Table of Contents

Origin Blade Works

Conceived by Origin Industries and Origin Defense Manufacturing in YE 39, Origin Blade Works is a service and division of Origin Defense Manufacturing that provides made to order melee weapons to customers and clients. Patrons are offered a diverse assortment of materials, blade types, accessories, and additions that can be utilized to customize a weapon or a series of weapons to their exact specifications. Weapons can also be designed as mockups of common melee weapon types. They can be ceremonial or practical in nature, based on specifications and the materials utilized in the design.

In YE 45, Origin Blade Works became its own branch during Origin's reorganization.

Clients may also make bulk orders. However, in order to do so, clients should directly contact Origin Industries or Origin Blade Works for orders with a quantity over 100.

Base Weapon Types

The melee weapon types available to customers are listed and priced below.

Blades Base Price
Dagger/Knife 50 KS
Two-handed Sword 200 KS
One-handed Sword 175 KS
Chakram/Ring Blade 200 KS
War/One-handed Axe 80 KS
Battle/Two-handed Axe 75 KS
Long/Heavy Polearm 100 KS
Medium Polearm 75 KS
Short/Light Polearm 50 KS
Mace 50 KS
War Hammer 100 KS
Gauntlets 50 KS

In their order, clients specify the shape and curvature of the blade, hilt, and base of the weapon at no extra charge. The classification system only aids in pricing and manufacturing. The name of the selections is intentionally vague to allow for customers to order specific melee weapon types that may fall into one or more categories.

For example, if a customer wanted to order a katana, they would order their blade under the classification “One-handed Sword”. After classifying the weapon, the client can customize the hilt, curvature, and specialization of the weapon via Origin Industries' SYNC page.

Materials

The blade materials available to customers are listed and priced below.

Material Price Scale
Nerimium 4 Times to Base Price
Yama-Dura 4 Times to Base Price
Durandium Alloy 1 Times to Base Price
Yamataium 4 Times to Base Price
Zesuaium (Restricted to SAoY Personnel) 5 Times to Base Price
Boreanium Alloy 3 Times to Base Price
Superior Steel 1 Time to Base Price
ADNR (Aggregated Diamond Nanorods) 4 Times to Base Price
Steel .5 Times to Base Price

NOTE: Skip this step if the weapon is purely-energy based.

Accessories, Enhancements, and Batteries

The weapon enhancements and accessories available to customers are listed and priced below.

Enhancement Price
Monomolecular Edge Construction 150 KS
Hollow Construction 100 KS
Molecular Knitting System 500 KS
Retraction System 100 KS
Energy Projection System 5000 KS
Power Field Projection System 2500 KS

The weapon accessories available to customers are listed and priced below.

Accessory Price
Firearm Mounting System 200 KS + Price of Firearm
Gravitic Drive 250 KS
Chain Blade/Engine 50 KS
Concussion Engine 50 KS
Thermal Engine 100 KS
Shock Engine 75 KS
Vibration Engine 75 KS
Nano Reconstruction System 1000 KS
Mind Linking System 25 KS
Plasma Color System 1000 KS
Poison Channeling System 500 KS
Power Armor Adapter System 250 KS

The battery types available to customers are listed and priced below.

Battery Price
High Density Power Cell/Battery 400 KS
Medium Density Power Cell/Battery 300 KS
Low Density Power Cell/Battery 200 KS
Aether Cell/Generator 500 KS

Accessories and Enhancements Information

The blade enhancements available to customers are detailed below.

The blade accessories available to customers are detailed below.

Accessories and Enhancements Restrictions

Determining Damage Rating/Purpose

After creating a weapon, it is important that players and game masters determine the damage rating of the weapon in question if the player plans to utilize it in combat. When determining the damage rating, it is important to account for the material, accessories, and enhancements utilized in the construction of the blade. However, it is also important to account for whether the blade is intended to be utilized on a personnel or power armor scale. Personnel grade melee weapons should not go above Tier 4 and power armor grade melee weapons should not go above Tier 7.

Power armor grade melee weapons should not be used by personnel, as their energy output, mass, or size may prove to be hazardous or unwieldy.

The effect of a specific enhancement or accessory on the damage rating of a melee weapon depends upon the purpose of the attachment in question. The gravitic drive, retraction kit, nano reconstruction kit, molecular knit, and firearm mounting systems are utility attachments, therefore, they have little to no effect on the damage rating of the melee weapon. However, they do effect the versatility, longevity, and application of the weapon, thereby, making the weapon more efficient for the user.

Although there is no hard limit on the amount of enhancements or accessories a client can put on a particular weapon, the addition of more enhancements and accessories will not improve the damage output of the weapon past it's intended offensive tier.

Example Weapons and Damage Ratings

Example weapons are detailed below.

Samurai Katana

The classification, construction, and appearance of the Samurai Katana is detailed below.

Plasma Sword

The classification, construction, and appearance of the Plasma Sword is detailed below.

Infantry Sword

The classification, construction, and appearance of the Infantry Sword is detailed below.

Aether Naginata

The classification, construction, and appearance of the Aether Naginata is detailed below.

Zealot Utility Blade

The classification, construction, and appearance of the Zealot Utility Blade is detailed below.

OOC Notes

Immortal Cyan created this article on 2017/11/09 11:22.

Approved by Fred on November 16, 2017.

Approval Thread: https://stararmy.com/roleplay-forum/index.php?threads/origin-yamatai-origin-blade-works.60499/#post-365982