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guide:weapon_limitations [2018/07/13 08:00] – [Notes] added link frostjaeger | guide:weapon_limitations [2020/02/16 05:03] – ↷ Links adapted because of a move operation wes | ||
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===== How much weaponry? ===== | ===== How much weaponry? ===== | ||
- | Usually, for infantrymen and power armor, this is self-explanatory... or at least easily ruled on. No one expects an infantryman or a power armor to dual-wield bazookas while carrying four spares on their back. For mecha and starships, however, it becomes more nebulous. The rule we offer is: __a maximum of 8 On-[[guide: | + | Usually, for infantrymen and [[guide: |
* Getting a higher-[[guide: | * Getting a higher-[[guide: | ||
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A [[guide: | A [[guide: | ||
- | * 2 [[guide: | + | * 2 [[guide: |
- | * 1 [[guide: | + | * 1 [[guide: |
* 8 [[guide: | * 8 [[guide: | ||
* 6 [[guide: | * 6 [[guide: | ||
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* For weapon systems that use ammunition with different [[guide: | * For weapon systems that use ammunition with different [[guide: | ||
- | * For weapon systems located in turrets (like the [[stararmy: | + | * For weapon systems located in turrets (like the [[stararmy:weapons: |
* For missile launchers (like the [[stararmy: | * For missile launchers (like the [[stararmy: | ||
- | * Bombs and torpedoes deployed from a [[guide: | + | * Bombs and torpedoes deployed from a [[guide: |
===== Loadout Example: Giant Robot Dinosaur ===== | ===== Loadout Example: Giant Robot Dinosaur ===== |