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characters:clayton_tillery

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Clayton Tillery

Clayton Tillery is a player character played by Shadowwalker.

Clayton Tillery
Species & Gender: Nepleslian Male
Date of Birth: YE 23
Organization: Nepleslian Marine Corps
Occupation: Rifleman
Rank: Private
Current Placement: NSMC 309th Armored Infantry “Ruthless Riders”
medals:

Preferred Plots

  1. NSMC 309th Armored Infantry “Ruthless Riders”

Physical Description

A pasty Private with hazel eyes and navy blue hair. he has strength enhancing cybernetics

Personality

Clayton takes each day as it comes, doing what feels right to him in the moment. And they make sure to leave plenty of room in their lives for the unexpected – with the result that many of their most cherished memories are of spontaneous, spur-of-the-moment outings and adventures, whether by themselves or with their loved ones.

History

Clayton Tillery was born in YE 23.

Growing up during the Neplessian civil war was tough on Claytons family but his father playing games like soldier and army crawl with Clayton may have influenced him to join the Neplessian military with more Viger than normal. nearly a decade later He would join the Neplessian military, it was during basic training he understood those games he enjoyed as a child were morbidly darker given the time period and probably had more to do with not eating a bullet from the civil war.

Clayton still keeps in contact with his father after completing basic training and being assigned to the rough riders. he contributes a lot of the reason he joined was due to his father.

Social Connections

Clayton Tillery is connected to: Thomas Tillery

Skills Learned

Communication

Marines are familiar with basic operation and procedures of radio and communications equipment and can both make and receive transmissions other DIoN military personnel through headsets, ship communications systems, ground vehicles, power armor, and shuttles both in combat and out of combat with the proper discipline and procedures necessary to make their transmission and intentions known by the receiver. Marines are fluent in Trade. They are able to speak and write both correctly and efficiently to a degree and can write reports, fill forms, issue orders under fire, etc.

If a marine is illiterate or incapable of doing such he/she/they are entitled to a personal AI assistant such as a Savtech JANE or similar market option companion who can do so for them digitally or tutor them in such. The marine is skilled in field communications and is proficient in all rudimentary forms of communication (hand signals, flashing lights, etc).

Combat

Marines are trained to stay fit, to shoot weapons, and to be able to at a moments notice commit extreme and even lethal physical violence without a moment hesitation. To achieve this, marines are trained to devoting at least an hour daily to physical fitness and mental combat training such as drilling or combat exercise

Marines are trained to fire accurately, and in the same direction as other marines. Marines are training in all available weapons platforms large and small in the operation, maintenance, repair, and function of all DIoN issued weapons in an out of their profession from the smallest handgun to the largest of powered armor based weaponry. Last but most important of all marines are taught the basics of hand to hand combat in the form of self-defense training and each can memorize from muscle and memory alike the information pertained on the P7 Pamphlet.

All marines are also trained in the use of the basic trio of Nepleslian power armor, the Hostile, Aggressor. With ID-SOL and half SOL being given additional training in the NAM Terratech Breakthrough Armorsuit - "Cyclops". Any other available Nepleslian powered armors are trained situationally or on request from the NAM VOID Advanced Tactical Power Armor to the NAM Terratech High Mobility Assault Armorsuit – “Slayer” or the ELEMENT series of powered armor.

Strategy

The basic understanding of following orders, marines learn about combat tactics and the differences between power armor and light infantry operations. They are also taught about combined arms operations, utilizing Navy and Marine airborne assets to support their own operations. They also learn how to plan and execute various non-standard operations such as commando raids, reconnaissance, urban, jungle, desert & artic warfare as well as starship boarding operations.

In basic training a Marine is taught how to wear their uniform, How to sleep in and maintain a hammock bed, to not speak unless spoken to when dealing with a superior officer such as saluting and not saluting in combat conditions, and to follow orders without hesitation or speaking back.

Survival

Nepleslian Marines are trained not only to be able to survive in hostile conditions but to thrive if given the opportunity. Marines are trained to live off the land without resupply through training spent teaching them the skills to recognize edible plants and animals throughout the kikyo sector, to catch and prepare said animals, and how to navigate without electronics or a map. Marines are also taught how to make a fire without any of the usual means as well as to survive in cold weather without a fire.

Before each mission marines are given a pamphlet or dossier on the conditions on their operation zone or those of not only their planet they are on by of those within the system from the local flora and fauna, to easily memorable star charts for navigation or ease of access information such as local friendly DIoN elements, communications channels, or established but otherwise abandoned locations and landmarks.

Inventory & Finance

Golem Assault Armor for Infantry Combatants

Hostile Powered Armor has been getting rolled out for Veteran Infantry

Uniform

* 2 Pullover shirt, green, with rank patches on shoulder pads and name plate

* 4 T-Shirts, white

* 4 underwear, white

* 2 Khaki cargo pants

* 1 Beret, green, with flash patch

* 1 NSMC Field Cap, Type 33

* 1 pair gloves, leather, brown

* 1 pair boots, brown

* 6 pair boot Socks, white

* 1 Belt, dark brown

* 1 Nepleslian Dress Uniform (YE 33) (full outfit with white pistol belt, gloves, pants, and boots)

* 1 space suit, EM-G7 Emrys Environ suit

Bunkwear

* 2 Tank tops, green, with fleet number on the right chest

* 2 Pairs of ankle length pajama pants, khaki

* 1 Pair of slip-on flexi-shoes, black

Workout/Swim

* 2 Short-sleeved mocks with fleet number on the right chest, Green

* 2 Work-out shorts, black

* 4 pairs green ankle Socks

* 1 pair green low-top sneaker shoes

* 1 Speedo, green, fleet number on right cheek

Weapons and Weapon Accessories

* 1 M3 Assault Rifle with Underslung 40mm Grenade Launcher: 150 DA and 5 extra 40mm grenades 750da , Flashlight: 10 DA, 5x 30 Round Box Magazine: 150 DA, 150 rounds of ammo 45 da, three point sling, 4x scope.

* 1 Utility Combat Knife M01A

* 1 Marine Combat Axe Model 01c

* A choice of one of the following sidearms (comes with brown pistol belt):

* 1 Pistol, Styrling Silver Special .45 Caliber, with 2 extra magazines

*3 Potassium Spike Grenade: damage teir 2

* 1 box of 11.5x43mm_quake (100 rounds)

* 1 Gjallahorn 20mm Grenade Launcher with holo sight. 4 standard sized mags (3 loaded with plasma shell, 1 loaded with rocket shell) and 2 20 round drums loaded with HE

Accessories

* 1 pair identification tags, metal, with name and hometown

* 1 Canteen, 1 quart

* 1 AwesomeCorp DataJockey

* P7 Pamphlet

* 1 Wallet with the Marine Corps Insignia plated on it.

Cybernetics

* entire right arm – The entire arm is replaced with a cybernetic prosthetic. It can be sheathed with a natural looking synthetic skin cover to hide it is true nature or it can be of metallic appearance. Unenhanced cybernetic arms provide light higher defense against blunt, bladed, and ballistic weapons and are capable of causing slightly more damage to unarmored humanoids. The safety calibrations to ensure the arm functions at 'normal' human strength levels can be switched on or off if the user prefers. The same goes for the 'pain' sensors that warn the user of damage to the limb. Enhanced cybernetic arms have more strength but may be harder to conceal depending on the amount of enhancement requested.

* entire left arm – The entire arm is replaced with a cybernetic prosthetic. It can be sheathed with a natural looking synthetic skin cover to hide it is true nature or it can be of metallic appearance. Unenhanced cybernetic arms provide light higher defense against blunt, bladed, and ballistic weapons and are capable of causing slightly more damage to unarmored humanoids. The safety calibrations to ensure the arm functions at 'normal' human strength levels can be switched on or off if the user prefers. The same goes for the 'pain' sensors that warn the user of damage to the limb. Enhanced cybernetic arms have more strength but may be harder to conceal depending on the amount of enhancement requested.

+ poison gas filtering – Cybernetic lung feature that can filter out poison gases from the air. Cannot be used to breath underwater but the features can be combined so that the user can switch systems.

* money: 1092 DA

* 1 portible unit of Cellular Spray and 1 replacement cartridge

Salvage

Intact Zesuaium hull armor section (YE 44 Salvage Giveaway, TC: 13-82, IC: 1123-77137-94) 259,440 DA

FIRE1 Powered Case (YE 44 Salvage Giveaway, TC: 47-25, IC: 1232-23582-67)

Type 31 Void Propulsion Pack (YE 44 Salvage Giveaway, TC: 22-93, IC: 2103-87663-113)

Ferryman Shuttle - A Basic STL Shuttle (YE 44 Salvage Giveaway, TC: 76-92, IC: 7049-86813-159) 8000DA

Civilian Car (YE 44 Salvage Giveaway, TC: 52-30, IC: 1565-28377-76) 10000DA

Fresh water, 500 Liter Tank (YE 44 Salvage Giveaway, TC: 55-24, IC: 1322-22737-73) 1000DA

OOC Notes

This character article was generated using the PHP template form.

In the case Shadowwalker becomes inactive:

  • Can this character be used as an NPC by a GM or FM? YES
  • Can this character be adopted after I am gone for a year? YES

Quality:
characters/clayton_tillery.1670437986.txt.gz · Last modified: 2023/12/20 15:26 (external edit)