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 ====== Alien Species Generator ====== ====== Alien Species Generator ======
 +This is a simple method for creating a randomized alien species to use in your role:playing game. Hopefully you'll come up with something cool! You'll need one 6-sided die or the electronic equivalent.
  
 +{{:species:graxlat.png?200|}}
  
 +===== Part one: Overall Anatomy =====
 +==== Species type ====
 +Roll 1D6:
  
-===== Part oneOverall Anatomy =====+  Exoskeletal (Including Insects, arachnids, or crustaceans) 
 +  - Marine (Including fish or squid) 
 +  - Scaled (Including lizards or amphibians) 
 +  - Warm:blooded (Including mammals or birds)  
 +  - Plant based (Mobile plants like sentient Venus fly traps, walking mushrooms.)  
 +  - Hybrid (Roll another two times and combine the results!)
  
-  * Species type. Roll result- +==== Body structure ==== 
-1- Exoskeletal (Including Insects, arachnids, or crustaceans) +Roll 1D6:
-2- Marine (Including fish or squid) +
-3- Scaled (Including lizards or amphibians) +
-4- Warm-blooded (Including mammals or birds)  +
-5- Plant based (Mobile plants like sentient Venus fly traps, walking mushrooms.)  +
-6- Hybrid (Roll another two times and combine the results!)+
  
-  * Body structure. Roll result- +  - Long bodied (A body mostly based around the spine, like snakes, caterpillars, centipedes or worms) 
-1- Long bodied (A body mostly based around the spine, like snakes, caterpillars, centipedes or worms) +  - Shell:backed (A large amount of natural armour, possibly segmented, Like turtles, pillbugs or armadillos) 
-2- Shell-backed (A large amount of natural armour, possibly segmented, Like turtles, pillbugs or armadillos) +  - Flat bodied (Like some fish or mites. Could also include bat:like beings.) 
-3- Flat bodied (Like some fish or mites. Could also include bat-like beings.) +  - Insectoid (A separated thorax and abdomen, like most insects.) 
-4- Insectoid (A separated thorax and abdomen, like most insects.) +  - Humanoid (A boxy torso, with a conjoined abdomen and all the limbs running directly to the corners.) 
-5- Humanoid (A boxy torso, with a conjoined abdomen and all the limbs running directly to the corners.) +  - Rounded (A rounded body. Might have all of the limbs running from one side (like a squid or jellyfish), but not necessarily.)
-6- Rounded (A rounded body. Might have all of the limbs running from one side (like a squid or jellyfish), but not necessarily.)+
  
-  * Head type. Roll result- +==== Head Type ==== 
-1 to 2- No head. Sensory organs are based all over the body. +Roll 1D6:
-3 to 4- Basically a lump on the body, where two or three of the sensory organs are based in the same place. +
-5 to 6- A proper head with a neck, containing most of the bodies' sensory organs.+
  
-  * Limb types. Roll result- +  * 1 to 2: No headSensory organs are based all over the body
-1No arms or legsmoves like a worm, snake or snail. +  3 to 4: Basically a lump on the bodywhere two or three of the sensory organs are based in the same place
-2- Legs but no arm s- flexible mouth parts may make up it+  5 to 6: A proper head with a neck, containing most of the bodies' sensory organs.
-3 to 4- Legs with flexible feetcapable of being used like hands+
-5 to 6- Both arms and legs.+
  
-  * Number of legs (Ignore this if it doesn't have any). Roll result- +==== Limb Types ==== 
-1 to 5- Roll an extra dice, and time the result by two. The result is the number of legs. +Roll 1D6:
-6- An odd number of legs. Roll an extra die, and time the result by two, then take away one. The final result is the number of legs (the creature is asymmetrical).+
  
-  * Number of arms (Ignore this if it doesn't have any)Roll result- +  * 1: No arms or legsmoves like a wormsnake or snail
-1- One armmounted underneath or as a tail+  2: Legs but no arm s: flexible mouth parts may make up it. 
-2 to 5- Plenty of arms. Roll an extra dieand time the result by two. The result is the number of arms+  * 3 to 4: Legs with flexible feetcapable of being used like hands
-6- An odd number of arms. Roll an extra die, and time the result by two, then take away one (the creature is asymmetrical).+  * 5 to 6: Both arms and legs.
  
-  * Creature size. Roll result- +=== Number of Legs === 
-1 to 2- Small, from 1 to 5 foot tall. +Ignore this if it doesn't have any.
-3 to 4- Vaguely human sized, from 5 to 8 ft tall. +
-5 to 6- Massive compared to humans, around 9 to 15 ft tall.+
  
-  * Wings?+Roll 1D6:
  
-1 to 4- No wings. +  * 1 to 5: Roll an extra dice, and time the result by two. The result is the number of legs
-5- Wings instead of arms (None if it doesn't have any.) +  * An odd number of legs. Roll an extra die, and time the result by twothen take away one. The final result is the number of legs (the creature is asymmetrical).
-6- Folding wings on the backaswell as arms.+
  
-  * Tail? +=== Number of Arms === 
-1 to 3- No tail. +Ignore this if it doesn't have any.
-4 to 5- It has a tail. +
-6- Roll an extra dice- it has that many tails.+
  
 +Roll 1D6:
 +  * 1: One arm, mounted underneath or as a tail.
 +  * 2 to 5: Plenty of arms. Roll an extra die, and time the result by two. The result is the number of arms.
 +  * 6: An odd number of arms. Roll an extra die, and time the result by two, then take away one (the creature is asymmetrical).
  
-===== Part two- Seek, Eat, Procreate. =====+==== Creature size ==== 
 +Roll 1D6:
  
-  * Vision organs. +  * 1 to 2: Smallfrom 1 to 5 foot tall
-1- It 'sees' by vibration, using antenna, horns or just it's arms and legs. (Alternatively, it could hear it's way around with large ears.) +  to 4: Vaguely human sized, from 5 to 8 ft tall
-2- It 'sees' by tasteusing a long tongue or possibly a large nose+  * 5 to 6: Massive compared to humansaround 9 to 15 ft tall.
-3- It has clusters of a great many tiny eyes. Roll an extra dice for the number of clusters. +
-4 to 5- It has large, sensitive eyes, complete with eyelids. Roll an extra dice for the number of eyes+
-6- It has extrasensory abilities like heat visionelectromagnetism or even psychic sensitivity.+
  
-(Note- yes, rolling anything other than 3 to 5 on this chart means the creature has no eyes.)+==== Wings? ==== 
 +Roll 1D6:
  
-  * The mouth. +  * 1 to 4: No wings
-1- No jaw. Eats prey by swallowing them whole. +  5: Wings instead of arms (None if it doesn't have any.) 
-to 3- A fairly average mouth with teeth, and a single jaw. +  6: Folding wings on the backaswell as arms.
-4- A insectoid mouth with many jaw-like mandibles. Roll an extra dice for the exact amount (A roll of one is a beak)+
-5- Spider-esk fangs- punches into the prey, injects venom and then drinks them like soup+
-6- Strange placement. Roll an extra dice (1-3 is on their hands4-5 is on their tail), then roll again on this table for type.+
  
-  * Diet. 
-1- Vegetarian. 
-2 to 3- Omnivore. 
-4 to 5- Carnivore. 
-6- Absorbs energy (Light, heat, electrical, radiation...) 
  
-  * Genders. +==== Tail? ==== 
-1 to 3- Can be either male or female. +Roll 1D6:
-4 to 5- Asexual. +
-6- Neither, grows by airborne spores.+
  
 +  * 1 to 3: No tail
 +  * 4 to 5: It has a tail
 +  * 6: Roll an extra dice: it has that many tails
  
-===== Part three- Environment and Culture=====+{{:species:iee_by_weremole.png?200|}}
  
-  * The climate they are used to living in. 
-1- Extremely hot, like inside a volcano. 
-2- Dry and arid, like in a desert. 
-3- Underground. 
-4- Hot and humid forests. 
-5- In swamps, or totally underwater. 
-6- On or underneath an Arctic tundra. 
  
-  * Social structure. +===== Part two: SeekEatProcreate =====
-1- Pacifistswho treat each other as equals and try not to disturb the nature around them. +
-2- True communistswho aren't necessarily violent and at least try to treat each other equally. +
-3- Patriotic capitalists, who have a monetary system and a military, determined to build a better future for their race. +
-4- Corrupt capitalists, who lie to their own people to stay in power and generally have large militaries. +
-5- Monarchists, who have some kind of 'noble' kingship in place, and a big army so that it doesn't get overthrown. +
-6- A dictatorship or anarchists, controlled by a single person with an iron fist, that are so powerful they don't even have to lie about what they are doing.+
  
-  * Technology specialization. +==== Vision organs ==== 
-1 to 2- The race has access to advanced metallurgy, and uses a great deal of tanks, hydraulics and solid firearms in their armies. +Roll 1D6:
-3 to 4- The race concentrates on energy manipulation, able to use plasma, radiation and electro-magnetic weapons to great effect. +
-5 to 6- The race has a long background with genetic engineering, using artificial muscles and clones to wage war.+
  
 +  * 1: It 'sees' by vibration, using antenna, horns or just it's arms and legs (Alternatively, it could hear it's way around with large ears)
 +  * 2: It 'sees' by taste, using a long tongue or possibly a large nose
 +  * 3: It has clusters of a great many tiny eyes Roll an extra dice for the number of clusters
 +  * 4 to 5: It has large, sensitive eyes, complete with eyelids Roll an extra dice for the number of eyes
 +  * 6: It has extrasensory abilities like heat vision, electromagnetism or even psychic sensitivity
  
 +Rolling anything other than 3 to 5 on this chart means the creature has no eyes.
  
-===== Example of a generated race- =====+==== The mouth ==== 
 +Roll 1D6:
  
-  * Answers +  * 1: No jaw. Eats prey by swallowing them whole 
-Mammal Plant hybrid +  * 2 to 3: A fairly average mouth with teeth, and a single jaw 
-Insectoid body +  * 4: A insectoid mouth with many jaw:like mandibles Roll an extra dice for the exact amount (A roll of one is a beak) 
-A proper head with a neck +  * 5: Spider-style fangs: punches into the prey, injects venom and then drinks them like soup 
-Legs with flexible feet, capable of being used like hands +  * 6: Strange placement Roll an extra dice (1:3 is on their hands, 4:5 is on their tail), then roll again on this table for type 
-Eight legs + 
-Small, from 1 to 5 foot tall +==== Diet ==== 
-No wings +Roll 1D6: 
-It has a tail + 
-It 'sees' by taste +  * 1: Vegetarian 
-A fairly average mouth with teeth +  * 2 to 3: Omnivore 
-Carnivore +  * 4 to 5: Carnivore 
-Asexual +  * 6: Absorbs energy (Light, heat, electrical, radiation) 
-In swamps, or totally underwater + 
-Corrupt capitalists +==== Genders ==== 
-advanced metallurgy +Roll 1D6: 
 + 
 +  * 1 to 3: Can be either male or female 
 +  * 4 to 5: Asexual 
 +  * 6: Neither, grows by airborne spores 
 + 
 +{{:species:theradectus.png?200|}} 
 + 
 + 
 +===== Part three: Environment and Culture ===== 
 + 
 +==== Climate ==== 
 +The climate they are used to living in: 
 + 
 +Roll 1D6: 
 + 
 +  - Extremely hot, like inside a volcano 
 +  - Dry and arid, like in a desert 
 +  - Underground 
 +  - Hot and humid forests 
 +  - In swamps, or totally underwater 
 +  - On or underneath an Arctic tundra 
 + 
 +==== Social structure ==== 
 +Roll 1D6: 
 + 
 +  - Pacifists, who treat each other as equals and try not to disturb the nature around them 
 +  - True communists, who aren't necessarily violent and at least try to treat each other equally 
 +  - Patriotic capitalists, who have a monetary system and a military, determined to build a better future for their race 
 +  - Corrupt capitalists, who lie to their own people to stay in power and generally have large militaries 
 +  - Monarchists, who have some kind of 'noble' kingship in place, and a big army so that it doesn't get overthrown 
 +  - A dictatorship or anarchists, controlled by a single person with an iron fist, that are so powerful they don't even have to lie about what they are doing 
 + 
 +==== Technology specialization ==== 
 +Roll 1D6: 
 + 
 +  * 1 to 2: The race has access to advanced metallurgy, and uses a great deal of tanks, hydraulics and solid firearms in their armies 
 +  * 3 to 4: The race concentrates on energy manipulation, able to use plasma, radiation and electro:magnetic weapons to great effect 
 +  * 5 to 6: The race has a long background with genetic engineering, using artificial muscles and clones to wage war 
 + 
 + 
 +===== Example Species: ===== 
 +Here's an example of a species generated with the preceding tables! 
 + 
 +  Mammal Plant hybrid 
 +  Insectoid body 
 +  A proper head with a neck 
 +  Legs with flexible feet, capable of being used like hands 
 +  Eight legs 
 +  Small, from 1 to 5 foot tall 
 +  No wings 
 +  It has a tail 
 +  It 'sees' by taste 
 +  A fairly average mouth with teeth 
 +  Carnivore 
 +  Asexual 
 +  In swamps, or totally underwater 
 +  Corrupt capitalists 
 +  advanced metallurgy 
  
 ...which could be shoehorned into... ...which could be shoehorned into...
  
-"The Zhll, with strange, furry, three-piece segmented bodies somewhere in between a giant furry ant and a vegetable, are a small but tough species that has a fondness for ballistic firearmsand despite their size, eight multi-use limbs means they can actually pack a lot of firepower at any one time. The freaky, mushroom-like head splits down the middle to show a mouth full of teeth, as well as a long tongue that is used to 'taste' it's way around the swamps that it inhabits. It has a great taste for meat, and is asexual so it can produce very quickly, making it a pest not to be underestimated. What government they do have is controlled from behind the scenes, tricking the easily fooled masses into doing whatever the group leaders seem necessary to keep themselves on top."+"The Zhll, with strange, furry, three:piece segmented bodies somewhere in between a giant furry ant and a vegetable, are a small but tough species that has a fondness for ballistic firearmsand despite their size, eight multi:use limbs means they can actually pack a lot of firepower at any one time. The freaky, mushroom:like head splits down the middle to show a mouth full of teeth, as well as a long tongue that is used to 'taste' it's way around the swamps that it inhabits. It has a great taste for meat, and is asexual so it can produce very quickly, making it a pest not to be underestimated. What government they do have is controlled from behind the scenes, tricking the easily fooled masses into doing whatever the group leaders seem necessary to keep themselves on top."
  
  
 ===== Notes ===== ===== Notes =====
-~~WATCHCYCLE:wes:30~~+ 
 +[[:random_generators|More Random Generators]]

alien_species_generator.txt · Last modified: 2023/12/20 15:23 by 127.0.0.1