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faction:freespacers:list_of_free_state_weapon_systems

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faction:freespacers:list_of_free_state_weapon_systems [2019/11/02 06:19] – Get rid of unnecessary bolding wesfaction:freespacers:list_of_free_state_weapon_systems [2023/12/21 00:58] (current) – external edit 127.0.0.1
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 ====Red Mercury Blaster==== ====Red Mercury Blaster====
-**Location: Turret Mount +Location: Turret Mount 
-**Primary Purpose: Multirole +Primary Purpose: Multirole 
-**Damage: [[guide:damage_rating_v3|Tier 8]]+Damage: [[guide:damage_rating_v3|Tier 8]]
 Range: 3 AU Range: 3 AU
 Rate of Fire: 20 rpm Rate of Fire: 20 rpm
 Payload 400 Payload 400
-**Accuracy: Medium+Accuracy: Medium
  
 The Red Mercury blaster is actually a focusing assembly of multispectral radiation mirrors and a detonation chamber, reinforced by a structural integrity shield. A small fusion warhead is loaded into a blasting chamber, which is then filled with a canister of ballotechnic solution (chemicals that react readily when subjected to extreme pressures) called Red Mercury to at as a trigger catalyst. The device detonates, and both the thermal and electromagnetic energy is funnelled into a xaser gain medium. This nuclear-pumped design results in a very intense burst of high frequency radiation, but at the unfortunate cost of being unable to maintain a steady beam like lower-powered systems. The Red Mercury blaster is actually a focusing assembly of multispectral radiation mirrors and a detonation chamber, reinforced by a structural integrity shield. A small fusion warhead is loaded into a blasting chamber, which is then filled with a canister of ballotechnic solution (chemicals that react readily when subjected to extreme pressures) called Red Mercury to at as a trigger catalyst. The device detonates, and both the thermal and electromagnetic energy is funnelled into a xaser gain medium. This nuclear-pumped design results in a very intense burst of high frequency radiation, but at the unfortunate cost of being unable to maintain a steady beam like lower-powered systems.
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 ====Starjammer==== ====Starjammer====
-**Location: Turret Mount +Location: Turret Mount 
-**Primary Purpose: Anti-starship +Primary Purpose: Anti-starship 
-**Damage: [[guide:damage_rating_v3|Tier 8]]+Damage: [[guide:damage_rating_v3|Tier 8]]
 Range: 1 AU Range: 1 AU
 Rate of Fire: Continuous Rate of Fire: Continuous
 Payload Unlimited Payload Unlimited
-**Accuracy: Very High (Corrections can be made whilst firing)+Accuracy: Very High (Corrections can be made whilst firing)
  
 The Starjammer is a free electron laser that behaves like most traditional electromagnetic beam weapons. However, unlike traditional systems such as lasers these weapons do not use chemical or solid-state power sources. Rather, a relativistic electron stream is used in place of a focusing crystal or conductor, allowing it to generate a beam of a much wider frequency range than most directed energy weapons. These include frequencies such as those of microwaves, infrared radiation, visible light, ultraviolet radiation, and x-rays. This ability to change its frequency to suit its target is obviously a tactical advantage that can be used to exploit an enemy's weaknesses. The Starjammer is a free electron laser that behaves like most traditional electromagnetic beam weapons. However, unlike traditional systems such as lasers these weapons do not use chemical or solid-state power sources. Rather, a relativistic electron stream is used in place of a focusing crystal or conductor, allowing it to generate a beam of a much wider frequency range than most directed energy weapons. These include frequencies such as those of microwaves, infrared radiation, visible light, ultraviolet radiation, and x-rays. This ability to change its frequency to suit its target is obviously a tactical advantage that can be used to exploit an enemy's weaknesses.
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 ==== Red Mercury Quad Cannon ==== ==== Red Mercury Quad Cannon ====
  
-**Location: Turret Mount +Location: Turret Mount 
-**Primary Purpose: Multirole +Primary Purpose: Multirole 
-**Damage: [[guide:damage_rating_v3|Tier 7]]+Damage: [[guide:damage_rating_v3|Tier 7]]
 Range: 3 AU Range: 3 AU
 Rate of Fire: 120 rpm Rate of Fire: 120 rpm
 Payload Variable depending on number of fusion warheads. Payload Variable depending on number of fusion warheads.
-**Accuracy: Low, but fires a wide scatter to suppress/bombard multiple foes.+Accuracy: Low, but fires a wide scatter to suppress/bombard multiple foes.
  
 The red mercury quad cannon operates similarly to the red mercury blaster, except that it uses smaller warheads to fire multiple beams in rapid succession to achieve the same damage.  It is a quad-barreled weapon that can be mounted on any Freespacer ship with turret mounts. The red mercury quad cannon operates similarly to the red mercury blaster, except that it uses smaller warheads to fire multiple beams in rapid succession to achieve the same damage.  It is a quad-barreled weapon that can be mounted on any Freespacer ship with turret mounts.
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 ====Pseudoflare==== ====Pseudoflare====
-**Location: Any +Location: Any 
-**Primary Purpose: Fire Support +Primary Purpose: Fire Support 
-**Damage: [[guide:damage_rating_v3|Tier 9]]+Damage: [[guide:damage_rating_v3|Tier 9]]
 Range: 1 AU Range: 1 AU
 Rate of Fire: 30 rpm Rate of Fire: 30 rpm
 Payload  Payload 
-**Accuracy: Medium, 50ft radioactive blast radius.+Accuracy: Medium, 50ft radioactive blast radius.
  
 The 280mm Pseudoflare Artillery turret is designed to fire 30kt nuclear shells that can be set on either proximity or contact fuses. These weapons pack quite a punch in themselves, but are fitted with special additions to increase their deadliness; either HE-style rounds with depleted uranium shard shrapnel bursts, or HEAT shells whose contact detonation will melt an alloy payload, and turn it into a hypersonic jet of plasma. The 280mm Pseudoflare Artillery turret is designed to fire 30kt nuclear shells that can be set on either proximity or contact fuses. These weapons pack quite a punch in themselves, but are fitted with special additions to increase their deadliness; either HE-style rounds with depleted uranium shard shrapnel bursts, or HEAT shells whose contact detonation will melt an alloy payload, and turn it into a hypersonic jet of plasma.
  
 ====Warding Rune Autocannon==== ====Warding Rune Autocannon====
-**Location: Any +Location: Any 
-**Primary Purpose: Point defense autocannon +Primary Purpose: Point defense autocannon 
-**Secondary Purpose: Anti-PA gun +Secondary Purpose: Anti-PA gun 
-**Damage: [[guide:damage_rating_v3|Tier 5]]+Damage: [[guide:damage_rating_v3|Tier 5]]
 Range: 0.1 AU Range: 0.1 AU
 Rate of Fire: 8000 rpm per turret Rate of Fire: 8000 rpm per turret
 Payload 72000 rounds per turret Payload 72000 rounds per turret
-**Accuracy: Medium, via weight of fire. +Accuracy: Medium, via weight of fire. 
  
 The Warding Rune is a twin-barreled 20mm point defense system utilizing a hybrid firing system (chemical propellant and magnetic acceleration). This system fires an anti-armor tungsten alloy penetrator encased in a ferrous alloy shell. The Warding Rune is a twin-barreled 20mm point defense system utilizing a hybrid firing system (chemical propellant and magnetic acceleration). This system fires an anti-armor tungsten alloy penetrator encased in a ferrous alloy shell.
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 ====Baby Nuke EMP Torpedo==== ====Baby Nuke EMP Torpedo====
-**Location: Any +Location: Any 
-**Primary Purpose: Anti-starship +Primary Purpose: Anti-starship 
-**Damage: [[guide:damage_rating_v3|Tier 10]]+Damage: [[guide:damage_rating_v3|Tier 10]]
 Range: 0.5 AU Range: 0.5 AU
-**Accuracy: Very High+Accuracy: Very High
  
 A powerful multi-gigaton nuclear warhead originally designed for demolition purposes. These weapons are tampered for maximum ionizing effect so as to wreak the most havoc upon both smaller craft and larger ones through electronics disruption on top of the normal destructive effects of a nuclear device. Each torpedo is self-guided, possessing a [[Savant]] for navigation. A powerful multi-gigaton nuclear warhead originally designed for demolition purposes. These weapons are tampered for maximum ionizing effect so as to wreak the most havoc upon both smaller craft and larger ones through electronics disruption on top of the normal destructive effects of a nuclear device. Each torpedo is self-guided, possessing a [[Savant]] for navigation.
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 ==== Pseudonova EMP/Nuclear Cruise Missile ==== ==== Pseudonova EMP/Nuclear Cruise Missile ====
  
-|"We'll blast them into dust! Then fuse the dust into blast! Then we'll nuke them again for good measure! Bwahah ha ha...heh... Ah. Erm, w-what? Oh, pish posh, don't give me that look. I think it's important to do what you love."   **-- SI Facsimile  Template Prototype for the Savant-series v0.51a Integrated Strategic Computer  State Biomechatronics Transcript Log, Relay Moon Research Facility**|+|"We'll blast them into dust! Then fuse the dust into blast! Then we'll nuke them again for good measure! Bwahah ha ha...heh... Ah. Erm, w-what? Oh, pish posh, don't give me that look. I think it's important to do what you love."   -- SI Facsimile  Template Prototype for the Savant-series v0.51a Integrated Strategic Computer  State Biomechatronics Transcript Log, Relay Moon Research Facility|
  
 (Alternatively known as //"Complimentary Candescence Facilitators"// by [[system:relay_moon|Invalid]]) (Alternatively known as //"Complimentary Candescence Facilitators"// by [[system:relay_moon|Invalid]])
  
-**Location: Any +Location: Any 
-**Primary Role: Anti-Starship +Primary Role: Anti-Starship 
-**Damage Rating Value: [[guide:damage_rating_v3|Tier 11]]+Damage Rating Value: [[guide:damage_rating_v3|Tier 11]]
 Range: 2 AU (guided) / 80 AU (ballistic) Range: 2 AU (guided) / 80 AU (ballistic)
 Rate of Fire: 1 Rate of Fire: 1
-**Accuracy: Very High +Accuracy: Very High 
-**Max Velocity: 0.6c (guided) / 0.3c (ballistic)+Max Velocity: 0.6c (guided) / 0.3c (ballistic)
 Length: 7 meters Length: 7 meters
-**Diameter: .5 meters +Diameter: .5 meters 
-**Wingspan: 2 meters+Wingspan: 2 meters
  
 The pseudonovae are among the biggest and nastiest nuclear weapons to be produced by the Freespacers, each with a maximum yield of several gigatons. This multistaged thermonuclear fission-fusion-fission device was used for decades by 'Spacers for asteroid demolition, so applying it for combat purposes was merely a matter of installing the physics package into a guided missile. While the destructive force makes this device deadly in itself, this weapon's true strength stems not from destructive force but from its ionizing effects, which can play havoc on enemy weapons and shielding systems, outright nullify fighter or PA threats, and maul starship shielding. The Pseudonova also possesses a dial-a-yield feature where dampening gasses can be injected into the core prior to launch in order to control total weapon yield with a great degree precision.  The pseudonovae are among the biggest and nastiest nuclear weapons to be produced by the Freespacers, each with a maximum yield of several gigatons. This multistaged thermonuclear fission-fusion-fission device was used for decades by 'Spacers for asteroid demolition, so applying it for combat purposes was merely a matter of installing the physics package into a guided missile. While the destructive force makes this device deadly in itself, this weapon's true strength stems not from destructive force but from its ionizing effects, which can play havoc on enemy weapons and shielding systems, outright nullify fighter or PA threats, and maul starship shielding. The Pseudonova also possesses a dial-a-yield feature where dampening gasses can be injected into the core prior to launch in order to control total weapon yield with a great degree precision. 
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 ==== EMP/Nuclear Cruise Missile Multiple Tandem Array / "Serious Business" ==== ==== EMP/Nuclear Cruise Missile Multiple Tandem Array / "Serious Business" ====
  
-**Location: Any +Location: Any 
-**Primary Role: Anti-Starship +Primary Role: Anti-Starship 
-**Damage Rating Value: [[guide:damage_rating_v3|Tier 11]]+Damage Rating Value: [[guide:damage_rating_v3|Tier 11]]
 Range: 2 AU (guided) / 80 AU (ballistic) Range: 2 AU (guided) / 80 AU (ballistic)
 Rate of Fire: 1 Rate of Fire: 1
-**Max Velocity: 0.6c (guided) / 0.3c (ballistic) +Max Velocity: 0.6c (guided) / 0.3c (ballistic) 
-**Accuracy: Medium, 100ft blast sphere.+Accuracy: Medium, 100ft blast sphere.
  
 Since the Pseudonova is, basically, the Free State's most common weapon, and the one guaranteeing maximum effectiveness, damage and precision with minimum cost, many Freethinkers and Warmongers have sought to improve this missile. The most effective improvement, and also proof of the old adage "simple is best", has been, this far, the EMP/Nuclear Cruise Missile Multiple Tandem Array, better known as "Serious Business". Since the Pseudonova is, basically, the Free State's most common weapon, and the one guaranteeing maximum effectiveness, damage and precision with minimum cost, many Freethinkers and Warmongers have sought to improve this missile. The most effective improvement, and also proof of the old adage "simple is best", has been, this far, the EMP/Nuclear Cruise Missile Multiple Tandem Array, better known as "Serious Business".
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 ==== Kinetic Energy Detonator / "The Greatest Joke" ==== ==== Kinetic Energy Detonator / "The Greatest Joke" ====
  
-**Location: Spinal Cannon (2) +Location: Spinal Cannon (2) 
-**Primary Role: Anti-Starship +Primary Role: Anti-Starship 
-**Damage Rating Value: [[guide:damage_rating_v3|Tier 12]]+Damage Rating Value: [[guide:damage_rating_v3|Tier 12]]
 Range: 5 AU Range: 5 AU
 Rate of Fire: As assembled. Rate of Fire: As assembled.
-**Payload (Storage): Storage for two rounds. +Payload (Storage): Storage for two rounds. 
-**Payload (Manufacture): +1 round per minute. +Payload (Manufacture): +1 round per minute. 
-**Max Velocity: 0.9c +Max Velocity: 0.9c 
-**Accuracy: Moderately high; Unstable projectiles. Blast radius exceeds 150ft. +Accuracy: Moderately high; Unstable projectiles. Blast radius exceeds 150ft. 
-**Notes: Warheads will detonate within 10 minutes of being finished.+Notes: Warheads will detonate within 10 minutes of being finished.
  
 The original [[stararmy:starship_classes:ayame-class_cruiser|Ayame chassis]] procured to the Freespacer inversion engineering laboratories were gutted of their Legacy Cannons, so the technology could not be replicated and studied. However, many of the support assemblies for the original cannon were left in place, including the aether cogeneration units and extreme strength containment systems needed to control the beam. With some reverse engineering these systems were mimicked, but the lack of weapon systems and the gaping hull in the superstructure still posed a problem for designers. So, instead the assembly was converted into an manufactory and linear accelerator to produce and fire charges known collectively as, "The Greatest Joke." The original [[stararmy:starship_classes:ayame-class_cruiser|Ayame chassis]] procured to the Freespacer inversion engineering laboratories were gutted of their Legacy Cannons, so the technology could not be replicated and studied. However, many of the support assemblies for the original cannon were left in place, including the aether cogeneration units and extreme strength containment systems needed to control the beam. With some reverse engineering these systems were mimicked, but the lack of weapon systems and the gaping hull in the superstructure still posed a problem for designers. So, instead the assembly was converted into an manufactory and linear accelerator to produce and fire charges known collectively as, "The Greatest Joke."
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 ===== OOC Notes ===== ===== OOC Notes =====
-[[user:primitive_polygon]] updated this article to the new damage system on 2017/28/04 17:16.+[[members:primitive_polygon]] updated this article to the new damage system on 2017/28/04 17:16.

faction/freespacers/list_of_free_state_weapon_systems.txt · Last modified: 2023/12/21 00:58 (external edit)