Made by Origin Industries starting in YE 31, Starfighter Mini-missiles serve both a defensive and offensive purpose for almost any starfighter or small craft.
Built to fit any budget or mission profile, Origin's Starfighter Mini-missiles are a multi-purpose design with multiple types available.
Origin Starfighter Mini-missile Damage Quickchart | |||
---|---|---|---|
Ammunition | DR Tier | Description | Price per 100 |
High Explosive (Unguided) | Tier 4 | Standard rounds, these are proximity-detonated and will only detonate within range of a target | 250 KS |
Particle Cloud | Tier 0 | entirely defensive, these release a high-energy particle cloud, obscuring and confusing sensors and self-guided warheads. These disperse into a 50-meter cloud. | 250 KS |
Electromagnetic Pulse | Tier 4 1) | EMP missiles send out pulses of high-frequency electromagnetic charges causing electronics damage and possible disabling of systems | 250 KS |
Antimatter (Unguided) | Tier 5 | Small antimatter rounds that are proximity detonated. Work by cancelling out matter, causing damage to anything, even Zesuaium. | 625 KS |
High Explosive (Self-guided) | Tier 4 | Same as high-explosive, except self-guided. They will seek out targets and make an active attempt to hit them | 500 KS |
Antimatter (Self-guided) | Tier 5 | same as regular antimatter, except self-guided. These missiles seek out targets and actively attempt to hit them | 875 KS |
Kai created this article on 2020/03/29 18:02.