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plot:nss_sledge_mama:sledge_mama_equipment [2018/05/02 19:56] – ↷ Page moved from nepleslia:sledge_mama_equipment to plot:nss_sledge_mama:sledge_mama_equipment frostjaegerplot:nss_sledge_mama:sledge_mama_equipment [2018/06/02 20:10] (current) – removed wes
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-====== Sledge Mama Equipment ====== 
  
-Though the core equipment available to the marines on the [[plot:nss_sledge_mama]] is formidable, a lot more might be available from [[:nepleslia:military_equipment|The Armory]] for anyone brave enough to ask! 
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-==== Power Armors ==== 
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-{{faction:nepleslia:holy_balls_hostile_final.png?400 |}}The [[faction:nepleslia:equipment:hostile]] is the bread and butter of the Nepleslian Marines. The suit has served since [[calendar:ye_30]], and proven itself to be a strong, tough and reliable general purpose workhorse for the Star Military. Flexible and easily adaptable to any role, it finds itself in every situation that the Neplesilan military is involved in - a battlefield without the Hostile is typically one where the Star Military's back has been broken.\\ 
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-**Standard Armaments:**  
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-  * 1x [[faction:nepleslia:weapons:heavy_penetrating_assault_rifle|Heavy Penetrating Assault Rifle]] (Handheld Primary Weapon) 
-  * 1x [[faction:nepleslia:equipment:hostile#secondary_weapons|Light Submachine Pistol]] (Handheld Backup, Hip Stowed) 
-  * 1x [[faction:nepleslia:equipment:hostile#secondary_weapons|Push-Pull Plating]] (Integrated, Left Arm and Shoulder) 
-  * 1x [[faction:nepleslia:equipment:hostile#secondary_weapons|Pulse Laser Array]] (Integrated, Between Head an Shoulders) 
-  * 1x [[faction:nepleslia:equipment:hostile#secondary_weapons|Vibrosaw Knife]] (Utility/Backup, Location Variable) 
-  * 2x [[faction:nepleslia:equipment:hostile#minimissile_systems|Mini-Missile Pods]] (Optional, Calf Mounted) 
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-**Gameplay:** Far more hardy than the vast majority of power armors in use, the Hostile is surprisingly durable. Though it will take damage under sustained fire, its ability to take a beating and keep on ticking is one of its most widely known attributes. Overall, it isn't the fastest power armor, but it is well balanced in its performance. Though typically seen with only very basic but powerful and robust armaments, its trump card is the Push-Pull Plating. Seriously underrated, the plates on the left shoulder, arm and the projector rod hidden in the forearm are all able to produce graviton based fields to push or pull objects, including other power armors. The device, in the hands of a skilled user, can quickly change the entire flow of a firefight. 
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-{{ faction:nepleslia:holy_balls_aggressor_finale.png?500|}}Meanwhile, the [[faction:nepleslia:equipment:aggressor]] serves as a heavy, direct fire support unit. Though measuring a massive 13 feet in height, towering over the Hostile, the suit enjoys some of the very toughest armor and powerful, high explosive weapons. It is the 'heavy' which forms the base of fire which anchors the entire squad.  
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-**Standard Armaments:** 
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-  * 1x [[faction:nepleslia:equipment:aggressor#main_weapons|Assault Ordinance Projector]] (Handheld Primary Weapon) 
-  * 1x [[faction:nepleslia:equipment:aggressor#main_weapons|Assault Mass Repeater]] (Handheld Alternate Primary Weapon) 
-  * 1x [[faction:nepleslia:equipment:aggressor#secondary_weapons|Light Submachine Pistol]] (Handheld Backup, Hip Stowed) 
-  * 2x [[faction:nepleslia:equipment:aggressor#secondary_weapons|Plasma Chaingun Turret]] (Integrated, Between Head and Shoulders) 
-  * 1x [[faction:nepleslia:equipment:aggressor#secondary_weapons|Vibrosaw Knife]] (Utility/Backup, Location Variable) 
-  * 2x [[faction:nepleslia:equipment:aggressor#weapon_case_systems|Mini-Missile Racks]] (Optional, L/R Pack Hardpoints) 
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-**Gameplay:** Acting as the Heavy, the Aggressor can soak up damage and dish out twice as much as it can take. Armed with a wide variety of weapons, the unit is able to lay down high explosive direct fire using its trademark Assault Ordinance Projector. With a wide variety of ammunition to choose from, the unit is highly effective in the field when brought to bear. In return for its astounding protection and firepower, the heavy power armor/light frame is not only large and cumbersome, but has serious issues when attempting to defend itself in melee range. The entire squad relies on the base of fire that it can provide. 
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-{{faction:nepleslia:void_armour_final.jpg?500 |}}In sharp comparison to these frontline suits, the [[:nepleslia:void_tactical_armor|VOID]] acts as a support unit. Despite this, it is still quite tough, or at least in comparison to Yamataian power armors. The Void specifically provides mobile, long range artillery support, or serves as both direct fire support and 'shield caster' when fighting alongside troops in the front line. Its ability to utilize its drones to set up defensive walls allows it to not only provide deadly fire with its integrated cannons, but protect teammates. This, is of course, at the cost of being a glass cannon - the unit may be able to project shield walls, but has no conformal or bubble shields to protect itself in exchange for its special abilities. 
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-**Standard Armaments:** 
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-  * 1x [[faction:nepleslia:weapons:heavy_penetrating_assault_rifle|Heavy Penetrating Assault Rifle]] (Handheld Primary Weapon) 
-  * 3x [[:nepleslia:void_tactical_armor#main_weapons|Condensed Fusion Cutter]] {Integrated, L Shoulder + Wrists) 
-  * 2x [[:nepleslia:void_tactical_armor#secondary_weapons|Pulse Laser Array]] (Integrated, L/R of Collar) 
-  * 2x [[:nepleslia:void_tactical_armor#secondary_weapons|Gatling Laser Cannons]] (Integrated, L/R Waist) 
-  * 1x [[:nepleslia:void_tactical_armor#secondary_weapons|Shoulder Grenade Launcher]] (Integrated, R Shoulder) 
-  * 2x [[:nepleslia:void_tactical_armor#back_hardpoints|Guided Assault Fusion Mortars]] (Integrated, L/R Back) 
-  * 2x [[:nepleslia:void_tactical_armor#minimissile|Minimissile Pods]] (Optional, L/R Calves) 
-  * 1x [[:nepleslia:void_tactical_armor#misc_equipment|Observation Probe]] (Integrated, Back Mounted) 
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-**Gameplay:** The squishy mage, the VOID has all of its focus put into either killing things, or trying to assist teammates. Able to fight at any range and deal serious damage, it is also potentially vulnerable at any range as well. Precise, on the ball management of its deployable shield system is a must, and in close quarters, its fusion cutter allows it to quickly tear apart enemies, but provides no actual protection in comparison to the Hostile and it's Push-Pull Plating. Just raw firepower. As a result, the VOID requires the most skill and finesse out of all suits to use, and can be very unforgiving despite its classically tough Nepleslian armor. 
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-===== OOC Notes ===== 
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-  * This page was originally created on 2014/12/24 12:07 by [[user:cadetnewb]].