 days (non-combat) or 18 hours (combat) in an emergency.

Auxiliary Power System

A Tsuyosa Series Matter-Antimatter Reactor has been added for an auxiliary power generator to keep the capacitors filled and power the ship for extended periods without using an easily-detected zero-point energy source, or for additional power if more is needed than the primary system has available. This system also includes a Matter Collection System to increase its useful range.

Solar Power Power System

The ship is able to absorb the solar energy from a star in the form of solar panels. Additionally, emergency solar panels may be deployed from the tips of the “wings,” along with the emergency radiators, antennae, and solar sails.

Yue-Type Redundant Power Systems

On the off chance for power failure, the ship is also fitted with a Yue-Type Redundant Power Systems in the form of a Hydro-electricity system that uses captured wastewater which is funneled into this system similar to those used on the Daikoku-class.

Propulsion

The Phoenix uses Helix Plasma Engines of large sizes arranged at the back of of the craft, as well as the thrusters. It was modified, to allow for a performance at 16,500c. The drive systems were powered by 10 BW-PC-1A Plasma Core, which were modified to provide as much flight time a possible.

Additional Propulsion systems

In addition to the Helix Plasma Engines, the ship also is equipped with four Hoshi II Series Turbo Plasma Drives for sublight speed. They are located in the central region of the pylons. Sublight performance for this craft usually can withstand 0.275c. Maneuvering Thrusters (ion thrusters) and the Plasma Projection System are used primarily for attitude adjustment, docking, and station keeping. The pps renders the vessel to be extraordinarily (relative to its size) agile and nimble even without any inertial dampening or gravitational manipulating systems active.

Hyper Space

The Capital Class, like most ships used by the Mining Guild, and the New Dusk Conclave use Galactic Horizon’s Falcon Tunnel Drive. Which allows a unique way of traveling through hyperspace.

Emergency Propulsion systems

Emergency solar sails may be deployed from the tips of the wings, along with emergency solar panels, antennae, and radiators, for efficient, if not faster, Sublight travel if the engines are offline.

Shield Systems

The Phoenix uses a dual shield system as its primary shields which uses Paladin Barrier System and CSW-S1-S1 "Ancile" Multi-Layer Shield System. This shield system create a six-faced barrier. protecting the ship from all sides. In adition to the primary shields, it uses other shield types as well, such as Electromagnetic Shielding Gravitic Shielding Navigational Shielding

Electromagnetic shielding

The Electromagnetic shields are particularly good at deflecting the charged particles in many beam weapons. The shield created is a six-faced barrier.

Gravitic shielding

Gravitic shielding are effective against kinetic weaponry and collisions. This shield also serves the special purpose of counteracting graviton beams. The shield created is a six-faced barrier.

Not intended for, or effective at, defense against starship weaponry, navigational shielding protects the ship against navigational hazards, such as fast-moving small masses and slow collisions with large masses. The deflectors allow for safe maneuvering without raising the profile of its sensor signature as much as the defensive shielding.

Weapons Systems

As a capital ship, the Durandium Phoenix uses multiple weapons systems, some developed by Galactic Horizon others by The NDC’s Department of Engineering.

Main Weapons

Secondary Weapons

Tertiary Weapons

As part of the ship’s Tertiary starship weapons, the Durandium Phoenix uses four Cerberus Cannon which were strategically placed with one on each pop out nacelle like structures on the starboard and port side of the ship. The final two were strategically placed so that it didn’t get in the way of the secondary weapons. DRv3 Tier 10

Fourthary Weapons

Fourth Set of the ship's weapons was Shiva which had one on each of the four wings. with the potential to be DRv3 Tier 13

Fifth Weapons

The Fifth Weapon systems houses the ship's various missile/rocket systems which like the Point Defenses nearly cover the entire surface of the ship. Though these are hidden when not in use. The weapons used here are

Sixth Weapons

Also, as numerous as the missiles were the Calvary ship weapon, DRv3 Tier 7

Defense Weapons

Point Defense

Along the side of the ship were 3000 Origin Point Defense Weapons which is set at DRv3 Tier 9

Dual Defense and alternate Weapon

The Fart

The last Point Defense weapon was nicknamed, The Fart by the Engineering Core.

In addition to the systems that deal with the heat generation, there's an additional one, where the heat is transferred to vents via a electromagnetic field which contains the heat. Should a ship get passed the weapons and point defenses, these vents will vent the heat out, causing some damage, and allowing the cold of space to add to the damage output.

In addition, should ice drifts similar to Ice Drifts be blocking the way, the heat can also be used to melt the ice into a more controllable state.

Vehicle Complement

Here is the Vehicle compliment of the Reforged Class Starship Durandium Phoenix

Small Craft

Medium Craft

Ground Vehicles

Utility/Maintenance Craft

OOC Notes

Charaa created this article on 2022/10/24 10:59.

This ship uses standard starship template, however it was based on original ships as such i will not put it through submission and approval. Further, some of the things on this page was inspired by Daikoku-Class Agricultural Ship which was with the help of Yuuki

Products & Items Database
Product Categoriesstarships
Product NameReforged Class Capital Ship
NomenclatureMGS-B2A
ManufacturerMining Guild
Year ReleasedYE 45
DR v3 maxTier 15
1)
This is why I don’t want to resubmit this as it isn't new technology
2) , 3) , 4) , 12)
Art was created by Charaa using Doga
5)
human like species
6)
The stairs can also flatten like ramps for Separa'Shan, or similar.
7)
For clarification's sake about the size of Yue’s chest
8)
With backup power equivalent to its typical battery.
9)
other than the main gun, There were two additional Albatross laser array on either side of the main guns, and 6 on the aft rings. Three at the top, three at the bottom.
10) , 11)
Gained from Second Chance Salvage

Quality:
corp/mining_guild/starship/reforged_class_capital_ship.txt · Last modified: 2024/12/15 10:23 by wes