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freespacers:wired_rovers [2016/11/01 05:29] – ↷ Links adapted because of a move operation wes | faction:freespacers:wired_rovers [2023/12/21 00:59] (current) – external edit 127.0.0.1 | ||
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|{{faction: | |{{faction: | ||
- | |" | + | |" |
=====Historical Overview===== | =====Historical Overview===== | ||
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=====Operations===== | =====Operations===== | ||
- | See [[freespacers: | + | See [[faction:freespacers: |
The Wired Rovers have taken up smaller-scale pirate raids into various territories, | The Wired Rovers have taken up smaller-scale pirate raids into various territories, | ||
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====Pilots==== | ====Pilots==== | ||
- | |"What is the difference between a Noob and an Elite? A Noob thinks before he jumps across a chasm. An Elite jumps instantly or doesn' | + | |"What is the difference between a Noob and an Elite? A Noob thinks before he jumps across a chasm. An Elite jumps instantly or doesn' |
To Wired Rovers skill is everything (well, maybe that and their custom ship components). Their hierarchy of leaders, squadron commanders, and crew all revolves around competitions of skill and brilliance. In order to better hone their skills many pilots have to be born and bred in space as most Freespacers are, but deviate from the norm by making it common practice to live in microgravity. This allows them to train their spatial awareness and motion prediction capabilities to an almost instinctive point, not unlike the way terrestrial species instinctively know how to keep their balance when standing upright. Furthermore all this is supplemented with biological modifications prevent space sickness and enhance high-G maneuvers, as well as neural interface upgrades to allow them to reduce their piloting response times. Finally, most pilots often end up logging a few hundred hours of simulator time before they will even be considered by the more prestigious squadrons. | To Wired Rovers skill is everything (well, maybe that and their custom ship components). Their hierarchy of leaders, squadron commanders, and crew all revolves around competitions of skill and brilliance. In order to better hone their skills many pilots have to be born and bred in space as most Freespacers are, but deviate from the norm by making it common practice to live in microgravity. This allows them to train their spatial awareness and motion prediction capabilities to an almost instinctive point, not unlike the way terrestrial species instinctively know how to keep their balance when standing upright. Furthermore all this is supplemented with biological modifications prevent space sickness and enhance high-G maneuvers, as well as neural interface upgrades to allow them to reduce their piloting response times. Finally, most pilots often end up logging a few hundred hours of simulator time before they will even be considered by the more prestigious squadrons. | ||
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==== Cargo Cultists ==== | ==== Cargo Cultists ==== | ||
- | |" | + | |" |
- | These [[freespacers: | + | These [[faction:freespacers: |
Perhaps the most important role of all is their task to break into corporate and military databases, with the objective to determine various convoys' | Perhaps the most important role of all is their task to break into corporate and military databases, with the objective to determine various convoys' | ||
=====Fleets===== | =====Fleets===== | ||
- | All in all the Wired Rovers are believed to possess less than three hundred fighter and patrol craft, split between no more than four separate [[freespacers: | + | All in all the Wired Rovers are believed to possess less than three hundred fighter and patrol craft, split between no more than four separate [[faction:freespacers: |
One of the consequences of the freedom-loving and anarchistic background of the Free State is that their own forces are stubbornly independent. Disagreements over tactics and goals common enough to make mounting any large-scale offensives difficult at best, which prevents the Wired Rovers from becoming a much more serious threat than just marauders. The few times the four Mothership groups do work together, it will usually be out of the promise of a small fortune or a common threat. | One of the consequences of the freedom-loving and anarchistic background of the Free State is that their own forces are stubbornly independent. Disagreements over tactics and goals common enough to make mounting any large-scale offensives difficult at best, which prevents the Wired Rovers from becoming a much more serious threat than just marauders. The few times the four Mothership groups do work together, it will usually be out of the promise of a small fortune or a common threat. | ||
- | In fact, while [[freespacers: | + | In fact, while [[faction:freespacers: |
====Squadrons==== | ====Squadrons==== | ||
- | Squadrons are composed primarily of aerospace fighters, patrol craft, and the like. These primarily operate in groups of twelve, but will ultimately vary depending on the situation. [[Phantasm]] toting precision weapons such as [[freespacers: | + | Squadrons are composed primarily of aerospace fighters, patrol craft, and the like. These primarily operate in groups of twelve, but will ultimately vary depending on the situation. [[Phantasm]] toting precision weapons such as [[faction:freespacers: |
====Motherships==== | ====Motherships==== | ||
The Wired Rovers, believing in individual skill above all else, have little interesting in large-scale warfare. As such what few carriers they have may seem relatively pathetic when put in contrast their highly modified precision craft. Little else than basic armaments and defenses protect these ships since often much of the vessel has been converted into additional flight decks, or cargo bays to store looted freight. | The Wired Rovers, believing in individual skill above all else, have little interesting in large-scale warfare. As such what few carriers they have may seem relatively pathetic when put in contrast their highly modified precision craft. Little else than basic armaments and defenses protect these ships since often much of the vessel has been converted into additional flight decks, or cargo bays to store looted freight. | ||
- | These vessels avoid direct encounters whenever possible, as their armaments are woefully lacking in comparison to most modern vessels. In fact they pose more of a threat as a support platform than actual combat ships; an [[Entropy' | + | These vessels avoid direct encounters whenever possible, as their armaments are woefully lacking in comparison to most modern vessels. In fact they pose more of a threat as a support platform than actual combat ships; an [[entropys_shroud|Entropy' |
These vessels are also very determinate to a region' | These vessels are also very determinate to a region' | ||