This is an old revision of the document!
Nesha Prime was settled by the remnants of the Neshaten; their three ships arrived in orbit, but only the smaller of the three survived. Wreakage of two larger colony can be seen from orbit, spread across two whole continants. The planet has thick forests and is broken up into several islands. There is a thunderstorm that is constantly active, always moving across the planet, this storm results in an island always having some form of weather at least once a month. In short, there is rarely any dry-weather. Thick clouds produced by this storm make flight travel impossible, and thus atmospheric orbital stations are built over every large continent to help house travelers and merchants who jump from one island to another.
Opening in the storm occur once every hour and only last for a few minutes, because of this, during these large storms delays are natural.
There are four continents, but each one is actually interconnected by land-bridges that are slowly disappearing. The major cities on each continent includ Netoshen, Lewren-Vascen, Sereia, and May'nale.
A military zone is an area on the planet that is protected by the military and often times frequented by military ships both space and water-born. Soldiers are common place along with their vehicular assets. There is a military zone located around every major city for protection, and around all of the planets defensive batteries and the Gamray Shipyards. Most military zones are accompanied by an FOB, or Forward Operating Base.
Nesha Prime has an unpredictable weather pattern due to the constant presence of a very large hurricane that covers nearly one fourth of the planets surface. There are high winds during most of the evening hours usually accompanied by a light rain, accompanied by sky lightning, or lightning that is generated yet there are no clouds in the area.
The Hurricane that covers nearly twenty five percent of the planets surface contains very high winds, which is the reason why most of the cities and buildings on the surface are built with structural reinforcements. The winds are clocked at nearly three to four hundred miles per hour toward the outer area of the eye, then begin to temper off toward the edges of the storm.
Wind breakers located in every city helps reduce the speed of the wind, typically within a city the winds average thirty to twenty one miles per hour and sometimes lower but occasioanlly even higher, as high as sixty or even eighty miles per hour. In places such as the capital, which has a lot of wind breakers due to its heavy reinforced concrete walls built to protect the city from invaders, coupled with wind breaker generators that are located in the outskirts of town, the wind typically tempers off to just under a hundred miles per hour.
This hurricane however isn't alone in its heavy winds, accompanied is a dangerous pheonomina known as Rase'ni'a or, Spiked Rain. Spiked Rain occurs mostly in the upper areas of the storm or when the climate is unusually cold, spiked rain is rain that has been crystalized and forms a ball with various spikes on its outer surface. The rain can kill any unprotected person, so usually when Spiked Rain is present people either stay in doors. Luckily, Spiked Rain only lasts for ten minutes and is usually replaced by regular rain afterwards. Spiked Rain can be recognized easily by how it comes on slowly, thus giving people ample time to seek shelter.
All major continental cities have a mass-transportation system. Subway ride on light rails that helps reduce friction and maintenance needed, because of the transit system and how its designed, all of the major cities can transport people via the mass-transit line between their respective cities. In short, the continental cities are the hubs for getting to other continents when people either don't have the funds or don't have the desire to ride shuttles that typically move between the cities.