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faction:occhestan_republic:a279b2 [2019/11/02 06:19] – Get rid of unnecessary bolding wesfaction:occhestan_republic:a279b2 [2019/11/02 06:26] – Get rid of unnecessary bolding wes
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 ====== ORN/ORA A279B2 ====== ====== ORN/ORA A279B2 ======
  
-**General-Purpose Power Armor**+General-Purpose Power Armor
  
  
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   *Manufacturer: Cabinet of Industry   *Manufacturer: Cabinet of Industry
  
-  ***Date of Initial Requisition:  97 PR (A279B1), 103PR (A279B2)+  *Date of Initial Requisition:  97 PR (A279B1), 103PR (A279B2)
  
  
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 === Speeds: === === Speeds: ===
  
-  ***STL:  35G +  *STL:  35G 
  
-  ***FTL:  No integral FTL capability+  *FTL:  No integral FTL capability
  
-  ***Atmosphere:+  *Atmosphere:
  
     *1,511.89 kph (sea level)     *1,511.89 kph (sea level)
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     *6,747.17 kph (25 km)      *6,747.17 kph (25 km) 
  
-  ***Ground:+  *Ground:
  
     *145.75 khp (actuator only)     *145.75 khp (actuator only)
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     *291.52 kph (assisted by thruster array)     *291.52 kph (assisted by thruster array)
  
-  ***Water:+  *Water:
  
     *29.61 kph (actuator only)     *29.61 kph (actuator only)
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 Fire control is handled completely by the ICS with the armor pilot only designating primary targets.  Unless ordered explicitly to the contrary the ICS will automatically fire at targets it considers threats (missiles, large rounds, etc).  Since the system is an array of millions of microscopic emitter units it can easily divide its fire amongst a large number of targets or concentrate it to only one, as the situation dictates. Fire control is handled completely by the ICS with the armor pilot only designating primary targets.  Unless ordered explicitly to the contrary the ICS will automatically fire at targets it considers threats (missiles, large rounds, etc).  Since the system is an array of millions of microscopic emitter units it can easily divide its fire amongst a large number of targets or concentrate it to only one, as the situation dictates.
  
-  ***Location:  On each of the armors two shoulders+  *Location:  On each of the armors two shoulders
  
-  ***Primary Purpose: Anti-armor/Anti-personnel+  *Primary Purpose: Anti-armor/Anti-personnel
  
-  ***Secondary Purpose: Active Defense+  *Secondary Purpose: Active Defense
  
-  ***Damage (per shoulder array): 1 beam: Moderate; 6 beams: Light; 36 beams:  Very Light; 216 beams: supra-light; 1296 beams:  extremely light.+  *Damage (per shoulder array): 1 beam: Moderate; 6 beams: Light; 36 beams:  Very Light; 216 beams: supra-light; 1296 beams:  extremely light.
  
   *Range:   *Range:
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   *Payload Effectively infinite    *Payload Effectively infinite 
  
-  ***Number of Weapons:  2 (per shoulder)+  *Number of Weapons:  2 (per shoulder)
  
  
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 The LEAC was designed as supplement to the VFHAL systems nonlethal capacity, primarily against augmented individuals where the VFHAL system would be likely to cause serious harm while incapacitating (due to the energy outputs it would have to produce to subdue such a individual).  It is a two-stage weapon, firing a ionizing laser towards the target and then discharging a large electrical burst into the resulting conductive path, which arcs to, and through, the target.  Against fully organic targets the electrical burst overrides the nervous system and disables the target.  Low settings are extremely unlikely to cause any life threatening effects, but even moderate settings (relative to its maximum output) on the weapon can kill.  Against augmented targets the massive burst causes a localized EMP pulse that can easily disable cybernetic systems.  Lowered powered bursts will only temporarily disable, causing no permanent damage, but higher powered shots can deliver enough energy to melt metal.  The weapon is almost totally ineffective in vacuum.  The ionizing laser can be used for comparatively low-powered tasks such as welding, but does not have the power to punch through modern military armor. The LEAC was designed as supplement to the VFHAL systems nonlethal capacity, primarily against augmented individuals where the VFHAL system would be likely to cause serious harm while incapacitating (due to the energy outputs it would have to produce to subdue such a individual).  It is a two-stage weapon, firing a ionizing laser towards the target and then discharging a large electrical burst into the resulting conductive path, which arcs to, and through, the target.  Against fully organic targets the electrical burst overrides the nervous system and disables the target.  Low settings are extremely unlikely to cause any life threatening effects, but even moderate settings (relative to its maximum output) on the weapon can kill.  Against augmented targets the massive burst causes a localized EMP pulse that can easily disable cybernetic systems.  Lowered powered bursts will only temporarily disable, causing no permanent damage, but higher powered shots can deliver enough energy to melt metal.  The weapon is almost totally ineffective in vacuum.  The ionizing laser can be used for comparatively low-powered tasks such as welding, but does not have the power to punch through modern military armor.
  
-  ***Location:  Left Forearm+  *Location:  Left Forearm
  
-  ***Primary Purpose:  Non-lethal Crowd Control+  *Primary Purpose:  Non-lethal Crowd Control
  
-  ***Secondary Purpose:  Anti-nanotech +  *Secondary Purpose:  Anti-nanotech 
  
-  ***Damage:  Up to very-light+  *Damage:  Up to very-light
  
   *Range:  300 meters   *Range:  300 meters
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   *Payload  Effectively Infinite   *Payload  Effectively Infinite
  
-  ***Number of Weapons:  1+  *Number of Weapons:  1
  
  
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 The weapon operates by pumping free neutrons down a array of picoscale channels that utilize the Casmir force to accelerate the particles.  Much like CTA systems, the CHANAG system utilizes a variable channel geometry and variable-permittivity materials to control the energy of the emitted particles. The weapon operates by pumping free neutrons down a array of picoscale channels that utilize the Casmir force to accelerate the particles.  Much like CTA systems, the CHANAG system utilizes a variable channel geometry and variable-permittivity materials to control the energy of the emitted particles.
  
-  ***Location:  Right Forearm+  *Location:  Right Forearm
  
-  ***Primary Purpose: Anti-Armor+  *Primary Purpose: Anti-Armor
  
-  ***Secondary Purpose:  Anti-Personnel, Anti-Nanotech +  *Secondary Purpose:  Anti-Personnel, Anti-Nanotech 
  
-  ***Damage: Up to moderate+  *Damage: Up to moderate
  
   *Range:   *Range:
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   *Payload  Can extract neutrons from an atmosphere, also contains a high density fuel rod that can provide for 300 shots before needing to be replaced.  The rod can be replaced in the field through a sealable opening on the rear of the forearm.   *Payload  Can extract neutrons from an atmosphere, also contains a high density fuel rod that can provide for 300 shots before needing to be replaced.  The rod can be replaced in the field through a sealable opening on the rear of the forearm.
  
-  ***Number of Weapons:  1+  *Number of Weapons:  1
  
  
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 The PAs armor is able to conduct a charge for use in close combat.  This charge can range from a middle non-lethal jolt up to a high energy, extremely lethal blast.  At higher energy levels the voltage is sufficient to ionize the surrounding atmosphere resulting in arcing and an ‘aurora’ effect around the armor.  This high energy charge is extremely destructive to nanomachines around it and can destroy nearby electrical systems.  Lower charge levels will destroy them on contact as opposed to at range. The PAs armor is able to conduct a charge for use in close combat.  This charge can range from a middle non-lethal jolt up to a high energy, extremely lethal blast.  At higher energy levels the voltage is sufficient to ionize the surrounding atmosphere resulting in arcing and an ‘aurora’ effect around the armor.  This high energy charge is extremely destructive to nanomachines around it and can destroy nearby electrical systems.  Lower charge levels will destroy them on contact as opposed to at range.
  
-  ***Location:  Total coverage of armor+  *Location:  Total coverage of armor
  
-  ***Primary Purpose:  Close-combat+  *Primary Purpose:  Close-combat
  
-  ***Secondary Purpose:  Anti-Nanotech +  *Secondary Purpose:  Anti-Nanotech 
  
-  ***Damage:  Up to super-light+  *Damage:  Up to super-light
  
   *Range:  Contact; anti-nanotech up to 1m at max charge   *Range:  Contact; anti-nanotech up to 1m at max charge
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 The armor has retractable claws on each tow and finger as well has a longer set of 2 blades in each forearm.  The toe and finger blades have a triangular cross-section while the blades have a more standard blade shape.  Though not powered like the optional glaive (though they can conduct a electrical shock from the armor) with the immense strength and mass of M279 behind them they can do very serious damage to targets.  The forearm blades frequently see use as breaching tools since a good swipe can slice through military alloys and heavy-duty construction materials. The armor has retractable claws on each tow and finger as well has a longer set of 2 blades in each forearm.  The toe and finger blades have a triangular cross-section while the blades have a more standard blade shape.  Though not powered like the optional glaive (though they can conduct a electrical shock from the armor) with the immense strength and mass of M279 behind them they can do very serious damage to targets.  The forearm blades frequently see use as breaching tools since a good swipe can slice through military alloys and heavy-duty construction materials.
  
-  ***Location:  Hands, Feet, Forearms+  *Location:  Hands, Feet, Forearms
  
-  ***Primary Purpose:  Anti-everything+  *Primary Purpose:  Anti-everything
  
-  ***Secondary Purpose:  Demolition +  *Secondary Purpose:  Demolition 
  
-  ***Damage: Heavy+  *Damage: Heavy
  
  
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-  ***Flame-retardant Foam:  A binary compound, when mixed during firing the chemicals undergoes a chemical reaction which massively increases its volume.  After its expansion phase it is chemically inert and has a very high specific heat, allowing it to smother fires very effectively.+  *Flame-retardant Foam:  A binary compound, when mixed during firing the chemicals undergoes a chemical reaction which massively increases its volume.  After its expansion phase it is chemically inert and has a very high specific heat, allowing it to smother fires very effectively.
  
-  ***Rysa Cryogenic:  A binary agent that reacts extremely endothermicaly with most atmospheres.  It has uses both in fire-fighter where its extreme cold can put out fires and in non-lethal crowd control and raids.  Used against living targets the extreme change in temperature causes shock, disabling affected individuals.  While generally non-lethal care should be exercised when using Rysa in enclosed areas since the temperature shift can induce a lethal state of shock in many individuals.  Do not allow the agent to contact the skin or enter any wounds as the agent can cause massive tissue damage and hemorrhaging from freezing of bodily fluids.  After the agent reacts it forms a white-gray biodegradable dust. T he largest recorded shift occurred during testing and had a shift from 300* K to 190* Kelvin over a period of 19 seconds in a 4m cubic area at standard pressure from 900 grams of agent in a airburst configuration.  Field users should expect significantly less efficiency however, with 1 gram able to drop the temperature of 1 cubic meter of air at standard pressure by ~7 *k.+  *Rysa Cryogenic:  A binary agent that reacts extremely endothermicaly with most atmospheres.  It has uses both in fire-fighter where its extreme cold can put out fires and in non-lethal crowd control and raids.  Used against living targets the extreme change in temperature causes shock, disabling affected individuals.  While generally non-lethal care should be exercised when using Rysa in enclosed areas since the temperature shift can induce a lethal state of shock in many individuals.  Do not allow the agent to contact the skin or enter any wounds as the agent can cause massive tissue damage and hemorrhaging from freezing of bodily fluids.  After the agent reacts it forms a white-gray biodegradable dust. T he largest recorded shift occurred during testing and had a shift from 300* K to 190* Kelvin over a period of 19 seconds in a 4m cubic area at standard pressure from 900 grams of agent in a airburst configuration.  Field users should expect significantly less efficiency however, with 1 gram able to drop the temperature of 1 cubic meter of air at standard pressure by ~7 *k.
  
-  ***Tear Gas:  Rather generic, designed as non-lethal irritant.+  *Tear Gas:  Rather generic, designed as non-lethal irritant.
  
-  ***RZ-type Incendiary:  A trinary incendiary, RZ comes in several different formulas.  It consists of a binary fuel and powerful oxidizer that are mixed during firing to form an extremely sticky liquid.  Mixed RZ will autoignite at room temperature.  The most energetic mixes burn at 4200*K and are capable of burning right through military-grade alloys and ceramics and vaporizing lesser materials.  While this makes it quite good as a breaching tool, these mixes are not of great use in boarding actions overall because they can easily cause serious damage to a ships internals.  Because of this less energetic mixes, burning at ~2600*K are commonly used.  While hot enough to melt iron it is not hot enough to quickly melt most military armors, making it a ideal boarding weapon since the extreme heat can easily prove fatal to crewmembers even at range from the incendiary.  Note that since all RZ mixes have there own oxidizer they cannot be smothered and it is quite capable of burning in the vacuum of space.  Also note that the high temperature of the incendiary tends to ignite secondary metal fires, which can continue to cause serious damage even after the incendiary itself has burnt out.+  *RZ-type Incendiary:  A trinary incendiary, RZ comes in several different formulas.  It consists of a binary fuel and powerful oxidizer that are mixed during firing to form an extremely sticky liquid.  Mixed RZ will autoignite at room temperature.  The most energetic mixes burn at 4200*K and are capable of burning right through military-grade alloys and ceramics and vaporizing lesser materials.  While this makes it quite good as a breaching tool, these mixes are not of great use in boarding actions overall because they can easily cause serious damage to a ships internals.  Because of this less energetic mixes, burning at ~2600*K are commonly used.  While hot enough to melt iron it is not hot enough to quickly melt most military armors, making it a ideal boarding weapon since the extreme heat can easily prove fatal to crewmembers even at range from the incendiary.  Note that since all RZ mixes have there own oxidizer they cannot be smothered and it is quite capable of burning in the vacuum of space.  Also note that the high temperature of the incendiary tends to ignite secondary metal fires, which can continue to cause serious damage even after the incendiary itself has burnt out.
  
  
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 The tanks ca each holds 0.4 fluid gallons of agent. The tanks ca each holds 0.4 fluid gallons of agent.
  
-  ***Location:  Right forearm+  *Location:  Right forearm
  
-  ***Purpose:  Multi-use+  *Purpose:  Multi-use
  
-  ***Damage:  non-lethal (flame retardents, tear gas, etc.) to heavy (RZ)+  *Damage:  non-lethal (flame retardents, tear gas, etc.) to heavy (RZ)
  
   *Range:  120m    *Range:  120m 
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 Power for the glaive is supplied by the armor through the grip.  An array of super conducting loops can provide power to the blade in absence of the armor-supplied power for 2 minutes of constant arc or 120 strikes.  The shaft contains tiny computer that controls the discharge and security of the weapon.  When set to ‘secure’ mode it will discharge into any unauthorized user (determined by either fingerprint or a pulse code received through the wearer’s hands.  While the weapon is technically useable by a human-sized wielder its bulk (~22kg) and large size make it extremely unwieldy even for full bions and totally unmanageable for unaugmented users. Power for the glaive is supplied by the armor through the grip.  An array of super conducting loops can provide power to the blade in absence of the armor-supplied power for 2 minutes of constant arc or 120 strikes.  The shaft contains tiny computer that controls the discharge and security of the weapon.  When set to ‘secure’ mode it will discharge into any unauthorized user (determined by either fingerprint or a pulse code received through the wearer’s hands.  While the weapon is technically useable by a human-sized wielder its bulk (~22kg) and large size make it extremely unwieldy even for full bions and totally unmanageable for unaugmented users.
  
-  ***Location: Carried+  *Location: Carried
  
-  ***Primary Purpose:  Anti-armor+  *Primary Purpose:  Anti-armor
  
-  ***Secondary Purpose:  Anti-personnel +  *Secondary Purpose:  Anti-personnel 
  
-  ***Damage: Very Heavy+  *Damage: Very Heavy
  
   *Payload  Infinite on PA power; 2 minutes continuous/120 strikes   *Payload  Infinite on PA power; 2 minutes continuous/120 strikes
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-  ***Standard:  Solid high-density crystal-ceramic intended for dual-purpose use.+  *Standard:  Solid high-density crystal-ceramic intended for dual-purpose use.
  
-  ***Flechette:   A thin fiber casing containing 21 3mmx 27mm flechettes stacked in 3 sets of 7.  The casing is designed to only keep the round together during firing and to disintegrate immediately after with minimal effect on the trajectory of the flechettes.  The flechettes maintain fairly good range and there dispersion is much less than in normal scatter-type weapons and has good penetration.  It is intended primarily for use in close confines and in urban areas where the very high penetration of the standard round is undesirable.+  *Flechette:   A thin fiber casing containing 21 3mmx 27mm flechettes stacked in 3 sets of 7.  The casing is designed to only keep the round together during firing and to disintegrate immediately after with minimal effect on the trajectory of the flechettes.  The flechettes maintain fairly good range and there dispersion is much less than in normal scatter-type weapons and has good penetration.  It is intended primarily for use in close confines and in urban areas where the very high penetration of the standard round is undesirable.
  
-  ***Explosive (EX):  Fragmentary crystal-ceramic casing and trinary explosive core.  Each round has chip that can detonate the round of impact, by proximity (through a tiny RF transceiver), or after a predetermined travel time, as programmed by the weapon just before firing.+  *Explosive (EX):  Fragmentary crystal-ceramic casing and trinary explosive core.  Each round has chip that can detonate the round of impact, by proximity (through a tiny RF transceiver), or after a predetermined travel time, as programmed by the weapon just before firing.
  
-  ***Shadow Cloud (SC):  A advanced round incorporating a fragmentory shell and a core consiting of a bursting charge and layers of dimonoid monomolecular wire.  Like the EX round, each SC round has chip that can detonate the round of impact, by proximity (through a tiny RF transceiver), or after a predetermined travel time, as programmed by the weapon just before firing.  After detonation it showers the target and their immediate viscinity with monomolecular wire (or the interior of a target on a subdermal detonation).  These wires can turn a person (or other organic target) to a mass of goo in short order or cause serious damage to a more hardened object.  DR +1 (+2 on a internal burst) to soft targets.  A single round will cover a 1.5 meter radius area.+  *Shadow Cloud (SC):  A advanced round incorporating a fragmentory shell and a core consiting of a bursting charge and layers of dimonoid monomolecular wire.  Like the EX round, each SC round has chip that can detonate the round of impact, by proximity (through a tiny RF transceiver), or after a predetermined travel time, as programmed by the weapon just before firing.  After detonation it showers the target and their immediate viscinity with monomolecular wire (or the interior of a target on a subdermal detonation).  These wires can turn a person (or other organic target) to a mass of goo in short order or cause serious damage to a more hardened object.  DR +1 (+2 on a internal burst) to soft targets.  A single round will cover a 1.5 meter radius area.
  
  
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 The rounds can be stored in a 120-round straight clip, 300-round heavy clip, or backpack that can hold 8200 rounds.  The weapon is designed to be able to feed from two straight clips and the backpack unit can store up to feed two separate tracks of ammunition to the weapon allowing for selective round fire.  The heavy clip does not allow for such fire.  With a nominal fire velocity of 3200 m/s and a maximum rate of fire of 1200 rounds/min the M43 is capable of producing immense recoil which can prove of issue even to the incredibly strong M279 during sustained autofire. The rounds can be stored in a 120-round straight clip, 300-round heavy clip, or backpack that can hold 8200 rounds.  The weapon is designed to be able to feed from two straight clips and the backpack unit can store up to feed two separate tracks of ammunition to the weapon allowing for selective round fire.  The heavy clip does not allow for such fire.  With a nominal fire velocity of 3200 m/s and a maximum rate of fire of 1200 rounds/min the M43 is capable of producing immense recoil which can prove of issue even to the incredibly strong M279 during sustained autofire.
  
-  ***Location:  Carried+  *Location:  Carried
  
-  ***Primary Purpose:  Anti-Armor+  *Primary Purpose:  Anti-Armor
  
-  ***Secondary Purpose:  Anti-Personnel +  *Secondary Purpose:  Anti-Personnel 
  
-  ***Damage:  Moderate+  *Damage:  Moderate
  
   *Range:   *Range:
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-  ***Standard:  A high-strength alloy wire.  It has excellent penetration but tends to pass through organic and other such soft targets without losing much of its velocity, reducing its damage potential despite the high projectile energy.+  *Standard:  A high-strength alloy wire.  It has excellent penetration but tends to pass through organic and other such soft targets without losing much of its velocity, reducing its damage potential despite the high projectile energy.
  
-  ***AP:  Composed of a more flexible alloy (though still very high strength) wire, AP ammunition is intended for use in cities or where the majority of targets are expected to be unarmored or using soft armor (note that soft here includes bone).  Since the wire does not become as rigid due to firing and has a tendency to coil and oscillate after impact, causing serious damage to soft targets.  This effect is what makes it ideal for use in cities, since it tends to lodge the rounds within the walls (where there raw energy would otherwise easily propel them through).  DR -1 to hardened materials, +1 to soft targets+  *AP:  Composed of a more flexible alloy (though still very high strength) wire, AP ammunition is intended for use in cities or where the majority of targets are expected to be unarmored or using soft armor (note that soft here includes bone).  Since the wire does not become as rigid due to firing and has a tendency to coil and oscillate after impact, causing serious damage to soft targets.  This effect is what makes it ideal for use in cities, since it tends to lodge the rounds within the walls (where there raw energy would otherwise easily propel them through).  DR -1 to hardened materials, +1 to soft targets
  
-  ***Crystal Burst:  A advanced ammunition type developed after the exodus, Crystal Burst (or CB) ammunition is formed from a tight weave of crystaline fibers under high tension.  When fired the cutting laser bonds and tip and end of the cord to prevent fraying during flight but after impact with a target the fibers fracture and explode within the target into countless monomolecularly sharp shards.  DR +2 to soft targets (or to the interiors of hardened targets if it penetrates)+  *Crystal Burst:  A advanced ammunition type developed after the exodus, Crystal Burst (or CB) ammunition is formed from a tight weave of crystaline fibers under high tension.  When fired the cutting laser bonds and tip and end of the cord to prevent fraying during flight but after impact with a target the fibers fracture and explode within the target into countless monomolecularly sharp shards.  DR +2 to soft targets (or to the interiors of hardened targets if it penetrates)
  
  
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 Nominal muzzle velocity for a standard wire length is 8450 m/s.  The weapon weighs ~7kg unloaded and 13.5 kg loaded and can be fired one-handed at lower RoFs, but the recoil of maximum RoFs require the support of both hands.  The weapon cannot be used by non-power armors.  Its weapons processor can store pre-programmed fire settings and interfaces with the armor’s systems through the grip.  The integral sensor cluster has can detect through most frequencies though it has notably less resolution than the armor’s own sensors since it is designed primarily a gun point-of-view sensor for targeting purposes. Nominal muzzle velocity for a standard wire length is 8450 m/s.  The weapon weighs ~7kg unloaded and 13.5 kg loaded and can be fired one-handed at lower RoFs, but the recoil of maximum RoFs require the support of both hands.  The weapon cannot be used by non-power armors.  Its weapons processor can store pre-programmed fire settings and interfaces with the armor’s systems through the grip.  The integral sensor cluster has can detect through most frequencies though it has notably less resolution than the armor’s own sensors since it is designed primarily a gun point-of-view sensor for targeting purposes.
  
-  ***Location:  Carried+  *Location:  Carried
  
-  ***Primary Purpose:  Anti-Armor+  *Primary Purpose:  Anti-Armor
  
-  ***Secondary Purpose:  Anti-Personnel +  *Secondary Purpose:  Anti-Personnel 
  
-  ***Damage:  Light, but due to rate of fire damage can be very heavy+  *Damage:  Light, but due to rate of fire damage can be very heavy
  
   *Range: [/b]   *Range: [/b]
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  It generally fires in a burst mode where several dozen bursts are fired over a period of a few milliseconds.  The delay between individual shots in the burst allow pieces of the target (be they steam, pieces of armor, or something else) to exit the target site before the next pulse hits preventing energy absorption from such sources.  This also renders ablative armors significantly less effective against the HPLR.  Despite its name it //can// be set to fire a continuous beam (lasting up to 12 seconds before the capacitors need to recharge, which takes ~20 seconds after a complete drain), generally for use during breaching operations.   Since the beam is steerable to a degree by the weapons processor it can be guided off-axis (~6 degrees in both axis) to hit targets designated to the weapon by the suits fire-control systems even if the armor’s aim is not directly on target.  Though the weapon has high power output than the VFHAL arrays its focal area is less and it has poorer performance in atmosphere but longer range in space.  It generally fires in a burst mode where several dozen bursts are fired over a period of a few milliseconds.  The delay between individual shots in the burst allow pieces of the target (be they steam, pieces of armor, or something else) to exit the target site before the next pulse hits preventing energy absorption from such sources.  This also renders ablative armors significantly less effective against the HPLR.  Despite its name it //can// be set to fire a continuous beam (lasting up to 12 seconds before the capacitors need to recharge, which takes ~20 seconds after a complete drain), generally for use during breaching operations.   Since the beam is steerable to a degree by the weapons processor it can be guided off-axis (~6 degrees in both axis) to hit targets designated to the weapon by the suits fire-control systems even if the armor’s aim is not directly on target.  Though the weapon has high power output than the VFHAL arrays its focal area is less and it has poorer performance in atmosphere but longer range in space.
  
-  ***Location:  On each of the armors two shoulders+  *Location:  On each of the armors two shoulders
  
-  ***Purpose:  Anti-everything+  *Purpose:  Anti-everything
  
-  ***Damage:+  *Damage:
  
     *Pulsed:  Heavy     *Pulsed:  Heavy
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 == HECAC == == HECAC ==
  
-This chemically inert material is a complex high-density crystalline matrix.  Containing a relatively high concentration of atibium 328 (the most stable isotope), the 4490 grade of HECAC armor is slightly below the midpoint on the scale of protection offered by HECAC-type armors, offering substantial protection for a reasonable weight.  The material is extremely hard and the nature of the crystal structure causes it to heavily distort and diffract incident light, reflecting the vast majority of it without having ever absorbed it.  Its high density allows it to stop all but the highest energy particle and photonic radiation (most particles at this energy do not meaningfully interact with matter in any event and can therefore not cause damage).  The strong dielectric of the majority of the crystal lattice is also laced with superconductive paths (which are actually integral with the lattice, they are not additives and do not affect the armor strength) that protect the armor from high energy discharges.   Armor panels on the suit all interlock to increase the protection, with a complex arrangement at the major joints insuring there are no gaps to exploit should melee ensue.  HECAC armor is chemically non-reactive and is essentially immune to attack by nano-, micro-, and smaller, machines.  Due to the high density and its lattice structure, the molecular structure of HECAC is self repairing in regards to internal damage.  This means it does not become brittle under radiation bombardment and does not develope stress fractures.  **Note** that this armor blocks all psychometric transmissions both into and out of the armor, preventing telepathic attack but also blocking the pilots own abilities.+This chemically inert material is a complex high-density crystalline matrix.  Containing a relatively high concentration of atibium 328 (the most stable isotope), the 4490 grade of HECAC armor is slightly below the midpoint on the scale of protection offered by HECAC-type armors, offering substantial protection for a reasonable weight.  The material is extremely hard and the nature of the crystal structure causes it to heavily distort and diffract incident light, reflecting the vast majority of it without having ever absorbed it.  Its high density allows it to stop all but the highest energy particle and photonic radiation (most particles at this energy do not meaningfully interact with matter in any event and can therefore not cause damage).  The strong dielectric of the majority of the crystal lattice is also laced with superconductive paths (which are actually integral with the lattice, they are not additives and do not affect the armor strength) that protect the armor from high energy discharges.   Armor panels on the suit all interlock to increase the protection, with a complex arrangement at the major joints insuring there are no gaps to exploit should melee ensue.  HECAC armor is chemically non-reactive and is essentially immune to attack by nano-, micro-, and smaller, machines.  Due to the high density and its lattice structure, the molecular structure of HECAC is self repairing in regards to internal damage.  This means it does not become brittle under radiation bombardment and does not develope stress fractures.  Note that this armor blocks all psychometric transmissions both into and out of the armor, preventing telepathic attack but also blocking the pilots own abilities.
  
  
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-  ***Speed (atmosphere):+  *Speed (atmosphere):
  
     *6,983.88 kph (Sea level)     *6,983.88 kph (Sea level)
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     *31,166.4905 kph  (25 km)     *31,166.4905 kph  (25 km)
  
-  ***Underwater: +  *Underwater: 
  
     *118.44 kph (actuator only)     *118.44 kph (actuator only)
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 ==== TG309 Flight Pack ==== ==== TG309 Flight Pack ====
  
-The second iteration for the A279 designed to greatly enhance its flight capabilities, it did not see much deployment due to its costs until the last few months.  It fits on the back of the armor and supplements the armors flight system with 4 additional drive fins.  It also incorporates a powerful inertial compensator whose field ‘links’ the mass within the field, keeping everything accelerating uniformly (it does not actually reduce the units inertia).  The unit greatly increases armors tactical speed and maneuverability.  Note that the following speeds are **maximums**.  It is not advisable to travel at speeds beyond +The second iteration for the A279 designed to greatly enhance its flight capabilities, it did not see much deployment due to its costs until the last few months.  It fits on the back of the armor and supplements the armors flight system with 4 additional drive fins.  It also incorporates a powerful inertial compensator whose field ‘links’ the mass within the field, keeping everything accelerating uniformly (it does not actually reduce the units inertia).  The unit greatly increases armors tactical speed and maneuverability.  Note that the following speeds are maximums.  It is not advisable to travel at speeds beyond 
  
-  ***STL:  12,000G (0- 0.1C in 255 seconds at flank acceleration)+  *STL:  12,000G (0- 0.1C in 255 seconds at flank acceleration)
  
-  ***Atmospheric:+  *Atmospheric:
  
     *30,037.71 kph (Sea level)     *30,037.71 kph (Sea level)
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     *134,047.231 kph (25 Km)     *134,047.231 kph (25 Km)
  
-  ***Underwater:  1,041.06 kph+  *Underwater:  1,041.06 kph
  
  

faction/occhestan_republic/a279b2.txt · Last modified: 2023/12/21 01:00 (external edit)