The Tokir’ve Variable Plasma Sidearm is the milspec version of the Mekir've Variable Plasma Sidearm developed by Galactic Horizon in mid YE 41 to be used by members of the Shukara Volunteer Navy and Division of Public Safety. Designed as a strong and versatile sidearm with an almost foolproof safety to discourage Kingdom Fall from trying to get their hands on itm the weapon is sold exclusively to the Kingdom of Neshaten’s military and law enforcement forces and as such is not available on the civilian market, unlike its sibling the Mekir’ve - which was designed specifically to be the civilian version of this firearm.
With the rising threat of a terrorist group Galactic Horizon figured they may as well try to help out their vulpine benefactors. Taking a project that was already being prototyped for the open market and deciding to make a beefed-up version exclusively for the Shukara Volunteer Navy and Division of Public Safety with an extensive safety system tied to the weapons to help deter any terrorists trying to get their hands on it, thus making the jobs of Military and Law Enforcement personnel just a little bit safer.
The Tokir’ve has a blockier appearance for something classified as a sidearm though this is partially due to the fact the magazine sits beneath the barrel rather than in the handle of the pistol, the handle, in fact, has been scaled down when compared to weapons used by most species, this was to make the weapon as ergonomic as possible when being used by Neshaten’s Military and Law Enforcement personnel. A small rear-facing screen sits beneath the rear sight post projector, usually displaying the available ammo and currently selected firing mode unless maintenance is being performed on the weapon. Past the trigger assembly and handle the weapon becomes a rectangular prism twice as wide as the weapon’s grip though fairly flat and featureless save for the ambidextrous magazine release button and even that is a rubberized section that sits flush with the majority of the body.
The rear-facing screen, which takes up the position of where a hammer would be in most ballistic weapons, has a small dial beneath it for cycling through the firing modes and in addition the weapon has no physical sights – just electronic sights linked up to a proprietary version of the MOASS beneath the barrel and ahead of the magazine.
Stun: | Pale blue bolt |
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Anti-Personnel: | Purple bolt |
Thermal: | Bright orange grouping of orbs1) |
Anti-Armour: | Yellow bolt |
Heavy Anti-Armour: | Red bolt |
Tokir’ve Variable Plasma Sidearm Quickchart | ||
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Firing Mode | Damage | Pulses5) |
Stun | Tier 0, Nonlethal | 1 |
Anti-Personnel | Tier 1, Light Anti-Personnel | 2 |
Thermal | Tier 3, Heavy Anti-Personnel | 4 |
Anti-Armour | Tier 4, Light Anti-Armour | 5 |
Heavy-Anti-Armour | Tier 6, Heavy Anti-Armour | 7 |
Stun: Functions as a projectile with the capacity of a taser, delivers 50,000 volts, usually enough to incapacitate most individuals or fry unshielded electronics on their person.
Anti-Personnel: Has penetration qualities similar to that of a conventional handgun, what the bolt does not immediately penetrate will be coated with a glob of caustic plasma that slowly eats into whatever it impacted with, most effective against unarmoured targets.
Thermal: Not unlike a more effective version of dragon’s breath shotgun rounds, multiple wads of thermal plasma that burn at around 2,000 degrees Celsius, extremely effective against organic materials.
Anti-Armour: A longer and more defined bolt-like ejection of plasma that aims to consistently burn into one spot rather than a larger area, they are designed to pierce through lighter armor or at least weaken it for subsequent shots to punch through.
Heavy Anti-Armour: A larger bolt than the Anti-Armour setting, it is simply a more powerful version designed to do the same against greater protection.
Other miscellaneous information about the Tokir’ve Variable Plasma Sidearm.
Below is information retaining to the pricing of the Tokir’ve and its availability.
The Tokir’ve Variable Plasma Sidearm’s safety system isn’t the normal switch that disables the firing pin from striking a primer, instead, it consists of two parts; a small microchip in a capsule that is then embedded into the forearm of an officer’s shooting hand and a receiver inside the handle of the weapon. The microchip is a bioelectrically powered wireless communicator with a range of one foot that uses a small measure of micro thermite to destroy itself if it becomes unpowered6). Outside of the microchip’s radius the weapon is unable to fire, all this was put in place to deter Kingdom Fall members or other similarly shady individuals from harming military or law enforcement personnel to get their hands on a powerful weapon, the time and resources that it would take to get the firearm operational outside of its intended use in the hands of military and law enforcement personnel are disproportionate to the payout one would get from having a single functional plasma weapon.
Below is a list of the most common replacement parts for the Tokir’ve
Below is a list of officially supported optional attachments for the Tokir’ve
Jargon Multiuse Gas Cartridge Price Quickchart | |
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Type | Price (Per Cartridge) |
Jargon Multiuse Standard Gas Cartridge | 25ks/50rn |