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items:unique:amelia_stroud:hunchback

Hunchback

This suit is currently owned by Amelia Stroud. Made with Custom Apparel Guide

Description and Appearance

 Current version of the suit

Suit

Type: SynAraS, Ballistic Mesh, Rubbers, Steenplast

Class: : Hazard Suit

Role: Protection, Life Support and navigation in a Zero-G environment

Mass: 1 x 12 (light materials) + 2 x 7 (heavy materials) = 26lbs = 11.7kg

Description: The suit covers the wearer from head to toe, being a mix-match of both light materials, which are denser around the extremities such as the sides of the torso, and the arms and legs, and heavy materials, consisting of ceramic plates which cover the chest, backs, shoulders, knees, shins and feet. The back of the suit houses the two batteries, each one located behind either shoulder blades, while the oxygen tank is laid out vertically between the shoulder-blades, across the upper back, and is protected by a few ceramic plates with the lighter and more flexible ballistic mesh under that and over the SynAraS and rubber layer; this gives the wearer a slightly โ€˜hunchedโ€™ appearance.

The darker SynAraS mesh of the suit is rough to the touch due to how dense it was woven together, and of a darker color, offering little to no impediment in the movement thanks to that. A few spots on this particular suit have a few orange strips, which are more due to the preference of the owner than the original design. Under that layer are the rubbers The innermost layer of the suit, which is responsible for keeping the wearer insulated is also self-sealing, meaning that any punctures that are small enough will be sealed in an emergency by a matter of design, working very similarly to self-sealing fuel tanks used in vehicles.

Since the convention cooling doesn't work in the vacuum of space, the suit possesses a layer of fabric underneath that cools the body with liquid water. This task is accomplished by circulating water from the life support unit on the back of the suit, which pumps the water through a network of tubers along the wearer's body, drawing the body heat away and lowering the core temperature. The water is then circulated back to the back of the suit, where it is cooled down by a small heat exchanger. Added to that, with the exception of the hands and forearms1) the suit possesses a set of small, crush-resistant ventilation ducts which draw the moist air from the wearer's extremities, keeping them dry and preventing the uncomfortable feeling of moistness.

Since the forearm and hands don't have that feature to keep that part of the body dry, the fabric underneath the rubber wicks the moisture and draws it towards the upper arm, keeping those areas dry.

The ceramic plates on the chest and hips have small spots where itโ€™s also possible to attach pouches for different sorts of equipment. These plates are of a slightly ochre color, and do not possess the distinct sheen of metal, making them harder to see from a distance. Underneath them is a layer made of ballistic mesh, to further protect that region of the body.

The Boots are covered with ceramic plating that protect the wearer from hitting their shins, and go all the way up below the knee. The soles are also capable of latching themselves magnetically to metal surfaces, or if that's not the case, to adhere to them with a smaller intensity.

During her visit to Dawn Station, the suits owner also added seven microboosters to the suit, allowing her to move more freely in zero-gravity. Three of these small, high power Ion-Boosters are located on the back, while two more are located on each shin, one in the back, and the other on the front. These boosters have a small range of motion in their sockets, which added with the movements from the wearer to direct them, allows for the performance of a range of maneuvers and for the navigation in Zero-G without much difficulty2). Along with the addition of these boosters, extra plating was also added to cover these areas from external damage.

Another addition were a few extra plates on the left forearm, which, along with the extra protection, allow the wearer to attach a AwesomeCorp DataJockey or a MT-G1-1A - Personal Holographic Computer (PHC) to be used without hassle. Both devices can be hooked up to the suit's power supply to prevent them from running out of power during an operation.

With the batteries fully charged, it is possible to utilize the boosters at maximum power for almost up to an hour of constant use, and more if they are used more economically. Once the batteries reach 10% charge, using the booster will not be possible 3) so that the other electronical functions remain, and when the charge reaches the 1% match it will not be usable altogether to keep the critical functions from shutting down. The Oxygen tank also provide life support for up to two hours at normal levels, although those can be lowered to extend the operational time at the expense of breathing lower than the normal of oxygen.

Field Maintenance Procedure: Clean the suit of any fluids 4) after every use, then decontaminate with UV if available. Remove and replace water from the liquid cooling layer and emove batteries after every assignment for recharging and/or reevaluation; do the same with oxygen tank. Afterwards, store in a safe, dry environment 5), preferably next to the helmet. Individual parts will have to be replaced if damaged beyond repair.

Helmet

Type: SynAraS, Rubber, Cloth.

Class: : Hazard Helmet

Role: Protection, Life Support and navigation in a Zero-G environment

Mass: 4 x 1 + 2 x 3 = 10 lbs = 4.5kg

The helmet of the suit covers the entire head, sealing with a piece on the neck of the apparel, and has a small protrusion on the right side where the rangefinder and communications unit are located; there is also a small flashlight if the optics fail. The front of the helmet houses two small emergency oxygen canisters in case the main supply runs out or is destroyed, allowing the wearer some extra minutes to find a breathable atmosphere or a new supply of oxygen. The canisters pop into the โ€˜cheeksโ€™ once the suit is in a vacuum or any other hazardous environment where it is impossible to breathe.

Similar to the suit's forearm and hands, the fabric inside the helmet whichs the moisture in the air and fluids, drawing them to the ventilation garment to keep that area dry.

Underneath the first layer of steenplast, there is a soft layer of SynAraS and the anti-kinetic padding to help prevent the wearer from suffering a concussion from hard blows or impacts to the head area. The front of the helmet is composed of a dark, transparent layer of steenplast to allow the person wearing to see what's outside, but not the opposite. During operation in the vacuum of space, where the light and other lengths of radiation are more intense, the orange, transparent steenplast cover can also be lowered down manually to the front of the helmet to prevent the eyes from straining with the luminosity or from suffering damage. The digital HUD of the helmet is superimposed within the transparent steenplast, and can be customized accordingly either with a handheld computer 6) or with the Neural Interface of the suit.

Field Maintenance Procedure: Clean the helmet of any fluids after every use, then decontaminate with UV if available. Afterwards, store in a safe, dry environment, preferably next to the armor.. Individual parts will have to be replaced if damaged beyond repair.

Materials and Pricing

  Materials
      Light Materials: 4 (+1 extra padding)
          SynAras- 1 x 80 = 80
          Rubbers - 1 x 15 = 15
          Cloth - 1 x 5 = 5
      Heavy Materials: 3
          Ceramics and Plastics - 3 x 80 = 240
      Upgrades
          Base:
             Grounding - 1 x 80 = 80
             Insulation - 1 x 60 = 60
             Power Weave - 1 x 100 = 100
             Fluid Wicking - 1 x50 = 50
          Coating:
              Beam Dispersive Coating - 1 x 150 = 150
          Electronics
              Comms system -1 x 70 = 70
              Rangefinder -  1 x 100 = 100
              UV Filter/Light Amplification -1 x 60 = 60
              Neural Interface (limited) - 1 x 300 = 300
              Sonic Filter - 1 x 50 = 50
          Layer:
              Anti-Kinectic Padding - 1 x 200 = 200
          Power Source:
              None ( Draws power from the suit )
      Total: 1510 KS    
Suit
      Light Materials: 12 (+2 Cabon Nano-Fiver Weave)
          SynAraS - 5 x 80 = 400
          Ballistic Mesh - 2 x 50 = 100
          Rubbers - 3 x 15 = 45
      Heavy Materials: 7 (-5 reduced plating)
          ceramics and plastics - 7 x 80 = 560
      Upgrades:
          Base:
             Grounding - 1 x 80 = 80
             Insulation - 1 x 60 = 60
             Carbon Nano-fiber Weave - 1 x 150 = 150
             Power Weave - 1 x 100 = 100
             Fluid Wicking 1 x 50 = 50
          Coating:
              Beam Dispersive Coating - 1 x 150 = 150
          Electronics:
          
          Layer:
              Anti-Kinectic Padding - 1 x 200 = 200
          Pack:
              Oxygen tanks - 1 x 250 = 250
          Powered Upgrades:
              Microboosters - 7 x 80 = 560
          Power Source:
              Battery, rechargeable - 2 x 115 = 230
          Misc
              Access Pockets - 1 x 60 = 60
      Total: 3045 KS
      
      

*Partial Total = 4555 KS = 9110 DA

*Initial (wrong) cost = 1070 KS = 2140 DA

*Definite total cost = 3485 KS = 6970 DA

1)
since it would hamper the dexterity of the wearer in manipulating small objects
2)
provided they know what they're doing
3)
unless overriden
4)
such as sweat and/or blood
5)
like a locker, you idiot
6)
like a Datajockey

Quality:
items/unique/amelia_stroud/hunchback.txt ยท Last modified: 2023/12/21 04:25 by 127.0.0.1