In the Star Army RP, a faction is an in-character group or organization such as a nation.
Played factions are factions that contain player characters and role-playing plots. They are the heart of the site's roleplay and are living, ever-changing entities made possible by combined effort of multiple people. Played factions should have a comprehensive collection of information about them on the wiki.
# | Flag | Page | Description | Playable? |
---|---|---|---|---|
1 | Yamatai Star Empire | The Yamatai Star Empire is a technologically-advanced transhuman empire with most of the population using biological android bodies. It's got an 80s anime-inspired flavor and is protected by a massive, politically powerful military called the Star Army, which the site is named after. It is the Star Army setting's cornerstone faction. | Yes | |
2 | United Norian Imperium | The Norian people—a society of advanced, elf-like beings—are marked by a history of conflict and resilience. Now entering the SARPiverse, they face their first-ever change in the Imperial Family, sparking divisions within the Imperium. Some factions seek to restore unity, while others fall under the sway of an ancient enemy bent on their destruction. The Norians now stand at a crossroads between renewal and ruin. | Yes | |
3 | Tsenlan | Sagely space elves from another universe. They overcame great obstacles and have come to join their allies as the newest state of the Yamatai Star Empire.. | Yes | |
4 | Independent | Those not a part of a major faction of the SARPiverse. | Yes | |
5 | Democratic Imperium of Nepleslia | The Democratic Imperium of Nepleslia is a gritty cyberpunk nation of humans, cyborgs, and mutants that deals with high crime in its megacities. Mixing of genetic material from super-solider programs has resulted in muscular half-breeds and a population that is considerably more male than female. Nepleslia has a space navy and space marines. It was previously part of Yamatai, but it rebelled and gained its independence a little more than a decade ago. | Yes |
Note: Origin Industries, though a corporation, is basically treated like a faction. It's managed by Kai.
Non-Player Factions (also called background factions) are setting resources usable by all GMs. These could be:
It is important that each faction have a purpose and a use: if you're building a faction as a static personal display piece or one that no one is using, you're doing it wrong. Connect to other factions in the setting.
Background factions usually have a person in creative control of them. Please be respectful to their creation and consult them before using the faction if possible. Background factions are not used as the equivalent of player characters; Star Army is a character-based roleplay, not one where each player has/plays a personal faction or Empire. Once you make the species, it's for everyone.
It's okay for player characters to be from a background faction. In fact, this can be a great way to flesh the faction out.
These factions currently do not have an RP running for them, although some may have in the past.
# | Flag | Page | Description | Playable? |
---|---|---|---|---|
1 | Xynar Dominion | Advanced artifact and tech seeking military faction | No | |
2 | United Outer Colonies | The United Outer Colonies was a nation in the Kikyo Sector that existed from YE 30 until the end of YE 32. The remains of which are now the Motoyoshi Colonial Sector, which is a region of the Yamatai Star Empire. | No | |
3 | Uesureyan Star Empire | The Uesureyan Star Empire (Also known as the Uesureyan Empire or the Weslian Star Empire) was a powerful faction that succeeded the Black Claw Star Empire and preceded the Yamatai Star Empire, which slowly absorbed it. It was known for its political strength and superior technology. The Uesureyan Star Empire was a member of the United Empire Forces. | No | |
4 | Tymian Empire | The Tymian Empire was a Democratic Imperium of Nepleslia-based member of the United Empire Forces known for its electronics technology. It supplied the vast majority of ground troops for the UEF military. | No | |
5 | Tre Empire | The Tre Empire was a member of the United Empire Forces. It was known for its advanced aircraft. | No | |
6 | Sfrarabla Mishhuvurthyar Nougpift | The Sfrarabla Mishhuvurthyar Nougpift is the government of the Mishhuvurthyar. | No | |
7 | Poku Saeruo Degonjo | Around 750 years ago during the myriad struggles for dominance, a race of felinoids chose to find a place where they could live their lives by their own warrior code. So they packed up all that they owned, and left in their fleet of ships. They gathered resources along their journey with lasted about 50 years. Eventually they chose to settle in the large nebula about 80 light years south of Yamatai. They were lead to it by the super nova that coalesced into the nebula. The inner core of the star remains a dim remnant from which they called their new home the Hidden Sun nebula, and themselves the Hidden Sun Clan. Created by Nashoba. | No | |
8 | New Dusk Conclave | Founded in YE 40 by rebels, outcasts, and refugees, the New Dusk Conclave wants to create a better society for all sentients - one free from the harsh totalitarian regime that its leaders left behind and one that would provide a worthy place for all sentients who would call it home. FM: Alex Hart Co-FMs: In question | No | |
9 | Nepleslian Reds | One of the historic Nepleslian cultural groups, the Reds are primarily associated with the ancient cloning factories of old Planet Nepleslia. While the Greens chose to work for or with the Uesureyan Star Empire in the past and primarily served as soldiers for the Uesureyan war machine, the Reds rejected this in favor of personal freedom and engaged in many campaigns against the greens, despite typically being outnumbered and outgunned. As of YE 44, they have been largely inactive in the affairs of the sector. | No | |
10 | Lorath Matriarchy | The Lorath are a humanoid race with bird-like wings. Not many can fly though, due to their exile of 50,000 years underground. It was only recently that they have resurfaced, and taken back the world from the Helashio. Through the bloody conflict, the Lorath were able to coerce their will upon the above world race. The race that had lost became the Lorath's slaves, serving those that they had driven out from fear so long ago. | No | |
11 | Kingdom of Neshaten | The Kingdom of Neshaten is a decent sized Kingdom, spawning multiple races and with a fairly well developed Culture, that is also rather socially conservative. The Kingdom is liked on its own due to its established government and because of its desire to help not only those within the Kingdom but also that outside of it. The races of the Kingdom include the Daur, Laibes or collectively known as Shukaren and My'leke. | No | |
12 | Iromakuanhe Astral Commonwealth | The Iromakuanhe Astral Commonwealth is culturally rich and established nation in the Iruotl System, in the far galactic north. It was founded centuries ago, after the human colonists of Maekardan ended a bitter long standing feud to the Makuori, the ancient residents of the world and defeated a mutual enemy, becoming a new race in the process. It defines it self as a sovereign, democratically run nation with a rich cultural heritage that goes back over a millennium with pacifistic intentions, and the desire to seek enlightenment in the stars, and the self. | No | |
13 | Interstellar Kingdom Of Kuvexia | The Interstellar Kingdom of Kuvexia was a capitalist monarchy primarily inhabited by members of the Kuvexian species. | No | |
14 | Elysian Celestial Empire | Elysia , officially the Elysian Celestial Empire, is a nation whose territory is located in the North-West sector of space. The Empire is bordered by Democratic Imperium of Nepleslia, the Freespacers and the Mishhuvurthyar, as well as geographically speaking bordering Ayame's Nebula, the largest cluster of black holes in known space, the 'Stars' and Xenn's Expanse. Suzerainty of Yamatai. | No | |
15 | Black Claw Star Empire | The Black Claw Empire was an intergalactic empire that spread to the far reaches of many galaxies. The dog-like beings who ran this empire subjugated many other races, including humanity, in their grand expansion of conquest. After many centuries of rule, the enslaved races rose up and overthrew the Black Claw. It is unknown if any survived the backlash of the revolution. | No | |
16 | Baroka (Faction) | No | ||
17 | Aetherian Progenitors | No | ||
18 | Abwehran Star Empire | Born from the deaths of nearly three previous governments, the Abwehran Star Empire is the latest and most democratic of nations to be born on Abwehr. A rather young nation in comparison to its predecessors, nearly 300 Abwehran Years (~1000 Standard Years), the Empire is just starting to join the interstellar community. | No |
These factions no longer exist in the main timeline.
Faction | Historic Managers | Fate |
---|---|---|
Black Claw Star Empire | Wes | Became the Uesureyan Star Empire after a coup. |
Lorath Matriarchy | DocTomoe & Osaka/Osakanone | Departed the setting. |
Osman Space Organization | Zack | Collapsed in YE 40. |
Tre Empire | N/A | Became part of the YSE. (?) |
Tymian Empire | N/A | Became part of the YSE. |
Uesureyan Star Empire | Wes | Morphed into the Yamatai Star Empire. |
United Outer Colonies | Andrew & Kim | Collapsed due to Second Mishhuvurthyar War. |
On Star Army a Faction Manager (FM) is a person responsible for the out-of-character management of a playable faction.
Faction managers are listed on the OOC Management page.
Managed Factions on Star Army have certain rights, which can be exercised by their Faction Manager and his/her designated assistants:
Making things canon or not canon is the right of the setting manager. When it says “may be marked as non-canon” that means the setting manager has to make a judgement call on whether or not to allow the RP to be canon. The system is designed to be flexible and allow for some GM mistakes. Occasionally some violations by GMs could be tolerated for being really great RP or for being too minor to really matter.
Faction rights do not supercede Player's Rights.
The reason we have plot planning threads is so that FMs get their chance to raise concerns to GM plans and to keep communication lines open between all the GMs and the FMs. While this is not explicitly asking FMs for permission, the assumption is that if there's no FM objection in a reasonable timeframe, the GM is free to go about their plans.
Try to give your GMs the autonomy they need to do their thing. It's important to know when to bend and when to step back and get out of the way so they can deliver an awesome plot.
Responsibilities of the Faction Manager include:
Faction Managers do not necessarily have the ability to approve articles (that falls to site staff/Setting Submissions Moderators). However, all articles must be approved by the appropriate faction manager before the NTSE staff can approve them.