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faction:abwehran_star_empire:technology:weapons:anti-fighter_missile_launcher

Anti-Fighter Missile Launcher

In AF 260 (YE 31), the newest launching systems are now classified into Anti-Ship and Anti-Fighter. Both types work in the same basic principle of using Unidirectional Gravity Plating around the launch tubes to cold launch missiles into space. Once in space, the missiles engage their drives and begin homing in on their target.

Unlike Anti-Ship Missile Launchers, the Anti-Fighter Missile Launcher has a revolver design to it. Missiles are pulled from the magazine and placed into a cylinder with six chambers. Once filled with the appropriate missiles, the launcher has the ability to rapid fire cold launch six missiles in a span of five seconds. Of course, it takes ten minutes to reload the cylinder, but it enables the Anti-Fighter Missile Launcher to fire more missiles than Anti-Ship Missile Launchers.

Primary Role: Anti-Fighter Secondary Role: Hazard Clearing Average Powered Missile Envelope: 1 Light Minute (17,987,547 kilometers) Initial Launch Velocity: 0.1 c Rate of Fire: Six Missiles per fifteen seconds

Damage Rating Values

Warhead Damage Rating Description
Escort Laser Warhead 3 ADR Standard Anti-Fighter Warhead for Escort Warships, Quarter Light-Second Blast Radius.
Cruiser Laser Warhead 4 ADR Standard Anti-Fighter Warhead for Cruiser Warships, Quarter Light-Second Blast Radius.
Capital Laser Warhead 4 ADR Standard Anti-Fighter Warhead for Capital Warships, Quarter Light-Second Blast Radius.
Station Laser Warhead 5 ADR Standard Anti-Fighter Warhead for Stations, Quarter Light-Second Blast Radius.

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faction/abwehran_star_empire/technology/weapons/anti-fighter_missile_launcher.txt ยท Last modified: 2023/12/21 05:25 by 127.0.0.1