This is a page for the Weapons on and the modifications done to The Taipan.
The primary weapon is a spinal positron cannon that ship commanders have dubbed the disintegration gun because of its devastating effects on enemy fleet formations. Using the by-product of the Quantum-Gravitic reactors of the vessel to supply tremendous amounts of anti-matter, the D-Gun excites the anti-matter into a state of plasma, ejecting it in a massive wave anti-plasma and energy that can clear an entire 30-degree arc in front of the vessel with its destructive power, which is directed along a path of pure destruction.
Primary Purpose: Anti-Warship/Anti-Planet Range: 93,000 miles Damage: 5 SDR, Destroys almost everything in its path. Vessels just outside of this radius may be destroyed or damaged by the leakage of the beam. Rate of Fire: At any given time, the vessel can fire a D-Gun blast due to the amount of anti-plasma already in the D-Gun's capacitors. However, to rebuild the amount of anti-plasma from the quantum-gravitic reactors takes approximately seven minutes. Payload Effectively Unlimited. Will function so long as the quantum-gravitic reactors are operational.
Emitters under the ship's “wings” which fire pulses of and in the “sea of energy” that is space. These pulses can cause aetheric generators to overload, and confuse ZPE-based sensors. At the same time, it also produces an immense electromagnetic pulse and ion bolt. The pulse cannon is designed to cripple other vessels.
Primary Purpose: Anti-starship Secondary Purpose: Anti-mecha/Anti-fighter Damage: 3 SDR Range: 3,000 miles Rate of Fire: Twice every 15 seconds. Payload Effectively unlimited, so long as the ship provides power.
Additional weapons used to combat against starships, replacing one of the turrets used to combat against mecha's and Starfighters.
Primary Purpose: Anti-Starship Secondary Purpose: Anti-Mecha/Anti-Fighter Damage: 2 SDR Range (Space): 186,282 Miles Range (Atmosphere): 180 Miles Rate of Fire: Twice every 10 Seconds Payload effectively unlimited, so long as the ship provides power.
Three small openings on the hull (two on each side of the top and one on the bottom) can deploy up to 10 turrets each. It takes approximately half a second to deploy each turret and calibrate them so they don’t fly off the ship. These turrets rest on small disks about a 1 and ½ meters in diameter. Each base is kept at near absolute zero temperatures and are magnetized along with the hull keeping them a set distance from it at all times. Energy is passed to the turrets through the magnetized hull and each base can move around on the surface of the ship freely and fire.
Primary Purpose: anti-starfighter/mecha Secondary Purpose: anti-ship Damage: 3 ADR Range: 200,000 miles Rate of Fire: 4 times a second Payload Effectively unlimited, so long as the ship provides power.
All of these are built into the Taipan's Computer System and Ship Frame allowing for an overall awesome ship.
Total Income | Addition | Subtraction | Reason | Updated |
---|---|---|---|---|
50,000 KS | - | - | Starting Funds | 11/9/2014 |
120,000 KS | 70,000 KS | - | Episode 1 Reward | 9/5/2015 |
114,000 KS | - | 6,000 KS | Staff Paid | 9/5/2015 |
66,000 KS | - | 48,000 KS | 4 Portable Launchers | |
49,500 KS | - | 16,500 KS | Damaged Hoplite and starfighter parts | 9/10/2015 |
This page was originally created on 2014/11/09 20:32 by Semjax.