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corp:iron_company:weapon:sturmhommar_missile_launcher

Sturmhamarr Missile Launcher

The Sturmhamarr, or Stormhammer, Missile Launcher is a scalable missile in common use with the Iron Company as of YE 44

History and Background

The Sturmhamarr was created as a standardized, scalable missile system for the Iron Company's many vehicles and starships. While some could in fact make the argument that simply scaling up and adapting an existing system makes little sense as there are keen differences between starships and combat vehicles such as operational environment, the main purpose was to streamline training and maintenance. The Iron Company's reasoning went like this you've worked on one Sturmhamarr, you've worked on them all-minor differences aside. Gas Charge two-stage munitions were also developed-with the gas charge being triggered first followed by the missile's motor igniting; enabling the launcher to be mounted in odd places on a vehicle.

This ensures that even if say a Feildsmith was not around or otherwise preoccupied with repairing a ground vehicle-based system, it would ensure that any smith regardless of occupation would be able to enact repairs.

Nomenclature Information

  • Year Created: YE 44
  • Designer: Iron Company
  • Manufacturer: Iron Company
  • Name: Sturmhamarr Missile Launcher
  • Nomenclature: IC-E1-W4402
  • Type: Missile Launcher
  • Role: Vehicle and Starship Multi-Role Missile Launcher
  • Length: Varies
  • Weight: Varies
  • Production: Mass Production

Appearance

Usually, a box with at least two launch tubes in it, though it can take the form of a cylinder.

Discharge Information

  • Muzzle Flash: A large, brief flash with smoke discharge.
  • Retort: A loud roaring whoosh when in the atmosphere.
  • Projectile/Beam Appearance: Usually a blur with a trail of smoke behind it.
  • Effective Range: Varies by Munition.
  • Rate of Fire: 12 to 48 missiles per second.
  • Recoil: This weapon gives a slight jolt, but otherwise has no recoil.

Ammunition (Or 'Energy Source' if applicable)

  • Ammunition: Iron Company Standard Missiles
  • Purpose: By Munition
  • Round Capacity: Varies by Launcher tube or Ammunition Bins
Iron Company Standard Missiles Damage Quickchart
(Type/Mode) Purpose
Concussion Tier 4/Teir 7
Anti-Tank Tier 8
Seeder Tier 3
Incendiary Tier 5
Smoke Tier 0
ARM Teir 9
Haywire Tier 01)
Seeker Tier 102)
Shipbreaker Tier 113)

Weapon Mechanisms

  • Firing Mechanism: The weapon uses the fire control system of the platform its mounted on to fire each missile-up to the full payload.
  • Loading: The weapon can either be loaded individually in each tube or fed via an autolaoder.
  • Mode Selector: The mode is selected via the fire control system of the platform.
  • Firing Modes: Single, Volley, alpha strike
  • Weapon Sight: The weapon is aimed with the fire control system of the platform.
  • Attachment Hard Points: The weapon does not have any additional hardpoints.

Pricing

  • Sturmhommar Missile Launcher: Starting at 2000ks

Replaceable Parts and Components

  • Internals: Starting at 200KS
  • Launch Tubes: Starting at 10 KS
  • Gas charge for two-stage munitions: Starting at 75KS

Optional Attachments

  • This weapon has no attachments.

Ammunition

Iron Company Standard Missiles Price Quickchart
Type Price (100 Round Box)
HE 250KS per 10
Anti-Tank 300KS per 8
Seeder 275KS per 8
Airburst 400ks per 8
Incendiary 375ks per 5
Smoke 100KS per 10
ARM 1500 KS per 5
Haywire 5000 per 5
Seeker 6000KS per 10
Shipbreaker 4000KS per 10

OOC Notes

Commissar Farzi created this article on 2024/01/27 07:48.

This was approved by Andrew on 2024/11/08.((https://stararmy.com/roleplay-forum/threads/skimmer-class-cutter.72485/#post-450495)

1)
Starship only
2) , 3)
Starship Only

Quality:
corp/iron_company/weapon/sturmhommar_missile_launcher.txt ยท Last modified: 2024/11/08 23:20 by andrew