A modified Daiclonius-class Amelliaus.
A grand experiment: Learning the lessons of warfare with the Maras in the company of the Mishu (concat.) and in the attack on the Great Lighthouse, the Maras was essentially 'gutted' and overhauled, giving it performance in a context relevant to what it would likely encounter.
The basis was already significant and with the addition of subspace propulsion augmentation and “real” armaments and defenses, the Glint-Type was born: a hybrid of bleeding edge Lorath technology and the wild-card capabilities of the Sourcian genome.
Possessing frightening maneuverability, smart weapons and a complex suite of sensors and manufacturing systems, the Glint Class is able to go go places and do things a purely military vessel is simply unable to do, though it sometimes lacks the punch to do real damage. Under an un-tactical mind, the true “point” of the Glint-Class cannot be comprehended.
Class: Amelliaus “Glint” Class Gunship Type: Tactical Gunship Roles: Super-Imposition, Gunship hunting, Tactical Suppression, Guerilla warfare, resonance Manufacturers: The house of Retana, Modified by Lorath Matriarchy Production: 1
Crew: 1 for critical operation (not necessarily aboard) Pilots: Up to 2 Maximum Capacity: 22
Length:208.38 meters Width:80 meters Height: 27 meters Decks:6 Weight: 75296.33 KG
Wormhole Based FTL: 15 LY Per Fifteen Minutes. Enhanced Subspace Wave Drive FTL: 14,000c - 15,400c STL: .375c Range: Effectively unlimited unless a critical mechanoid part is destroyed and the Daiclonius is starved of energy for more than 3 weeks. Lifespan: 450 years Refit Cycle: Vast modifications are possible but unnecessary for survival and operation.
Shield Rating: 8 Armor Damage Rating: 8, heavy thermo-baric resistance
1. Main body, dorsal (Transic cannons, neural cluster, bridge) 2. Main body, ventral (Transic cannons, hanger, landing gear) 3. Main body, Bow (Primary targeting cluster, 5. Main body (Neural cluster, Life support, Gravitor box) 7. Main, center engine pylon (engine area, denial wave) 6. Main, starboard forward ordinance pod (Rifle-Pods) 7. Main, starboard engine pylon (engine area, macro-vents, denial wave) 8. Main, port forward ordinance pod (Rifle-Pods) 9. Main, port engine pylon (engine area, macro-vents, denial wave) 10. Main, starboard rear ordinance pod (Rifle-Pods, vent thrusters, landing & masking prongs) 11. Main, port rear ordinance pod (Rifle-Pods, vent thrusters, landing & masking prongs
A biologically grafted flexible endoskeleton . It has been re-bonded with nerimium strain structol, allowing it to change shape and repair itself. Replaces the vessel's heart with a series of synchronized organic systems.* - (Critical Structure)
An internal matrix of electrical, plasmic and kinetic systems. Acts as a muscular amplifier and re-enforces the internal structure of the Maras significantly. (EPS - Electro/PlasmicMagnetic System) - (Structural Integrity Enhancement, Gravitational Enhancement)
A special flexible hull-layer for mounting armor-plating and systems.Bonded beneath the external hull, the armor mesh serves as a kinetic absorber, allowing the Maras to withstand attacks that crack and penetrate the structol above. - (Kinetic Absorber)
Mounted on the armored mesh, Duremium Alloy is a hybrid of the existing Structol Hull and in Duremium alloy. Self-repairing @ 1DR every 3 hours, provided power is available and the EPS remains effective. - (Primary Armor Structure & Structural Integrity)
(Total hull DR: 8)
Exactly what it says on the tin] : The 'Glint' variant of the Sourcian Gunship includes Lorath gravitic, electromagnetic, and plasma shield system technologies. The shield system is also capable of utilizing the combined shield effect to increase survivability.
Integrated into the hull are a number of complex systems which allow the Daiclonius to mask its own energy patterns and output but also copy those of the craft it encounters or ambient readings around large objects. It is indistinguishable from other craft until in visual range should it choose to hide itself. For full effectiveness, primary systems must be disengaged in what is effectively “silent running”.
A robust life-support system is able to change the temperature, gravity axis and specific air mixture aboard the Daiclonius differently for each and every room. This system is often dormant until occupants are detected and is a separate independent system of the Daiclonius' intelligence network. In the event of a fire, life-support will assess the situation and act accordingly.
The brain of the Daiclonius, the Neural Clusters are a combination of aligned crystal structures which store neural data, complex cells, optic neural fibers and an optic computing system. There is also a quantum computing system strictly used only for combat intelligence, estimation and wormhole calculations.
In the event of total core failure and Energizer failure, the Emergency Power Cells hold enough juice to keep life-support running for up to 72 hours – and much much longer if only specific portions of the ship are given life-support.
The Glint features a two-room medical center. Both chambers have up to date medical equipment ranging from scanners, medical tools, beds, medicines and the like. Kept sterile and dry with climate control systems.
Never implemented in this form before, the portable fabrication system allows a user to design, simulate, build, test and debug just about any electrical systems, provided the parts and/or expertise are available. The fabricator is broken up into several chambers with different systems, each interconnected via a central elevator which leads to the frontal launch hanger.
An overhaul over the core of the original Daiclonius - now entailing a a tertiary power-source capable of “stepping down” to reduce its profile on sensor systems and “stepping up” for high-energy combat. Consists of the following:
Entry into the Primary Chamber requires the use of a hazardous environment protection suit: thermal, radiological and chemical levels are hazardous to most forms of life. Entry without a suit requires Main Power be taken offline.
In the event main power fails, auxiliary power will keep all critical systems active along with basic propulsion and sensors. Taking the mains offline and using the energizers and auxiliary power alone reduces the Glint's sensor profile enormously.
Rather than take a high-level draw from the primary power-core, the decision in design was made to store energy for high-energy behavior (FTL, main weapons, etc) without damaging the Mains. This also means if for whatever reason the Core needs to be taken offline, the Glint can continue to function normally until the energizers are depleted. This expansion of the original capacitor matrix was then enhanced to include a sub-energizer to ensure the Glint is able to run if things turn nasty.
Upgraded from their initial role as an FTL system, the engine pylons now act as a field-amplification system and work in harmony with projection and masking systems, meaning even on minimal power, the Maras is capable of creating a subspace field with a minimal trace. The gains in efficiency continue with an added ionic/plasmic propulsion array consisting of a mass array of “apogee” ion rings which act to provide additional stability in flight and soften turbulence. They of course also function as wormhole generators for the vessel's primary form of FTL travel.
The massive rear propulsion pods have been overhauled, now containing a hybrid plasmic engine system. With the best the Winter Armor Systems Project had to offer and engineering knowledge unavailable elsewhere, the engines have been tweaked well beyond recognition into true monsters of propulsion. Each pod holds two convergent three dimensional thrust-vectoring nozzles, a primary engine with an antimatter-after-burner and a subspace amplifier much like those of the engine pylons which double as a high-resolution electromagnetic broadcast array, usually only found on scientific vessels, used as a part of its' Pattern Distortion System.
Primary communications on the Maras are conducted through the hull and are boosted by the subspace pylons of the primary engines and shield generators. Am important function of the communications system is connection denial: While Pantheon capable, the system is fully capable of intercepting a malicious transmission and blocking it before the data-matrix enters ARIA (who then is able to decide whether operations are carried out or not).
The primary mast includes…
General sensor systems - able to recognize and pinpoint.
High-precision sensor systems. Able to identify and produce useful tactical information.
Situated on the belly, the following planetary optimized sensors are present:
The pre-existing 'Trans-Phasic Cannons' found upon the Daiclonius Amelliaus utilized many of the same concepts found in Lorath plasma and particle weapon technology. Due to the simmilarities, Lorath engineers were able to modify and alter the Trans-Phasic Cannons into Combined Particle Cannons which utilize the recently developed enhanced packeting system. The alterations to the system now allow for the Maras' cannon systems to project plasma pulses and beams at a far greater speed and efficiency, while maintaining the Trans-Phasic Cannon's capability of extended range.
Along with the plasma discharge capability, the Trans-Phasic cannons have been enhanced to allow for antimatter particle discharge capabilities which increase the cannon's available stopping power. The antimatter for the weapon is produced through the use of an energy-to-matter converter system which is fed by a QNC.
Location: Dorsal and underside, central to the body, clustered into four barrels to form a turret which retracts into the body when not in use.
Number: 8 Primary purpose: Anti-Starship Secondary purpose: Incendiary & explosive amage Damage: DR 7 Plasma Damage, DR 9 Antimatter Damage Area of effect: Point of impact and splash area Range: 598,000 Kilometers Rate of Fire: 1.5 bursts per cannon every second Payload Self regenerating
The rifle pods found aboard the Daiclonius Amellias gunship serve as the primary means of tactical and proximity defense for the ship. Aboard the Maras however, the rifle pods have been found to be lacking in capability versus targets which are likely to be encountered by the fugitive crew. Due to the needs of the crew, the rifle pods have been examined, redesigned, and retooled to deliver a more effective weapon in the same original package. Lorath technology has been applied to the rifle pod accelerator systems to allow for the rifle pod projectiles to approach near luminal velocities when discharged. Along with the speed enhancement, the projectiles themselves have been enhanced to include a specialized antimatter containment system for each shell, along with a controlled antimatter discharge system which allows for each discharged projectile to project cohesive beams of antimatter particles at a target to damage them, or the projectile can directly impact upon a target and detonate upon it not unlike a torpedo.
Each projectile includes the capability to self-guide itself to a target after being discharged from the Maras and each is smart enough to coordinate, defend and evade.
If a rifle-pod returns usable, it’s antimatter stock can be replenished within 10 seconds. It is common in an extended fire-fight for rifle-pods to be refueled and re-used many times, especially in anti-armor roles. A typical launch-count is around one to three per enemy armor and clusters of 5 or more in starship flanking roles: They are not disposable after launch like torpedos.
Location: Ordinance pods (either side of the primary hull & further back). Number: 128 Primary purpose: Antimatter particle beam damage Secondary purpose: Antimatter explosion damage Damage: Due to the small yield which can be held by each projectile, the damage rating is limited to 8. Area of effect: Point of impact and splash area Range: 400,000 Kilometers Payload Slow self regenerating, 70 full volleys before empty Rate of launch: Once every 1 second per armament pod, firing in rapid succession Rate of fire:
Included in the refit of the Maras, a pair of retractable turrets have been included on the Maras. These turrets have been placed on the far port and starboard of the Maras, and are capable of rotating 360 degrees on a vertical axis, and 225 degrees on a horizontal axis. The cannons have been designed to include two barrels which are placed side by side, each barrel can be independently adjusted on it's horizontal axis. The cannon system has been designed to allow for the utilization of Lorath subspace and magnetic accelerator technology to allow for the rapid discharge of projectiles, along with this feature, the cannons are capable of functioning as M-Size ordinance launchers.
Location: Port and Starboard. Number: Two units, two cannons each Primary purpose: Artillery suppression Secondary purpose: Anti-starship Damage: Varies by munition utilized Effective Range 400,000 Kilometers when fired within a star system due to gravitational forces causing trajectory interference, however, if trajectory is calculated effectively, the range is infinite so long as collisions are avoided. Rate of Fire: One shot per cannon every five seconds due to magnetic and subspace capacitor delay Payload 100 rounds per turret magazine until reloaded.
Located in the forward section of the Maras, there are two clusters of quad-mounted L-Mark-Two units. These two L-Mark-Two clusters are placed in the forward starboard and forward port positions on fixed mounts to provide an optimal firing platform for precision barrages.
The wormhole projection system of the Maras has been enhanced to include the capability to project precision wormholes ahead of each of the Maras' solid munition launcher systems. Each projected wormhole would have the capability to re-direct projectiles to an intended destination end of the projected wormhole. This allows for discharged ordinance to be fired into a wormhole, which deposits the projectile within point-blank range of an intended target, or even within targets.
In the process of refitting the Maras, a heavy mount bay was added to the belly of the ship. This bay serves as a mounting point for a heavy retractable turret. The weapon system attached to the turret and mounting bay in this case has been designed to utilize the functions of the Combined Particle Cannon Technology with compressed packet technology and Kh-C2-W3000 'Sunfury' Cannon in tandem.
The primary feature of this cannon is it's accuracy, not its' strength: With a beam diameter of five meters and the ability to accurately strike targets the size of a car even from astronomical distances (thanks to advanced optical sensors and a specialized quantum computing module that predicts the point of a target, even beyond the range of instant-light), 'The Big one' allows the Glint to deep-strike a target long before it comes into range of its' primary armaments, opening the conflict and giving the Glint an advantage.
While the finely calibrated Sunfury cannon is not practical in all circumstances it is in effect a starship scaled sniper-rifle for surgical strikes for disabling starships or a very well placed shot in a planetary conflict that can make all the difference.
Damage Rating: 8 Range: 3AU
By generating a wormhole and then shifting it's phase dramatically, the resulting shockwave near-randomly shifts the octave that zero-point-energy is fluctuating at, making it unpredictable and impossible to collect for up to 6 minutes at a time. The Core aboard the Daiclonius is pre-configured to collect from this frequency already at high speed, acting as a well which causes a denial-of-service for all active zero-point-energy devices.
The weapon is highly impractical to deploy in poor odds as it exhausts the primary energizer preventing the Daiclonius from partaking in high-energy operations.
Location:Engine pylons, Core Primary purpose: Tactical Denial of service Damage: DR3 to active aetheric devices themselves (must shut down own aetheric systems briefly to fire - enemy aetheric systems require minor repair before they are 100% operational again if there is no backup) Area of effect: The effect is more powerful towards the cause. Range: 550,000 Kilometers Rate of Fire: Once every 12 minutes Payload Reliant on primary energizer
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