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stararmy:vehicles:type_35_mbt_jinsoku_oni [2018/05/22 14:04] – [Type 35 Main Battle Tank "Jinsoku Oni"] frostjaeger | stararmy:vehicles:type_35_mbt_jinsoku_oni [2018/06/02 20:26] (current) – removed wes | ||
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- | ====== Type 35 Main Battle Tank " | ||
- | An evolution resulting from the field trial runs of the provisional [[stararmy: | ||
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- | It is officially known as the "Type 35 Main Battle Tank" or " | ||
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- | As of [[calendar: | ||
- | ==== About and History ==== | ||
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- | The Type 35 Jinsoku was designed to serve as the Star Army's Main Battle Tank, replacing previous older models of tank where applicable. On the battlefield, | ||
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- | With completion of the field trial runs of its provisional predecessor, | ||
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- | The key defining trait requested was to have the new model be a hover tank, rather than a traditional tracked design. As a result, a new hull and turret was designed from the ground up for this, using the experience learned from the Oni to make a lighter yet equally sturdy build. In addition to this, a new, faster autoloader was included while omitting the turret side sponson grenade launchers, as they proved to be a structural vulnerability in the armor. | ||
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- | By Mid [[calendar: | ||
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- | ==== Appearance ==== | ||
- | The Jinsoku Oni is a tank that alternates between smooth, elegant curves and hard, practical lines. | ||
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- | Its frontal glacis is smoothly curving and rounded while the sides and rear of the tank are more angular in shape. Underneath it, the hover units are just barely protruding. Overall, the shape of the hull is ' | ||
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- | Accessory items such as countermeasure launchers are strategically placed on the turret, while thick, heavy rings used for hauling are firmly welded into the hull on the sides, placed at key points. | ||
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- | ===== Statistical Information ===== | ||
- | **Class:** Ke-K10-1A\\ | ||
- | **Type:** Main Battle Tank\\ | ||
- | **Designers: | ||
- | **Manufacturer: | ||
- | **Length:** 7.3 Meters, Hull\\ | ||
- | **Width:** 3.68 Meters\\ | ||
- | **Height:** 2.5 Meters ((With Standard Hover Height of 30 cm))\\ | ||
- | **Speed:** 125 KPH, 78 MPH\\ | ||
- | **Hover Ceiling:** 2.6 Meters\\ | ||
- | **Optimal Crew:** [[: | ||
- | **Cost:** 21,400 KS ((Star Army Only))\\ | ||
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- | === Damage Capacity === | ||
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- | **Hull:** [[guide: | ||
- | **Shields: | ||
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- | ===== Interior Description ===== | ||
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- | Overall, the interior of the tank is surprisingly refined and smooth, with no protruding edges that the crew can hurt themselves upon should the tank be hit - so long as they are in their assigned seats. All other areas outside of the crew stations inside it are utterly utilitarian, | ||
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- | ==== Turret ==== | ||
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- | The turret of the tank is of a conventional crew layout, with both the Commander and Gunner residing inside the turret basket. | ||
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- | With the main gun's breech and autoloader assembly going through the middle of the turret present, combined with the sizable ammunition racks, the work area is cramped for Nepleslians, | ||
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- | The gunner' | ||
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- | Half of the tank's ammunition is stowed inside the automated magazine in the rear of the turret with a total of 40 rounds ' | ||
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- | ==== Hull ==== | ||
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- | As with most tanks, the driver' | ||
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- | The ammunition racks carrying the other rounds are based in the floor, and hold 50 rounds - they are opened to manually refill the ready magazine of the autoloader should it be empty. These hull floor based ammunition racks are also equipped with blowout panels, which direct the force of any ammunition cook-off downwards and to the sides. | ||
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- | ===== Weapon Systems ===== | ||
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- | An assortment of powerful and capable weapon systems are installed into the tank. These include a large bore main gun, numerous autocannons and offensive mini-missiles for self defense. This is further augmented by the addition of defensive, countermeasure mini-missile pods strategically placed throughout the hull, which may be further augmented by optional utility launchers. | ||
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- | ==== Primary Weapon System(s) ==== | ||
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- | The weapons mounted on the Type 35 are not only well suited for destroying the largest of adversaries, | ||
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- | === 125mm Gauss Cannon === | ||
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- | Serving as the main gun on the Type 35, the 125mm Gauss Cannon provides both powerful direct fire and high explosive indirect fire as artillery. Its precision and projectile velocity allow it to be well capable of picking off individual powered infantry units with its rounds or raining shells down from above, with both easily done from kilometers away. | ||
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- | 40 rounds may be held in the auto-loader' | ||
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- | [[corp: | ||
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- | **Location: | ||
- | **Purpose: | ||
- | **Damage:** [[guide: | ||
- | **Range:** 45,000 Meters (45 Kilometers, 28 Miles)\\ | ||
- | **Rate of Fire:** 1 Round Per 4 Seconds\\ | ||
- | **Ammunition: | ||
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- | ==== Secondary Weapon System(s) ==== | ||
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- | === 25mm Automatic Gauss Cannon (3) === | ||
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- | Provided for both point defense and demolition, the three 25mm autocannons serve to hammer approaching power armors or riddle walls with large craters. One autocannon is mounted as the coaxial armament of the tank and is aimed at the same point as the main gun. The other two are mounted together on the secondary turret, their fire alternating between one another to produce the same effect as a single cannon overclocked to 12 rounds a second. | ||
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- | [[corp: | ||
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- | **Location: | ||
- | **Purpose: | ||
- | **Damage:** [[guide: | ||
- | **Range:** 10 KM/6.2 Miles, Atmosphere\\ | ||
- | **Rate of Fire:** 6 Rounds Per Second\\ | ||
- | **Ammunition: | ||
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- | === PMML Platform (2) === | ||
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- | A heavily modified version of the Origin Industries weapon, the Portable Mini-Missile Launcher Platform has been made to have ammunition commonality with SAoY [[stararmy: | ||
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- | [[corp: | ||
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- | **Location: | ||
- | **Purpose: | ||
- | **Damage:** Munition Dependent\\ | ||
- | **Range:** 80 KM/50 Miles, Atmosphere\\ | ||
- | **Rate of Fire:** Individual, Salvo\\ | ||
- | **Ammunition: | ||
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- | === Countermeasure Augmentation Pods (4) === | ||
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- | Like with its predecessor, | ||
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- | [[stararmy: | ||
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- | **Location: | ||
- | **Purpose: | ||
- | **Damage:** None\\ | ||
- | **Range:** 80 KM/50 Miles, Atmosphere\\ | ||
- | **Rate of Fire:** Individual, Salvo\\ | ||
- | **Ammunition: | ||
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- | ==== Optional Weapons ==== | ||
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- | === Multi-Flare Launcher === | ||
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- | Optionally mounted on the rear top of the turret and facing up into the air, the modified CAP fires flares with a variety of spectrum types and colors to choose from. These serve to provide either visible light or infrared illumination on the battlefield. In addition, they may also be used to send signals as well, provided the rounds are appropriately loaded. The launcher is typically positioned on the left side of the turret roof. | ||
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- | [[stararmy: | ||
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- | **Location: | ||
- | **Purpose: | ||
- | **Damage:** None\\ | ||
- | **Range:** 80 KM/50 Miles, Atmosphere\\ | ||
- | **Rate of Fire:** Individual\\ | ||
- | **Ammunition: | ||
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- | === Multi-Spectrum Smoke-Chaff Launchers === | ||
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- | Another optional piece of equipment, the MSSC Launchers serve to instantly generate smoke and chaff to break weapons locks. The missiles, typically located at the rear right of the turret roof, fire up into the air roughly two meters before detonating, instantly obscuring the tank in Smoke and Chaff. The smoke visually conceals the tank as the cloud rapidly billows out, and also prevents most sensors from getting a lock or detecting the tank itself. | ||
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- | [[stararmy: | ||
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- | **Location: | ||
- | **Purpose: | ||
- | **Damage:** None\\ | ||
- | **Range:** 80 KM/50 Miles, Atmosphere\\ | ||
- | **Rate of Fire:** Individual\\ | ||
- | **Ammunition: | ||
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- | ===== System Descriptions ===== | ||
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- | The following are the systems used in the Type 35 Main battle Tank, which range from armor, to shields, power generation, propulsion and more. | ||
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- | ==== Hull and Armor ==== | ||
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- | The hull of the Jinsoku Oni consists of interlocking pieces of [[materials: | ||
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- | Though the armor is technically ' | ||
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- | A powered winch with durandium tow cable and hook are attached to the rear of the armored hull for various uses. | ||
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- | ==== Shields and Defensive Systems ==== | ||
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- | Refined and streamlined for mass production, the defensive systems are the same as those found on the preceding Type 34. As a result, the Graviton-Magnetic defensive field systems are semi-conformal as with the previous model, partially taking on the rough form of the tank itself with roughly 10in/25cm between the inner edge of the field and the hull of the vehicle on average. | ||
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- | === NBC Protection Systems === | ||
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- | The nuclear, biological and chemical protection systems allow the vehicle to completely seal up and either filter air from the outside, or recycle internal atmosphere for up to 3 days. In the case of contaminated air getting inside the cabin, the NBC systems also have an emergency ' | ||
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- | === Variable Voltage Defense System === | ||
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- | An electrical current may be safely run through the outer hull of the vehicle, as the interior is fully insulated - this helps to prevent boarders and other hostiles from leaping aboard the tank. Depending on the setting, personnel may be incapacitated or outright carbonized. For safety reasons, the system must be manually activated by the crew members inside. | ||
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- | === CPS Control Device === | ||
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- | A Conformal Psionic Signal Control Device had been added and serves to protect the crew and a conformal area around the vehicle from being affected by psionic anomalies or attacks. The device prevents direct mental assault on the crew members inside, as well as subversion, intrusion and direct control. In addition, psyionic based attacks are often disrupted or dissipated altogether upon entering the conformal field emitted by the system. | ||
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- | ==== Propulsion ==== | ||
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- | Unlike its tracked predecessor, | ||
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- | The system functions by interfacing with a planet' | ||
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- | With the hover system, the hover tank is capable of accelerating from stationary to 40 MPH/64 KPH in 2 seconds, but at the same time, the vehicle itself is prone to ' | ||
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- | ==== Power ==== | ||
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- | As with the tank that it had evolved from, the Jinsoku Oni uses several fusion reactors, but unlike the Type 34, uses a total of two instead of three to power its hover propulsion systems. In addition, these come from pre-existing military hardware platforms. Both of these supply all the electrical power the vehicle needs in order to function. For convenience of those inside the vehicle, there are several electrical outlets available for use located throughout the interior. | ||
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- | For the Star Army of Yamatai, the Type 35 was made to also be capable of utilizing the very same micro-fusion reactors found within the [[: | ||
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- | To compensate, a total of four of the Daisy' | ||
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- | ==== Electronics ==== | ||
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- | Outfitted with the [[stararmy: | ||
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- | === Sensors === | ||
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- | The AIES reliably detects electromagnetic activity, scalar emissions and tachyon particles in addition to the traditional visual sensors present. A sensor sub-suite is also dedicated to detecting aether usage and aether based systems. | ||
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- | The primary sensors the Jinsoku Oni are relatively visible, and though they may ' | ||
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- | The very same goes for the driver and gunner. For the gunner, the main difference is a small volumetric gunnery panel. However, should even that fail, an eyepiece and facerest are available for use to aim and fire the gun. Meanwhile, the driver' | ||
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- | === Targeting and Fire Control === | ||
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- | The Targeting and Fire Control of the Type 35 is the same as its predecessor' | ||
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- | === Communications === | ||
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- | The typical AIES on the Jinsoku Oni have systems for hyperspace, laser and radio, but being mounted on a wheeled vehicles and tanks not meant to be hurtling through space, designers saw fit to remove hyperspace communication capacities. Both laser and radio communications systems remain on board, though cut down to specifications better suiting its role on a planet' | ||
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- | ==== Accessories ==== | ||
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- | * Front Mounted Anti-Mine Bulldozer Blade and Assembly | ||
- | * Front Mounted Anti-Mine Chain Flail Cylinder and Assembly | ||
- | * Rear Turret Bustle Rack | ||
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- | ====== Out of Character Information ====== | ||
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- | The following is an Out of Character section of the article, dedicated to providing useful information to the various users of the Star Army Roleplay site. | ||
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- | ===== Usage Guide ===== | ||
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- | The Type 35 Main Battle Tank " | ||
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- | In general, the vehicle is meant to rapidly move and keep up with the typically fast moving power armored troops as they move from area to area, lending its cannon to any particularly challenging hostiles or hard points encountered which the power armors cannot dispatch on their own in a very timely manner. In addition, the vehicle is to do its namesake and " | ||
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- | Though it is capable of providing indirect fire by varying the electrical current going through the cannon and serve as artillery, its specialty is direct fire. | ||
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- | ==== Wide Open Areas of Operation ==== | ||
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- | In areas such as vast grasslands and frozen artic tundra with long lines of sight, the Jinsoku Oni serves as not only a more powerful set of eyes and ears for the Power Armors it supports, but also as a " | ||
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- | Though weapons typically used by power armors often have the range necessary to hit targets kilometers away, the power armors themselves may not always have sufficiently powerful sensors to target the opposing force, or have pilots with sufficiently steady aim to fully utilize said weapons should they be hand held. As a result, the role of power armors in combat is typically within closer ranges. To make up for this, the main battle tank much more easily engages targets at longer ranges, as its primary cannon doesn' | ||
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- | ==== Enclosed Areas of Operation ==== | ||
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- | Areas such as jungles and built up urban centers highlight the shortcomings of armored vehicles such as main battle tanks; they are easily set upon by enemy power armors within the tight confines despite the maneuverability given by their hover systems. | ||
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- | Due to this, Yamataian power armors need to escort tanks and prevent enemies from outflanking or outright boarding them where they cannot defend themselves. Though this would normally be a burden, the main battle tank is still a very valuable asset. So long as hostile forces are prevented from landing directly onto its hull and exploiting tank's inability to fight at such range, its firepower is priceless in blasting a path out of ambushes. Due to powerful shields and thick armor, it is more likely to survive the opening salvo than power armors. | ||
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- | In addition, its main gun is valued for the ability to rapidly demolish buildings and other points at which enemy forces have entrenched themselves which Power Armored troops cannot either storm, or destroy on their own. | ||
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- | ==== Which for What ==== | ||
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- | The Jinsoku Ro has a variety of weapons to choose from, and amongst those, a variety of ammunition types as well. | ||
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- | === 25mm Autocannons === | ||
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- | There are three 25mm autocannons on the tank, with one mounted coaxial to the main gun, and the other two on the remote controlled secondary turret in a dual-mount. These guns are best used for firing on infantry, power armor or light to medium vehicles. In addition, aircraft may also be engaged by the autocannons should the opportunity arise. Besides this, they may also be used to rapidly put basketball sized holes in the sides of buildings - the high explosive incendiary charge of the shell explodes and burns as it is left behind by the armor piercing core which continues to hurtle forward. | ||
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- | This means the round can easily shoot objects or hostiles behind cover besides knocking down said cover, but also over-penetrate and cause collateral damage. Alternatively, | ||
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- | === Offensive Mini-Missile Launchers === | ||
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- | Two large mini-missile launchers are mounted side by side, stacked full of ammunition. As the projectiles are fast moving and capable of seeking locked targets, they are best used against fast moving targets such as highly mobile power armors or even fighters and bombers as they proceed to make strafing runs. Due to their more sophisticated nature, they can also be programmed to attempt going around corners to hit targets, or even be fired into areas where enemies are suspected to be hiding and self-seek targets. | ||
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- | Additionally, | ||
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- | === 125mm Gauss Cannon === | ||
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- | The centerpiece of the Type 35 Main Battle Tank, the large bore cannon fires a variety of projectiles, | ||
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- | Armor Piercing Incendiary Discarding Sabot rounds are superb at long range precision shooting with the main gun, and in urban settings can be used to shoot straight through multiple buildings to hit located but unsuspecting foes. The round excels at penetrating shields and armor through the sheer brute force of its kinetic energy - and it is the cheapest of all the ammunition types, ensuring that plenty can be easily kept on hand. | ||
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- | HEAT-FG, or High Explosive Anti Tank Fragmentation, | ||
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- | High Explosive Plasma rounds are most likely the definition of overkill. They are primarily reserved for artillery units that perform bombardments due to their destructive power and large area of effect. When used aboard the Type 35 however, they are a heavy demolition round capable of leveling a small apartment complex if not used with care - though the very outer edges of the round' | ||
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- | ===== Notes ===== | ||
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- | * [[http:// | ||
- | * [[http:// | ||
- | * [[https:// | ||
- | * [[http:// | ||
- | * [[https:// | ||
- | * This page was originally created on 2013/01/30 18:01 by [[user: | ||
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