Table of Contents

GM Guide to the NMX

The following page details the NMX in a way to make it easy to use them in plots .

Starting Out

(Filler text really)

Unit Types

This section covers the various units that GMs have at their disposal, and what players may most frequently encounter.

Parasite Swarms

Though these are the smallest mature form that Mishhuvurthyar are capable of taking, these are also considered the most numerous and least intelligent. Typically slithering across floors, walls and ceilings, they traverse across basically any surface. These are released in swarms through orbital bombardment or ship deployment, where they rapidly slither across surfaces in an attempt to overwhelm the enemy, drawing fire away from higher priority units and onto themselves. Despite countermeasures such as those put into place within Nekovalkyrja, the parasites mutate and adopt too quickly for them to remain useful.

They pose the greatest of threats to unprotected individuals, especially due to their ability to quickly enter bodies and infest them. When in numbers, they seek to swarm people, and stalk them when they are few and hiding places are plenty. Additionally, they are capable of endangering even power armor. This is done by obstructing movement and vision in addition to any attempts to chew through unprotected joints. Their greatest danger is the ability to occupy individuals long enough for other, harder hitting units to engage.

The Infested

Typically found with or on the heels of the parasite swarms, the infested have had their bodies penetrated by a parasite and taken control of, allowing the Mishhuvurthyar to exert control. During attacks, they are used in large numbers, either equipped with weapons of opportunity or even rushing bare handed. These are danagerous due to their ability to not only use weapons, but also in that they are more physically capable of restraining, slowing down or even disarming power armor with sheer numbers. Failing this, obstructing line of sight and drawing attention is another role they play. More importantly however, is the psychological impact they exert on the Mishhuvurthyar's enemies.

The circumstances of the infested can vary greatly depending on the setup of the parasites used, meaning that there is no true 'typical' infested. Full, total control can be taken where the parasite consumes the original individual's mind into its own, and emerges as the dominant persona, while in other situations, may actively merge, resulting in a person fanatically loyal to the Mishhuvurthyar beyond reason. In other cases, the parasite may simply be used as a form of enforcement or control over an individial, while on others, they may be complete prisoners in their own bodies that can only speak.

Out of combat, they can be used for labor, reproduction, and short-term infiltration.

Mishhuvurthyar Brawlers

Above the swarms of parasites and hordes of infested, the Mishhuvurthyar themselves are the next threat up, and are signifigantly more dangerous. Being composed of 'whelps', their ranks are composed of the youngest and most inexperienced, having just recently reached maturity themselves. They are also the least trusted and most unproven, and as a result, typically enter battle unarmed, with cheap but highly effective melee weapons being issued as circumstances permit. Despite this however, they are highly effective in combat, using the chaos and confusion created by cannon fodder and the fire of superior units to close in.

Rapidly moving, darting through the air like fish through water, or methodically moving up from cover to cover while avoiding detection are both viable methods. However, once in close range, they are incredibly lethal. Their myriad of tentacles are all highly coordinated in their movements and already provide a signifigant advantage in melee, but their prodigeous physical strength allows them to literally tear limbs off of almost any power armor in existance once they have a firm grip. Breaking necks and tearing heads - spinal cords and all - are not uncommon moves they can make, and can even be considered gloating.

Their main weakness however, is inexperience, overeagerness and hubris. Despite their high intelligence, individuals may simply not be aware enough of the dangers they face, just how fast their own enemies can move, or what they can accurately shoot at. Due to being some of the lowest ranking Mishhuvurthyar, brawlers may take rash actions in their hurry to rise through the ranks as well. Over-prioritizing taking 'prizes' to either enjoy, present to superiors or both, in addition to underestimating their enemies due to personal prejudices are also common mistakes.

Space Strategy

Surface/Habitat Strategy

Tactics

Other General Questions