Lorath Solid Munitions
The following listing depicts the potential loads which can be fired from Lorath solid chemical propelled firearms, and magnetic acceleration weapons, this includes individual and crew-served weapons, thus damage ratings listed are estimated at a reasonable 'middle-ground'.
Ammunition Selection
The following are descriptions and details stating the use, function, and intent of several types of Lorath ammunition varieties.
Antimatter Ordinance
Due to the robust armor found on SMX warships, antimatter has been selected as a primary means of neutralizing SMX starships and mecha. Along with being able to neutralize targets clad in Zesuaium, Antimatter also provides a means of delivering fall-out-free nuclear-like effects on a planetary target location. Due to the wide spread damage in planetary use due to the explosive reaction with atmosphere, it is recommended that antimatter munitions be used sparingly in atmosphere.
Plasma Ordinance
When in a planetary deployment, or close range space deployment, plasma ordinance would be an ideal means of delivering damage. Despite not being able to deliver as much damage as antimatter, plasma is still able to deal damage to zesuaium targets. Plasma can also be used to ignite targets such as cities or forests. Due to the wide-range of plasma-explosions, it is suggested that plasma ordinance not be used within range of friendly installations or within friendly stations or spacecraft.
Nuclear Ordinance
Nuclear ordinance is an older form of weapon, yet it retains it's use due to it's wide spread destruction and lasting damage to a given area. Unfortunately, due to the unfocused release of thermal energy, nuclear weapons are ineffective against starship targets, yet pose a major threat against installations, and enemy held terrain. It is suggested that nuclear weapons be used only as a 'scorched earth' tactic when reclaiming enemy held worlds. Nuclear weapons are not suggested to be used within the atmosphere of friendly held planets.
Nanomachine Ordinance
Ideal for a long-lasting impact against an enemy populace, nanomachine ordinance is intended to destroy select species of farmland, livestock, and humanoid life. Fortunately nanomachines are capable of being pre-programmed to be selective of their targets. The secondary use of nanomachine ordinance is that it can be used to heal, when properly configured, nanomachine ordinance can be used to revitalize soil, cure disease, and even clean entire atmospheres… thus nanomachine ordinance provides a wide range of potential applications.
Conventional Solid Slugs
Due to the current advancements in armor and shield technology, conventional slugs have taken a back-seat to the advancements of energy based weaponry. Despite being outdated, conventional slugs still serve a use in damaging installations, neutralization of unarmored enemies, or neutralizing small-scale targets such as power armor.
'Needle'-like Ammunition
Conventional Slug
Damage Description: Kinetic impact damage, some fragmentation.
Chemical Propelled Damage Rating: Tier 2, Medium Anti-Personnel
Magnetic Propelled Damage Rating: Tier 2, Medium Anti-Personnel
Linear Accelerator 'Needle' for Stalwart Special
Fragmentation Slug
Damage Description: Kinetic impact damage, heavy fragmentation and shrapnel
Chemical Propelled Damage Rating: Tier 2, Medium Anti-Personnel
Magnetic Propelled Damage Rating: Tier 2, Medium Anti-Personnel
Chemical Delivery
Damage Description: Light kinetic damage, delivers chemicals on or in the intended target
Damage Rating: Tier 1, Light Anti-Personnel
1mm - 4mm
Conventional Slug
Damage Description: Kinetic impact damage, some fragmentation.
Chemical Propelled Damage Rating: Tier 1, Light Anti-Personnel
Magnetic Propelled Damage Rating: Tier 1, Light Anti-Personnel
Chemical, Radio, Incendiary Tracer AKA CRI1)
Damage Description: Heat, kinetic, fragmentation, chemical burns.
Chemical Propelled Damage Rating: Tier 1, Light Anti-Personnel
Magnetic Propelled Damage Rating: Tier 1, Light Anti-Personnel
Fragmentation Slug
Damage Description: Kinetic impact damage, heavy fragmentation and shrapnel
Chemical Propelled Damage Rating: Tier 1, Light Anti-Personnel
Magnetic Propelled Damage Rating: Tier 2, Medium Anti-Personnel
Soft-Gel Slug
Damage Description: Kinetic impact
Varieties: Phosphorescent marker, scent marker, colored marker, glue gel, RF tag delivery.
Damage Rating: 0 - Non-Lethal
Lethal Intent Soft-Gel Slug
Damage Description: Varies
Varieties: Napalm gel, acidic gel, radioactive gel, white phosphorus suspension, nanomachine delivery, poison delivery, bio-weapon delivery, chemical suspensions.
Damage Rating: Tier 2, Medium Anti-Personnel
Explosive Gel Slug
Damage Description: Explosive Damage
Varieties: Remote RF Detonation, Chemical Reactive Delay Detonation, Pressure Detonation, Impact Detonation, Focused Explosion, Wide Explosion, and Flash-Bang
Damage Rating: Tier 2, Medium Anti-Personnel
5mm - 10mm
Conventional Explosive Round
Damage Description: Heat and kinetic effects, fragmentation.
Chemical Propelled Damage Rating: Tier 2, Medium Anti-Personnel
Magnetic Propelled Damage Rating: Tier 3, Heavy Anti-Personnel
Conventional Slug
Damage Description: Kinetic impact damage, some fragmentation.
Chemical Propelled Damage Rating: Tier 1, Light Anti-Personnel
Magnetic Propelled Damage Rating: Tier 3, Heavy Anti-Personnel
Chemical, Radio, Incendiary Tracer AKA CRI2)
Damage Description: Heat, kinetic, fragmentation, chemical burns.
Chemical Propelled Damage Rating: Tier 1, Light Anti-Personnel
Magnetic Propelled Damage Rating: Tier 2, Medium Anti-Personnel
Fragmentation Slug
Damage Description: Kinetic impact damage, heavy fragmentation and shrapnel
Chemical Propelled Damage Rating: Tier 1, Light Anti-Personnel
Magnetic Propelled Damage Rating: Tier 2, Medium Anti-Personnel
Soft-Gel Slug
Damage Description: Kinetic impact
Varieties: Phosphorescent marker, scent marker, colored marker, glue gel, RF tag delivery.
Damage Rating: 0 - Non-Lethal
Lethal Intent Soft-Gel Slug
Damage Description: Varies
Varieties: Napalm gel, acidic gel, radioactive gel, white phosphorus suspension, nanomachine delivery, poison delivery, bio-weapon delivery, chemical suspensions.
Damage Rating: Tier 2, Medium Anti-Personnel
OLED Paint Marker and RF receiver
Usage: Creation of an OLED screen in a given impact area.
Training Slug
Damage: Light kinetic impact
Varieties: Gel, foam, hollow shell
Damage Rating: Tier 1, Light Anti-Personnel
Remotely Guided Gyrojet Guided Slug
Explosive Gel Slug
Damage Description: Explosive Damage
Varieties: Remote RF Detonation, Chemical Reactive Delay Detonation, Pressure Detonation, Impact Detonation, Focused Explosion, Wide Explosion, and Flash-Bang
Damage Rating: Tier 2, Medium Anti-Personnel
11mm - 19mm
Conventional Explosive Round
Damage Description: Heat and kinetic effects, fragmentation.
Chemical Propelled Damage Rating: Tier 2, Medium Anti-Personnel
Magnetic Propelled Damage Rating: Tier 3, Heavy Anti-Personnel
Chemical, Radio, Incendiary Tracer AKA CRI3)
Damage Description: Heat, kinetic, fragmentation, chemical burns.
Chemical Propelled Damage Rating: Tier 1, Light Anti-Personnel
Magnetic Propelled Damage Rating: Tier 2, Medium Anti-Personnel
Conventional Slug
Damage Description: Kinetic impact damage, some fragmentation.
Chemical Propelled Damage Rating: Tier 2, Medium Anti-Personnel
Magnetic Propelled Damage Rating: Tier 2, Medium Anti-Personnel
Fragmentation Slug
Damage Description: Kinetic impact damage, heavy fragmentation and shrapnel
Chemical Propelled Damage Rating: Tier 2, Medium Anti-Personnel
Magnetic Propelled Damage Rating: Tier 2, Medium Anti-Personnel
Soft-Gel Slug
Damage Description: Kinetic impact
Varieties: Phosphorescent marker, scent marker, colored marker, glue gel, RF tag delivery.
Damage Rating: 0 - Non-Lethal
Lethal Intent Soft-Gel Slug
Damage Description: Varies
Varieties: Napalm gel, acidic gel, radioactive gel, white phosphorus suspension, nanomachine delivery, poison delivery, bio-weapon delivery, chemical suspensions.
Damage Rating: Tier 3, Heavy Anti-Personnel
OLED Paint Marker and RF receiver
Damage Description: Saturation of target area with OLED material and electrical power producing bacteria
Usage: Creation of an OLED screen in a given impact area.
Damage Rating: Tier 1, Light Anti-Personnel
Training Slug
Damage: Light kinetic impact
Varieties: Gel, foam, hollow shell
Damage Rating: Tier 1, Light Anti-Personnel
Remotely Guided Gyrojet Guided Slug
Explosive Gel Slug
Damage Description: Explosive Damage
Varieties: Remote RF Detonation, Chemical Reactive Delay Detonation, Pressure Detonation, Impact Detonation, Focused Explosion, Wide Explosion, and Flash-Bang
Damage Rating: Tier 3, Heavy Anti-Personnel
20mm - 29mm
Low Yield Antimatter Slug
Charge: 1/100 Gram Yield
Chemical, Radio, Incendiary Tracer AKA CRI4)
Damage Description: Heat, kinetic, fragmentation, chemical burns.
Chemical Propelled Damage Rating: Tier 2, Medium Anti-Personnel
Magnetic Propelled Damage Rating: Tier 2, Medium Anti-Personnel
Conventional Explosive Round
Damage Description: Heat and kinetic effects, fragmentation.
Damage Rating: Tier 4, Light Anti-Armor
Conventional Slug
Damage Description: Kinetic impact damage, some fragmentation.
Chemical Propelled Damage Rating: Tier 3, Heavy Anti-Personnel
Magnetic Propelled Damage Rating: Tier 4, Light Anti-Armor
Fragmentation Slug
Damage Description: Kinetic impact damage, heavy fragmentation and shrapnel
Chemical Propelled Damage Rating: Tier 3, Heavy Anti-Personnel
Magnetic Propelled Damage Rating: Tier 4, Light Anti-Armor
Soft-Gel Slug
Damage Description: Kinetic impact
Varieties: Phosphorescent marker, scent marker, colored marker, glue gel, RF tag delivery.
Damage Rating: 0 - Non-Lethal
Lethal Intent Soft-Gel Slug
Damage Description: Varies
Varieties: Napalm gel, acidic gel, radioactive gel, white phosphorus suspension, nanomachine delivery, poison delivery, bio-weapon delivery, chemical suspensions.
Damage Rating: Tier 4, Light Anti-Armor
Slow-Falling Beacon/Illumination
Damage Description: Incendiary effects
Varieties: Incendiary, wide-area illumination, infrared beacon, ultraviolet beacon, subspace beacon, sonic pulse, short-term flare.
Damage Rating: Tier 2, Medium Anti-Personnel
OLED Paint Marker and RF receiver
Training Slug
Damage: Light kinetic impact
Varieties: Gel, foam, hollow shell
Damage Rating: Tier 1, Light Anti-Personnel
Remotely Guided Gyrojet Guided Slug
Stunning Slug
Damage Description: Multi-frequency radio jamming, flash blinding, audio-disturbance
Damage Rating: Tier 1, Light Anti-Personnel
Gas Release Canister
Explosive Gel Slug
Damage Description: Explosive Damage
Varieties: Remote RF Detonation, Chemical Reactive Delay Detonation, Pressure Detonation, Impact Detonation, Focused Explosion, Wide Explosion, and Flash-Bang
Damage Rating: Tier 5 Medium Anti-Armor
30mm - 40 mm
High Yield Compressed Antimatter Containment Shell
Charge: 10 lbs of compressed antimatter.
Damage: Initial penetration damage until slug deforms, soon followed by matter/antimatter reaction which results in energy and radiation release. When used in atmosphere, heat results in nuclear explosion-like blast effects.
Chemical Propelled Damage Rating: Tier 7 Light Anti-Mecha
Magnetic Propelled Damage Rating: Tier 8 Medium Anti-Mecha
L-Mark-Two Special Grade Antimatter Munition, 40mm
Charge: 20 lbs of compressed antimatter in a shaped detonation system
Damage: Initial penetration damage until slug head deforms, soon followed by a controlled magnetic burst which concentrates the round's magnetic payload into the penetration breach. The result is a directed matter-energy reaction which creates a breach comparable to the diameter of the munition. Due to the released energy from the initial controlled explosion, the remaining antimatter contained within the shell and the shell itself detonate, producing a conventional antimatter explosion.
Damage Rating: Tier 10, Light Anti-Starship
Chemical, Radio, Incendiary Tracer AKA CRI5)
Damage Description: Heat, kinetic, fragmentation, chemical burns.
Damage Rating: Tier 2, Medium Anti-Personnel
Mid Yield Compressed Antimatter Containment Shell
Charge: 1 lb of compressed antimatter.
Damage: Initial penetration damage until slug deforms, soon followed by matter/antimatter reaction which results in energy and radiation release. When used in atmosphere, heat results in nuclear explosion-like blast effects.
Chemical Propelled Damage Rating: Tier 6, Heavy Anti-Armor
Magnetic Propelled Damage Rating: Tier 7, Medium Anti-Mecha
Low Yield Compressed Antimatter Containment Shell
Charge: 1 kg of compressed antimatter.
Damage: Initial penetration damage until slug deforms, soon followed by matter/antimatter reaction which results in energy and radiation release. When used in atmosphere, heat results in nuclear explosion-like blast effects.
Chemical Propelled Damage Rating: Tier 4, Light Anti-Armor
Magnetic Propelled Damage Rating: Tier 5, Medium Anti-Armor
Plasma Charge Slug.
Damage Description: Moderate plasma disruption effects, combustion effects.
Damage Rating: Tier 5, Medium Anti-Armor
Container Slug.
Conventional Slugs.
Damage Description: kinetic impact damage, penetration effects on lighter armor.
Damage Rating: Tier 4, Light Anti-Armor
Conventional Explosive Slug.
Damage Description: Heat and kinetic damage effects, fragmentation effects.
Damage Rating: Tier 5, Medium Anti-Armor
Canister Shell
Damage Description: Multiple small projectiles, kinetic impacts, fragmentation.
Damage Rating: Tier 4, Light Anti-Armor Per Projectile
Soft-Gel Slug
Damage Description: Kinetic impact
Varieties: Phosphorescent marker, scent marker, colored marker, glue gel, RF tag delivery.
Damage Rating: 0 - Non-Lethal
Lethal Intent Soft-Gel Slug
Damage Description: Varies
Varieties: Napalm gel, acidic gel, radioactive gel, white phosphorus suspension, nanomachine delivery, poison delivery, bio-weapon delivery, chemical suspensions.
Damage Rating: Tier 4, Light Anti-Armor
Slow-Falling Beacon/Illumination
Damage Description: Incendiary effects
Varieties: Incendiary, wide-area illumination, infrared beacon, ultraviolet beacon, subspace beacon, sonic pulse, short-term flare.
Damage Rating: Tier 2, Medium Anti-Personnel
OLED Paint Marker and RF receiver
Damage Description: Saturation of target area with OLED material and electrical power producing bacteria
Usage: Creation of an OLED screen in a given impact area.
Damage Rating: Tier 1, Light Anti-Personnel
Training Slug
Damage: Light kinetic impact
Varieties: Gel, foam, hollow shell
Damage Rating: Tier 1, Light Anti-Personnel
Remotely Guided Gyrojet Guided Slug
Stunning Slug
Damage Description: Multi-frequency radio jamming, flash blinding, audio-disturbance
Damage Rating: Tier 1, Light Anti-Personnel
Landing Gel Release Slug
Gas Release Canister
Explosive Gel Slug
Damage Description: Explosive Damage
Varieties: Remote RF Detonation, Chemical Reactive Delay Detonation, Pressure Detonation, Impact Detonation, Focused Explosion, Wide Explosion, and Flash-Bang
Damage Rating: Tier 6, Heavy Anti-Armor
41mm - 89mm
Small-Scale Tactical Nuclear Warhead
Yield: 1KT
Damage: Thermonuclear explosion damage, radiation fallout
Damage Rating: Tier 8, Medium Anti-Mecha
High Yield Compressed Antimatter Containment Shell
Charge: 15 lbs of compressed antimatter.
Damage: Initial penetration damage until slug deforms, soon followed by matter/antimatter reaction which results in energy and radiation release. When used in atmosphere, heat results in nuclear explosion-like blast effects.
Damage Rating: Tier 10, Light Anti-Starship
Chemical, Radio, Incendiary Tracer AKA CRI6)
Damage Description: Heat, kinetic, fragmentation, chemical burns.
Damage Rating: Tier 3, Heavy Anti-Personnel
Mid Yield Compressed Antimatter Containment Shell
Charge: 1 lb of compressed antimatter.
Damage: Initial penetration damage until slug deforms, soon followed by matter/antimatter reaction which results in energy and radiation release. When used in atmosphere, heat results in nuclear explosion-like blast effects.
Chemical Propelled Damage Rating: Tier 7, Light Anti-Mecha
Magnetic Propelled Damage Rating: Tier 9, Heavy Anti-Mecha
Low Yield Compressed Antimatter Containment Shell
Charge: 1 kg of compressed antimatter.
Damage: Initial penetration damage until slug deforms, soon followed by matter/antimatter reaction which results in energy and radiation release. When used in atmosphere, heat results in nuclear explosion-like blast effects.
Chemical Propelled Damage Rating: Tier 5, Medium Anti-Armor
Magnetic Propelled Damage Rating: Tier 7, Light Anti-Mecha
Plasma Charge Slug.
Damage Description: Moderate plasma disruption effects, combustion effects.
Damage Rating: Tier 9, Heavy Anti-Mecha
Container Slug.
Conventional Slugs.
Damage Description: kinetic impact damage, penetration effects on lighter armor.
Damage Rating: Tier 7 , Light Anti-Mecha
Conventional Explosive Slug.
Damage Description: Heat and kinetic damage effects, fragmentation effects.
Damage Rating: Tier 9, Heavy Anti-Mecha
Cannister Shell.
Damage Description: Multiple small projectiles, kinetic impacts, fragmentations.
Damage Rating: Tier 5, Medium Anti-Armor
Soft-Gel Slug
Damage Description: Kinetic impact
Varieties: Phosphorescent marker, scent marker, colored marker, glue gel, RF tag delivery.
Damage Rating: Tier 2, Medium Anti-Personnel
Lethal Intent Soft-Gel Slug
Damage Description: Varies
Varieties: Napalm gel, acidic gel, radioactive gel, white phosphorus suspension, nanomachine delivery, poison delivery, bio-weapon delivery, chemical suspensions.
Damage Rating: Tier 5, Medium Anti-Armor
Slow-Falling Beacon/Illumination
Damage Description: Incendiary effects
Varieties: Incendiary, wide-area illumination, infrared beacon, ultraviolet beacon, subspace beacon, sonic pulse, short-term flare.
Damage Rating: Tier 3, Heavy Anti-Personnel
OLED Paint Marker and RF receiver
Damage Description: Saturation of target area with OLED material and electrical power producing bacteria
Usage: Creation of an OLED screen in a given impact area.
Damage Rating: Tier 1, Light Anti-Personnel
Training Slug
Damage: Light kinetic impact
Varieties: Gel, foam, hollow shell
Damage Rating: Tier 2, Medium Anti-Personnel
Remotely Guided Gyrojet Guided Slug
Stunning Slug
Damage Description: Multi-frequency radio jamming, flash blinding, audio-disturbance
Damage Rating: Tier 2, Medium Anti-Personnel
Landing Gel Release Slug
Name:Gas Release Canister
Explosive Gel Slug
Damage Description: Explosive Damage
Varieties: Remote RF Detonation, Chemical Reactive Delay Detonation, Pressure Detonation, Impact Detonation, Focused Explosion, Wide Explosion, and Flash-Bang
Damage Rating: Tier 7, Light Anti-Mecha
90mm - 200mm (and larger)
Small-Scale Tactical Nuclear Warhead
Yield: 1KT
Damage: Thermonuclear explosion damage, radiation fallout
Damage Rating: Tier 9, Heavy Anti-Mecha
Medium Tactical Nuclear Artillery Warhead
Yield: 1MT
Damage: Thermonuclear explosion damage, radiation fallout
Damage Rating: Tier 10, Light Anti-Starship
Heavy Tactical Nuclear Artillery Warhead
Yield: 100MT
Damage: Thermonuclear explosion damage, radiation fallout
Damage Rating: Tier 11, Medium Anti-Starship
High Yield Compressed Antimatter Containment Shell
Charge: 2,000 KG of compressed antimatter.
Damage: Initial penetration damage until slug deforms, soon followed by matter/antimatter reaction which results in energy and radiation release. When used in atmosphere, heat results in nuclear explosion-like blast effects.
Damage Rating: Tier 11, Medium Anti-Starship
Chemical, Radio, Incendiary Tracer AKA CRI7)
Damage Rating: Tier 4, Light Anti-Armor
Mid Yield Compressed Antimatter Containment Shell
Charge: 10lbs of compressed antimatter.
Damage: Initial penetration damage until slug deforms, soon followed by matter/antimatter reaction which results in energy and radiation release. When used in atmosphere, heat results in nuclear explosion-like blast effects.
Damage Rating: Tier 10, Light Anti-Starship
Low Yield Compressed Antimatter Containment Shell
Charge: 5lbs of compressed antimatter.
Damage: Initial penetration damage until slug deforms, soon followed by matter/antimatter reaction which results in energy and radiation release. When used in atmosphere, heat results in nuclear explosion-like blast effects.
Damage Rating: Tier 9, Heavy Anti-Mecha
Plasma Charge Slug.
Damage Description: Moderate plasma disruption effects, combustion effects.
Damage Rating: Tier 10, Light Anti-Starship
Container Slug.
Damage Rating: Variable
Conventional Slugs.
Damage Description: kinetic impact damage, penetration effects on medium to heavy armor.
Damage Rating: Tier 9, Heavy Anti-Mecha
Conventional Explosive Slug.
Damage Description: Heat and kinetic damage effects, fragmentation effects.
Damage Rating: Tier 10, Light Anti-Starship
Canister Shell.
Damage Description: Multiple small projectiles, kinetic impacts, fragmentations.
Damage Rating: Tier 7, Light Anti-Mecha
Soft-Gel Slug
Damage Description: Kinetic impact
Varieties: Phosphorescent marker, scent marker, colored marker, glue gel, RF tag delivery.
Damage Rating: Tier 2, Medium Anti-Personnel
Lethal Intent Soft-Gel Slug
Damage Description: Varies
Varieties: Napalm gel, acidic gel, radioactive gel, white phosphorus suspension, nanomachine delivery, poison delivery, bio-weapon delivery, chemical suspensions.
Damage Rating: Tier 9, Heavy Anti-Mecha
Fuel-Air Explosive Bomb
Damage Description: Large incendiary explosive, 1 KT equivalent.
Damage Rating: Tier 9, Heavy Anti-Mecha
Slow-Falling Beacon/Illumination
Damage Description: Incendiary effects
Varieties: Incendiary, wide-area illumination, infrared beacon, ultraviolet beacon, subspace beacon, sonic pulse, short-term flare.
Damage Rating: Tier 2, Medium Anti-Personnel
OLED Paint Marker and RF receiver
Damage Description: Saturation of target area with OLED material and electrical power producing bacteria
Usage: Creation of an OLED screen in a given impact area.
Damage Rating: Tier 1, Light Anti-Personnel
Training Slug
Damage: Light kinetic impact
Varieties: Gel, foam, hollow shell
Damage Rating: Tier 4, Light Anti-Armor
Remotely Guided Gyrojet Guided Slug
Stunning Slug
Damage Description: Multi-frequency radio jamming, flash blinding, audio-disturbance
Damage Rating: Tier 2, Medium Anti-Personnel
Landing Gel Release Slug
Gas Release Canister
Explosive Gel Slug
Damage Description: Explosive Damage
Varieties: Remote RF Detonation, Chemical Reactive Delay Detonation, Pressure Detonation, Impact Detonation, Focused Explosion, Wide Explosion, and Flash-Bang
Damage Rating: Tier 9, Heavy Anti-Mecha