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corp:nrm:spectraguard_visual_interface

SpectraGuard Visual Interface

Created by Nepleslian Research and Manufacturing in YE 44 in an attempt to mimic what they know of Volumetric Windows, the SpectraGuard Visual Interface (SGVI) is for those that want maximum protection but still be able to see out. It was released for public sales in YE 46.

Year Introduced YE 46
Designers Nepleslian Research and Manufacturing
Manufacturer Nepleslian Research and Manufacturing
Fielded By Nepleslian Reds, customers
Production Mass Produced, at any fabricator with a limited use or permanent blueprint
Pricing 500*Tier KS

History

Realizing the inherent weaknesses of Transparent Durandium, NRM looked for solutions as they looked to better equipping the Nepleslian Reds with dual-use equipment. Initially they looked to finding someway to reverse-engineer or even get a license to produce volumetric windows, but the samples of functioning volumetric windows from salvaged SAoY ships was non-existent and NRM gave up half way of finding out who they needed to talk to for licensing negotiations. Thus NRM's Engineering Civil Group was set out with the task of producing something similar.

Description

Instead of using low powered wireless communication protocols seen with volumetric windows, the SGVI makes use of an “artificial nervous system” directly linking the internal volumetric projectors to the microcameras and sensors located on the outside of the armor plating under a protective polymer layer instead of traditional tempered glass or transparent durandium. The SGVI can be installed quickly into armor panels that have been pre-drilled or retrofitting existing armor to incorporate the technology. The only problem with the latter is that there is the possibility that the new nanoscale holes for the artificial nervous system can create unintended instability in the armor when under stress.

Factoring out the host armor panel, the SGVI consists of four parts:

  • External Input: Sensors and cameras
  • Artificial Nervous System
  • Internal Output: Volumetric displays
  • Power/Computer Connections

External Sensors

The external of a SGVI equipped armor panel is lined with clusters of microcameras and sensors.

  • Visual EM
  • Infred EM
  • Ultraviolet EM
  • Active Phased - Ultra Wideband Radar

Artificial Nervous System

Created due to the inability to create wireless systems on the same tier as Star Army of Yamatai (possessing the computing power to resist Electronic Warfare and Cyber intrusions), NRM opted to use Dr. X (Ravi Mendoza)'s research efforts to mimic the central nervous system of humans. Consisting of a series of nanites with sets of laser transceivers at both ends, these nanites are placed within semi-enclosed tubing placed within the armor. These nanites not only relay information back and forth, they are also capable of acting as routers as they are connected directly for power. Should malformed data be detected, it can simply not be relayed or a request for what to do with it can be instead sent to the main computer.

The ANS is capable of self-repair provided the passage (and parallel support passages for watchdog nanites) has not collapsed or destroyed when the armor is under stress.

Internal Output

Receiving data transmitted from the external sensors and relayed by the ANS, the inside of the armored panel is lined with volumetric projectors. Displaying what is seen and sensed by the external lining, individuals are capable of viewing the outside as if there was no armor obstructing their natural view. The displays have the added benefit of displaying additional sensor inputs and data from the main computer.

Power/Computer Connections

Like all systems, the SGVI requires both external power and computer processing power to operate. At minimum, the SGVI is capable of functioning with its Integrated Aperture Chipset. But the more powerful the computer resources on the platform are, the more accurate and clear the displaying data will be to the viewer.

Operation/Usage

The operation of the SpectraGuard Visual Interface (SGVI) commences seamlessly with the vehicle's ignition, whether initiated manually or automatically upon the detection of an individual within the cockpit. This detection triggers the SGVI's sophisticated network, the artificial nervous system, to activate. This system, mimicking the complexity and efficiency of biological neural networks, begins to relay data from the vehicle's external sensors—cameras, thermal, infrared, ultraviolet detectors, and radar—directly to the internal volumetric projectors. As the system powers on, occupants might notice a subtle shift within the vehicle's ambiance, a quiet hum or vibration, signifying the SGVI's commencement of operation. The once opaque interior walls start to shimmer, gradually revealing a vivid, panoramic display of the vehicle's surroundings, rendered with startling clarity and depth, effectively erasing the barriers between the inside of the vehicle and the external world.

During operation, the SGVI offers an immersive, real-time view of the environment, integrating additional sensor data directly into the visual output. This includes not just visual feeds but also strategic overlays of thermal signatures, radar-detected movements, and other critical operational data, all presented in an intuitive manner to the occupants. This level of situational awareness enhances decision-making capabilities and operational effectiveness, providing a tactical advantage. The system's dynamic nature ensures that the displayed information updates instantly to changes in the environment, maintaining an uninterrupted connection between the vehicle's interior and the external world. The interface can adapt to various operational modes, focusing on specific sensor inputs as required by the mission or the preferences of the occupants, seamlessly switching between different types of data visualization to suit the task at hand.

Upon deactivation, which occurs when the vehicle is turned off or when the cockpit no longer detects an occupant, the SGVI undergoes a reverse transition. The vivid displays of the external environment gradually fade, and the interior walls return to their opaque state, reinstating the physical boundary between the inside of the vehicle and the outside world. This process is as smooth and efficient as the system's activation, ensuring a seamless transition for the user from the enhanced operational reality back to the standard vehicle environment. The SGVI system then enters a standby mode, ready to be reactivated at a moment's notice, ensuring that the vehicle's occupants are always just a start-up away from unparalleled situational awareness and strategic insight.

OOC Notes

Demibear created this article on 2024/01/16 05:26.

Approval Thread: https://stararmy.com/roleplay-forum/threads/crane-class-dropship.71856/

Products & Items Database
Product Categorieselectronics
Product NameSpectraGuard Visual Interface
ManufacturerNepleslian Research and Manufacturing
Year ReleasedYE 46
Price (KS)3 ,000.00 KS

Quality:
corp/nrm/spectraguard_visual_interface.txt · Last modified: 2024/04/04 07:51 by demibear