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stararmy:starships:yss_sakura [2023/11/21 15:45] – ↷ Links adapted because of a move operation cowboystararmy:starships:yss_sakura [2023/12/13 14:55] – ↷ Links adapted because of a move operation wes
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 ===== Sakura in Roleplay ===== ===== Sakura in Roleplay =====
-Sakura's campaign began July 25, 2005, and lasted until June 8, 2007 (1 year, 10 months, 15 days). Its [[guide:game_master]] is [[members:wes]], the owner of StarArmy.com. The Sakura plot's primary conflict was combating the brutal and mysterious [[species:mishhuvurthyar]]; significant other conflicts included uncovering dark secrets of Yamatai and ongoing polygonal relationships between the captain and her crew. The YSS Sakura Forum was used for roleplaying the plot and included Sakura's last mission; Sakura's previous missions are available in archived text files. At the end of the first campaign the Sakura plot had somewhere between 900 and 1000 roleplay posts, most of which were [[guide:roleplaying#joint_posts|joint posts]] lasting several pages.+Sakura's campaign began July 25, 2005, and lasted until June 8, 2007 (1 year, 10 months, 15 days). Its [[guide:game_master]] is [[members:wes]], the owner of StarArmy.com. The Sakura plot's primary conflict was combating the brutal and mysterious [[species:mishhuvurthyar:mishhuvurthyar]]; significant other conflicts included uncovering dark secrets of Yamatai and ongoing polygonal relationships between the captain and her crew. The YSS Sakura Forum was used for roleplaying the plot and included Sakura's last mission; Sakura's previous missions are available in archived text files. At the end of the first campaign the Sakura plot had somewhere between 900 and 1000 roleplay posts, most of which were [[guide:roleplaying#joint_posts|joint posts]] lasting several pages.
  
 YSS Sakura was the only active long term plot to be restricted to mature players eighteen and older due to graphic descriptions of sexual and violent acts. It was known for its sudden, alternating excesses of violent, brutal warfare and physical romance, and for its traditional [[faction:yamatai:dare_lottery_party]]. Sakura also had more battles credited to it than any other active plot ship. Several gamemasters have been "raised" on the Sakura, including Fred (GM of the [[yss_miharu]]) and ForteMaster (GM of [[places:pisces]]). Likewise, the Sakura had also had its share of disappearing, incompetent, or inactive new players, whose characters Wes tended to dispose of in violent ways. YSS Sakura was the only active long term plot to be restricted to mature players eighteen and older due to graphic descriptions of sexual and violent acts. It was known for its sudden, alternating excesses of violent, brutal warfare and physical romance, and for its traditional [[faction:yamatai:dare_lottery_party]]. Sakura also had more battles credited to it than any other active plot ship. Several gamemasters have been "raised" on the Sakura, including Fred (GM of the [[yss_miharu]]) and ForteMaster (GM of [[places:pisces]]). Likewise, the Sakura had also had its share of disappearing, incompetent, or inactive new players, whose characters Wes tended to dispose of in violent ways.
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 Taisa [[characters:yamatai:hanako|Ketsurui Hanako]], former servant to former empress [[characters:yamatai:yui]], later joined the crew of YSS Sakura following its return to Yamatai after [[timeline:events:battle_of_hoshi_no_iori]], and would eventually become its captain. Taisa [[characters:yamatai:hanako|Ketsurui Hanako]], former servant to former empress [[characters:yamatai:yui]], later joined the crew of YSS Sakura following its return to Yamatai after [[timeline:events:battle_of_hoshi_no_iori]], and would eventually become its captain.
  
-The YSS Sakura encountered a cargo ship destined for [[species:mishhuvurthyar]] space, and boarded it. Combat ensued, injuring several Sakura crewmembers. Two prisoners taken from the ship were taken by the [[yss_chrysanthemum]] (along with rescued prisoners from a Mishhuvurthyar ship the Sakura crew later boarded) back to Yamatai. The Sakura did, however, keep one peculiar specimen: a small Nekovalkyrja/Mishhuvurthyar hybrid named Pumpkin.+The YSS Sakura encountered a cargo ship destined for [[species:mishhuvurthyar:mishhuvurthyar]] space, and boarded it. Combat ensued, injuring several Sakura crewmembers. Two prisoners taken from the ship were taken by the [[yss_chrysanthemum]] (along with rescued prisoners from a Mishhuvurthyar ship the Sakura crew later boarded) back to Yamatai. The Sakura did, however, keep one peculiar specimen: a small Nekovalkyrja/Mishhuvurthyar hybrid named Pumpkin.
  
 The Sakura, after some wild partying typical of the [[..:fleets:first_expeditionary_fleet]], also made first contact with the Lorath, finding a small starship of theirs. Unfortunately, the meeting went bad when "Feather," the Lorath captain, insulted Hanako and pulled a blade on Hanako's bodyguard over a cultural disagreement. At that point, Hanako escorted the Lorath captain back to her vessel at gunpoint. The Sakura, after some wild partying typical of the [[..:fleets:first_expeditionary_fleet]], also made first contact with the Lorath, finding a small starship of theirs. Unfortunately, the meeting went bad when "Feather," the Lorath captain, insulted Hanako and pulled a blade on Hanako's bodyguard over a cultural disagreement. At that point, Hanako escorted the Lorath captain back to her vessel at gunpoint.

stararmy/starships/yss_sakura.txt · Last modified: 2024/02/11 06:55 by wes