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wip_2023_or_older:faction:nepleslia:equipment:aggressor

NAM Terratech Heavy Assault Armorsuit – “Aggressor”

The NAM Terratech Heavy Assault Armorsuit - “Aggressor” is the go to heavy assault unit utilized by the with the Star Military of the Democratic Imperium of Nepleslia. Developed by Nepleslian Arms and Munitions in YE 31, the Aggressor is a long range combat united intended for heavy assault and long range fire support duties alongside the NAM Terratech General Combat Armorsuit – “Hostile”. The Aggressor received a comprehensive upgrade in YE 41, the invader, which improves on the armorsuit's flaws.

About the Armor

As with its cousin, the NAM Terratech General Combat Armorsuit – “Hostile”, the Aggressor is an attempt to standardize and improve upon the multiple single-purpose armors to allow for more versatility in combat situations. While the NAM Terratech General Combat Armorsuit – “Hostile” is an impressive anti-personnel and anti-armor model, the Aggressor is meant to deal with swaths of smaller targets and present a very real threat against gun emplacements, mecha, small strike craft and, to a small degree, moderate-sized starships. Although the Nerimium composite armor and large amount of weapon systems on the Aggressor still make it slightly more cumbersome to handle when compared to the NAM Terratech General Combat Armorsuit – “Hostile”, the addition of new propulsion methods have greatly assisted in rectifying this problem. Nepleslian Arms and Munitions wanted to take no chances, as the closing of the Kennewes Offensive brought with it light of a newer, much more threatening foe.

The Aggressor borrows heavily from the original framework of the EARTH, standing roughly twelve feet tall and sporting three compact fusion generators to support the enormous weapon load-out present on the armor. The Aggressor also sports its own versions of the more popular equipment pieces from the FIRE, such as the powerful plasma weapons and powered weapon rack system. This powered armor is for use by soldiers wishing to specialize in the ability to withstand great amounts of battlefield stress, as well as dish favorable damage to larger targets beyond the scope of enemy PAs; the Aggressor's cousin, the NAM Terratech General Combat Armorsuit – “Hostile”, is much better suited for dealing with those pesky enemy armors.

The Invader Upgrade to the Aggressor greatly patches many of the armorsuit's more glaring problems, such as its slow speed and lack of ablity to defend itself up close. The upgrade also reinforces the armorsuit's frame and improvesthe armor, while replacing hte old ECM suite with a new, more powerful version. The Aggressor's weapon loadout is also expanded with the addition of calf mounted minimissile launchers and a chest mounted shotcannon.

The main attributes of the Aggressor are, essentially, its durability, explosive ordinance, and powerful multi-target weaponry, while utilizing the latest and most effect elements of Nepleslian technology.

Statistics & Performance

Appearance

The helmet of the armor is a cylinder-shaped object with a slightly domed head, with an enormous transparent blood-red eye in the upper front and center. The eye protrudes out from the helmet slightly. The bottom of the cylindrical portion of the helmet ends a small mass of black nanomuscles, but these are covered by a half-moon plated collar that runs around the front of the face of the helmet. The collar’s height stops a few inches below the red Monoeye on the faceplate.

The black nanomuscles around the neck lead on into a sleek chestplate with slightly softening angles. The upper chest is substantially more armored than the lower chest. The upper chestplate reaches towards the shoulders, cutting off an inch or so before the actual shoulder, revealing another small amount of black nanomuscles. The left side of the chest is broken up by the short and stubby protruding barrel of the Aggressor's Assault Shotcannon. The shoulders themselves are large and box-like, while still retaining a softer angular curve. The right arm is plated with more angular armor which grew thicker at broader areas, while subsiding and stopping at the joints leaving more black nanomuscles exposed. The left arm is visibly different in appearance, two large sections of thick plated shields covering the upper arm and lower arm. The plates are squarish, and the center of each convexes outward slightly. In-between the shoulders and the neck of the armor are two hefty-looking shoulder-mounted laser cannons, followed by two tube-like projections for the P/P system.

The backpack and rear areas of the armor are covered with most of the Aggressor's systems. The backpack itself is rather large, with a single large integrated into the back of the pack itself. Below the backpack are two large cylinder-like objects, integrated into the armor along the spinal area. These are the three compact fusion generators.

The waist and legs are covered by two separate skirt-like flaps of thigh-protecting armor which reaches to the knees; this skirt armor incorporates numerous thrusters, especially in the rear. The legs themselves have been completely redesigned from the hips down. While still plated in Nerimium composite, the calves now incorporate minimissile launchers. Below the knees, the Aggressor's legs now flare out into armored skirts that nearly completely cover the armorsuit's feet. This skirt is the armored plenum chamber and main thruster housing that allows the Aggressor to hover at high speeds.

The armor is painted a dull mixture of greys, by default.

History

Despite promising outlooks on the original EARTH ELEMENT powered armor, the juggernaut armor presented a number of problems the more it saw use during the Kennewes Offensive. Although the EARTH presented unparalleled defense and theoretically devastating weapons systems, in practice all of these functions fell slightly short due to the incredible mass given to it by the pure Nerimium plating. This made the armor very easy to target and pick off by determined foes, despite the efforts to increase durability.

It also became obvious that both the EARTH and the FIRE powered armors both fulfilled the same role of long-range assault and support. As such, both of these powered armor designs were improved upon and clumped into a single model, which was given a name fitting of its purpose: The Aggressor.

As YE 41 came, and war with hostile peer states grew more likely, the Star Military of the Democratic Imperium of Nepleslia found itself faced with a conundrum: a number of their warfighting platforms were out of date or ineffective; needed desperate upgrades; or were special one offs that made a bad logistics situation worse. With the prospects of having to fight at the end of a long supply line becoming more and more of a reality, a program to develop new weapons that used standardized equipment and upgrade existing platforms to similar standards was started.

The primary armorsuits of Nepleslia were not exempt to this, and were brought back to the drawing board for improvement. The Aggressor was particularly overdue for such an upgrade, and it showed in the numerous complaints about it's speed and lack of close in firepower. With it known that the prospective opposing force had a preference for using subterfuge and maneuver to close in with heavy targets, the Aggressor was upgraded with new electronics, propulsion, and weaponry to meet this threat.

List of Models

The Aggressor has been produced in several subtypes to fit the various species of Nepleslia

Model Number Production Dates Notes
Na-M9-01b1 YE 41-present Original Model, intended for pure humanoid body types
Ke-M9-01b2 YE 41-present Semi-Winged Variant, allows spaces for the semi-vestigial wings of Lorath to go comfortably

Advantages

  • Improved ground speed, with the hover system allowing it to rapidly skate along the ground
  • Expanded armament with new options for close range and additional minimissile systems
  • Improved electronics.

Drawbacks

  • Still big and clumsy
  • Still lacks effective close ranged weaponry

Mobility

  • Ground Movement
    • Running Speed: 32 Kilometers per hour give or take, depending on the ability of the user.
    • Hovering Speed: 120 Kilometers per hour1).
  • Flight (With Dual Hyperspace-Tap Drives active)
    • Maximum atmospheric speed (for earth-like worlds): 2222 kph (1381 mph), Mach 1.8 at sea level
    • Maximum space speed : .335c (Maximum Acceleration of 8 G)
  • Flight (Low Altitude Gravimetric Drives)
    • Max STL in atmosphere: 95 kph (59 mph)
    • Max STL in space: .335c (instantaneous acceleration)

Armor Size

The Aggressor is a big and bulky armorsuit, and towers over unpowered armors, unprotected humans, and even other armorsuits. When worn, it has a height of 3.9 meters, with a shoulder width of 124cm, and a length of 142.4cm all while having a mass of around 2.5 tons.

Height 3.9 meters 2)
Width 124cm 3) at shoulders
Length 152.4cm 4) front to back, Backpack unit takes up 92cm 5)
Mass 2.5 Tons

Damage Capacity Stats

For Damage Rating (Version 3):

  • Tier 7: Light Anti-Mecha

Getting In and Out

The Powered Armor can be accessed by climbing into the armor when the front end is opened and exposed. A password is then recognized by the Armor and then the top opens up with the head and shoulder’s tipping over to open a widening cavity for the pilot to jump in. The suit then closes itself and adjusts its structure to the pilot’s physique and clamps the straps on.

Controlling the Armor

The Aggressor is operated by a single humanoid pilot who can fit in the armorsuit. In operation, the pilot guides the armorsuit through the use of a neural probe system supported by physical controls for movement while data is fed to the pilot by way of a helmet mounted display visor.

Non-invasive Neural Probe

The Aggressor is controlled using a non invasive neural probe built into the inner layer of the armor. All movements used by the armor are detected using short range nerve activity detectors which scan the pilot's brain patterns, which are combined with force amplification and negative haptic feedback to move the armor. In short, the pilot doesn't think about moving in the armor, he just wills himself to move and the armor moves; if he wants to fly the armor will fly, and so on.

Display Visor HUD-03a

The Aggressor's visor is held in the helmet, directly in front of the pilot's field of vision. The visor itself consists of a high-definition display supplemented by short range volumetric imaging software, with the HUD displaying battlefield data typical to all other NAM armors.

The battlefield data displayed includes, but is not limited to: readouts of the pilot's life signs; indicators for squad members in close proximity; status reports of the armor's own status; communications; and ammo.

Systems

Weapons

Integrated Weapons:

  • 2x Plasma Chaingun Turrets, Between the shoulders and neck.
    • Purpose: Anti-Armor
    • Secondary Purpose: Suppressing Fire.
    • Damage: Tier 5, Medium Anti-Armor
    • Range: 2,000m in atmosphere
    • Rate of Fire: 300rpm
    • Payload: Unlimited while connected to the armor.
  • 1x Pulse Laser Array built into the shoulder armor.
    • Purpose: Knocking out incoming enemy warheads
    • Secondary Purpose: Killing unarmored targets
    • Damage: Tier 2, Medium Anti-Personnel
    • Range: 1000m in Atmosphere, 3000m in space.
    • Rate of Fire: Constant
    • Payload: Unlimited
  • 1x NAM Assault Shotcannon ASC-01a, integrated into the left torso of the armor
    • Purpose: Close Quarters Anti-Armor Weapon
    • Secondary Purpose: Active Protection System
    • Damage (Pellets): Tier 4, Light Anti-Armor
    • Damage (Slug): Tier 6, Heavy Anti-Armor
    • Effective Range: 100 meters for the Pellets, 500 Meters for the slug
    • Rate of Fire: 20rpm
    • Payload: 8 Rounds in a revolving magazine

Standard Handheld Weapons:

  • 1 Light Submachine Pistol stored on waist
    • Purpose: Anti-Armor
    • Secondary Purpose: Anti-Personnel
    • Damage: Tier 3, Heavy Anti-Personnel
    • Range: 2,000m in atmosphere, theoretically unlimited in space
    • Muzzle Velocity: 3,000 m/s
    • Rate of Fire: 600 rounds per minute
    • Payload: 200 Round Magazine, 3 extra magazines in waist ammo holsters.
  • 1 NAM HEAT-01a Knife stored on hip
    • Purpose: Personal Defense
    • Secondary Purpose: Utility
    • Damage: Tier 2, Medium Anti-Personnel, Tier 4, Light Anti-Armor (same effect on armored and unarmored)
    • Reach: 40cm

(2) NAM Rapid Launcher Missile System + (1) NAM Extended Rack Missile System The Aggressor integrates a pair of Rapid Launcher Systems and a single Extended Rack system, one on each calf with the Extended Rack integrated into the backpack and facing up. Each Rapid Launcher System has four cells while the Extended Rack System has six Cells, for a total of 14. Each cell can carry 6 Darts, or 9 TRACERS, or 4 ARROWS, or 3 BOLTS.

  • Number of Cells per Launcher: 6 (4, for the Rapid Launcher Systems)
  • Missile Launch Rate: All cells can be fired simultaneously, or at any rate chosen by the operator.
    • Primary Purpose: Anti-Shields, Anti-Sensors
    • Secondary Purpose: Disabling small-grade electronics
    • Damage: Tier 1, Light Anti-Personnel; Tier 5, Medium Anti-Armor to armor-class shields
    • Range: 500m in atmosphere, 1,000m in space
    • Muzzle Velocity: .85c 6)
    • Propellant Reserves: 5 seconds worth.
  • OR
    • Location: Torso
    • Primary Purpose: Anti-Armor
    • Damage: Tier 4, Light Anti-Armor
    • Range: 500m in atmosphere, 1,000m in space
    • Muzzle Velocity: .85c 7)
    • Propellant Reserves: 5 seconds worth.
  • OR
    • Primary Purpose: Anti-Armor
    • Damage: Tier 6 Heavy Anti-Armor
    • Range: 500m in atmosphere, 1,000m in space
    • Muzzle Velocity: .85c 8)
    • Propellant Reserves: 5 seconds worth.
  • OR
    • Primary Purpose: Missile Beacon
    • Secondary: Countermeasure, Distraction
    • Damage: Tier 1, Light Anti-Personnel
    • Signal Range: 10 Kilometers LOS, varies depending on atmospheric conditions and electromagnetic interference.
    • Range: 10km
    • Muzzle Velocity: .85c 9)
    • Propellant Reserves: 5 seconds worth.

(2) NAM Weapon Cases The Aggressor comes with two, semi-modular Weapon Cases, each mounted to the left or right side of the armorsuit's backpack. These Weapon Cases can be switched out in an armory or other proper maintenance facility, allowing the Aggressor to change it's load out to fit the mission or combat role expected of it. These cases cannot be switched out without proper equipment

Each NAM Weapon Case can fit:

Primary Weapons

The Aggressor is a large armorsuit, with large hands. It is intended to use, and is generally limited to, the following weapons:

The Aggressor is capable of carrying only one of these weapons at once. Additional ammo is generally carried in the Aggressor's Weapon Cases.

Armor

Like the initial version, the updated Invader has some of the heaviest armor that NAM could fit onto an armorsuit. So much armor, in fact, that without the antigravity functionality the armorsuit finds it hard to move and becomes exceedingly sluggish.

The Aggressor's armor is made up of Durandium Alloy serving as a base on the armorsuit'snew boron-ceramic internal frame. Atop the durandium are fixed layers of Nerimium and Leptonium alloy, to provide heavy strength and staying power.

The Invader upgrade gives the Aggressor a new anti-radiation layer, a polymer based lightweight layer that replaces the pre-existing lead lining.

Forearm Plates

Both forearms of the Aggressor are covered in a series of interlocking, Nerimium-laced ablative plates to provide an extra measure of protection. The plates are built to withstand heavy attacks while diverting the kinetic trauma away from the rest of the armor, and more importantly, the pilot.

Self Repair Functionality

The Aggressor includes robust self repair capabilities in the form of the Nano Constructor System. The NCS system is capable of making field repairs to the armor and its systems, but this is only a stop gap to improve and extend operational time. It is not a replacement for actual repairs. The main function of the NCS within the armorsuit is to repair internal systems and maintain their operational efficiency in the wear and tear of combat and day to day use. This reduces the logistics imprint of the armorsuit, thereby extending its time in the field.

Life Support

The Aggressor uses the same life support system utilized on the other M-Series Armorsuits. This consists of an inner layer where the pilot is surrounded by gel-filled cushions; with atmosphere pumped into the interior of the armor from backpack storage. The armor features all the plumbing necessary to handle the pilot's waste, along with an auto-injector, joint lock system to protect from impacts and falls, an auto-tourniquet system to prevent blood loss, and heating pads placed strategically to keep the pilot warm.

If the armor is badly damaged and the pilot can not escape in time, the armor's Medical Emergency Cryofreezer automatically beheads the pilot and freezes their head, jettisoning it backwards in a neat case to preserve the pilot's brain and genetic materials to be placed in a cloned body if their cerebral chip is malfunctioning.

Propulsion

The Aggressor utilizes a Compact Gravimetric Drive that, more than anything else, simply allows it to move with a reasonable amount of mobility. While it can float, hover, and defy gravity, these are all done slowly thanks to the Aggressor's mass. Except in cases of stealth, the Gravimetric Drive is kept only at all times to protect against scalar weaponry and also to allow the unit to move.

The bulk of the Aggressor's propulsive ability and speed comes from the singular Dual Hyperspace-Tap Drive system, integrated into it's backpack. The DHTD functions as a high performance jet engine in atmosphere and a high power plasma drive in space, fueled by ionized hydrogen stored in the unit's lower back.

The primary thruster of the Aggressor is a single gimbaled unit located centrally in its backpack, with secondary thrusters in its skirt armor. Th

When you get down to it however, the Aggressor is heavy and slow. The armorsuit is clunky, and these were one of the major concerns with it in the field: its lack of speed was a major downside, especially when faster enemies could close the distance. To rectify this, the lower legs of the Aggressor were redesigned to incorporate another pair of Dual Hyperspace-Tap Drives in each leg and armored skirts to trap pressurized air underneath when in amosphere. These supplementary DHTDs revolutionize the Invader, not only increasing its sped on the ground by allowing it to hover at speed of around 120 kilometers per hour, but by functioning as additional high energy plasma drives in space.

Computing, Sensors, Electronic Warfare, & Communications

The Aggressor uses the ACE Combat Executive as its primary computer system to assist the pilot in controlling the armor. The computer handles the more complicated functions of the armor, leaving the pilot to simply fight.

For sensors, the Aggressor combines the Monoeye Suite located in its head with an OmniEye Suite complimenting it in numerous locations across the body. The Monoeye acts as a broad range sensor system, capable of focusing on a single target for targeting purposes; the OmniEye adds in all around passive and active sensors.

The sensors includes:

  • Passive Monoeye LIDAR
  • Active Monoeye Subspace emitters and receivers
  • Passive Electromagnetic detectors
  • Passive & Active Gravimetric sensors
  • Active OmniEye Radar and LIDAR
  • Passive Aetheric detectors
  • A passive Threat Acquisition Detector, which detects when the user has been targeted by an active sensor system

The Aggressor also incorporates the Na-M/V-E4100 Black Veil Electronic Warfare Suite ECM suite, which combines active and passive sensor jamming with a robust cyberwarfare package.

Communications are handled by the armorsuit's AI using the Chatterbox communications array , and transmitted using a hardened recetenna and the Monoeye's subspace emitters.

The Slayer is capable of communicating using

  • Encrypted long and short wave radio
  • Direction Laser Communication
  • Audio/Visual Subspace Communications.

The combined range of the communications suite is roughly 1,000,000 km.

The Aggressor also carries with it an observation probe, intended to observe the armorsuit and its surroundings. These small recon drones are released before battle and monitors the vicinity around the pilot who released them. Fully automated and has a pair of Ion Arrays, as well as a small antigravity generator for hovering. Has a single Monoeye on its head and is cheap to manufacture. When un-deployed it looks like the Hostile is carrying a violin case.

OOC Notes

Firebrand created this article on 2019/09/17 07:56.

🚧 This article is a work-in-progress. Is it not currently approved.

1)
75 mph
2)
13ft
3)
4ft
4)
5ft
5)
3ft
6) , 7) , 8) , 9)
constant boosting makes the round lose fuel quickly

Quality:
wip_2023_or_older/faction/nepleslia/equipment/aggressor.txt · Last modified: 2023/12/27 14:06 by wes