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corp:aeron:specialized_munitions

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corp:aeron:specialized_munitions [2019/06/21 04:22] – help convert DRv2 to DRv3 wescorp:aeron:specialized_munitions [2019/09/08 04:20] (current) – orphan page, abandoned WIP wes
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-**Not Yet Approved** 
- 
-=====Aeron Specialized Ammunition===== 
-Created by [[wip:corp:aeron:aeron_munitions]], all ammunition are designed to fit within the standard specified. 
- 
-====12 Gauge Shotgun==== 
-All ammunition is designed to universally fit a standard 12 gauge shotgun chamber. 
-===Non-Lethal=== 
-  * Plastic [PDR 0]: designed for mock battles and non-lethal defense 
-  * Electric Charge [Tier 1, Light Anti-Personnel]: Delivers a shock of 20k Volts which will knock down most, if not all, humanoid life forms 
-  * Paint [PDR 0]: designed for mock battles and recreation 
-  * Tracking [PDR 0]: comes in 3 different styles, paint, ultraviolet dye, and adhesive (vehicles) 
-===Lethal=== 
-Only White and Clear are non-military, Blue and Red are security force grade, Green and Black are military grade. 
-  * Explosive (Red) [Tier 2, Medium Anti-Personnel]: designed after the HHG's destructive red shells, it's explosive power is roughly the same 
-  * EMP (Blue) [Tier 1, Light Anti-Personnel]: Emits an electromagnetic pulse which fries electronics, low damage to humanoid targets hit by slug 
-  * Caustic (Green) [Tier 2, Medium Anti-Personnel]: highly caustic acid encased in a special polymer. Eats through most metals and flesh. Only sold to the military, ammunition is flammable 
-  * Incendiary (Orange) [Tier 2, Medium Anti-Personnel]: Upon contact, the liquid contents of this slug ignite on contact 
-  * Normal (White) [Tier 2, Medium Anti-Personnel]: your typical 12 gauge shotgun slug 
-  * FMJ (Gray) [Tier 2, Medium Anti-Personnel]: your typical FMJ 12 gague shotgun slug 
-  * 00 Buck (Clear) [Tier 2, Medium Anti-Personnel]: your typical 00 buck, scatters for multiple targets 
-  * Caustic/Incendiary (Black) [Tier 2, Medium Anti-Personnel]: the most diabolical ammunition made by Aeron Munitions as of [[timeline:ye_32]], it combines the corrosive effect of the Green slug with a time delayed Orange shell positioned behind it. Utilizes the [[daps]]. 
-=== Damage Chart === 
-^ DR Type ^ Corresponding Ammo ^   
-| PDR 0 | Plastic, Paint, Tracking | 
-| Tier 1, Light Anti-Personnel | Electric Charge | 
-| Tier 1, Light Anti-Personnel | Blue | 
-| Tier 2, Medium Anti-Personnel | White, Gray, Clear, Orange, Green | 
-| Tier 2, Medium Anti-Personnel | Black, Red | 
- 
-====10mm and 50 Caliber Sniper Rifle==== 
-Comes in 10mm, and 50 caliber. 
-=== Bullet Design === 
-The [[bullet design]] despends on the substance inside the bullet. There is the [[corp:aeron:bullet_design:fpds]] and the [[corp:aeron:bullet_design:spds]]. 
- 
-=== Non-Lethal === 
-  * Tracking [PDR 0]: comes in 3 different styles, paint, ultraviolet dye, and adhesive (vehicles) 
- 
-=== Lethal === 
-  * Explosive/Normal (Solid Red) [Tier 3, Heavy Anti-Personnel]: Styled after its shotgun counter part, the bullet detonates on contact. Uses the [[corp:aeron:bullet_design:spds]]. 
-  * Explosive/FMJ (Red Stripes) [Tier 3, Heavy Anti-Personnel]: It is designed to first penetrate armor FMJ style and then with a short delay, detonate inside the armor penetrated. Uses the [[corp:aeron:bullet_design:spds]]. 
-  * Caustic/Normal (Solid Green) [Tier 2, Medium Anti-Personnel]: highly caustic acid encased in a special polymer. Eats through most metals and flesh. This bullet will splatter acid on the outside of the target. Uses the [[corp:aeron:bullet_design:fpds]]. 
-  * Caustic/FMJ (Green Stripes) [Tier 2, Medium Anti-Personnel]: highly caustic acid encased in a special polymer. Eats through most metals and flesh. This bullet will first penetrate armor and then release its caustic material beneath the surface. Uses the [[corp:aeron:bullet_design:fpds]]. 
- 
-  * Incendiary/Normal (Solid Orange) [Tier 2, Medium Anti-Personnel]: Upon contact, the liquid contents of this bullet ignite on contact. Uses the [[corp:aeron:bullet_design:fpds]]. 
-  * Incendiary/FMJ (Orange Stripes) [Tier 2, Medium Anti-Personnel]: After penetrating the armor with FMJ, the bullet's aerosol contents ignite with a modified, [[daps#Single Stage]] [[daps]] as well as [[corp:aeron:bullet_design:fpds]]. 
-  * Normal (White) [Tier 2, Medium Anti-Personnel]: your typical bullet 
-  * FMJ (Gray) [Tier 2, Medium Anti-Personnel]: your typical FMJ bullet 
-  * Caustic/Incendiary/Normal (Black Stripes) [Tier 3, Heavy Anti-Personnel]: a caustic chemical is released to eat though any flesh and metal. Unlike the shotgun counter part, this incendiary chemical is aerosol based. A tiny delayed charge sets off the incendiary liquid and chars the remaining material around the bullet hole. Utilizes a modified [[daps]] with [[corp:aeron:bullet_design:fpds]]. 
-  * Caustic/Incendiary/FMJ (Black Stripes) [Tier 3, Heavy Anti-Personnel]: after penetrating the armor with FMJ, a caustic chemical is released to eat though any flesh or electronics beneath. Unlike the shotgun counter part, this incendiary chemical is aerosol based. A tiny delayed charge sets off the incendiary liquid and chars the remaining material around the bullet hole. Utilizes a modified [[daps]] with [[corp:aeron:bullet_design:fpds]]. 
-  * Double Bulet (Purple) [Tier 3, Heavy Anti-Personnel]: This unique bullet is a two stage bullet design. The rifle fires the bullet like a normal gun; however, once it comes into contact with the target, another smaller bullet is fired at point blank range into the target causing further damage. Utilizes the [[corp:aeron:bullet_design:spds]]. 
-=== Damage Chart === 
-^ DR Type ^ Corresponding Ammo ^   
-| PDR 0 | Tracking | 
-| Tier 1, Light Anti-Personnel |  | 
-| Tier 1, Light Anti-Personnel |  | 
-| Tier 2, Medium Anti-Personnel |  | 
-| Tier 2, Medium Anti-Personnel | White, Gray, Clear, Orange, Green | 
-| Tier 3, Heavy Anti-Personnel | Red, Black, Purple | 
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