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corp:aeron:specialized_munitions

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corp:aeron:specialized_munitions [2019/06/21 04:21] – help convert DRv2 to DRv3 wescorp:aeron:specialized_munitions [2019/06/21 04:22] – help convert DRv2 to DRv3 wes
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 ===Lethal=== ===Lethal===
 Only White and Clear are non-military, Blue and Red are security force grade, Green and Black are military grade. Only White and Clear are non-military, Blue and Red are security force grade, Green and Black are military grade.
-  * Explosive (Red) [PDR 4]: designed after the HHG's destructive red shells, it's explosive power is roughly the same+  * Explosive (Red) [Tier 2, Medium Anti-Personnel]: designed after the HHG's destructive red shells, it's explosive power is roughly the same
   * EMP (Blue) [Tier 1, Light Anti-Personnel]: Emits an electromagnetic pulse which fries electronics, low damage to humanoid targets hit by slug   * EMP (Blue) [Tier 1, Light Anti-Personnel]: Emits an electromagnetic pulse which fries electronics, low damage to humanoid targets hit by slug
   * Caustic (Green) [Tier 2, Medium Anti-Personnel]: highly caustic acid encased in a special polymer. Eats through most metals and flesh. Only sold to the military, ammunition is flammable   * Caustic (Green) [Tier 2, Medium Anti-Personnel]: highly caustic acid encased in a special polymer. Eats through most metals and flesh. Only sold to the military, ammunition is flammable
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   * FMJ (Gray) [Tier 2, Medium Anti-Personnel]: your typical FMJ 12 gague shotgun slug   * FMJ (Gray) [Tier 2, Medium Anti-Personnel]: your typical FMJ 12 gague shotgun slug
   * 00 Buck (Clear) [Tier 2, Medium Anti-Personnel]: your typical 00 buck, scatters for multiple targets   * 00 Buck (Clear) [Tier 2, Medium Anti-Personnel]: your typical 00 buck, scatters for multiple targets
-  * Caustic/Incendiary (Black) [PDR 4]: the most diabolical ammunition made by Aeron Munitions as of [[timeline:ye_32]], it combines the corrosive effect of the Green slug with a time delayed Orange shell positioned behind it. Utilizes the [[daps]].+  * Caustic/Incendiary (Black) [Tier 2, Medium Anti-Personnel]: the most diabolical ammunition made by Aeron Munitions as of [[timeline:ye_32]], it combines the corrosive effect of the Green slug with a time delayed Orange shell positioned behind it. Utilizes the [[daps]].
 === Damage Chart === === Damage Chart ===
 ^ DR Type ^ Corresponding Ammo ^   ^ DR Type ^ Corresponding Ammo ^  
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 | Tier 1, Light Anti-Personnel | Blue | | Tier 1, Light Anti-Personnel | Blue |
 | Tier 2, Medium Anti-Personnel | White, Gray, Clear, Orange, Green | | Tier 2, Medium Anti-Personnel | White, Gray, Clear, Orange, Green |
-PDR 4 | Black, Red |+Tier 2, Medium Anti-Personnel | Black, Red |
  
 ====10mm and 50 Caliber Sniper Rifle==== ====10mm and 50 Caliber Sniper Rifle====
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 === Lethal === === Lethal ===
-  * Explosive/Normal (Solid Red) [PDR 5]: Styled after its shotgun counter part, the bullet detonates on contact. Uses the [[corp:aeron:bullet_design:spds]]. +  * Explosive/Normal (Solid Red) [Tier 3, Heavy Anti-Personnel]: Styled after its shotgun counter part, the bullet detonates on contact. Uses the [[corp:aeron:bullet_design:spds]]. 
-  * Explosive/FMJ (Red Stripes) [PDR 5]: It is designed to first penetrate armor FMJ style and then with a short delay, detonate inside the armor penetrated. Uses the [[corp:aeron:bullet_design:spds]]. +  * Explosive/FMJ (Red Stripes) [Tier 3, Heavy Anti-Personnel]: It is designed to first penetrate armor FMJ style and then with a short delay, detonate inside the armor penetrated. Uses the [[corp:aeron:bullet_design:spds]]. 
-  * Caustic/Normal (Solid Green) [PDR 4]: highly caustic acid encased in a special polymer. Eats through most metals and flesh. This bullet will splatter acid on the outside of the target. Uses the [[corp:aeron:bullet_design:fpds]]. +  * Caustic/Normal (Solid Green) [Tier 2, Medium Anti-Personnel]: highly caustic acid encased in a special polymer. Eats through most metals and flesh. This bullet will splatter acid on the outside of the target. Uses the [[corp:aeron:bullet_design:fpds]]. 
-  * Caustic/FMJ (Green Stripes) [PDR 4]: highly caustic acid encased in a special polymer. Eats through most metals and flesh. This bullet will first penetrate armor and then release its caustic material beneath the surface. Uses the [[corp:aeron:bullet_design:fpds]].+  * Caustic/FMJ (Green Stripes) [Tier 2, Medium Anti-Personnel]: highly caustic acid encased in a special polymer. Eats through most metals and flesh. This bullet will first penetrate armor and then release its caustic material beneath the surface. Uses the [[corp:aeron:bullet_design:fpds]].
  
-  * Incendiary/Normal (Solid Orange) [PDR 4]: Upon contact, the liquid contents of this bullet ignite on contact. Uses the [[corp:aeron:bullet_design:fpds]]. +  * Incendiary/Normal (Solid Orange) [Tier 2, Medium Anti-Personnel]: Upon contact, the liquid contents of this bullet ignite on contact. Uses the [[corp:aeron:bullet_design:fpds]]. 
-  * Incendiary/FMJ (Orange Stripes) [PDR 4]: After penetrating the armor with FMJ, the bullet's aerosol contents ignite with a modified, [[daps#Single Stage]] [[daps]] as well as [[corp:aeron:bullet_design:fpds]]. +  * Incendiary/FMJ (Orange Stripes) [Tier 2, Medium Anti-Personnel]: After penetrating the armor with FMJ, the bullet's aerosol contents ignite with a modified, [[daps#Single Stage]] [[daps]] as well as [[corp:aeron:bullet_design:fpds]]. 
-  * Normal (White) [PDR 4]: your typical bullet +  * Normal (White) [Tier 2, Medium Anti-Personnel]: your typical bullet 
-  * FMJ (Gray) [PDR 4]: your typical FMJ bullet +  * FMJ (Gray) [Tier 2, Medium Anti-Personnel]: your typical FMJ bullet 
-  * Caustic/Incendiary/Normal (Black Stripes) [PDR 5]: a caustic chemical is released to eat though any flesh and metal. Unlike the shotgun counter part, this incendiary chemical is aerosol based. A tiny delayed charge sets off the incendiary liquid and chars the remaining material around the bullet hole. Utilizes a modified [[daps]] with [[corp:aeron:bullet_design:fpds]]. +  * Caustic/Incendiary/Normal (Black Stripes) [Tier 3, Heavy Anti-Personnel]: a caustic chemical is released to eat though any flesh and metal. Unlike the shotgun counter part, this incendiary chemical is aerosol based. A tiny delayed charge sets off the incendiary liquid and chars the remaining material around the bullet hole. Utilizes a modified [[daps]] with [[corp:aeron:bullet_design:fpds]]. 
-  * Caustic/Incendiary/FMJ (Black Stripes) [PDR 5]: after penetrating the armor with FMJ, a caustic chemical is released to eat though any flesh or electronics beneath. Unlike the shotgun counter part, this incendiary chemical is aerosol based. A tiny delayed charge sets off the incendiary liquid and chars the remaining material around the bullet hole. Utilizes a modified [[daps]] with [[corp:aeron:bullet_design:fpds]]. +  * Caustic/Incendiary/FMJ (Black Stripes) [Tier 3, Heavy Anti-Personnel]: after penetrating the armor with FMJ, a caustic chemical is released to eat though any flesh or electronics beneath. Unlike the shotgun counter part, this incendiary chemical is aerosol based. A tiny delayed charge sets off the incendiary liquid and chars the remaining material around the bullet hole. Utilizes a modified [[daps]] with [[corp:aeron:bullet_design:fpds]]. 
-  * Double Bulet (Purple) [PDR 5]: This unique bullet is a two stage bullet design. The rifle fires the bullet like a normal gun; however, once it comes into contact with the target, another smaller bullet is fired at point blank range into the target causing further damage. Utilizes the [[corp:aeron:bullet_design:spds]].+  * Double Bulet (Purple) [Tier 3, Heavy Anti-Personnel]: This unique bullet is a two stage bullet design. The rifle fires the bullet like a normal gun; however, once it comes into contact with the target, another smaller bullet is fired at point blank range into the target causing further damage. Utilizes the [[corp:aeron:bullet_design:spds]].
 === Damage Chart === === Damage Chart ===
 ^ DR Type ^ Corresponding Ammo ^   ^ DR Type ^ Corresponding Ammo ^  
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 | Tier 1, Light Anti-Personnel |  | | Tier 1, Light Anti-Personnel |  |
 | Tier 2, Medium Anti-Personnel |  | | Tier 2, Medium Anti-Personnel |  |
-PDR 4 | White, Gray, Clear, Orange, Green | +Tier 2, Medium Anti-Personnel | White, Gray, Clear, Orange, Green | 
-PDR 5 | Red, Black, Purple |+Tier 3, Heavy Anti-Personnel | Red, Black, Purple |
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