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technology:nepleslia:aggressive_armor [2018/07/05 08:58] – ↷ Page moved from faction:nepleslia:technology:nam:aggressive_armor to technology:nepleslia:aggressive_armor frostjaegertechnology:nepleslia:aggressive_armor [2018/10/24 17:37] (current) – removed frostjaeger
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-======NAM Aggressive Armor====== 
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-Aggressive Armor was created by [[corp:nepleslian_arms_and_munitions]] and is a hybrid between conventional armor and reactive armor. Like reactive armor it is effective against a wide variety of weapons, it can react to incoming projectiles, it can quickly be replaced, and it can be fitted to just about any surface. Like conventional armor it can withstand multiple hits, is effective at reducing bleed through of kinetic force, and it can be modified to have a wide range of additional applications.  Unlike reactive armor, aggressive armor does not require blocks to be placed on the entire hull. Instead a smaller control system is required which cuts down on total mass. 
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-Application to a starship is done through attaching the aggressive armor unit to the hull of a ship. The unit itself is a hemispherical bulge that contains a power generator and electrical control system. The unit also comes packaged with control software designed to allow a ship’s computer to wirelessly interface with the system and control the shape of the plasma cloud as well as a considerable amount of liquid metal. In ‘off’ mode the liquid metal naturally flows toward the main unit, forming a thick shell around it. In on mode the generator activates, generating massive amounts of heat that convert the liquid metal into plasma. The electrical control system then charges the hull of the ship so that the plasma ‘sticks’ and forms a cloud around the ship.  
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-The plasma cloud generated by the system can be electronically controlled by the ship’s computer. This allows for the ship to vary the thickness of the cloud to adjust its effectiveness against ballistic or energy weaponry. The field can be extended and parts superheated through compression by the electromagnetic fields in order to prematurely detonate incoming weapons or anti-matter shells. The flow of the plasma over the ship can even be increased and directed to act like conventional reactive armor, pushing projectiles away from the ship. 
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-===== Active Mode ===== 
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-Active mode pulls the plasma out from its containers and wraps it around the ship in a spinning cocoon of protection. The rotating provides additional defense by deflecting a projectile's trajectory while the plasma works to destroy a projectile and dampen its inertia like a shock absorbent. The plasma also has a considerable level of effectiveness against energy and plasma weapons through dispersal. Unlike the other modes of the armor, active mode causes some distortion to visual and electromagnetic spectrum sensors. 
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-===== Aggressive Mode ===== 
-In Aggressive mode the armor will pull plasma out of the containment tubes and throw it at any threat that is detected by the host ship. The long stream of plasma effectively emulates extremely thick armor which serves to destroy, detonate, or deflect a projectile. The capacity for the system to detect/destroy targets is entirely dependent on its host’s ability to detect those targets. 
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-The Aggressive Armor system is designed to be able to be added onto any platform with minimal modifications. All of the necessary components are scalable down to a power armor sized platform however the system is dependent on an outside power source. The effective output is also greatly enhanced by a larger power source. 
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-===== Ferrofluid: ===== 
-When not in use or unpowered the containment systems are filled with a ferrofluid which is naturally contained by the magnetic properties of the containment system. When activated the fluid is drawn to the heat generated by the system where it is then vaporized and turned into plasma. The hot plasma is then pushed aside by the cooler Ferrofluid as it makes its way towards the hottest part of the system until the entire fluid content is converted to plasma. This process, depending on the size and power of the system, can take anywhere from between three seconds on a power armor sized ship to nearly forty on a full sized battleship. The fluid retains heat well so considerably less energy is required to keep its plasma state once activated and plasma that does cool off will revert to its Ferrofluid state and will return to the generator to be heated up again automatically. 
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-( http://en.wikipedia.org/wiki/Ferrofluid#Automotive ) 
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-===== Plasma Containment System: ===== 
-The surface intended to be protected is covered with a fractal pattern of semi-permiable tubes which hold an electric charge around their interior. The charge contains the plasma inside of the tubes while insulating the tubes from the heat of the plasma. These tubes are bonded to a host unit and have some flexibility if they are placed on joints though they are not intended to move on their own. Instead the semi-permeable membrane of the system allows the plasma to pass through when it is needed. 
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-===== Plasma Control System: ===== 
-The surface to be protected is required to have at least one of the spherical plasma control systems installed. These bubbles generate electromagnetic fields which control the flow of the plasma, pulling it out through the semi-permeable membrane to be used for defensive operations. All of the equipment and software for operation is included inside of the system itself however control of the system is entirely dependent on the host of the system 
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-===== Plasma Generator System: ===== 
-Built inside the material to be protected and connected to the plasma containment system is a containment chamber designed to compress and heat plasma through use of zero point energy potentials. 
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-=== Armor Sections: === 
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-Plasma Cloud: Variable 
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-Range: 500 meters from ship 
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