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guide:starship_stats_tables

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Starship Stat Tables

The stat tables are an optional tool for determining your star ship's speed, shield, and weapon numbers by assigning points to one of six stats from a pool of points equal to the ship’s base SP.

But, how do you use the stat tables?

STL Engines

How much of your ship is devoted to your engines? Structure Points allocated to your STL engines will increase the rate at which your starship can move along normally.

10 Structure Points20 sp 30sp 40sp 50sp
0 Engine Point 1000km/s 500km/s 300km/s 250km/s 100km/s
1 Engine Point .15c .04c 0.01c 0.0001c 0.00001c
2 Engine Point .3c .08c 0.02c 0.001c 0.0001c
3 Engine Point .33c .15c 0.05c 0.01c 0.001c
4 Engine Point .35c .3c 0.12c 0.05c 0.01c
5 Engine Point .37c .35c .19c 0.1c 0.1c
6 Engine Point .38c .375c .3c .16c 0.4c
7 Engine Point .385c .379c .325c .21c 0.8c
8 Engine Point .39c .383c .35c .3c 0.13c
9 Engine Point .399c .385c .375c 40 0.2c
10 Engine Point - .386c .38c .379 .3c
15 Engine Point - .398c .385c .384 .35c
20 Engine Point - - .391c .388c .355c
25 Engine Point - - .398c .391c .36c
30 Engine Point - - - .395c .37c
35 Engine Point - - - .398c .38c
40 Engine Point - - - - .39c
45 Engine Point - - - - .398c

CDD Speed

How much of your ship is devoted to a 'warp drive'? Points spent in CDD speed increase a starship's maximum CDD speed which provides a stable FTL ability that can be used in combat.

10 Structure Points20 sp 30sp 40sp 50sp
0 CDD Point N/A N/A N/A N/A N/A
1 CDD Point 18,750c 9,375c 300c N/A N/A
2 CDD Point 25,125c 13,500c 9,375c 600c N/A
3 CDD Point 25,350c 18,750c 12,000c 9,375c 450c
4 CDD Point 25,500c 21,750c 15,300c 11,625c 9,375c
5 CDD Point 25,575c 25,125c 18,750c 13,500c 10,500c
6 CDD Point 26,625c 25,875c 21,000c 16,650c 12,150c
7 CDD Point 26,775c 26,625c 23,125c 18,750c 14,400c
8 CDD Point 26,850c 26,700c 25,125c 21,000c 16,500c
9 CDD Point 26,999c 26,850c 25,500c 22,800c 18,750c
10 CDD Point - 26,900c 25,550c 24,200c 20,000c
15 CDD Point - 26,970c 26,100c 25,125c 21,500c
20 CDD Point - - 26,400c 26,100c 25,950c
25 CDD Point - - 26,700c 26,400c 26,400c
30 CDD Point - - - 26,700c 26,400c
35 CDD Point - - - 26,900c 26,625c
40 CDD Point - - - - 26,820c
45 CDD Point - - - - 26,970c

Point to point FTL

How much of your star ship is given over to its hyperdrive/wormhole equipment? A certain amount of points must be spent in order to have a point to point FTL powerful enough to work without damaging its host starship. Increasing the amount of points spent on the point to point FTL past this amount will increase the point to point FTL speed of your starship. Point to point FTL is easily disrupted and almost useless in combat but the high speed makes it vital for inter-system transportation.

10 Structure Points20 sp 30sp 40sp 50sp
1 Point to point FTL Points 0.4 ly/m N/A N/A N/A N/A
2 Point to point FTL Points 0.75 ly/m 0.4 ly/m N/A N/A N/A
3 Point to point FTL Points .77 ly/m 0.5 ly/m 0.25 ly/m N/A N/A
4 Point to point FTL Points .9 ly/m 0.65 ly/m 0.4 ly/m 0.25 ly/m N/A
5 Point to point FTL Points .95 ly/m 0.775 ly/m 0.5 ly/m 0.65 ly/m 0.29 ly/m
6 Point to point FTL Points .96 ly/m .9 ly/m 0.65 ly/m 0.4 ly/m 0.33 ly/m
7 Point to point FTL Points .97 ly/m .93 ly/m 0.775 ly/m 0.5 ly/m 0.37 ly/m
8 Point to point FTL Points .99 ly/m .95 ly/m .9 ly/m .65 ly/m 0.30 ly/m
9 Point to point FTL Points 1 ly/m .96 ly/m .94 ly/m 0.775 ly/m 0.5 ly/m
10 Point to point FTL Points - .97 ly/m .97 ly/m .9 ly/m 0.65 ly/m
15 Point to point FTL Points - .995 ly/m .98 ly/m .95 ly/m .775 ly/m
20 Point to point FTL Points - - .98 ly/m .97 ly/m .9 ly/m
25 Point to point FTL Points - - 1 ly/m .98 ly/m .95 ly/m
30 Point to point FTL Points - - - .99 ly/m .97 ly/m
35 Point to point FTL Points - - - 1 ly/m .98 ly/m
40 Point to point FTL Points - - - - .99 ly/m
45 Point to point FTL Points - - - - 1 ly/m

Maximum total SDR

How much of your ship is made up of weapon systems, targeting equipment, and fire control systems? Points spent in maximum total SDR increases the total damage output of your star ship including main weapons and point defense guns.

Weapon PointsMaximum Total SDR
0 0
1 4
2 10
3 16
4 22
5 28
6 34
7 40
8 46
9 52
10 58
11 64
12 70
13 76
14 82
15 88
16 94
17 100
18 106
19 112
20 118
21 124
22 130
23 136
24 142
25 148
26 154
27 160
28 166
29 172
30 178
31 184
32 190
33 196
34 202
35 208
36 214
37 220
38 226
39 232
40 238
41 244
42 250
43 256
44 262
45 268
46 274
47 280
48 286
49 292
50 298
51 304
52 310
53 316
54 322
55 328
56 334
57 340
58 346
59 352
60 358

The formula is (A+B) x 2

  • A = Point spent
  • B = An odd number (1,3,5,7… starting with 1 for 1 point spent)

This is basically equivalent to (SDR+1)^2 except for [2 points = 10 DR] vs [2 points = 9 DR]

Shield Points

How much of your ship is made up of shield generators, emitters, and their power sources? Spending more points on shields increases how effective a ship's shields are.

Shield Points Shield Rating Shield Mitigation
0 1 1
1 5 1
2 10 1
3 15 1
4 20 2
5 25 2
6 30 3
7 34 3
8 38 3
9 40 4
10 43 4
15 46 4
20 50 5
25 54 5
30 58 5
35 62 5
40 66 5
45 70 5

Utility

How much of your ship is given over to shuttle bays, repair systems, laboratories, supply storage, backup systems or anything else not related to the other attributes? Utility is a catch all stat that represents how much of your starship is devoted to its mission be it transport, repair, or science. Large Warships might only have a few points in utility for basic transport shuttles while small work ships devoted to repairs may have lots of points devoted to utility.

Naturally Utility points can also be used to represent repair abilities or Electronics, and will not always be used as shuttle storage. This is just a guideline for how many shuttles could be stored if all the utility was used to house them.

Utility Points Maximum Shuttle Capacity Example Notes
1 1 Small ships, Destroyers, Escorts
2 2
3 4
4 6 Cruisers
5 12 Small Repair Ships
6 24
7 34 Small Transport
8 42 Fleet Tender
9 50 Battleships and Battle Carriers
10 58 Escort Carriers
15 100 Carrier
20 140 Heavy Freighter
25 190 Star Fortress
30 250 Super Carrier
35 320
40 400 Repair Yard
45 500 Star Base

Faction Age Bonus System

FABS helps determine how many points you get to spend with your ship based on how long they have been in the RP. This helps represent the level of technology available, shipbuilding experience, and familiarity with FTL systems.

AgeDescriptionBonus
0-2 years As a new race/faction/company you are just getting started with designing starships and have yet to learn the basics of starship design. Odds are some aspect of your designs will need to be compromised in order to get the speed or weapons that you want. Points = SP Value x 0.8
2-4 years As an established race/faction/company the basics of starship design are becoming second nature. Less compromise is required in final designs as engineers and construction crews have learned how to get more out of everything they do Points = SP Value
5+ Years As a longtime ship producer, basics of ship design are second nature and everyone involved knows how to get the most out of their starships. Compromise is rarely required in order to get what you want. Points = SP Value x 1.2

Note:
-Always round up to the next nearest whole number when calculating points.
-Even with extra points to spend beyond the normal, you may not put more points into a system than there are categories for. (Example, you can not put more than 9 points into STL drives for a SP 10 ship even if you have 10 or 12 points to spend)

Details

Explanation for why the numbers are structures the way they are: The tables are set up so that you get the most per SP when you split the points evenly among the different categories. This is to help out well rounded ships and make it min/maxing progressively less effective the more you do it. This in turn prevents people from being penalized for making a well rounded ship when they go up against someone who min/maxed, but it doesn’t penalize min/maxing to the point where it is pointless to do so. That should put more choice in the player’s hands as to what they want to do with their design.

This is a guideline, so if your value falls between an existing category feel free to make up a number. Also if you have components that are only vaguely related to a system you can count it towards that system, such as radiators and fuel tanks counting towards engine points.


Quality:
guide/starship_stats_tables.1483577540.txt.gz · Last modified: 2023/12/20 15:53 (external edit)