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faction:nepleslia:weapons:heat_weapons

NAM High Endurance Armor Tactical Weapon Line

Developed by Nepleslian Arms and Munitions to equip the armors of the Nepleslian Space Marine Corps with improved combat weapons, NAM's High Endurance Armor Tactical based on the pre-existing NAM Hyper-Induction Blade and Conformal Barrier System technologies. Inspired by Yamatai's Ke-M2-W3901 Aether Blade Series, HEAT Weapons are power enhanced melee weapons that improve cutting force by combining high temperature blades with specially shaped and formed barriers. Developed in YE 41, the HEAT Weapon line is serving to replace other handheld melee weapons.

HEAT Weapons are constructed from a combination of Nerimium and nerimium nanofoams, identical to that of the earlier Hyper-Induction Blades. HEAT Weapons, however, add a specially shaped conformal barrier to improve the blade's cutting power and to protect it when using it to block and parry. There are six HEAT Weapon variants, ranging from the ubiquitous knife to larger swords, axes, and even a few polearms.

Nomenclature Information

Discharge Information

  • Discharge Appearance: HEAT Weapons, when active, glow a dull orange. When not activated the weapons are a dull metallic grey.
  • Duration of Operation: HEAT Weapons are powered by the powered armors utilizing them. When not held by one, the weapons have an internal battery that can operate for up to 10 seconds.

HEAT Weapons

HEAT Weapon Damage Quickchart
Variant Damage versus unarmored personnel Damage versus armored targets Reach
Knife Tier 2, Medium Anti-Personnel Tier 4, Light Anti-Armor 40cm
Tomahawk Tier 4, Light Anti-Armor Tier 5, Medium Anti-Armor 105cm
Longsword Tier 4, Light Anti-Armor Tier 6, Heavy Anti-Armor 175cm
Saber Tier 4, Light Anti-Armor Tier 6, Heavy Anti-Armor 135cm
Pollaxe Tier 4, Light Anti-Armor Tier 7, Light Anti-Mecha 224cm
Lance Tier 4, Light Anti-Armor Tier 7, Light Anti-Mecha 245cm

Blade Mechanisms

  • Mechanism: HEAT Weapons utilize a Nerimium nanofoam blade, inlaid with a superconductive mesh and with a dedicated Conformal Barrier System. When activated, the blades take roughly three seconds to reach ideal operating temperature and glow a dull orange while radiating intense heat.
  • Power: While held by any NAM Power Armor, or at least within 2 meters of one, HEAT Weapons will remain powered and fully charged. Without this external power source, the weapons have a 60 second battery. Power is wirelessly transmitted to the HEAT Weapon, or can be transmitted using power connectors in an armor's palms.
  • Modes/Mode Selector: HEAT Weapons are collapsible when inactive, folding in to smaller travel and storage sizes so that armors can carry them and not have to worry about carrying around big melee weapons. When inactive, they naturally do not generate heat, allowing for safe handling by unarmored personnel. HEAT Weapons have a midway state between active and inactive, where they are fully extended
  • Handles/Hilts/Guards: While the main business portions of HEAT Weapons are made from Nerimium, the remainder of the weapons cannot be made from the same material, simply for the sake of retaining good balance characteristics. The hilts and handles of these weapons are therefore made from Durandium Alloy with a rubber coating where the armor's hands are supposed to grip. Where the weapons have hand guards to protect the wielder, these are made from Durandium Alloy as well, but with a thin outer layer of Leptonium to provide additional protection.

OOC Notes

Firebrand created this article on 2019/09/18 04:27.

Approved by Charmaylarg here on 11/11/2019


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faction/nepleslia/weapons/heat_weapons.txt · Last modified: 2023/12/27 14:06 by wes