WIP: This article is a work in progress and is not yet approved for usage in the RP. |
The Tzevi is a compact Destroyer designed by Solan Starworks in year
Class: So-D1-1A Tzevi Type: Scout/escort Destroyer Designers: Kaerl Solan, Solan Starworks Manufacturer: Solan Starworks, Mazerin Dockyards Production: Full Mass Production Fielded by: Astral Vanguard
Total Crew: 30 Starship Operations and Command: 6 Medical and Maintenance: 9 Security and Support: 9 Frame Runners: 6
Maximum Capacity: An additional 70 passengers may be taken aboard, but life support systems will be strained and require additional resources. Living space will be very cramped.
Length: 81 meters Width: 84 meters Height: 16 meters Decks: 4 {3m each)
MASC Drive: 2000c Sublight Engines: .25c Range: Up to eight months, without refueling or employing BHS to replenish resources Lifespan: The organoid components of the ship can last up to a century. Refit Cycle: Twice a year.
See Damage Rating (Version 3) for an explanation of the damage system.
Section | Sub-Compartments |
---|---|
Compartment 1 | Storage (1), Emergency Shields, Brig |
The Tzevi, while somewhat condensed compared to many larger Iromakuanhe designs, still contains all the standard compartment and room types used by the Astral vanguard. The compartments include:
Standard crew quarters x 6 Communal bathrooms Standard Crew Shrine Standard Mess Hall Standard Officer Quartersx 4
The Tzevi uses the the standard Frigate type bridge, found on many Iromakuanhe starships.
The Ship's standard utilities are what helps it function as a ship both during, and outside of battle.
The Tzevi has two separate VANDR bays, each with two VANDR Nooks, giving the Tzevi a total compliment of Four VANDRs
The Engineering section of the Tzevi does not fit the typical norm of ship design philosophy. Instead it acts as a rather straight forward 'hub' filled with lifts, and hallways between the various important ship systems. The routes are direct,and well marked for the mechanists to easily reach their destinations with the utmost possible alacrity. Along the way are various panels, and displays to assist the mechanists in their repair and upkeep of the ship's systems. The lifts however are nothing more then simple hand lifts which allow quick exits, and boarding. Overall, this design philosophy is designed to increase rapid response time by getting on the scene quickly, and efficiently.
This is where the Chief Mechanist sends their subordinates off on their daily duties, or during combat operations. It is a simple, but well-equipped station, allowing the Chief Mechanist to remain in contact with those they send out, and keep an eye on the ship's systems. Entry Port Access upon the station is available if necessary, allowing the Chief to increase their response times to the various nuances of their jobs, during combat situations and above all, keeping their mechanist subordinates organized and on task.
The Tzevi employs a Gravitic Boandary System to provide and manipulate the gravitic environment within the ship.
A typical frigate-type storage area is made up of a long corridor divided into two sub-compartments, each accessible from the other (and the rest of the ship) by freight elevators and numerous entry/exit ports to allow easy access from the rest of the ship. The storage corridor is designed to be quasi-spinal, not quite on the actual spinal axis of the ship, but built along it - a fact that helps in two separate cases. The entire room is done in the familiar earthy-neutral eggshell tone of most Solan designs, and is notable for having well-appointed 'rib' arches throughout, and flexible divider walls that shift and deploy to divide off cargo areas.
The Tzevi's life support functions are tied in directly with the Organoid's natural bioelectrics and life functions, meaning that should power failure occur, these systems will continue to function until the components expire.
So-F1-V0815 Organoid Internal Life Support
The Tzevi uses the standard computer and electronic systems as found in most Iromakuanhe vessels.
Starship Control ANIOS are advanced assist NI that are designed to interact with the operator of their respective starship, greatly improving the general effectiveness of maneuvers and allowing them to be aware and compensate for effects an unassisted Iromakuanhe would be unable to. As starships have astronomical numbers of subsystems and operating system subroutines, the construct is essential in the effective operation of most Astral Vanguard vessels without the implementation of larger numbers of crewmen.
So-D1-E2815 Combined Jamming System
Specifications | ||||||
---|---|---|---|---|---|---|
Subsystem | Detection Range | Area of Effect | Jamming Effectiveness | |||
Artificial Noise | 3 KM | 12000 KM | 45% | |||
Active Cancellation | 300 KM | 3000 KM | 80% |
So-D1-E2815 Combined Deception System
So-D1-E3815 Muted Resonance Shroud
Detection Range: 1 KM Max Field Size: 250 KM
Can Intercept:
Specifications | ||||
---|---|---|---|---|
Medium | Maximum Interception/Detection Range | Tracking Range | ||
Radio | 600 000 KM | 15 000 KM | ||
Microwave | 300 000 KM | 7 500 KM | ||
Subspace | 7 500 KM of Receiver or Sender | 2500 KM |
So-M1-5815 Destroyer-type Immersion Control Pod
So-D1-S0815 Destroyer Vector Field Suite
Location: Internal Shield Structural Points: SP 10 Threshold 2
More powerful than the Vector Shroud, Vector Barriers are large, oval 'hard' space compression shields that are effective against all weapon types, especially directed energy weapons. The Tzevi's array allows it to project One large barrier to the front, and one to the rear. Locations: Forward, Rear Threshold: 3 Runtime: 4-12 Minutes, Recharge 1.5x Runtime
So-D1-S2815 Destroyer Repulsor Burst Array
Purpose: Defensive Countermeasure Secondary: Deterrent Damage: MDR 2, Kills through Kinetic Force Range: 10m radius Rate of Fire: One pulse every 6 seconds
CEHB (Compression-Enhanced Heavy Beam) Laser
Location: fixed arrays on dorsal and ventral surfaces Purpose: Anti-Vehicle/Anti-Starship Secondary: Navigational Protection Damage: Tier 11, Medium Anti-Starship
Range: 20 KM in Atmosphere, 600 000 KM in Space Rate of Fire: Beam can be maintained for up to 2 minutes. Cooldown is 1/8 of projection time. Muzzle Velocity: 1c
HEMB (Heavy Enhanced Multi-Beam) Laser
Location: Dual Arrays in the Front and Rear, dorsal and ventral. Purpose: Point Defense Weapon Secondary: Anti-Vehicle, Navigational Protection Damage: Tier 10, Light Anti-Starship
Range: 10 KM in Atmosphere, 300 000 KM in Space Rate of Fire: Can maintain up to 36 beams simultaneously. Muzzle Velocity: 1c
(4): So-M1-1A Erla VANDR
This page was originally created on 2013/12/21 20:58 by Kai.