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faction:nepleslia:starship_classes:red_hill

NS-LFS-1CIV Red Hill Class REVISED

1. About the Ship

The Red Hill is a small cargo/freight supply ship designed for colonial re-supply and for small merchant traders with budget considerations. Thus, it is priced towards the average merchant, as opposed to the larger Warhorse class or the medium sojourner class.

2. History and Background

The Red Hill was designed by Razeal Kresh with the intention of improving the trade abilities of his home nation. He took an even simpler approach then the flexible Warhorse concept, and designed perhaps an even more flexible transport. The basic design was then purchased by NAM and tailored to their specifications.

3. Statistics and Performance

  • Organizations Using This Vessel: Nepleslian Merchants
  • Type: Light Freighter/Supply Ship
  • Class: NS-LFS-1CIV
  • Designer: Razeal Kresh
  • Manufacturer: NAM
  • Production: Mass Production
  • Crew: 5 Minimum
  • Pilots: 1
  • Maximum Capacity: 15 (comfortably), 70 (not including modules)
  • Appearance: A sturdy ship, rectangular and box-like in appearance.

Dimensions

  • Length: 80 m
  • Width: 25 m (without modules)
  • Height: 30 m (without modules)
  • Decks: 10
  • Weight: 200,000 tons (without modules)

Performance

Under New Starship Speed Standards:

  • Speed (STL): 0.250c
  • Speed (CDD): 6,000c
  • Speed (Aerial): Mach 2, has landing gear (4 short legs) and can land on a packed soil.
  • Speed (Water): With VTOL capability the Red Hill can take off and land in water.
  • Range (Support): 3 Months Oxygen Maximum.
  • Lifespan: With routine upgrades & maintenance , the Red Hill class has an estimated life of 70 years
  • Lifespan: 3 months oxygen, maximum
  • Refit Cycle: 5 years, or as needed. Modular Upgrades are available as they are developed and produced.

Old Values:

  • Speed (STL): 0.80c
  • Speed (CDD): 6,000c
  • Speed (Aerial): Mach 2, has landing gear (4 short legs) and can land on a packed soil.
  • Speed (Water): With VTOL capability the Red Hill can take off and land in water.
  • Range (Support): 3 Months Oxygen Maximum.
  • Lifespan: With routine upgrades & maintenance , the Red Hill class has an estimated life of 70 years
  • Lifespan: 3 months oxygen, maximum
  • Refit Cycle: 5 years, or as needed. Modular Upgrades are available as they are developed and produced.

4. Roleplay Stats and Cost

Sections and Armor Rating

4 Sections, cach section Nerimium, DR 5

5. Inside the Ship

Deck Layout

This ship has ten decks.

Bridge:

The Bridge of the Red Hill is located inside the ship, so that potential pirates cant fry the bridge for easy loot. Consists of two tiers, the captain sits on the higher tier and controls ship movements. On the semi circular lower tier there are three terminals but on a 5 crew basis, one man on sensors and systems and one man on weapons. The bridge is suitably spaced and comfortable. Holographic projectors in the room project screens on the walls for a higher heads up. Fore section.

Spine:

One long metal corridor linking the fore and aft of the ship. The stillness of this area has led to some people claiming that space ghosts live there. Sometimes used as storage.

Engine Block:

The whole aft section. Unlike the comfortable fore section of the ship, the engine block is compacted and almost uncomfortable. On any given time one person has to be on duty here and the poor dood has a small 5×5 break room for himself, where the toilet seat is also his recliner. The sight of a wrecked and disheveled returning to the fore section may have contributed to some of the paranormal sightings along the Spine.

Crew Quarters:

The quarters are on twin sharing basis, in a small room with a double bunk, one table and closet. The captain has a larger one man room for himself, but showers are communal. Queasy captains partition one shower head for themselves. Fore section.

Kitchen and Living Room:

Half a floor dedicated for enjoying oneself and eating ones fill. The living room is normally furnished with sofas, holoscreens, the dining table (also the poker table), workout machines and potted plants. The kitchen is made for two (4 max) and smoke vents are in place. The dining table is large enough for all of the crew, and actually has an artificial gravity generator on it, so that your half eaten pudding wont be all over the walls when the ship exits battle stations and local gravity turned back on. Fore section.

6. Ship Systems

Hull:

Composed of thick panels of Nerimium-coated steel around a carbon nanotube frame and Mercurite anti-radiation shielding, the Red Hill’s hull provides decent protection. More emphasis was put on the spine however, as such a narrow connection between the front and back of the Red Hill is an obvious weaknesses.

Power: Fusion Generator NFG-02a

Provides great amounts of low tech and affordable energy, unfortunately quite large sized (40% of aft section). Power is provided by cable through the spine to the fore section. Capacitors are in place should the generators fail, and would last for a few days Located at the back of the ship.

Shields: Combined Shielding CPS-02a

For standardization sake NAM had lumped the two systems of energy shield and repulsion together. To offset the weak armor ( and potential repair costs ) the CPS here has a higher power to weight ratio than on the Firefly. The Red Hill is capable of taking a serious pounding before the shields fail with a one hour full recharge time ( So run run run! ). Lacks the overcharge function on previous NAM designs. Generator is at the back.

Antigravity/ Gravity

Basic necessities. Normally turned off in battle conditions so more power can be channeled to the CPS-02a.

Airlock System:

The main airlocks are located port/starboard near the ships main bridge with one dorsal airlock above the engineering section. Every room in the Red Hill can be sectioned off, the spine counts as two rooms.

Module Cargo system:

The Red Hill can carry 2 Modular cargo units. The module system is the measurement of standard cargo capacity. Each “Cargo Module” is 30m wide and 150m long. The modules attach on the left and right of the ship, and can spin on an axis for artificial gravity if needed. The Modules can be accessed through its front and back end through the fore and aft of the ship, or when not spinning, through the UNI-V clamps on the spine.

CARGO MODULE SELECTION

1. Cargo Hold (CHM) 30 x 30 x 150m of empty goodness. It is really that simple. This is for Merchants and Haulers.

2. People Hold (PHM) Capacity depends on the luxury of the module. The hold has its own life support and power systems. This is for Liners and Immigration.

3. Mining Hold (MHM) The mining hold is just like the cargo hold, except that 3 Fireflies piggyback on it and it is equipped with a more efficient nano digester. The modus operandi is for the War Horse to deposit the MHM in mineral fields so that the fireflies can use the MHM as a drop off. Then return some time later to pick them back up. This is for Miners (Duh).

Docking system:

The Red Hill uses the new Nepleslian UNIV-A Docking clamp systems, located midway on the spine of the vessel, which enables any smaller vessel so equipped to be docked to and also carried along by the larger ship. The UNIV-A is capable of quickly docking and releasing any compatible ship attached to it.

Escape Pods:

Escape pods are located near the bridge and the engineering section to the rear. An MEC-D is located at the crew quarters for the injured or otherwise incapable of surviving in the pods. The pods have food and oxygen for 5 days and are on a 5 sharing basis. MEC – B also provided inside should the 5 days run out.

Environmental Systems:

Atmospheric recyclers and regulators are located under the bridge and engineering section. Air is circulated through sectioned vents around the ship. The ship is not entirely self sufficient and it is preferred for it to dock once a month for fresh oxygen and supplies.

Rapid Launch Bays:

The ship's exterior is equipped with one large rapid-launch bay located fore/ventral which are force field-contained openings in the hull. The bay makes it possible for shuttles to fly out into space at their convenience. These bays can also be sealed via large sliding segmented doors.

Graviton Beam Projector (12):

This device creates a stream of gravitons which can be used to tow other spacecraft or shuttles. The projector is ineffective against ships using gravitonic shielding. Also used to attach Cargo Modules without the help of manipulator arms.

Sensors:

Subspace Mass Sensors: Subspace mass sensors instantly detect mass readings and movement of objects up to 1 AU (93 million miles) distant from the ship. The readings are used both for early warning and navigation when traveling at sublight speeds. The readings are not very detailed and cannot detect objects of less than 60,000 kg. Found at the four corners of the ship.

Hyperspace Communications:

The hyperspace communications relay allows near real-time communication between starships and other vessels or planetary bases. Found as an array on the head of the ship. Traditional Radio an laser also available.

Propulsion:

Continuum Distortion Drive: (CDD) propels the ship at speeds many times the speed of light by generating continuum distortions and nesting them to create asymmetric peristaltic fields. Aft section.

Ion Impulse Engines:

Ion impulse engines ionize a gas such as xenon and accelerate the ions using a magnetic accelerator to near the speed of light, which produces thrust. While Ion Engines provide a decent amount of acceleration, they soon became relegated to civilian engines as newer technology became available to the military. Four large thrusters at the back. Again, no overcharge.

Computer Systems:

Savtech programmed a JANE into providing the ship AI and computer system management. Through Holographic projectors located all over the ship, computer interfaces and screens can be materialized anywhere, although solid consoles are still there for backup.

Weapons:

Modular Weapons Ports(8 ): The Red Hill features modular gun ports which can accept weapons designed for them. It is however not normally so equipped with the actual weapons as it is intended for civilian use. Locations are: 4 on the fore of the ship and 4 for the rear/engineering section of the ship.

Main Weapons

(8 ) NAM Twin Gattling Turret TGA-01a: Noting that the only people posing a threat to merchant ships are pirates, and they would have to get close should they attempt to capture the ship, NAM has put in low technology short range weapons for affordable point defences. Spits out high caliber bullets at a fast rate but are weakly armored. The turrets are semi-automated.

  • Primary Purpose: anti-fighter/pirate/raider
  • Secondary Purpose: anti-mecha
  • Damage: Moderate under 6KM, Heavy at 1KM
  • Range: 15KM
  • Rate of Fire: 60 Bullets a second
  • Payload: 6000 in turret by default, but can draw from an external source.

7. Vehicle Complement


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faction/nepleslia/starship_classes/red_hill.txt · Last modified: 2023/12/21 04:24 by 127.0.0.1