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stararmy:starships:ryujo:rules [2022/12/20 04:11] – link coveralls wes | stararmy:starships:ryujo:rules [2023/12/21 04:26] (current) – external edit 127.0.0.1 | ||
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====== YSS Ryūjō Rules and Operating Procedures ====== | ====== YSS Ryūjō Rules and Operating Procedures ====== | ||
- | This page has in-character and out-of-character rules for the [[plot: | + | This page has in-character and out-of-character rules for the [[plots: |
===== Daily Schedule ===== | ===== Daily Schedule ===== | ||
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* Posting expectations are roughly every 2-3 days, so long as your section is active. If you havent' | * Posting expectations are roughly every 2-3 days, so long as your section is active. If you havent' | ||
* The ship's inventory is set, and unless specifically told otherwise, new characters are coming from the nameless crew members already on the ship, not from the outside. This means that outside of what is in your character' | * The ship's inventory is set, and unless specifically told otherwise, new characters are coming from the nameless crew members already on the ship, not from the outside. This means that outside of what is in your character' | ||
- | * As mentioned above, new characters will be coming from within the existing 100+ member crew, not outside, unless the GM specifically says otherwise. The Ryujo is a long range, long term mission, and won't be returning to Yamataian space for quite some time, and it' | + | * As mentioned above, new characters will be coming from within the existing 100+ member crew, not outside, unless the GM specifically says otherwise. The Ryujo is a long range, long term mission, and won't be returning to Yamataian space for quite some time, and it is just not feasible to have random shuttles showing up out of nowhere every time someone wants to join. |
* While interplayer interactions can be determined by the players, so long as everyone agrees to the intended results, any non-player controlled things are entirely under the GM's control, and authority. All combat results involving someone else, or something that you yourself do no control, will be determined by the GM in the post following your post. | * While interplayer interactions can be determined by the players, so long as everyone agrees to the intended results, any non-player controlled things are entirely under the GM's control, and authority. All combat results involving someone else, or something that you yourself do no control, will be determined by the GM in the post following your post. | ||
* The same rule applies to player versus player action if the players cannot come to an agreement. The GM has final say in all situations, even if the result is unsatisfactory to the players in question. | * The same rule applies to player versus player action if the players cannot come to an agreement. The GM has final say in all situations, even if the result is unsatisfactory to the players in question. | ||
- | * Similarly, the GM has final say in everything that happens in the plot, even if it' | + | * Similarly, the GM has final say in everything that happens in the plot, even if it is not something that they normally do not handle. If the GM says it happened, it happened. |
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stararmy_logistics.saoy_supclass : | stararmy_logistics.saoy_supclass : |