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templates:mook_vehicle [2018/06/27 09:33] – wes | templates:mook_vehicle [2023/12/20 18:23] (current) – external edit 127.0.0.1 | ||
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How high does an adult' | How high does an adult' | ||
- | | + | * Length: X Meters |
- | | + | * Width: X Meters |
- | | + | * Height: X Meters |
- | | + | * Weight: X Tons |
==== Mobility ==== | ==== Mobility ==== | ||
- | | + | * FTL: Velocity (and duration) |
- | | + | * STL: Velocity (and maximum range) |
==== Endurance ==== | ==== Endurance ==== | ||
- | | + | * Hull: (Damage rating) |
- | | + | * Shields: (damage rating) |
- | | + | * Additional defensive tools (physical shield, drones, etc) |
==== Loadout ==== | ==== Loadout ==== | ||
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A basic description of the equipment, where it is located on the unit, how heavy it likely is and its operational envelope (ie what its meant to do). Keep in mind features can be shot off by players or disabled, so write the article with this information in mind -- possibly including side-effects If the feature is removed (loss of power, explosion, mobility problems, balance problems, etc). What does it look like? | A basic description of the equipment, where it is located on the unit, how heavy it likely is and its operational envelope (ie what its meant to do). Keep in mind features can be shot off by players or disabled, so write the article with this information in mind -- possibly including side-effects If the feature is removed (loss of power, explosion, mobility problems, balance problems, etc). What does it look like? | ||
- | | + | * Range: (if weapon, or if defensive field) |
- | | + | * Effective range: How long before the shot drifts from aim too much to be effective? |
- | | + | * Damage rating: (see damage rating system) |
- | | + | * Round velocity: How fast does the shot actually go? (general suggestions are fine, not concrete numbers) |
- | | + | * Rate of fire: How many shots a minute? |
- | | + | * Location: Where it is mounted, if it is integrated, purgable, hand-held, etc |
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The weapon also features a large flattened disc drum like collector which sits on the opposite shoulder, opening in use to collect aether before firing. This doubles as an aetheric detection system, sensing subtle changes in surrounding aether and can reduce the effectiveness of field based defensive and mobility systems up to half within a range of 50 kilometers in atmosphere or 220 thousand kilometers in a vacuum. | The weapon also features a large flattened disc drum like collector which sits on the opposite shoulder, opening in use to collect aether before firing. This doubles as an aetheric detection system, sensing subtle changes in surrounding aether and can reduce the effectiveness of field based defensive and mobility systems up to half within a range of 50 kilometers in atmosphere or 220 thousand kilometers in a vacuum. | ||
- | | + | * Maximum Range: 1.1 AU (in a vacuum) |
- | | + | * Effective range: half a million kilometers (in a vacuum), 4.5 kilometers (in atmos) |
- | | + | * Maximum Round Velocity: 1c (the speed of light, in atmosphere), |
- | | + | * Maximum rate of fire: 20 shots a second (reducing other functions to 1% of maximum, 3 shots per minute at maximum performance |
- | | + | * Location: Hand held, also features a rear aether collection/ |
- | | + | * Other notes: If the collector is destroyed, the range of the Aregara is reduced to 20% of its maximum and will only continue functioning if there is an onboard aether generator from the parent unit to pull from. |
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How high does an adult' | How high does an adult' | ||
- | | + | * Length: X Meters |
- | | + | * Width: X Meters |
- | | + | * Height: X Meters |
- | | + | * Weight: X Tons |
==== Mobility ==== | ==== Mobility ==== | ||
- | | + | * FTL: Velocity (and duration) |
- | | + | * STL: Velocity (and maximum range) |
==== Endurance ==== | ==== Endurance ==== | ||
- | | + | * Hull: (Damage rating) |
- | | + | * Shields: (damage rating) |
- | | + | * Additional defensive tools (physical shield, drones, etc) |
==== Loadout ==== | ==== Loadout ==== | ||
Line 103: | Line 103: | ||
A basic description of the equipment, where it is located on the unit, how heavy it likely is and its operational envelope (ie what its meant to do). Keep in mind features can be shot off by players or disabled, so write the article with this information in mind -- possibly including side-effects If the feature is removed (loss of power, explosion, mobility problems, balance problems, etc). What does it look like? | A basic description of the equipment, where it is located on the unit, how heavy it likely is and its operational envelope (ie what its meant to do). Keep in mind features can be shot off by players or disabled, so write the article with this information in mind -- possibly including side-effects If the feature is removed (loss of power, explosion, mobility problems, balance problems, etc). What does it look like? | ||
- | | + | * Range: (if weapon, or if defensive field) |
- | | + | * Effective range: How long before the shot drifts from aim too much to be effective? |
- | | + | * Damage rating: (see damage rating system) |
- | | + | * Round velocity: How fast does the shot actually go? (general suggestions are fine, not concrete numbers) |
- | | + | * Rate of fire: How many shots a minute? |
- | | + | * Location: Where it is mounted, if it is integrated, purgable, hand-held, etc |
Line 116: | Line 116: | ||
The weapon also features a large flattened disc drum like collector which sits on the opposite shoulder, opening in use to collect aether before firing. This doubles as an aetheric detection system, sensing subtle changes in surrounding aether and can reduce the effectiveness of field based defensive and mobility systems up to half within a range of 50 kilometers in atmosphere or 220 thousand kilometers in a vacuum. | The weapon also features a large flattened disc drum like collector which sits on the opposite shoulder, opening in use to collect aether before firing. This doubles as an aetheric detection system, sensing subtle changes in surrounding aether and can reduce the effectiveness of field based defensive and mobility systems up to half within a range of 50 kilometers in atmosphere or 220 thousand kilometers in a vacuum. | ||
- | | + | * Maximum Range: 1.1 AU (in a vacuum) |
- | | + | * Effective range: half a million kilometers (in a vacuum), 4.5 kilometers (in atmos) |
- | | + | * Maximum Round Velocity: 1c (the speed of light, in atmosphere), |
- | | + | * Maximum rate of fire: 20 shots a second (reducing other functions to 1% of maximum, 3 shots per minute at maximum performance |
- | | + | * Location: Hand held, also features a rear aether collection/ |
- | | + | * Other notes: If the collector is destroyed, the range of the Aregara is reduced to 20% of its maximum and will only continue functioning if there is an onboard aether generator from the parent unit to pull from. |