While the Tripster Shuttle was designed for private ownership as a primarily planetary recreational vessel, the Egress attempts to cater to the unwashed masses and corporate ownership. Able to host just over 300 people for almost a decade at a time (though this is not recommended), it is effectively a space 'village' with all the necessary tools to make sure everyone stays alive and happy.
When Zen Armaments polled its marketing department one week, then one month after the release of the Tripster, it turned out that civilian craft were 'in style' and that there were billions' worth of untouched profits on the lower end of the socio-economic spectrum. In other words, ZA needed to release something to cater to the even poorer. The Egress hopes to serve that purpose; at 9 million KS for a standard model without frills, it brings the cost per passenger capacity from 50,000 KS down to 30,000, and markets to organizations the potential for re-use, thereby potentially only costing a person 300-1000 KS for a month on board (plus food costs etc. ).
Organizations Using This Vessel:
Crew: 14-16 Command: 2 Navigational: 1-2 Starship Operations: 1-2 Medical Staff: 61) Support: 2 Maintenance: 2
Maximum Capacity: 300-340, depending on living style of occupants
Appearance: A large egg-shaped hull ends in a cylinder with stabilizers.
Mass: Approximately 25,000kg
Decks | Sub-Compartments |
---|---|
Deck 1 | Solarium |
Decks 2-3 | Docking Area, Apartments |
Decks 4 | Recreation, Offices, Bridge |
Decks 5 | Cafeteria, Mall, Residence |
Decks 6 | Economy Quarters |
Decks 7 | Crew Quarters, Custodian Office |
Decks 8 | Storage, Escape Pods |
Decks 8.1 | Engineering, Main CPU Core, SEAS System |
Storage & Escape Pods: Luggage and stuff that does not need to be accessed often goes down here; in the event of an evacuation, luggage is ejected from the escape pods and people are stuffed in instead. The floor is curved due to the shape of the ship.
Crew Quarters & Custodian Office: Life support system is on this deck. 16 rooms, all fairly nice but compact. Individual washrooms.
Economy Quarters: Small, minimal - many multi-bed rooms available (standard 4 bunks), with secure storage. Shared washrooms & kitchens. Capacity: 150
Mall, Cafeteria & Residence: A few shops line the hallways, interspersed with sub-hallways leading to rooms. Rooms tend to have individual washrooms but shared kitchen facilities (or people just eat at the cafeteria). Capacity: 100 (assuming some shared rooms)
Recreation, Bridge, Offices: Deck 4 is significantly taller than the other decks, and in some places is divided into 3 levels.
Above and around the Bridge are a series of small lecture halls, such that organizations offering educational courses or corporations requiring boardrooms can rent them for a nominal fee.
Engineering, Main Computer Core, SEAS system, etc.
The Egress's hundreds of rooms are connected mostly via hallways. There are also elevators and anti-gravity shafts at key points around the ship, as well as an escalator at the front, leading from the crew quarters to the bridge.
Hull: Constructed by building a geodesic oval-sphere with struts made of a strong metal alloy and easy-to-replace triangular panels. The tail is similarly constructed.
Airlocks: 4 in the docking area, plus 1 in engineering for maintenance purposes. Emergency airlock designed for escape pods in the bottom deck.
Escape Pods: Located in the underbelly of the ship, they are uncannily similar to those found in the Tripster; one might suspect that they were designed by the same person, and that said person did not put very much effort into the new model.
Life Support: The Egress uses the TOWELS system to keep the living conditions of the inhabitants in order. Additionally, most residents are expected to bring their own food or buy it from one of the stores or the cafeteria.
Sensors and Computers: The Egress has an impressive array of photosensors around the ship, to the point of being able to generate holographic images of anything that can be seen using parallax deconstruction/reconstruction. The bridge contains a PRISM computer system. This is connected to the main supercomputer in the back of the ship, which handles all of the faster-than-light data transmission, internet connections of residents, power flow control, etc.
Propulsion: DRIP Drives are used for sublight speeds, while something that suspiciously resembles a CDD system allows Egress ships to travel faster than light.
Shields: The matrix that keeps the hull of the Egress together nicely supports the EMBLEM system; as a result, the magnetic fields surrounding the egg are perfectly uniform. The tail is less so, but it is specially organized to prevent deflected particles from rejoining their counterparts before the end of the tail. A SEAS overshield is also produced, forming a neat shell around the egg and making the entire ship look rather like a cartoonesque drumstick when active.
CAUTION: Please remember to deactivate S.E.A.S. At least ten minutes prior to docking with absolutely anything. Failure to do so may result in vaporization of either party.
This page was made by Doshii Jun on 2011/03/10 14:30.