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corp:aeron:specialized_munitions

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Aeron Specialized Ammunition

Created by aeron_munitions, all ammunition are designed to fit within the standard specified.

12 Gauge Shotgun

All ammunition is designed to universally fit a standard 12 gauge shotgun chamber.

Non-Lethal

  • Plastic [PDR 0]: designed for mock battles and non-lethal defense
  • Electric Charge [Tier 1, Light Anti-Personnel]: Delivers a shock of 20k Volts which will knock down most, if not all, humanoid life forms
  • Paint [PDR 0]: designed for mock battles and recreation
  • Tracking [PDR 0]: comes in 3 different styles, paint, ultraviolet dye, and adhesive (vehicles)

Lethal

Only White and Clear are non-military, Blue and Red are security force grade, Green and Black are military grade.

  • Explosive (Red) [Tier 2, Medium Anti-Personnel]: designed after the HHG's destructive red shells, it's explosive power is roughly the same
  • EMP (Blue) [Tier 1, Light Anti-Personnel]: Emits an electromagnetic pulse which fries electronics, low damage to humanoid targets hit by slug
  • Caustic (Green) [Tier 2, Medium Anti-Personnel]: highly caustic acid encased in a special polymer. Eats through most metals and flesh. Only sold to the military, ammunition is flammable
  • Incendiary (Orange) [Tier 2, Medium Anti-Personnel]: Upon contact, the liquid contents of this slug ignite on contact
  • Normal (White) [Tier 2, Medium Anti-Personnel]: your typical 12 gauge shotgun slug
  • FMJ (Gray) [Tier 2, Medium Anti-Personnel]: your typical FMJ 12 gague shotgun slug
  • 00 Buck (Clear) [Tier 2, Medium Anti-Personnel]: your typical 00 buck, scatters for multiple targets
  • Caustic/Incendiary (Black) [Tier 2, Medium Anti-Personnel]: the most diabolical ammunition made by Aeron Munitions as of YE 32, it combines the corrosive effect of the Green slug with a time delayed Orange shell positioned behind it. Utilizes the daps.

Damage Chart

DR Type Corresponding Ammo
PDR 0 Plastic, Paint, Tracking
Tier 1, Light Anti-Personnel Electric Charge
Tier 1, Light Anti-Personnel Blue
Tier 2, Medium Anti-Personnel White, Gray, Clear, Orange, Green
Tier 2, Medium Anti-Personnel Black, Red

10mm and 50 Caliber Sniper Rifle

Comes in 10mm, and 50 caliber.

Bullet Design

The bullet design despends on the substance inside the bullet. There is the fpds and the spds.

Non-Lethal

  • Tracking [PDR 0]: comes in 3 different styles, paint, ultraviolet dye, and adhesive (vehicles)

Lethal

  • Explosive/Normal (Solid Red) [Tier 3, Heavy Anti-Personnel]: Styled after its shotgun counter part, the bullet detonates on contact. Uses the spds.
  • Explosive/FMJ (Red Stripes) [Tier 3, Heavy Anti-Personnel]: It is designed to first penetrate armor FMJ style and then with a short delay, detonate inside the armor penetrated. Uses the spds.
  • Caustic/Normal (Solid Green) [Tier 2, Medium Anti-Personnel]: highly caustic acid encased in a special polymer. Eats through most metals and flesh. This bullet will splatter acid on the outside of the target. Uses the fpds.
  • Caustic/FMJ (Green Stripes) [Tier 2, Medium Anti-Personnel]: highly caustic acid encased in a special polymer. Eats through most metals and flesh. This bullet will first penetrate armor and then release its caustic material beneath the surface. Uses the fpds.
  • Incendiary/Normal (Solid Orange) [Tier 2, Medium Anti-Personnel]: Upon contact, the liquid contents of this bullet ignite on contact. Uses the fpds.
  • Incendiary/FMJ (Orange Stripes) [Tier 2, Medium Anti-Personnel]: After penetrating the armor with FMJ, the bullet's aerosol contents ignite with a modified, Single Stage daps as well as fpds.
  • Normal (White) [Tier 2, Medium Anti-Personnel]: your typical bullet
  • FMJ (Gray) [Tier 2, Medium Anti-Personnel]: your typical FMJ bullet
  • Caustic/Incendiary/Normal (Black Stripes) [Tier 3, Heavy Anti-Personnel]: a caustic chemical is released to eat though any flesh and metal. Unlike the shotgun counter part, this incendiary chemical is aerosol based. A tiny delayed charge sets off the incendiary liquid and chars the remaining material around the bullet hole. Utilizes a modified daps with fpds.
  • Caustic/Incendiary/FMJ (Black Stripes) [Tier 3, Heavy Anti-Personnel]: after penetrating the armor with FMJ, a caustic chemical is released to eat though any flesh or electronics beneath. Unlike the shotgun counter part, this incendiary chemical is aerosol based. A tiny delayed charge sets off the incendiary liquid and chars the remaining material around the bullet hole. Utilizes a modified daps with fpds.
  • Double Bulet (Purple) [Tier 3, Heavy Anti-Personnel]: This unique bullet is a two stage bullet design. The rifle fires the bullet like a normal gun; however, once it comes into contact with the target, another smaller bullet is fired at point blank range into the target causing further damage. Utilizes the spds.

Damage Chart

DR Type Corresponding Ammo
PDR 0 Tracking
Tier 1, Light Anti-Personnel
Tier 1, Light Anti-Personnel
Tier 2, Medium Anti-Personnel
Tier 2, Medium Anti-Personnel White, Gray, Clear, Orange, Green
Tier 3, Heavy Anti-Personnel Red, Black, Purple

Quality:
corp/aeron/specialized_munitions.1561116156.txt.gz · Last modified: 2023/12/20 20:33 (external edit)