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species:abominations [2023/12/20 18:22] – external edit 127.0.0.1 | species:abominations [2024/03/24 07:33] (current) – Struct data changed wes | ||
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Abominations are living weapons formed out of natural materials and highly aggressive. They were initially conceived by [[characters: | Abominations are living weapons formed out of natural materials and highly aggressive. They were initially conceived by [[characters: | ||
- | ===Abilities Shortlist=== | + | =====History===== |
+ | This is a science project by what amounts to a childlike adult in a child' | ||
+ | |||
+ | With [[characters: | ||
+ | |||
+ | =====Abilities Shortlist===== | ||
* Resistant to weaponry equal to the parts they are made of | * Resistant to weaponry equal to the parts they are made of | ||
* Must be one type of material (I.E. Stone, plant matter) | * Must be one type of material (I.E. Stone, plant matter) | ||
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* Different abominations will work together to take on enemies if they are both threatened by the same one. | * Different abominations will work together to take on enemies if they are both threatened by the same one. | ||
- | ===Life Cycle=== | + | =====Life Cycle===== |
* It takes around a month for a seed to claim a van-sized body of material for its own | * It takes around a month for a seed to claim a van-sized body of material for its own | ||
* Life expectancy for a single creature is indefinite, theoretically | * Life expectancy for a single creature is indefinite, theoretically | ||
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=====Physical Traits===== | =====Physical Traits===== | ||
- | ===Body and Size=== | + | ====Body and Size==== |
Abomination bodies vary wildly in size and scope, but they show a preference towards existing shapes in nature. Quadrupedal, | Abomination bodies vary wildly in size and scope, but they show a preference towards existing shapes in nature. Quadrupedal, | ||
- | ==Voice== | + | ====Voice==== |
Abominations can communicate through a series of trilling, vibrant noises, though there isn't anything beyond base animal intent in their calls. | Abominations can communicate through a series of trilling, vibrant noises, though there isn't anything beyond base animal intent in their calls. | ||
- | ==Dermal== | + | ====Dermal==== |
The outer skin of an Abomination, | The outer skin of an Abomination, | ||
- | ==Energy== | + | ====Energy==== |
Abominations lead a generally stagnant lifestyle, so they consume various materials and break them down slowly through their structol-lined bodies with radiation. They will eat literally everything. | Abominations lead a generally stagnant lifestyle, so they consume various materials and break them down slowly through their structol-lined bodies with radiation. They will eat literally everything. | ||
- | ===Senses=== | + | ====Senses==== |
Abominations use various forms of detection, once again depending on their bodytype - though, more often than not, it's a form of sonar. Crystalline one use lenses in order to see light, and plantlike ones can sense vibrations through the ground and air. | Abominations use various forms of detection, once again depending on their bodytype - though, more often than not, it's a form of sonar. Crystalline one use lenses in order to see light, and plantlike ones can sense vibrations through the ground and air. | ||
- | ===Ability=== | + | ====Ability==== |
Young Abominations have a very erratic and unsettling moving pattern, like a creature not made for their skin. As the parts grind grooves into one another, and the seed solidifies, the movement is still very unnatural, but the jerky motion levels out. Abominations have a level of strength that suits their mostly stone appearance (Though the plant based ones make up for it with flexibility) and proportional to their size, and G2s can easily pry apart steel doors if left to their own devices. Both generations of Abomination can launch projectiles from their body, but the larger G1s fire projectiles so large and so powerful that they effectively work as massive harpoons. | Young Abominations have a very erratic and unsettling moving pattern, like a creature not made for their skin. As the parts grind grooves into one another, and the seed solidifies, the movement is still very unnatural, but the jerky motion levels out. Abominations have a level of strength that suits their mostly stone appearance (Though the plant based ones make up for it with flexibility) and proportional to their size, and G2s can easily pry apart steel doors if left to their own devices. Both generations of Abomination can launch projectiles from their body, but the larger G1s fire projectiles so large and so powerful that they effectively work as massive harpoons. | ||
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=====Mental Traits===== | =====Mental Traits===== | ||
- | ===Intelligence=== | + | ====Intelligence==== |
In their passive states, the Abominations don't seem to show much intelligence of any sort. They roam slowly, they rest, ad infinitum. But, when the either type engages an enemy, they immediately pick up on situational logistics. A tank shoots at them with the cannon, so they learn to either shoot spikes into the cannon, or any number of other strategies. Otherwise, they don't use technology, nor can they learn to use it. The longer an Abomination lives, the more aware they are of threat types - though, if they get manufactured with this knowledge from the get-go, then they have it from the start. | In their passive states, the Abominations don't seem to show much intelligence of any sort. They roam slowly, they rest, ad infinitum. But, when the either type engages an enemy, they immediately pick up on situational logistics. A tank shoots at them with the cannon, so they learn to either shoot spikes into the cannon, or any number of other strategies. Otherwise, they don't use technology, nor can they learn to use it. The longer an Abomination lives, the more aware they are of threat types - though, if they get manufactured with this knowledge from the get-go, then they have it from the start. | ||
- | ===Interactions=== | + | ====Interactions==== |
- | G1s do not band together in any conceivable way, but G2s from the same brood tend to stick together. If G2 numbers in a certain brood surpass around 10, then they begin to form a rudimentary hive. Granted, they do not necessarily work towards resources or complex goals - they just do this propagate safely. Otherwise, Abominations ignore eachother' | + | G1s do not band together in any conceivable way, but G2s from the same brood tend to stick together. If G2 numbers in a certain brood surpass around 10, then they begin to form a rudimentary hive. Granted, they do not necessarily work towards resources or complex goals - they just do this propagate safely. Otherwise, Abominations ignore eachother' |
- | =====History===== | + | ===== OOC Notes ===== |
- | This is a science project by what amounts to a childlike adult in a child' | + | [[members:moogle]] created |
- | With [[characters: | ||
- | |||
- | |||
- | |||
- | ===== OOC Notes ===== | ||
This is an article created to provide a new enemy type for GMs to use. | This is an article created to provide a new enemy type for GMs to use. | ||
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- | [[members: | ||
---- struct data ---- | ---- struct data ---- | ||
- | species.species_name : | + | species.species_name : Abominations |
- | species.species_category : | + | species.species_category : various |
- | species.species_playable : | + | species.species_playable : no |
species.species_image : | species.species_image : | ||
species.species_desc : | species.species_desc : | ||
Line 79: | Line 75: | ||
species.species_chart_symbiotics : | species.species_chart_symbiotics : | ||
species.species_chart_pharmaceuticals : | species.species_chart_pharmaceuticals : | ||
- | enemies.enemy_name | + | enemies.enemy_name |
- | enemies.enemy_faction : | + | enemies.enemy_faction : Independent |
- | enemies.enemy_category : | + | enemies.enemy_category : Level 4 - Global |
enemies.enemy_image | enemies.enemy_image | ||
---- | ---- | ||