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corp:origin:phoenix_handheld_gauss_rifle

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corp:origin:phoenix_handheld_gauss_rifle [2022/10/03 04:51] – ↷ Links adapted because of a move operation wescorp:origin:phoenix_handheld_gauss_rifle [2023/02/07 17:00] – grammar wes
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 == Potential Effects == == Potential Effects ==
  
-**Weapon Overheat:** With it'higher velocity projectiles and energy usage, the prototype rifle will overheat with continuous fire of approximately 80 to 100 rounds. At overheat, it will lock up to prevent damage to internal mechanisms. Cooldown is estimated to be within 2 to 5 seconds, but may vary depending on the environment and rifle cleanliness. At the end of the cooldown, the weapon is again operational and ready for use.+**Weapon Overheat:** with its higher velocity projectiles and energy usage, the prototype rifle will overheat with continuous fire of approximately 80 to 100 rounds. At overheat, it will lock up to prevent damage to internal mechanisms. Cooldown is estimated to be within 2 to 5 seconds, but may vary depending on the environment and rifle cleanliness. At the end of the cooldown, the weapon is again operational and ready for use.
  
 **Round Shattering:** Standard Depleted Uranium rounds may occasionally shatter against shields or armor instead of penetrating as intended. This reduces the stopping power of the individual round, but happens rarely. Estimations predict 1 out of every 50 rounds experience structural failure before penetration. **Round Shattering:** Standard Depleted Uranium rounds may occasionally shatter against shields or armor instead of penetrating as intended. This reduces the stopping power of the individual round, but happens rarely. Estimations predict 1 out of every 50 rounds experience structural failure before penetration.

corp/origin/phoenix_handheld_gauss_rifle.txt · Last modified: 2023/12/21 00:58 (external edit)