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technology:solid_volumetrics

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technology:solid_volumetrics [2023/11/15 06:30] – ↷ Links adapted because of a move operation 162.55.86.59technology:solid_volumetrics [2023/12/20 18:23] (current) – external edit 127.0.0.1
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 Frostjaeger re-created this article on 2018/08/18 14:00; [[members:wes]] [[https://stararmy.com/roleplay-forum/threads/technology-solid-volumetrics-re-submission.62862/#post-385506|approved]] it on 2018/08/19 08:32. Frostjaeger re-created this article on 2018/08/18 14:00; [[members:wes]] [[https://stararmy.com/roleplay-forum/threads/technology-solid-volumetrics-re-submission.62862/#post-385506|approved]] it on 2018/08/19 08:32.
 ===== Fred's Notes ===== ===== Fred's Notes =====
-The following are notes left by [[:user:fred]] for usage as a resource that allows [[user:directory|players]] to understand the thought process and details of what was included in this article. This is of particular importance, as solid volumetrics have been in the setting for a long time - but have not had an article until now.+The following are notes left by [[members:fred]] for usage as a resource that allows [[members:directory|players]] to understand the thought process and details of what was included in this article. This is of particular importance, as solid volumetrics have been in the setting for a long time - but have not had an article until now.
  
   * It was implied to me early on after I joined that the airborne femtomachines in Star Army ships played a certain role in volumetric projection. The way I rationalized it given evidence given was that each femotomachine could serve akin to a vertex, where edges could be draw between them and form triangles and more complex shapes that would be filled out with color, just like in today's 3d modeling meshes. ~ Fred   * It was implied to me early on after I joined that the airborne femtomachines in Star Army ships played a certain role in volumetric projection. The way I rationalized it given evidence given was that each femotomachine could serve akin to a vertex, where edges could be draw between them and form triangles and more complex shapes that would be filled out with color, just like in today's 3d modeling meshes. ~ Fred
   * Another implication lending credence to the femtomachine approach was how femtomachines perform poorly when under the influence of poor weather (such as a rainy downpour), and that the same trait appears shared by volumetric projections - likely no coincidence. ~ Fred   * Another implication lending credence to the femtomachine approach was how femtomachines perform poorly when under the influence of poor weather (such as a rainy downpour), and that the same trait appears shared by volumetric projections - likely no coincidence. ~ Fred
   * 'solid' projections are likely the result of in-ship areas generating internal forcefields overlaying with the surface shapes of the femtomachine-created visuals. Those forcefields are likely not constant, but rather generated the instant the ship's quantum computer believes a touch feedback will be necessary based on monitoring the operations of the user. Other more casual gestures such as swatting a window away or squelching it shut between two hands probably have more to do with motion sensing, without needing any actual forcefields to be generated. ~ Fred   * 'solid' projections are likely the result of in-ship areas generating internal forcefields overlaying with the surface shapes of the femtomachine-created visuals. Those forcefields are likely not constant, but rather generated the instant the ship's quantum computer believes a touch feedback will be necessary based on monitoring the operations of the user. Other more casual gestures such as swatting a window away or squelching it shut between two hands probably have more to do with motion sensing, without needing any actual forcefields to be generated. ~ Fred

technology/solid_volumetrics.txt · Last modified: 2023/12/20 18:23 by 127.0.0.1