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stararmy:vehicles:type_35_light_gunship_jinsoku_taka [2018/05/22 14:05] – frostjaeger | stararmy:vehicles:type_35_light_gunship_jinsoku_taka [2018/06/02 20:27] (current) – removed wes | ||
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- | ====== Type 35 Light Gunship " | ||
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- | Born out of collected field experiences, | ||
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- | As of [[calendar: | ||
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- | ==== About and History ==== | ||
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- | The Jinsoku Taka was designed to be a general purpose transport and combat craft. By default, it is configured as a light gunship in terms of armament, but can also take on different modules. As a result, it may be used as a troop carrier, light gunship, or heavy lift vehicle. As a light gunship, it is not only fast, but more nimble than it looks; it is well capable of high maneuverability due to its propulsion systems and can quickly turn to face threats or retreat. With the proper attachment, the vehicle easily serves as a troop transport which can carry an entire platoon of power armored infantry into combat, while with the heavy lift module may carry heavy vehicles and shipping containers. Perhaps most importantly, | ||
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- | Unlike others of the " | ||
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- | ==== Appearance ==== | ||
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- | {{stararmy: | ||
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- | ===== Statistical Information ===== | ||
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- | **Type:** Light Ground Support Gunship/ | ||
- | **Class:** Ke-V10-1A\\ | ||
- | **Designers: | ||
- | **Manufacturer: | ||
- | **Length:** 20 Meters\\ | ||
- | **Width:** 8 Meters\\ | ||
- | **Height:** 4.8 Meters\\ | ||
- | **Speed (Atmospheric): | ||
- | **Speed (Vacuum):** 3,000 MPH (4,800 KPH) \\ | ||
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- | **Crew:** Pilot, Co-Pilot\\ | ||
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- | === Damage Capacity === | ||
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- | **Hull:** [[guide: | ||
- | **Shields: | ||
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- | ===== Interior Description ===== | ||
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- | Despite the abilities of Nekovalkyrja, | ||
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- | To the sides of the crew stations however, are small passageways that lead back and into the default troop compartment, | ||
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- | ===== Light Gunship Configuration (Default) ===== | ||
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- | As is, the ship is configured to be a light gunship and troop carrier, capable of holding roughly 30-40 power armored troops and providing light supporting fire for a platoon. | ||
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- | ==== Primary Weapons ==== | ||
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- | === 25mm Automatic Gauss Cannon (4) === | ||
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- | The bread and butter of the ship's teeth, the 25mm autogauss cannons provide both reliable firepower as well as good range, but are paired off in two sets of two. These are both mounted in an over-under configuration with one another, with one located on the nose of the craft, and the other at the tail. The turret at the nose allows for a full 360 degrees of rotation, but is primarily configured to fire at ground targets. As a result, it is primarily controlled by the Co-Pilot. In comparison, the tail facing gun is hard mounted into a ball turret within the troop carrier itself. This is manned by a dedicated tail-gunner. | ||
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- | [[corp: | ||
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- | **Location: | ||
- | **Purpose: | ||
- | **Damage:** [[guide: | ||
- | **Range:** 10 KM/6.2 Miles, Atmosphere\\ | ||
- | **Rate of Fire:** 6 Rounds Per Second (Individual Cannon)\\ | ||
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- | === PMML Platform (2) === | ||
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- | Mounted alongside the chin guns, the mini-missile launchers provide a more explosive option over the autocannons. Besides having a blast effect, the rounds are self-guided and seek out targets that are locked on by the Co-Pilot. For logistical purposes, the mini-missiles used by the launcher are the very same that are used by Power Armors in inventory. | ||
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- | [[corp: | ||
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- | **Location: | ||
- | **Purpose: | ||
- | **Damage:** Munition Dependent\\ | ||
- | **Range:** 80 KM/50 Miles, Atmosphere\\ | ||
- | **Rate of Fire:** Individual, Salvo\\ | ||
- | **Ammunition: | ||
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- | ==== Secondary Weapons ==== | ||
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- | === Countermeasure Augmentation Pods (4) === | ||
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- | Mounted on strategic points on the hull for even dispersal and angle coverage, the modified countermeasure pods allow the gunship to evade weapon locks as it proceeds with its objectives. As with the PMML, the system uses the standardized ammunition also available to power armors such as the Mindy and Daisy series. These countermeasure mini-missiles perform their role of protecting the ship by either intercepting incoming fire, or leading it away. | ||
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- | [[stararmy: | ||
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- | **Location: | ||
- | **Purpose: | ||
- | **Damage:** None\\ | ||
- | **Range:** 80 KM/50 Miles, Atmosphere\\ | ||
- | **Rate of Fire:** Individual, Salvo\\ | ||
- | **Ammunition: | ||
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- | === Type 30 35mm Machine Guns (Optional, 2-4) === | ||
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- | Unlike the other weapons present on the light gunship, the 35mm Machine Guns, or more accurately autocannons, | ||
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- | Ammunition used is typically an even, alternating mix between Armor Piercing shells and High Explosive shells, with General Purpose Armor Piercing High Explosive rounds being preferred whenever they are available. | ||
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- | [[: | ||
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- | **Location: | ||
- | **Purpose: | ||
- | **Damage:** [[guide: | ||
- | **Range:** 4 Kilometers\\ | ||
- | **Rate of Fire:** 9 Rounds Per Second, Each\\ | ||
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- | ==== Troop Carrier Belly Module ==== | ||
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- | The Troop Carrier Module itself is composed of a cheap and lightweight composite of [[materials: | ||
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- | In the case that the stabilization system malfunctions, | ||
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- | Entering and exiting the troop carrier section is done through the doors to the port or starboard sides. These are designed so that they may not only open downwards to serve as loading and unloading ramps, but may slide the side sections to serve as firing ports for infantry inside. A panel over the thicker main section rises, allowing the thinner side panels to slide together, creating openings. | ||
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- | **Passengers: | ||
- | **Additional Crew:** 1 Tail Gunner\\ | ||
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- | ===== Alternate Configurations/ | ||
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- | ==== Heavy Lift Module ==== | ||
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- | The HLM has the gunship dispense with the common belly slung bay and instead attaches to it a heavy lift module capable of carrying even tanks. As a result, it carries no troop complement, but still retains its basic armament. One of the key differences however, is that the tail gun is either set to automatically defend the vehicle, or be controlled by the co-pilot. Though the added weight of carrying vehicles affects its handling, the speed and acceleration is only marginally affected. | ||
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- | {{stararmy: | ||
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- | ===== System Descriptions ===== | ||
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- | Despite using high-end technology, the vehicle and its components were made to be robust and easy to repair - many parts come from preexisting vehicles to simplify logistics. | ||
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- | ==== Hull and Armor ==== | ||
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- | The hull of the light gunship is primarily composed of [[materials: | ||
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- | For the canopy of the cockpit, the material used is [[materials: | ||
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- | ==== Shields and Defensive Systems ==== | ||
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- | Gravimetric and electromagnetic shields are the mainstay method of protection for the gunship. The two shields provide protection from both energy and projectile weapons by using their aforementioned electromagnetic or gravitational forces to repel or disperse incoming fire. | ||
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- | === NBC Protection Systems === | ||
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- | The life support systems of the craft double as nuclear, biological and chemical protection systems which allow the vehicle to completely seal up and either filter air from the outside, or recycle internal atmosphere for up to 7 days. In the case of contaminated air getting inside the cockpit through a breech in the canopy, the system systems also have an emergency ' | ||
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- | === Variable Voltage Defense System === | ||
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- | An electrical current may be safely run through the outer hull of the vehicle, as the interior is fully insulated - this helps to prevent boarders and other hostiles from leaping aboard the gunship. This extends to the troop carrier module, and its ramp, but not the interior of the carrier for obvious reasons. Depending on the setting, personnel may be incapacitated or outright carbonized. For safety, the system must be manually activated by the crew members inside. | ||
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- | === CPS Control Device === | ||
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- | A Conformal Psionic Signal Control Device had been added to protect the crew and passengers, generating a conformal area around the vehicle from being affected by psionic anomalies or attacks. The device prevents direct mental assault on the crew members inside, as well as subversion, intrusion and direct control. In addition, psionic based attacks are often disrupted or dissipated altogether upon entering the conformal field emitted by the system. | ||
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- | ==== Propulsion ==== | ||
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- | The Taka relies on a triple set of graviton propulsion devices for both movement, and enhanced maneuverability. Its primary graviton system is located within the main hull of the craft behind armor, allowing it to remain operational to some capacity even if the craft is attacked and takes damage. The other two graviton units however, are located on special verniers at the tail of the craft. By moving these, the graviton field projected by them has controlled warps and distortions introduced, allowing the gunship to be more maneuverable, | ||
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- | ==== Power ==== | ||
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- | To promote parts commonality, | ||
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- | ==== Electronics ==== | ||
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- | Like others of the " | ||
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- | === Sensors === | ||
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- | * Visual Spectrum | ||
- | * Thermal/ | ||
- | * Radar | ||
- | * Tachyon | ||
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- | === Communications === | ||
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- | * Radio | ||
- | * Laser | ||
- | * Subspace (High Bandwidth FTL) | ||
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- | ====== OOC Section ====== | ||
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- | This area is for anything that is Out of Character! | ||
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- | ===== OOC Notes ===== | ||
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- | * This page was originally created on 2013/01/31 01:09 by [[user: | ||
- | * Humorously, this article somehow ended up approved even though there was speed and interior description missing - it looked that good! I still added more pictures in though | ||
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- | ===== In Character Usage Guide ===== | ||
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- | This guide is far more slapped together than previous ones I've done, but it's the most I can do for now. Hopefully, I can come back later and improve on it. | ||
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- | To put it short, this vehicle is a combat vehicle in comparison to the [[stararmy: | ||
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- | In RP, it is meant to bring troops into places that may have light AA and deploy its troops or vehicles before backing off, only coming in to provide fire support when the anti-aircraft fire is not too heavy to lend ground forces valuable support. In a sense, a good reference material would be the Combine Gunship from Half Life 2 for an example. These make use of their autocannons, | ||
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