stararmy:vehicles:type_35_armored_combat_vehicle_jinsoku_musha

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stararmy:vehicles:type_35_armored_combat_vehicle_jinsoku_musha [2018/05/22 14:03] – [Type 35 Armored Combat Vehicle "Jinsoku Musha"] frostjaegerstararmy:vehicles:type_35_armored_combat_vehicle_jinsoku_musha [2018/06/02 20:27] (current) – removed wes
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-====== Type 35 Armored Combat Vehicle "Jinsoku Musha" ====== 
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-An evolution of the [[stararmy:vehicles:type_34_infantry_combat_vehicle]], the Type 35 "Jinsoku Musha" (迅速 武者 - Swift Warrior) was introduced into service in [[calendar:ye_35]] for use by the [[stararmy:star_army_of_yamatai]]. 
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-As of [[calendar:ye_40]], this vehicle is no longer utilized by the [[stararmy:star_army_of_yamatai]]. 
-==== About and History ==== 
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-The Type 35 Armored Combat Vehicle was designed primarily to provide a sufficiently speedy escort to fast moving logistics and supply vehicles as well as provide medium fire support to power armor assets in the area it operates with. As a result, it has respectable armor and armaments to fulfill its purpose. 
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-It was developed from the [[stararmy:vehicles:type_34_infantry_combat_vehicle]], a provisional, temporary stopgap and field testing platform which proved relatively successful. Due to this turnout, further development was done between [[corp:origin]] and [[faction:yamatai:ketsurui_zaibatsu]], resulting in the Type 35 ACV. The vehicle used as many Star Army components and software as possible in its construction, and ended up entirely produced by Ketsurui Zaibatsu to ensure a steady logistical chain that would not be cut off. 
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-The vehicle entered general service, phasing out several older designs where applicable, in the middle of [[calendar:ye_35]]. 
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-==== Appearance ==== 
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-{{stararmy:vehicles:type_35_armored_combat_vehicle_jinsoku_musha_2.png?800|}} 
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-===== Statistical Information ===== 
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-**Class:** Armored Combat Vehicle\\ 
-**Type:** Ke-K8-2A\\ 
-**Designers:** [[corp:origin]], [[faction:yamatai:ketsurui_zaibatsu]]\\ 
-**Manufacturer:** [[faction:yamatai:ketsurui_zaibatsu]]\\ 
-**Length:** 7.5 Meters\\ 
-**Width:** 2.8 Meters\\ 
-**Height:** 2.5 Meters ((With Standard Hover Height of 30cm/12in))\\ 
-**Speed:** 180 KPH, 112 MPH \\ 
-**Crew:** Driver, Gunner, Commander (([[:stararmy:spine]] Compatible))\\ 
-**Passengers:** 8 Small PA, 10 Personnel\\ 
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-=== Damage Capacity === 
-**Hull:** [[guide:damage_rating_v3|Tier 7 \\ 
-**Shields:** [[guide:damage_rating_v3|Tier 7]]\\ 
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-===== Interior Description ===== 
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-The main compartment of the Type 35 GPC stretches from the vehicle's rear ramp to just behind the commander's station and is primarily used as a passenger or cargo area. It is of modular layout, and as such, can have seats removed to allow the vehicle to be adopted for a variety of roles besides carrying personnel or Power Armored infantry. However, it has a reduced carrying capacity due to the additional weapons and ammunition on the vehicle, as its main job is more combat and combat support orientated. 
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-Though spacious for typical Star Army of Yamatai personnel, it is described as 'closely fitted' or 'cozy' for individuals inside typical Yamataian power armor. 
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-Beyond the main compartment is the crew compartment. This consists of the commander's station, forward of the main compartment and to the left - it consists of a comfortable crash seat with quick release harness and a volumetric command and control system. To the right of the commander is the gunner's station which includes a highly compact turret basket, complete with a belt of ammunition that links to an ammo box underneath the crash seat. This ammunition belt runs out of the ammo box and up along the gunner's right side into the remote controlled gun directly overhead. Unlike the commander and gunner, the driver receives his or her own compartment forward of the two. It has a reclined crash seat and volumetric view system. 
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-A 360 degree volumetric view system is used to provide the entire crew with high visibility and situational awareness. Should this system become fully nonoperational, several pairs of goggles are available that will provide a backup visual feed. 
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-===== Weapon Systems ===== 
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-More offensively orientated than its lighter variant, the Musha has enough firepower to confidently back up power armored troops in the field. 
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-==== Primary Weapon Systems ==== 
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-=== 25mm Automatic Gauss Cannon (2) === 
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-A robust and easy to maintain weapon, the 25mm AGC provides reasonable firepower for the Type 35, capable of demolishing buildings, wrecking havoc on infantry and damaging power armors. It comes with two mounted together on a remote controlled turret. 
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-[[corp:origin:25mm_automatic_gauss_cannon]]\\ 
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-**Location:** Remote Control Turret\\ 
-**Purpose:** Anti-Armor, Anti-Personnel\\ 
-**Damage:** [[guide:damage_rating_v3|Tier 5-6]], Munition Dependent\\ 
-**Range:** 10 KM/6.2 Miles, Atmosphere\\ 
-**Rate of Fire:** 6 Rounds Per Second\\ 
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-=== PMML Platform (2) === 
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-A heavily modified version of the Origin Industries weapon, the Portable Mini-Missile Launcher Platform has been made to have ammunition commonality with Star Army [[stararmy:weapons:ke-m2-w2908_offensive_augmentation_pods|OAP]] launchers used with the Mindy and Daisy. This ensures ammunition commonality, and logistical simplicity. In addition to these changes, the case is lined with [[materials:yarvex]] to help contain the explosion in the case of ammunition cook-off - the explosion will be vented out from the front and back should the missiles prematurely detonate. 
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-[[corp:origin:portable_mini_missile_launcher_platform]] 
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-**Location:** Remote Control Turret\\ 
-**Purpose:** Anti-Armor, Anti-Personnel\\ 
-**Damage:** [[guide:damage_rating_v3|Tier 6]]\\ 
-**Range:** 80 KM/50 Miles, Atmosphere\\ 
-**Rate of Fire:** Individual, Salvo\\ 
-**Ammunition:** 80 Mini-Missiles (Each)\\ 
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-==== Secondary Weapon Systems ==== 
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-=== Countermeasure Augmentation Pods (4) === 
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-Heavily modified, the preexisting mini-missile launchers in the Star Army of Yamatai's inventory have been remade to be more boxlike and with a larger ammunition capacity than its normal version. The usage of the same munitions remains, ensuring simplified logistics, and the launchers themselves retain a 60% parts commonality with standard calf mounted models, mainly electronics. 
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-[[stararmy:weapons:ke-m2-w2907_countermeasure_augmentation_pods|Countermeasure Augmentation Pods]]\\ 
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-**Location:** Strategic Hull Points\\ 
-**Purpose:** Defensive Countermeasure Systems\\ 
-**Damage:** None\\ 
-**Range:** 80 KM/50 Miles, Atmosphere\\ 
-**Rate of Fire:** Individual, Salvo\\ 
-**Ammunition:** 25 Mini-Missiles (Each)\\ 
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-==== Optional Weapon(s) ==== 
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-=== Multi-Flare Launcher (1) === 
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-Optionally mounted on the rear top of the upper hull and facing up into the air, the modified CAP fires flares. These serve to provide either visible light or infrared illumination on the battlefield. In addition, they may also fire numerous signal flares as well, provided the rounds are loaded. The launcher is typically positioned on the left side of the hull roof. Its installation requires the removal of some of the upper deck bars. 
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-[[stararmy:weapons:ke-m2-w2907_countermeasure_augmentation_pods|Countermeasure Augmentation Pods]]\\ 
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-**Location:** Hull Roof, Rear Left\\ 
-**Purpose:** Multi-Spectrum Illumination\\ 
-**Damage:** None\\ 
-**Range:** 80 KM/50 Miles, Atmosphere\\ 
-**Rate of Fire:** Individual\\ 
-**Ammunition:** 25 Mini-Missiles\\ 
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-=== Multi-Spectrum Smoke-Chaff Launchers (1) === 
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-Another optional piece of equipment, the MSSC Launchers serve to instantly generate smoke and chaff to break weapons locks. The missiles, typically located at the rear right of the hull roof, fire up into the air roughly two meters before detonating, instantly obscuring the vehicle in Smoke and Chaff. The smoke visually conceals the vehicle as the cloud rapidly billows out, and also prevents most sensors from getting a lock or detecting the tank itself. Its installation requires the removal of some of the upper deck bars. 
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-[[stararmy:weapons:ke-m2-w2907_countermeasure_augmentation_pods|Countermeasure Augmentation Pods]]\\ 
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-**Location:** Hull Roof, Rear Right\\ 
-**Purpose:** Multi-Spectrum Illumination\\ 
-**Damage:** None\\ 
-**Range:** 80 KM/50 Miles, Atmosphere\\ 
-**Rate of Fire:** Individual\\ 
-**Ammunition:** 25 Mini-Missiles\\ 
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-===== Vehicle Systems ===== 
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-The Jinsoku Musha, like other Type 35 vehicles from the same basis, utilizes [[:stararmy:type_35_ground_vehicle_common_components|common components]] which streamlines logistics and improves ease of maintenance. 
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-  * [[:stararmy:type_35_vehicular_electronics_system]] 
-  * [[:stararmy:type_35_vehicular_power_system]] 
-  * [[:stararmy:type_35_vehicular_hover_system]] 
-  * [[:stararmy:type_35_vehicular_defensive_systems]] 
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-==== Armored Hull ==== 
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-As with its predecessor, the Type 35 makes use of the standardized [[:stararmy:type_35_medium_vehicle_hull|Medium Vehicle Hull]]. This consists of interlocking pieces of [[materials:adnr|ADNR]] encased within and reinforced with [[materials:durandium]] to both save weight, and provide ample structural integrity. The armor plate of the vehicle itself however, is modified in its composition. Though still [[materials:yama_dura]] in construction, it is thicker than those used on the other variants such as the original General Purpose Carrier. As a result of this heavier armoring, the vehicle itself is slower to move and accelerate in return for added protection. Despite this, the armor plates have the same cosmetic appearance as the standard sets, and may even be interchanged if needed, adding to the vehicle's flexibility. 
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-====== Out of Character Information ====== 
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-This area is meant to hold information that is out of character in regards to the characters and setting. 
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-==== Usage Guide ==== 
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-The Jinsoku Musha was made specifically to perform three primary roles; escorting ground vehicles, transporting powered infantry assault teams, and supporting its disembarked power armors. 
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-As a direct result of this, it is far more combat orientated than the vehicle it is based off of. Though its top speed is lower than the ground transports it typically escorts, the vehicles do not commonly cruise at top speed, rendering this performance gap a non-issue. During general usage as escorts, they are typically assigned to the front and rear of convoys with a few in between to protect the more vulnerable haulers - when contact is made, the transports flee to safety while the Armored Combat Vehicles act as a screening force to protect their rear, or overwhelm and destroy the enemy with their superior firepower and disembarking troops. As Power Armors are faster and more mobile however, the Musha is not as useful during rapid, fast paced maneuver warfare. 
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-Instead, the vehicle shines in extended ground campaigns where entrenched enemies must be rooted out. In these types of conflicts, the advantages of riding inside of and on the Musha become clear. It is typically used as a transport, bringing troops to the front-lines. Though this role is similar to its lighter and less heavily armed variant, the [[stararmy:vehicles:type_35_general_purpose_carrier_jinsoku_ro|Jinsoku Ro]], the Jinsoku Musha has more adequate armor, keeping them protected from ambushes. Besides serving as a mobile supply point to resupply powered infantry's ammunition hungry weapons such as the [[stararmy:weapons:ke-m2-w2905_shoulder-fired_50mm_gauss_cannon|50mm Shoulder Gauss Cannon]] and mini-missile launchers, the Armored Combat Vehicle takes a more active role in combat. In general use alongside powered infantry, it hangs back, remaining within line of sight of the Power Armor it accompanies and providing supporting fire with its heavier set of autocannons and mini-missile launchers. 
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-===== Notes ===== 
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-  * This page was originally created on 2013/01/31 01:37 by [[user:cadetnewb]] 
-  * "Swift Warrior" 
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