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guide:weapon_limitations

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wip:weapon_limitations [2017/05/23 18:30] – removed frostjaegerguide:weapon_limitations [2024/03/30 13:35] (current) – fix redlink wes
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 +====== Weapon Limitations ======
 +These rules govern the quantity and quality of firepower available to the numerous [[guide:mecha_and_power_armors#mecha|mecha]], [[guide:aerospace_craft|small craft]], [[:starships|starships]], [[guide:ground_vehicles|vehicles]], and so forth within the Star Army setting.
  
 +===== How much weaponry? =====
 +Usually, for infantrymen and [[guide:mecha_and_power_armors#power_armors|power armor]], this is self-explanatory... or at least easily ruled on. No one expects an infantryman or a power armor to dual-wield bazookas while carrying four spares on their back. For larger platforms such as [[guide:mecha_and_power_armors#mecha|mecha]] and [[:starships|starships]], however, it becomes more nebulous. The rule we offer is: __a maximum of 8 On-[[guide:damage_rating_v3#tiers|Tier]] Weapons (OTWs) and a max of 2 Tier-Equivalent Weapon Groups (TEWGs).__
 +
 +  * Getting a higher-tier weapon costs 2 weapons of the tier below.
 +
 +  * Getting a lower-tier weapon costs 1/2 of a weapon from the tier above.
 +
 +  * OTWs can be converted normally into lower-tier weapons and higher-tier weapons.
 +
 +  * TEWGs can only be converted into lower-tier weapons and can only contain weapons below the tier of the weapon's host platform - more on this in the section below.
 +
 +
 +==== What is a Tier-Equivalent Weapon Group? ====
 +A [[guide:damage_rating_v3#tiers|Tier]]-Equivalent Weapon Group (TEWG) is a group of lower-tier weapons whose combined "purpose" (read: damage output) is equal to their host platform's tier. Consider, for instance, a Tier 10 (Light Starship) vessel like the [[stararmy:starship_classes:yui_7_scout|Yui 7-class Scout]]. The following are just a handful of the combinations that would count as a single TEWG for the Yui 7:
 +
 +  * 2 Tier 9 (Heavy Anti-Mecha) [[stararmy:weapons:type_31_secondary_anti-starship_turret|Type 31 Secondary Anti-Starship Turrets]]
 +  * 1 Tier 9 (Heavy Anti-Mecha) Type 31 Secondary Anti-Starship Turret + 4 Tier 7 (Light Anti-Mecha) [[stararmy:weapons:anti-fighter_turret_type_31|Type 31 Anti-Fighter Turrets]]
 +  * 8 Tier 7 (Light Anti-Mecha) Type 31 Anti-Fighter Turrets
 +  * 6 Tier 7 (Light Anti-Mecha) Type 31 Anti-Fighter Turrets]] + 8 Tier 5 (Medium Anti-Armor) [[stararmy:weapons:type_32_medium_anti-armor_turret|Type 32 Light Anti-Armor Turrets]]
 +
 +A gun capable of firing Tier 10 (Light Anti-Starship) [[stararmy:weapons:ke-d7-w3200_mass_driver_gun#rounds_and_their_damage|300mm solid mass driver rounds]], however, would //not// be considered a TEWG for the Yui 7-class Scout. It would instead be considered an OTW, due to the gun's ammunition being the same tier as the Yui 7.
 +
 +==== Notes ====
 +//The following are additional notes and errata for the rules described above.//
 +
 +  * **[[guide:mecha_and_power_armors#mecha|Mecha]], [[guide:aerospace_craft|small craft]], [[:starships|starships]], and [[guide:ground_vehicles|vehicles]] with more weapons than the recommended maximum of weapons may not be approved due to being too overpowered.**
 +
 +  * For weapon systems that use ammunition with different [[guide:damage_rating_v3_quick_reference#tiers|tiers]]: the ammunition with the highest tier determines the overall tier of the weapon system.
 +
 +  * For weapon systems located in turrets (like the [[stararmy:weapons:type_31_secondary_anti-starship_turret|Type 31 Secondary Anti-Starship Turret]] or the [[stararmy:weapons:type_32_medium_anti-armor_turret|Type 32 Light Anti-Armor Turret]]): each individual turret is counted as a single weapon system, regardless of how many barrels or weapon systems the turret itself contains. The turret's tier is determined by the highest-tiered weapon system equipped on or within the turret itself.
 +
 +  * For missile launchers (like the [[stararmy:small_craft:kuma_t8_multi-role_shuttle:ke-t8-w3101|Mini-Missile Launcher Pod]]): each "launcher" is counted as a single weapon system, regardless of how many missiles it can carry or launch simultaneously. 
 +
 +  * Bombs and torpedoes deployed from a small craft’s hardpoints (like the [[stararmy:weapons:ammunition:ke-z1_series_anti-starship_torpedoes|Anti-Starship Torpedoes]] launched from a [[stararmy:small_craft:ke-v9_nodachi_assault_fighter|"Nodachi" Assault Fighter's]] hardpoints or the [[stararmy:weapons:ammunition:ke-z2|Strategic Aether Bombs]] dropped from a [[stararmy:small_craft:ke_v10_mamushi_multirole_fighter|"Mamushi" Multirole Starfighter's]] hardpoints) do not count towards the weapon limits described in the previous sections.
 +
 +===== Loadout Example: Giant Robot Dinosaur =====
 +Let's say that I'm an evil [[species:mishhuvurthyar:advanced-type|Mishhuvurthyar]] villain recently freed from imprisonment on [[planet:yamatai#orbital|Luna Bianca]] who has decided to create an 80-meter-tall Giant Robot Dinosaur so that I can wreak chaos, havoc, destruction, and despair upon the unsuspecting residents of [[places:kyoto|Kyoto City]].
 +
 +Given that 80-meter-tall units fit under the "Light Starship" ([[guide:damage_rating_v3_quick_reference#tiers|Tier]] 10) category according to [[guide:damage_rating_v3#what_size_do_i_fit_in|this chart]], I can have:
 +
 +  * 8 Tier 10 (Light Anti-Starship) Weapons
 +
 +  * 2 Tier-Equivalent Weapon Groups
 +
 +Since I want to have two Laser Eyes of Destruction™, I take those 8 Tier 10 (Light Anti-Starship) weapons and convert them into...
 +
 +  * 4 Tier 11 (Medium Anti-Starship) weapons
 +
 +...and then convert those four weapons into:
 +
 +  * 2 Tier 12 (Heavy Anti-Starship) weapons
 +
 +So, in the case of my giant robot dinosaur with laser eyes, it //can// kill with a glare.
 +
 +But wait, I wanted it to breathe fire too! And I want my fire breath to cause more damage than my laser eyes. Back to the drawing board: I divide 1 of those Tier 12 (Heavy Anti-Starship) weapons back into 2 Tier 11 (Medium Anti-Starship) weapons. Those two will actually be my laser eyes. The bigger one is my fire breath. So, now, my loadout looks like:
 +
 +  * 1 Tier 12 (Heavy Anti-Starship) Plasma Flamethrower of Doom™
 +  * 2 Tier 11 (Medium Anti-Starship) Eyes of Destruction™
 +
 +Then I remember that I’ve forgotten about the 2 Tier-Equivalent Weapon Groups. Back to the drawing board one more time: I take those 2 Tier-Equivalent Weapon Groups and - since they're each "worth" a Tier 10 (Light Anti-Starship) weapon - split them into:
 +
 +  * 4 Tier 9 (Heavy Anti-Mecha) Spike Launchers of Devastation™
 +
 +These launchers, located on the flanks of my Giant Robot Dinosaur, will be my point-defense against any pesky fighter jets the inhabitants of Kyoto City send to fight me. So, now my loadout looks like this...
 +
 +  * On-Tier Weapons:
 +    * 1 Tier 12 (Heavy Anti-Starship) Plasma Flamethrower of Doom™
 +    * 2 Tier 11 (Medium Anti-Starship) Eyes of Destruction™
 +
 +  * Tier-Equivalent Weapon Groups
 +    * 4 Tier 9 (Heavy Anti-Mecha) Spike Launchers of Devastation™
 +
 +...and there we go. My Godzilla impersonator is armed and ready to smash, stomp, burn, rip, and tear Kyoto City into rubble! MUAHAHAHAHA!
 +
 +===== Resources =====
 +[[https://docs.google.com/spreadsheets/d/1Gi9XbUuWBXso6kHrNoR9G9gr2EsYAdxz8gdDebFYF4Y/edit|Here]] is a link to an unofficial Weapon Limitations calculator made by Frostjaeger.

guide/weapon_limitations.txt · Last modified: 2024/03/30 13:35 by wes