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faction:freespacers:difference_engine [2019/06/21 12:16] – Remove forced line breaks wesfaction:freespacers:difference_engine [2023/12/21 00:58] (current) – external edit 127.0.0.1
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 ======Difference Engine====== ======Difference Engine======
-|Relay Moon Prototyping Facility, probability device prototype batch ANE-2b, Head Mastermind Pascal. Progress was slow today...the QUASI got it into its processing buffer that it would be //funny// to attempt to apply the "infinite monkey" playwright theorem to the device by generating an unlimited probability current -- which logically isn't even possible. What it actually ended up creating was an //unfavorable// event field instead of a favorable one.   As the QUASI tried to process what was happening, it became stuck in a feedback loop for approximately 2.481 seconds, during which the upspin wing of the building suffered catastrophic cascade failures. The halls would have collapsed in on themselves had it not been turned off in time -- thank the Maker it was. Still, all in all it was a very ungood day.   Addendum; note to self. Must issue a memo to staff advising that the phase, 'I was bored' is never an excuse for generating unstable quantum events.   **-- Mastermind Pascal Nine Five 95-2918-1453, Diary Transcript Log  Inversion Engineering, Probability Mechanics Division**|+|Relay Moon Prototyping Facility, probability device prototype batch ANE-2b, Head Mastermind Pascal. Progress was slow today...the QUASI got it into its processing buffer that it would be //funny// to attempt to apply the "infinite monkey" playwright theorem to the device by generating an unlimited probability current -- which logically isn't even possible. What it actually ended up creating was an //unfavorable// event field instead of a favorable one.   As the QUASI tried to process what was happening, it became stuck in a feedback loop for approximately 2.481 seconds, during which the upspin wing of the building suffered catastrophic cascade failures. The halls would have collapsed in on themselves had it not been turned off in time -- thank the Maker it was. Still, all in all it was a very ungood day.   Addendum; note to self. Must issue a memo to staff advising that the phase, 'I was bored' is never an excuse for generating unstable quantum events.   -- Mastermind Pascal Nine Five 95-2918-1453, Diary Transcript Log  Inversion Engineering, Probability Mechanics Division|
  
 ====Favorable Event Generation==== ====Favorable Event Generation====
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 ====Hyperspace Folding==== ====Hyperspace Folding====
-|"They say that the shortest distance between two given locales is always zero, because any two points in our perceivable space are actually contiguous in some extradimensional universe. Postulating infinity, of course."   **-- QUA-SI Jargon Two One 21-6777-1431  The Art of Never Again, Chapter 473: Hyperspatial Dynamics**|+|"They say that the shortest distance between two given locales is always zero, because any two points in our perceivable space are actually contiguous in some extradimensional universe. Postulating infinity, of course."   -- QUA-SI Jargon Two One 21-6777-1431  The Art of Never Again, Chapter 473: Hyperspatial Dynamics|
  
 A quick way to get from point A to point B. The [[items:food:pizza]] delivery guy used it to get to the party in less than a minute. Unfortunately, the molten cheese burned some dude's chin pretty bad because it was still hot. The fold drive is capable of moving the ship through hyperspace at speeds up to 5 light-years a minute. Time, however, does not move the same for those on the ship as for those in "real" space, which can make a seemingly short trip take a long time. Since this FTL technology relies directly on the same fields as the Difference Engine's STL propulsion, the two were combined into inter-related propulsion systems. A quick way to get from point A to point B. The [[items:food:pizza]] delivery guy used it to get to the party in less than a minute. Unfortunately, the molten cheese burned some dude's chin pretty bad because it was still hot. The fold drive is capable of moving the ship through hyperspace at speeds up to 5 light-years a minute. Time, however, does not move the same for those on the ship as for those in "real" space, which can make a seemingly short trip take a long time. Since this FTL technology relies directly on the same fields as the Difference Engine's STL propulsion, the two were combined into inter-related propulsion systems.
  
  

faction/freespacers/difference_engine.txt · Last modified: 2023/12/21 00:58 by 127.0.0.1