This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionLast revisionBoth sides next revision | ||
corp:aeron:specialized_munitions [2019/06/21 04:21] – help convert DRv2 to DRv3 wes | corp:aeron:specialized_munitions [2019/06/21 04:22] – help convert DRv2 to DRv3 wes | ||
---|---|---|---|
Line 13: | Line 13: | ||
===Lethal=== | ===Lethal=== | ||
Only White and Clear are non-military, | Only White and Clear are non-military, | ||
- | * Explosive (Red) [PDR 4]: designed after the HHG's destructive red shells, it's explosive power is roughly the same | + | * Explosive (Red) [Tier 2, Medium Anti-Personnel]: designed after the HHG's destructive red shells, it's explosive power is roughly the same |
* EMP (Blue) [Tier 1, Light Anti-Personnel]: | * EMP (Blue) [Tier 1, Light Anti-Personnel]: | ||
* Caustic (Green) [Tier 2, Medium Anti-Personnel]: | * Caustic (Green) [Tier 2, Medium Anti-Personnel]: | ||
Line 20: | Line 20: | ||
* FMJ (Gray) [Tier 2, Medium Anti-Personnel]: | * FMJ (Gray) [Tier 2, Medium Anti-Personnel]: | ||
* 00 Buck (Clear) [Tier 2, Medium Anti-Personnel]: | * 00 Buck (Clear) [Tier 2, Medium Anti-Personnel]: | ||
- | * Caustic/ | + | * Caustic/ |
=== Damage Chart === | === Damage Chart === | ||
^ DR Type ^ Corresponding Ammo ^ | ^ DR Type ^ Corresponding Ammo ^ | ||
Line 27: | Line 27: | ||
| Tier 1, Light Anti-Personnel | Blue | | | Tier 1, Light Anti-Personnel | Blue | | ||
| Tier 2, Medium Anti-Personnel | White, Gray, Clear, Orange, Green | | | Tier 2, Medium Anti-Personnel | White, Gray, Clear, Orange, Green | | ||
- | | PDR 4 | Black, Red | | + | | Tier 2, Medium Anti-Personnel |
====10mm and 50 Caliber Sniper Rifle==== | ====10mm and 50 Caliber Sniper Rifle==== | ||
Line 38: | Line 38: | ||
=== Lethal === | === Lethal === | ||
- | * Explosive/ | + | * Explosive/ |
- | * Explosive/ | + | * Explosive/ |
- | * Caustic/ | + | * Caustic/ |
- | * Caustic/FMJ (Green Stripes) [PDR 4]: highly caustic acid encased in a special polymer. Eats through most metals and flesh. This bullet will first penetrate armor and then release its caustic material beneath the surface. Uses the [[corp: | + | * Caustic/FMJ (Green Stripes) [Tier 2, Medium Anti-Personnel]: highly caustic acid encased in a special polymer. Eats through most metals and flesh. This bullet will first penetrate armor and then release its caustic material beneath the surface. Uses the [[corp: |
- | * Incendiary/ | + | * Incendiary/ |
- | * Incendiary/ | + | * Incendiary/ |
- | * Normal (White) [PDR 4]: your typical bullet | + | * Normal (White) [Tier 2, Medium Anti-Personnel]: your typical bullet |
- | * FMJ (Gray) [PDR 4]: your typical FMJ bullet | + | * FMJ (Gray) [Tier 2, Medium Anti-Personnel]: your typical FMJ bullet |
- | * Caustic/ | + | * Caustic/ |
- | * Caustic/ | + | * Caustic/ |
- | * Double Bulet (Purple) [PDR 5]: This unique bullet is a two stage bullet design. The rifle fires the bullet like a normal gun; however, once it comes into contact with the target, another smaller bullet is fired at point blank range into the target causing further damage. Utilizes the [[corp: | + | * Double Bulet (Purple) [Tier 3, Heavy Anti-Personnel]: This unique bullet is a two stage bullet design. The rifle fires the bullet like a normal gun; however, once it comes into contact with the target, another smaller bullet is fired at point blank range into the target causing further damage. Utilizes the [[corp: |
=== Damage Chart === | === Damage Chart === | ||
^ DR Type ^ Corresponding Ammo ^ | ^ DR Type ^ Corresponding Ammo ^ | ||
Line 56: | Line 56: | ||
| Tier 1, Light Anti-Personnel | | | | Tier 1, Light Anti-Personnel | | | ||
| Tier 2, Medium Anti-Personnel | | | | Tier 2, Medium Anti-Personnel | | | ||
- | | PDR 4 | White, Gray, Clear, Orange, Green | | + | | Tier 2, Medium Anti-Personnel |
- | | PDR 5 | Red, Black, Purple | | + | | Tier 3, Heavy Anti-Personnel |
---- struct data ---- | ---- struct data ---- | ||
---- | ---- | ||