STAR ARMY

Sci-fi roleplaying and worldbuilding community

User Tools

Site Tools


stararmy:starship_classes:yuumi-class_battleship

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revisionBoth sides next revision
stararmy:starship_classes:yuumi-class_battleship [2023/02/12 17:19] – inline edit wesstararmy:starship_classes:yuumi-class_battleship [2023/03/18 13:12] – Don't use bold and underline at the same time wes
Line 80: Line 80:
 >>> **Primary Purpose:** Anti-Starship\\ **Secondary Purpose:** Heavy Assault\\ **Damage:** Good chance of destroying a non-capital ship in a single hit; a great deal of possibly crippling damage on a capital ship\\ **Area of Effect:** Beam of 1 to 25 meters in diameter.\\ **Range:** Theoretically unlimited except by the beam's speed (1c).\\ **Rate of Fire:** Up to ten five-second blasts every 15 seconds. \\ **Weapon Pod Primary Array (100):** The ship's hull has panels on the upper and lower hull that can form custom weapon arrays to fight specific enemies.  The weapons take about five minutes to form and usually fire some sort of phased energy pulses.  The weapons are generally in a default configuration if used at all, and are not revealed (via the panels opening) unless combat is imminent.\\  >>> **Primary Purpose:** Anti-Starship\\ **Secondary Purpose:** Heavy Assault\\ **Damage:** Good chance of destroying a non-capital ship in a single hit; a great deal of possibly crippling damage on a capital ship\\ **Area of Effect:** Beam of 1 to 25 meters in diameter.\\ **Range:** Theoretically unlimited except by the beam's speed (1c).\\ **Rate of Fire:** Up to ten five-second blasts every 15 seconds. \\ **Weapon Pod Primary Array (100):** The ship's hull has panels on the upper and lower hull that can form custom weapon arrays to fight specific enemies.  The weapons take about five minutes to form and usually fire some sort of phased energy pulses.  The weapons are generally in a default configuration if used at all, and are not revealed (via the panels opening) unless combat is imminent.\\ 
  
->>> **__Weapon: Transphasic Beam__\\ Primary Purpose:** Anti-Starship\\ **Secondary Purpose:** Anti-Torpedo/Fighter/Mecha\\ **Damage:**  Moderate to Heavy. Very precise.\\ **Range:** 1,200,000 miles\\ **Rate of Fire:** 3 times a second\\ **Notes:** Can be used to intercept incoming torpedoes (or fighters). Shield-penetrating. **__Weapon: Scalar Electrogravitic Pulse__\\ Primary Purpose:** Anti-Mecha/Fighter\\ **Secondary Purpose:** Anti-Missile\\ **Damage:**  Destroys electrical systems, kills life, detonates explosives.\\ **Range:** 500,000 miles\\ **Rate of Fire:** Twice a second\\ **Notes:** Also effective against enemy starships without gravitonic shielding. **__Weapon: Transplanar Phased Pulse__\\ Primary Purpose:** Anti-Starship\\ **Secondary Purpose:** Assault\\ **Damage:**  Very Heavy.  Good for one-hit kills.\\ **Range:** 20,000 miles\\ **Rate of Fire:** Once every 5 seconds.\\ **Payload:**  Effectively unlimited, so long as the ship provides power. Shield-penetrating. **Weapon Pod Auxiliary Array (100):** The ship's hull has a second set of the same panels on the upper and lower hull that can also form custom weapon arrays to fight specific enemies. The weapons are generally not revealed (via the panels opening) unless combat is imminent.  The second array is wired so that it will still provide defense in the event of major power system damage.\\ +>>> **Weapon: Transphasic Beam__\\ Primary Purpose:** Anti-Starship\\ **Secondary Purpose:** Anti-Torpedo/Fighter/Mecha\\ **Damage:**  Moderate to Heavy. Very precise.\\ **Range:** 1,200,000 miles\\ **Rate of Fire:** 3 times a second\\ **Notes:** Can be used to intercept incoming torpedoes (or fighters). Shield-penetrating. **Weapon: Scalar Electrogravitic Pulse__\\ Primary Purpose:** Anti-Mecha/Fighter\\ **Secondary Purpose:** Anti-Missile\\ **Damage:**  Destroys electrical systems, kills life, detonates explosives.\\ **Range:** 500,000 miles\\ **Rate of Fire:** Twice a second\\ **Notes:** Also effective against enemy starships without gravitonic shielding. **Weapon: Transplanar Phased Pulse__\\ Primary Purpose:** Anti-Starship\\ **Secondary Purpose:** Assault\\ **Damage:**  Very Heavy.  Good for one-hit kills.\\ **Range:** 20,000 miles\\ **Rate of Fire:** Once every 5 seconds.\\ **Payload:**  Effectively unlimited, so long as the ship provides power. Shield-penetrating. **Weapon Pod Auxiliary Array (100):** The ship's hull has a second set of the same panels on the upper and lower hull that can also form custom weapon arrays to fight specific enemies. The weapons are generally not revealed (via the panels opening) unless combat is imminent.  The second array is wired so that it will still provide defense in the event of major power system damage.\\ 
  
 >>> (Same as Primary Array)\\ Maximum duration of Aux. array on battery power is five minutes. **Interphasic Quantum Entropy Field Emitter (1):** An weapon originally from the Yuumi-class battleship program, this weapon was developed for use against the Nepleslian Spacy and the pirate raider ships which are prevalent at the edges of Star Army of Yamatai territory; however, it is useful on other ZPE-based ships as well. It works by increasing the amount of random particle/antiparticle pairs which appear briefly then annihilate each other, resulting in a chaotic spread of radiation and disabling of aetheric devices, especially radar such as Scalar Wave Radar, and aetheric Energy Generators. While these fields are in place, aetheric Energy generators onboard the firing ship (the Yui Scout) run at a reduced efficiency. The fields operate in multiple planes, and thus are not effected by most shield systems. The Ick-Fay, as it is called, cannot function if the shields of the ship are not at least partially operable, since the the spatial distortion bubble is involved in distributing the field. \\  >>> (Same as Primary Array)\\ Maximum duration of Aux. array on battery power is five minutes. **Interphasic Quantum Entropy Field Emitter (1):** An weapon originally from the Yuumi-class battleship program, this weapon was developed for use against the Nepleslian Spacy and the pirate raider ships which are prevalent at the edges of Star Army of Yamatai territory; however, it is useful on other ZPE-based ships as well. It works by increasing the amount of random particle/antiparticle pairs which appear briefly then annihilate each other, resulting in a chaotic spread of radiation and disabling of aetheric devices, especially radar such as Scalar Wave Radar, and aetheric Energy Generators. While these fields are in place, aetheric Energy generators onboard the firing ship (the Yui Scout) run at a reduced efficiency. The fields operate in multiple planes, and thus are not effected by most shield systems. The Ick-Fay, as it is called, cannot function if the shields of the ship are not at least partially operable, since the the spatial distortion bubble is involved in distributing the field. \\ 
Line 107: Line 107:
 products.product_manufacturer : Ketsurui Fleet Yards products.product_manufacturer : Ketsurui Fleet Yards
 products.product_brand : Kitsurugi Fleet Yards products.product_brand : Kitsurugi Fleet Yards
-products.product_releaseyear : YE 22 
 products.product_release_year : YE 22 products.product_release_year : YE 22
 products.product_discontinued_year :  products.product_discontinued_year : 

stararmy/starship_classes/yuumi-class_battleship.txt · Last modified: 2023/12/21 01:02 (external edit)