The following listing depicts the potential loads which can be fired from Lorath solid chemical propelled firearms, and magnetic acceleration weapons, this includes individual and crew-served weapons, thus damage ratings listed are estimated at a reasonable 'middle-ground'.
The following are descriptions and details stating the use, function, and intent of several types of Lorath ammunition varieties.
Due to the robust armor found on SMX warships, antimatter has been selected as a primary means of neutralizing SMX starships and mecha. Along with being able to neutralize targets clad in Zesuaium, Antimatter also provides a means of delivering fall-out-free nuclear-like effects on a planetary target location. Due to the wide spread damage in planetary use due to the explosive reaction with atmosphere, it is recommended that antimatter munitions be used sparingly in atmosphere.
When in a planetary deployment, or close range space deployment, plasma ordinance would be an ideal means of delivering damage. Despite not being able to deliver as much damage as antimatter, plasma is still able to deal damage to zesuaium targets. Plasma can also be used to ignite targets such as cities or forests. Due to the wide-range of plasma-explosions, it is suggested that plasma ordinance not be used within range of friendly installations or within friendly stations or spacecraft.
Nuclear ordinance is an older form of weapon, yet it retains it's use due to it's wide spread destruction and lasting damage to a given area. Unfortunately, due to the unfocused release of thermal energy, nuclear weapons are ineffective against starship targets, yet pose a major threat against installations, and enemy held terrain. It is suggested that nuclear weapons be used only as a 'scorched earth' tactic when reclaiming enemy held worlds. Nuclear weapons are not suggested to be used within the atmosphere of friendly held planets.
Ideal for a long-lasting impact against an enemy populace, nanomachine ordinance is intended to destroy select species of farmland, livestock, and humanoid life. Fortunately nanomachines are capable of being pre-programmed to be selective of their targets. The secondary use of nanomachine ordinance is that it can be used to heal, when properly configured, nanomachine ordinance can be used to revitalize soil, cure disease, and even clean entire atmospheres… thus nanomachine ordinance provides a wide range of potential applications.
Due to the current advancements in armor and shield technology, conventional slugs have taken a back-seat to the advancements of energy based weaponry. Despite being outdated, conventional slugs still serve a use in damaging installations, neutralization of unarmored enemies, or neutralizing small-scale targets such as power armor.
Conventional Slug
Linear Accelerator 'Needle' for Stalwart Special
Fragmentation Slug
Chemical Delivery
Conventional Slug
Chemical, Radio, Incendiary Tracer AKA CRI1)
Fragmentation Slug
Soft-Gel Slug
Lethal Intent Soft-Gel Slug
Explosive Gel Slug
Conventional Explosive Round
Conventional Slug
Chemical, Radio, Incendiary Tracer AKA CRI2)
Fragmentation Slug
Soft-Gel Slug
Lethal Intent Soft-Gel Slug
OLED Paint Marker and RF receiver
Usage: Creation of an OLED screen in a given impact area.
Training Slug
Remotely Guided Gyrojet Guided Slug
Explosive Gel Slug
Conventional Explosive Round
Chemical, Radio, Incendiary Tracer AKA CRI3)
Conventional Slug
Fragmentation Slug
Soft-Gel Slug
Lethal Intent Soft-Gel Slug
OLED Paint Marker and RF receiver
Training Slug
Remotely Guided Gyrojet Guided Slug
Explosive Gel Slug
Low Yield Antimatter Slug Charge: 1/100 Gram Yield
Chemical, Radio, Incendiary Tracer AKA CRI4)
Conventional Explosive Round
Conventional Slug
Fragmentation Slug
Soft-Gel Slug
Lethal Intent Soft-Gel Slug
Slow-Falling Beacon/Illumination
OLED Paint Marker and RF receiver
Training Slug
Remotely Guided Gyrojet Guided Slug
Stunning Slug
Gas Release Canister
Explosive Gel Slug
High Yield Compressed Antimatter Containment Shell
L-Mark-Two Special Grade Antimatter Munition, 40mm
Chemical, Radio, Incendiary Tracer AKA CRI5)
Mid Yield Compressed Antimatter Containment Shell
Low Yield Compressed Antimatter Containment Shell
Plasma Charge Slug.
Container Slug.
Conventional Slugs.
Conventional Explosive Slug.
Canister Shell
Soft-Gel Slug
Lethal Intent Soft-Gel Slug
Slow-Falling Beacon/Illumination
Damage Rating: Tier 2, Medium Anti-Personnel
OLED Paint Marker and RF receiver
Training Slug
Remotely Guided Gyrojet Guided Slug
Stunning Slug
Landing Gel Release Slug
Gas Release Canister
Explosive Gel Slug
Damage Rating: Tier 6, Heavy Anti-Armor
Small-Scale Tactical Nuclear Warhead
High Yield Compressed Antimatter Containment Shell
Chemical, Radio, Incendiary Tracer AKA CRI6)
Mid Yield Compressed Antimatter Containment Shell
Low Yield Compressed Antimatter Containment Shell
Plasma Charge Slug.
Container Slug.
Conventional Slugs.
Conventional Explosive Slug.
Cannister Shell.
Soft-Gel Slug
Damage Rating: Tier 2, Medium Anti-Personnel
Lethal Intent Soft-Gel Slug
Slow-Falling Beacon/Illumination
Damage Rating: Tier 3, Heavy Anti-Personnel
OLED Paint Marker and RF receiver
Training Slug
Remotely Guided Gyrojet Guided Slug
Stunning Slug
Landing Gel Release Slug
Name:Gas Release Canister
Explosive Gel Slug
Small-Scale Tactical Nuclear Warhead
Medium Tactical Nuclear Artillery Warhead
Heavy Tactical Nuclear Artillery Warhead
High Yield Compressed Antimatter Containment Shell
Chemical, Radio, Incendiary Tracer AKA CRI7)
Damage Rating: Tier 4, Light Anti-Armor
Mid Yield Compressed Antimatter Containment Shell
Low Yield Compressed Antimatter Containment Shell
Plasma Charge Slug.
Container Slug.
Damage Rating: Variable
Conventional Slugs.
Conventional Explosive Slug.
Canister Shell.
Soft-Gel Slug
Lethal Intent Soft-Gel Slug
Fuel-Air Explosive Bomb
Slow-Falling Beacon/Illumination
OLED Paint Marker and RF receiver
Training Slug
Remotely Guided Gyrojet Guided Slug
Stunning Slug
Landing Gel Release Slug
Gas Release Canister
Explosive Gel Slug
Damage Rating: Tier 9, Heavy Anti-Mecha