YSS Ryūjō Rules and Operating Procedures
Daily Schedule
In the absence of a mission, the crew follows the schedule below:
Wake up, Get Ready
Breakfast (Wardroom)
Ship Cleaning (all personnel) - 1 Hour
Ship Inspection (Cleanliness and maintenance)
Daily Meeting, followed by Lunch (Wardroom)
Training or Mission
Dinner (Wardroom)
Personal Time
Sleep
Rules of the Ship
The rules of the ship are posted at all entrances to the ship.
Crew Expectations
Take initiative in your duties. Do what needs to be done; participate.
Any unusual circumstances, no matter how small, should be brought to the attention of the bridge.
Any damage to the ship should be immediately reported to the bridge (systems and safety monitoring station).
The bridge, armory, computer room, and galley are restricted areas; Authorized personnel only.
Power Armors are not allowed to be operated inside of the ship (outside of their bay) except in emergency cases.
The cargo bay should not be used for storage of personal items without the captain's permission.
Preparedness
Each soldier must maintain her assigned equipment and stations in excellent condition at all times.
Keep hatches sealed and keep items secure. Any objects not in use should be stowed away.
Damage control stations should be kept fully stocked.
Spare parts and redundant systems should be kept for systems when possible.
Ship systems should be regularly inspected and tested.
Blast shutters, doors, and hatches must remain unobstructed at all times.
Regular training will be conducted on:
Damage control
First aid
Firefighting
Self-defense
Survival
Zero gravity, and
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Ship Operating Procedures
As per regulations, the bridge must be manned at all times, except when the ship is in a friendly port (Condition 5).
The Combined Field System should only be deactivated for maintenance or when docking.
Always use the most secure means of communication available.
Alert Conditions
During an alert situation…
All personnel should immediately report to their assigned stations.
In combat situations, environmental suits should be worn or at least readily available.
Remember, blast shutters will automatically close and lock in the event of an emergency. Only the commanding officer or the computer can unlock the shutters, and the shutters may only be opened once unlocked by someone physically present at that blast shutter.
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Technicians and engineers may wear
Coveralls.
Each soldier should wear her sidearm with a charged battery magazine.
Away Missions
All soldiers on away missions should carry a communicator.
Away teams should be monitored from the ship, checking sensor data and updates.
In general, the first officer will lead away missions while the captain will stay on the ship.
Decontamination procedures must be observed when returning from a foreign environment.
Any previously used environmental suit should be inspected before use again.
Precision orbital bombardment is available to away teams via communicators.
Social Expectations
Treat others with respect and kindness.
Bowing aboard the ship is only required when boarding the ship and greeting visitors.
Do not let personal business interfere with your duties.
Sexual activities should not take place in passageways, toilet, or work areas.
Maintain your mind and body in good condition.
Do not use any substance that will hinder your effectiveness unless it can be cured immediately. This includes alcohol.
The following are prohibited:
Pets
Chewing gum or tobacco
Smoking
Disgusting foods
Visitors
Sometimes, persons not in the crew may come aboard.
Guests must be escorted at all times when outside of the lounge/cabin area.
Guests are not allowed to operate the ship (and will be prevented by
MEGAMI).
Guests are only allowed in the main passageway, wardroom and lounge, medical lab (only when necessary) and (if assigned) their crew cabin.
Prisoners of War are held in containment cells located in the Medical Laboratory.
OOC Rules
Posting expectations are roughly every 2-3 days, so long as your section is active. If you havent' posted in 3 days, and the GM hasn't heard from you, your character will be auto'd as deemed necessary by the GM. If you haven't posted in 14 days, the GM is free to kill off your character with no warning, unless, as above, they've spoken with you about it.
The ship's inventory is set, and unless specifically told otherwise, new characters are coming from the nameless crew members already on the ship, not from the outside. This means that outside of what is in your character's specific inventory already, no new items will be added unless the GM says so.
As mentioned above, new characters will be coming from within the existing 100+ member crew, not outside, unless the GM specifically says otherwise. The Ryujo is a long range, long term mission, and won't be returning to Yamataian space for quite some time, and it is just not feasible to have random shuttles showing up out of nowhere every time someone wants to join.
While interplayer interactions can be determined by the players, so long as everyone agrees to the intended results, any non-player controlled things are entirely under the GM's control, and authority. All combat results involving someone else, or something that you yourself do no control, will be determined by the GM in the post following your post.
The same rule applies to player versus player action if the players cannot come to an agreement. The GM has final say in all situations, even if the result is unsatisfactory to the players in question.
Similarly, the GM has final say in everything that happens in the plot, even if it is not something that they normally do not handle. If the GM says it happened, it happened.