STAR ARMY

Sci-fi roleplaying and worldbuilding community

User Tools

Site Tools


guide:weapon_limitations

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Last revisionBoth sides next revision
wip:weapon_limitations [2017/05/11 11:36] – [Calculator] frostjaegerguide:weapon_limitations [2023/12/20 18:20] – external edit 127.0.0.1
Line 1: Line 1:
 ====== Weapon Limitations ====== ====== Weapon Limitations ======
-| :!: **This rules addendum is currently //not// approved for implementation.** :!: | +These rules govern the quantity and quality of firepower available to the numerous [[guide:mecha_and_power_armors#mecha|mecha]], [[guide:aerospace_craft|small craft]], [[:starships|starships]], [[guide:ground_vehicles|vehicles]], and so forth within the Star Army setting.
- +
-//The following is an addendum that, if approved, would be an additional requirement of the [[guide:submission_rules|Submission Rules]].// +
- +
-These rules govern the quantity and quality of firepower available to the numerous [[guide:mecha_and_power_armors#mecha|mecha]], [[guide:aerospace_craft|small craft]], [[guide:starship_classes|starships]], vehicles, and so forth within the [[:about|Star Army]] setting. +
- +
-=== Disclaimer === +
-These rules **do not** address the following topics, due to the fact that we believe it is the job of the [[guide:submission_review|submission reviewers]] to determine whether or not a submission is overpowered, not the job of yet more rules whose presence would only make it even more difficult for content creators to contribute to the setting.  +
- +
-  * Area of Effect +
-  * Ammunition Capacity +
-  * Missile Velocity +
-  * Missile Sizes +
-  * Muzzle Velocity+
  
 ===== How much weaponry? ===== ===== How much weaponry? =====
-Usually, for infantrymen and power armor, this is self-explanatory... or at least easily ruled on. No one expects an infantryman or a power armor to dual-wield bazookas while carrying four spares on their back. For mecha and starships, however, it becomes more nebulous. The rule we offer is: a rough maximum of 8 same-[[guide:damage_rating_v3_quick_reference#tiers|tier]] weapons as the unit carrying them and an absolute limit of 10 same-[[guide:damage_rating_v3_quick_reference#tiers|tier]] weapons as the unit carrying them.+Usually, for infantrymen and [[guide:mecha_and_power_armors#power_armors|power armor]], this is self-explanatory... or at least easily ruled on. No one expects an infantryman or a power armor to dual-wield bazookas while carrying four spares on their back. For larger platforms such as [[guide:mecha_and_power_armors#mecha|mecha]] and [[:starships|starships]], however, it becomes more nebulous. The rule we offer is: __a maximum of 8 On-[[guide:damage_rating_v3#tiers|Tier]] Weapons (OTWs) and a max of 2 Tier-Equivalent Weapon Groups (TEWGs).__
  
-  * Getting a higher-[[guide:damage_rating_v3_quick_reference#tiers|tier]] weapon costs 2 weapons of the [[guide:damage_rating_v3_quick_reference#tiers|tier]] below.+  * Getting a higher-tier weapon costs 2 weapons of the tier below.
  
-  * Getting a lower-[[guide:damage_rating_v3_quick_reference#tiers|tier]] weapon costs 1/2 of a weapon from the [[guide:damage_rating_v3_quick_reference#tiers|tier]] above.+  * Getting a lower-tier weapon costs 1/2 of a weapon from the tier above.
  
-Here are a few things to keep in mind:+  * OTWs can be converted normally into lower-tier weapons and higher-tier weapons.
  
-  * For weapon systems that use ammunition with different [[guide:damage_rating_v3_quick_reference#tiers|tiers]]: the ammunition with the highest [[guide:damage_rating_v3_quick_reference#tiers|tier]] determines the overall [[guide:damage_rating_v3_quick_reference#tiers|tier]] of the weapon system.+  * TEWGs can only be converted into lower-tier weapons and can only contain weapons below the tier of the weapon's host platform - more on this in the section below.
  
-  * For weapon systems located in turrets (like the [[stararmy:type_31_secondary_anti-starship_turret|Type 31 Dual-Cannon Turret]], the [[nepleslia:fortress_point_defense_system|Fortress Point Defense System]], or the //[[nepleslia:primus_battleship|Primus]]//[[nepleslia:primus_battleship|-Class Battleship's]] [[nepleslia:primus_battleship#primary|Quadruple Plasma Lance Cannon Turrets]]): each individual turret is counted as a single weapon system, regardless of how many barrels or weapon systems the turret itself contains. The turret's [[guide:damage_rating_v3_quick_reference#tiers|tier]] is determined by the highest-[[guide:damage_rating_v3_quick_reference#tiers|tiered]] weapon system equipped on or within the turret itself; lastly, a word of warning: this should __**not**__ be used to justify overpowered abominations like "turrets" with four autocannons, eight mini-missile launchers, //and// eight missile launchers. 
  
-  * For missile systems with single “launch tube” and loading system for internal ammo storage, similar to the torpedo tubes found on modern-day submarineseach “launch tube” counts as a single weapon system and is calculated just like above. +==== What is Tier-Equivalent Weapon Group? ==== 
-  +A [[guide:damage_rating_v3#tiers|Tier]]-Equivalent Weapon Group (TEWG) is group of lower-tier weapons whose combined "purpose" (readdamage output) is equal to their host platform's tierConsiderfor instance, a Tier 10 (Light Starshipvessel like the [[stararmy:starship_classes:yui_7_scout|Yui 7-class Scout]]. The following are just handful of the combinations that would count as a single TEWG for the Yui 7:
-  * For missile systems with multiple single-shot “launch tubes,” like the VLS (vertical launch systemsfound on modern-day guided missile destroyers or the hardpoint-mounted missile racks and rocket pods found on modern-day military aircraft each "cluster" be it an individual hardpoint, cluster of vertical launch system cells, an individual pod, an individual rack, or anything of a similar nature - counts as a single weapon system. +
  
-  * For weapon systems located internally in and/or externally mounted on [[guide:damage_rating_v3#armor|shields]]: these weapon systems count towards the rough maximum of 8 same-[[guide:damage_rating_v3_quick_reference#tiers|tier]] weapons and the absolute maximum of 10 same-[[guide:damage_rating_v3_quick_reference#tiers|tier]] weapons.+  * 2 Tier 9 (Heavy Anti-Mecha) [[stararmy:weapons:type_31_secondary_anti-starship_turret|Type 31 Secondary Anti-Starship Turrets]] 
 +  * 1 Tier 9 (Heavy Anti-Mecha) Type 31 Secondary Anti-Starship Turret + 4 Tier 7 (Light Anti-Mecha) [[stararmy:weapons:anti-fighter_turret_type_31|Type 31 Anti-Fighter Turrets]] 
 +  * 8 Tier 7 (Light Anti-Mecha) Type 31 Anti-Fighter Turrets 
 +  * 6 Tier 7 (Light Anti-Mecha) Type 31 Anti-Fighter Turrets]] + 8 Tier 5 (Medium Anti-Armor) [[stararmy:weapons:type_32_medium_anti-armor_turret|Type 32 Light Anti-Armor Turrets]]
  
-Remember that it doesn't matter whether you call the “missile” a torpedomissilerocket, rocket-propelled grenade, or something else entirelyWhat ultimately matters is its tier - nothing morenothing less+A gun capable of firing Tier 10 (Light Anti-Starship) [[stararmy:weapons:ke-d7-w3200_mass_driver_gun#rounds_and_their_damage|300mm solid mass driver rounds]]howeverwould //not// be considered a TEWG for the Yui 7-class ScoutIt would instead be considered an OTWdue to the gun's ammunition being the same tier as the Yui 7.
  
-===== Tier Conversion Table ===== +==== Notes ==== 
-The following table is included for usage as a quick reference when creating and/or reviewing new or pre-existing setting elements+//The following are additional notes and errata for the rules described above.//
  
-==== Usage ==== +  * **[[guide:mecha_and_power_armors#mecha|Mecha]][[guide:aerospace_craft|small craft]], [[:starships|starships]], and [[guide:ground_vehicles|vehicles]] with more weapons than the recommended maximum of weapons may not be approved due to being too overpowered.**
-//Note: "Host platform" refers to the [[guide:mecha_and_power_armors#mecha|mecha]]/[[guide:aerospace_craft|small craft]]/[[guide:starship_classes|starship]]/vehicle/etc. a weapon system is mounted on.//+
  
-  * **//[[guide:damage_rating_v3_quick_reference#tiers|Tier]] Difference://** The numerical difference between the [[guide:damage_rating_v3_quick_reference#tiers|tier]] of weapon system and the [[guide:damage_rating_v3_quick_reference#tiers|tier]] of its "host platform".+  * For weapon systems that use ammunition with different [[guide:damage_rating_v3_quick_reference#tiers|tiers]]: the ammunition with the highest tier determines the overall tier of the weapon system.
  
-  * **//Capacity Utilized://** Specifies how much a single weapon system (of a certain [[guide:damage_rating_v3_quick_reference#tiers|Tier]] Differencecounts towards its "host platform's" maximum weapon capacity.+  * For weapon systems located in turrets (like the [[stararmy:weapons:type_31_secondary_anti-starship_turret|Type 31 Secondary Anti-Starship Turret]] or the [[stararmy:weapons:type_32_medium_anti-armor_turret|Type 32 Light Anti-Armor Turret]]): each individual turret is counted as a single weapon system, regardless of how many barrels or weapon systems the turret itself contains. The turret'tier is determined by the highest-tiered weapon system equipped on or within the turret itself.
  
-^  Suggested Maximum Weapon Capacity  ^  =  ^  8 Same-[[guide:damage_rating_v3_quick_reference#tiers|Tier]] Weapons +  * For missile launchers (like the [[stararmy:small_craft:kuma_t8_multi-role_shuttle:ke-t8-w3101|Mini-Missile Launcher Pod]]): each "launcher" is counted as a single weapon system, regardless of how many missiles it can carry or launch simultaneously. 
-^  Absolute Maximum Weapon Capacity  ^  =  ^  10 Same-[[guide:damage_rating_v3_quick_reference#tiers|Tier]] Weapons  ^+
  
-^  [[guide:damage_rating_v3_quick_reference#tiers|Tier]] Difference  ^  Capacity Utilized +  * Bombs and torpedoes deployed from a small craft’s hardpoints (like the [[stararmy:weapons:ammunition:ke-z1_series_anti-starship_torpedoes|Anti-Starship Torpedoes]] launched from a [[stararmy:small_craft:ke-v9_nodachi_assault_fighter|"Nodachi" Assault Fighter's]] hardpoints or the [[stararmy:weapons:ammunition:ke-z2|Strategic Aether Bombs]] dropped from a [[stararmy:small_craft:ke_v10_mamushi_multirole_fighter|"Mamushi" Multirole Starfighter's]] hardpoints) do not count towards the weapon limits described in the previous sections.
-|  +3  |  8  |  +
-|  +2  |  4  |  +
-|  +1  |  2  | +
-^  0  ^  1  ^ +
-|  -1  |  1/2  | +
-|  -2   1/+
-|  -3  |  1/8  | +
-|  -4   1/16 +
-|  -5   1/32 +
-|  -6  |  1/64  | +
-|  -7  |  1/128  | +
-|  -8  |  1/256  | +
-|  -9    1/512  | +
-|  -10  |  1/1,024 +
-|  -11  |  1/2,048 +
-|  -12  |  1/4,096 +
-|  -13  |  1/8,192 +
-|  -14  |  1/16,384  |+
  
-===== Calculator ===== +===== Loadout Example: Giant Robot Dinosaur ===== 
-In order to lower the difficulty for content creators, decrease the burden placed upon submission reviewers, and assist in ensuring that submissions are reviewed in a timely matter, [[user:frostjaeger|FrostJaeger]] created a simplified Google Sheets-based calculator that automatically determines how many same-[[guide:damage_rating_v3_quick_reference#tiers|tier]] weapons a [[guide:mecha_and_power_armors#mecha|mecha]]/[[guide:aerospace_craft|small craft]]/[[guide:starship_classes|starship]]/vehicle/etc. is equipped with+Let's say that I'm an evil [[species:mishhuvurthyar:advanced-type|Mishhuvurthyar]] villain recently freed from imprisonment on [[planet:yamatai#orbital|Luna Bianca]] who has decided to create an 80-meter-tall Giant Robot Dinosaur so that I can wreak chaos, havoc, destruction, and despair upon the unsuspecting residents of [[places:kyoto|Kyoto City]].
  
-  * [[https://docs.google.com/spreadsheets/d/1Gi9XbUuWBXso6kHrNoR9G9gr2EsYAdxz8gdDebFYF4Y/edit?usp=sharing|Link to the Calculator]] - //You'll need a [[https://www.google.com/drive/|Google Drive]] account in order to utilize the calculator.// +Given that 80-meter-tall units fit under the "Light Starship" ([[guide:damage_rating_v3_quick_reference#tiers|Tier]] 10) category according to [[guide:damage_rating_v3#what_size_do_i_fit_in|this chart]], I can have:
-  * [[https://stararmy.com/roleplay-forum/index.php?threads/drv3-calculator-support-thread.56224/|Link to the Calculator's Forum Thread]] - //Post here if you have any comments/concerns/questions/etc. regarding the calculator.//+
  
-===== Loadout Examples ===== +  * 8 Tier 10 (Light Anti-Starship) Weapons
-The following sections are meant to serve as examples of how the system is meant to be used.+
  
-==== Loadout Example: Giant Robot Dinosaur ==== +  * 2 Tier-Equivalent Weapon Groups
-Let's say that I'm an evil [[faction:mishhuvurthyar:advanced|Mishhuvurthyar]] villain recently freed from imprisonment on [[planet:yamatai#orbital|Luna Bianca]] who has decided to create an 80-meter-tall Giant Robot Dinosaur so that I can wreak chaos, havoc, destruction, and despair upon the unsuspecting residents of [[location:kyoto|Kyoto City]].+
  
-Given that 80-meter-tall units fit under the "Light Starship" ([[guide:damage_rating_v3_quick_reference#tiers|Tier]] 10) category according to [[guide:damage_rating_v3#what_size_do_i_fit_in|this chart]], I can have: +Since I want to have two Laser Eyes of Destruction™,take those 8 Tier 10 (Light Anti-Starship) weapons and convert them into...
- +
-  * 8 [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 10 (Light Anti-Starship) weapons +
- +
-So, if I want to have two Laser Eyes of Destruction™, I'd convert those 8 [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 10 (Light Anti-Starship) weapons into...+
  
-  * 4 [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 11 (Medium Anti-Starship) weapons+  * 4 Tier 11 (Medium Anti-Starship) weapons
  
 ...and then convert those four weapons into: ...and then convert those four weapons into:
  
-  * 2 [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 12 (Heavy Anti-Starship) weapons+  * 2 Tier 12 (Heavy Anti-Starship) weapons
  
 So, in the case of my giant robot dinosaur with laser eyes, it //can// kill with a glare. So, in the case of my giant robot dinosaur with laser eyes, it //can// kill with a glare.
  
-But wait, I wanted it to breathe fire too! And I want my fire breath to cause more damage than my laser eyes. Back to the drawing board: I divide 1 of those [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 12 (Heavy Anti-Starship) weapons back into 2 [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 11 (Medium Anti-Starship) weapons. Those two will actually be my laser eyes. The bigger one is my fire breath. So, now, my loadout looks like: +But wait, I wanted it to breathe fire too! And I want my fire breath to cause more damage than my laser eyes. Back to the drawing board: I divide 1 of those Tier 12 (Heavy Anti-Starship) weapons back into 2 Tier 11 (Medium Anti-Starship) weapons. Those two will actually be my laser eyes. The bigger one is my fire breath. So, now, my loadout looks like:
- +
-  * 1 [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 12 (Heavy Anti-Starship) Plasma Flamethrower of Doom™ +
-  * 2 [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 11 (Medium Anti-Starship) Laser Eyes of Destruction™ +
- +
-And there we go. My Godzilla impersonator is armed and ready to smash, stomp, burn, rip, and tear [[location:kyoto|Kyoto City]] into rubble! +
- +
- +
-==== Loadout Example: Ke-V9 "Nodachi" Assault Fighter ==== +
-^  [[stararmy:small_craft:ke-v9_nodachi_assault_fighter|Ke-V9 "Nodachi" Assault Fighter]]  ^^^^^^ +
-^  Vehicle [[guide:damage_rating_v3_quick_reference#tiers|Tier]]  |||  [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 8, Medium Mecha  ||| +
-^  Amt  ^  Weapon System  ^^  [[guide:damage_rating_v3_quick_reference#tiers|Tier]]  ^  Amount x Capacity Utilized  ^  Total Capacity Utilized  ^   +
-|  x4  |  [[stararmy:weapons:ke-v9-w3300|Ke-V9-W3300 Turbo Aether Cannons]]  ||  8  |  4 x 1  |  4  | +
-|  x1  |  [[stararmy:combined_field_system|Ke-V9-S3300 Combined Field System]]  ||  8  |  1 x 1  |  1  | +
-|  x6  |  [[stararmy:weapons:ke-v9-w3301|Ke-V9-W3301 Turbo Aether Turrets]]  ||  6  |  6 x 1/16  |  6/16  |  +
-|  \\ \\ \\ \\ x6  |  [[stararmy:small_craft:ke-v9_nodachi_assault_fighter#offense|Ke-V9-W3304 Variable Equipment Mounts]]  |^  6  |  \\ \\ \\ \\ 6 x 1/4  |  \\ \\ \\ \\ 6/4  | +
-|:::|  \\ Each [[stararmy:small_craft:ke-v9_nodachi_assault_fighter#offense|Mount]] \\ can be \\ equipped with \\ one of \\ the following:  ^  [[stararmy:small_craft:kuma_t8_multi-role_shuttle:ke-t8-w3101|Ke-T8-W3101 Missile Launcher Pod]]  ^  6  |:::|:::| +
-|:::|::: [[stararmy:small_craft:kuma_t8_multi-role_shuttle:ke-t8-w3103|Ke-T8-W3103 Countermeasure Module]]  |  3  |:::|:::| +
-|:::|::: [[stararmy:small_craft:v8_s_teisatsu:ke_v8_w3200|Ke-V8-W3200 Targeting Module]]  |  -  |:::|:::| +
-|:::|::: [[stararmy:small_craft:v8_s_teisatsu:ke_v8_w3201|Ke-V8-W3201 Decoy Launcher]]  |  -  |:::|:::| +
-|:::|::: [[stararmy:small_craft:v8_s_teisatsu:ke_v8_e3200|Ke-V8-E3200 Wavefront Module]]  |  -  |:::|:::| +
-^  Total Weapon Capacity Utilized  ^^^^^  55/8 out of 64/8  ^ +
- +
-==== Loadout Example: Ke-D2-7A Yui 7-Class Scout ==== +
-^  [[stararmy:starships:yui_7_scout|Ke-D2-7A]] //[[stararmy:starships:yui_7_scout|Yui 7]]//[[stararmy:starships:yui_7_scout|-Class Scout]]  ^^^^^^ +
-^  Starship [[guide:damage_rating_v3_quick_reference#tiers|Tier]]  |||  [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 10, Light Starship  ||| +
-^  Amt  ^  Weapon System  ^^  [[guide:damage_rating_v3_quick_reference#tiers|Tier]]  ^  Amount x Capacity Utilized  ^  Total Capacity Utilized  ^   +
-|  x1  |  [[stararmy:weapons:ke-d2-w3200_shock_cannon|Ke-D2-W3200 Aether Shock Cannon]]  ||  12  |  1 x 4  |  4  | +
-|  \\ \\ \\ x4  |  [[stararmy:weapons:ke-z1_series_anti-starship_torpedoes|Ke-Z1 Anti-Starship Torpedo]] [[stararmy:starships:yui_7_scout#weapon_systems|Tubes]]  |^  10  |  \\ \\ \\ 4 x 1  |  \\ \\ \\ 4  | +
-|:::|  Each [[stararmy:starships:yui_7_scout#weapon_systems|Tube]] \\ can accept \\ the following \\ types of \\ ammunition:  ^  \\ \\  [[stararmy:weapons:ke-z1_series_anti-starship_torpedoes|High-Manueverability Torpedoes]]  ^  \\ \\ 10  |:::|:::| +
-|  x1  |  [[stararmy:combined_field_system|Combined Field System]]  ||  10  |  1 x 1  |  1  | +
-|  x5  |  [[stararmy:weapons:anti-fighter_turret_type_31|Type 31 Anti-Fighter Turrets]]  ||  7  |  5 x 1/8  |  5/8  | +
-^  Total Weapon Capacity Utilized  ^^^^^  77/8 out of 80/8  ^+
  
-==== Loadout Example: Ke-D6-1a Midori-Class Scout Ship==== +  * 1 Tier 12 (Heavy Anti-Starship) Plasma Flamethrower of Doom™ 
-^  [[stararmy:starships:midori-class_scout_ship|Ke-D6-1a]] //[[stararmy:starships:midori-class_scout_ship|Midori]]//[[[[stararmy:starships:midori-class_scout_ship|-Class Scout Ship]]  ^^^^^^ +  * 2 Tier 11 (Medium Anti-Starship) Eyes of Destruction™
-^  Starship [[guide:damage_rating_v3_quick_reference#tiers|Tier]]  |||  [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 11, Medium Starship  ||| +
-^  Amt  ^  Weapon System  ^^  [[guide:damage_rating_v3_quick_reference#tiers|Tier]]  ^  Amount x Capacity Utilized  ^  Total Capacity Utilized  ^   +
-|  x2  |  [[stararmy:ke-d6-w3200_positron_accelerator_cannons|Ke-D6-W3200 Positron Accelerator Cannons]]  ||  11  |  2 x 1  |  2  | +
-|  \\ \\ \\ x4  |  [[stararmy:weapons:ke-z1_series_anti-starship_torpedoes|Ke-Z1 Anti-Starship Torpedo]] [[stararmy:starships:midori-class_scout_ship#weapon_systems|Tubes]]  |^  11  |  \\ \\ \\ 4 x 1  |  \\ \\ \\ 4  | +
-|:::|  Each [[stararmy:starships:midori-class_scout_ship#weapon_systems|Tube]] \\ can accept \\ the following \\ types of \\ ammunition:  ^  \\  [[stararmy:weapons:ke-z1_series_anti-starship_torpedoes|Antimatter Torpedoes]]  ^  \\ 11  |:::|:::| +
-|:::|::: \\ [[stararmy:weapons:ke-z1_series_anti-starship_torpedoes|High-Manueverability Torpedoes]]  |  \\ 11  |:::|:::  +
-|  x1  |  [[stararmy:combined_field_system|Combined Field System]]  ||  11  |  1 x 1  |  1  | +
-|  x4  |  [[stararmy:weapons:anti-fighter_turret_type_31|Type 31 Anti-Fighter Turrets]]  ||  7  |  4 x 1/16  |  4/16  | +
-^  Total Weapon Capacity Utilized  ^^^^^  29/4 out of 32/4  ^+
  
-==== Loadout Example: Ke-H5-W3200 "Kyouheki" Defense Platform ==== +Then I remember that I’ve forgotten about the 2 Tier-Equivalent Weapon Groups. Back to the drawing board one more timeI take those 2 Tier-Equivalent Weapon Groups and since they're each "worthTier 10 (Light Anti-Starship) weapon split them into:
-^  [[stararmy:guriddo:kyouheki|Ke-H5-W3200 "KyouhekiDefense Platform]]  ^^^^^^ +
-^  Starship [[guide:damage_rating_v3_quick_reference#tiers|Tier]]  |||  [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 11, Medium Starship  ||| +
-^  Amt  ^  Weapon System  ^^  [[guide:damage_rating_v3_quick_reference#tiers|Tier]]  ^  Amount x Capacity Utilized  ^  Total Capacity Utilized  ^   +
-|  x1  |  [[stararmy:weapons:ke-s3-w3020_main_weapon_array|Ke-S3-W3020 Main Weapon Array]]  ||  13  |  1 x 4  |  4  | +
-|  x4  |  [[stararmy:type_31_heavy_anti-starship_turret|Type 31 Heavy Anti-Starship Turrets]]  ||  11  |  4 x 1  |  4  | +
-|  x1  |  [[stararmy:combined_field_system|Combined Field System]]  ||  11  |  1 x 1  |  1  | +
-|  x2  |  [[stararmy:type_31_secondary_anti-starship_turret|Type 31 Secondary Anti-Starship Turrets]]  ||  9  |  2 x 1/4  |  2/4  |  +
-|  x8  |  [[stararmy:weapons:anti-fighter_turret_type_31|Type 31 Anti-Fighter Turrets]]  ||  7  |  8 x 1/16  |  8/16  | +
-^  Total Weapon Capacity Utilized  ^^^^^  160/16 out of 160/16  ^+
  
-==== Loadout Example: Ke-C11-2 Super Eikan-Class Heavy Cruiser ==== +  * 4 Tier 9 (Heavy Anti-Mecha) Spike Launchers of Devastation™
-^  [[stararmy:starships:super_eikan|Ke-C11-2]] //[[stararmy:starships:super_eikan|Super Eikan]]//[[stararmy:starships:super_eikan|-class Heavy Cruiser]]  ^^^^^^ +
-^  Starship [[guide:damage_rating_v3_quick_reference#tiers|Tier]]  |||  [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 13, Light Capital Ship  ||| +
-^  Amt  ^  Weapon System  ^^  [[guide:damage_rating_v3_quick_reference#tiers|Tier]]  ^  Amount x Capacity Utilized  ^  Total Capacity Utilized  ^   +
-|  x1  |  //[[stararmy:starships:super_eikan#weapon_systems|Eikan]]//[[stararmy:starships:super_eikan#weapon_systems|-Type]] [[stararmy:weapons:aether_shock_array|Aether Shock Array]]  ||  14  |  1 x 2  |  2  | +
-|  x2  |  //[[stararmy:starships:super_eikan#weapon_systems|Eikan]]//[[stararmy:starships:super_eikan#weapon_systems|-Type Positron Cannons]]  ||  13  |  2 x 1  |  2  | +
-|  x1  |  [[stararmy:combined_field_system|Combined Field System]]  ||  11  |  1 x 1/4  |  1/4  | +
-|  x20  |  [[stararmy:type_31_secondary_anti-starship_turret|Type 31 Secondary Anti-Starship Turrets]]  ||    20 x 1/16  |  20/16  |  +
-|  x22  |  [[stararmy:weapons:anti-fighter_turret_type_31|Type 31 Anti-Fighter Turrets]]  ||  7  |  22 x 1/64  |  22/64  | +
-^  Total Weapon Capacity Utilized  ^^^^^  187/32 out of 256/32  ^+
  
-==== Loadout Example: Ke-H2 Zodiac-Class Star Fortress ==== +These launcherslocated on the flanks of my Giant Robot Dinosaur, will be my point-defense against any pesky fighter jets the inhabitants of Kyoto City send to fight me. So, now my loadout looks like this...
-^  [[stararmy:starships:zodiac-class_star_fortress|Ke-H2]] //[[stararmy:starships:zodiac-class_star_fortress|Zodiac]]//[[stararmy:starships:zodiac-class_star_fortress|-class Star Fortress]]  ^^^^^^ +
-^  Installation [[guide:damage_rating_v3_quick_reference#tiers|Tier]]  |||  [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 15Heavy Capital Ship  ||| +
-^  Amt  ^  Weapon System  ^^  [[guide:damage_rating_v3_quick_reference#tiers|Tier]]  ^  Amount x Capacity Utilized  ^  Total Capacity Utilized  ^   +
-|  x6  |  [[stararmy:starships:zodiac-class_star_fortress#remote_aether_shock_arrays_6|Remote]] [[stararmy:weapons:aether_shock_array|Aether Shock Arrays]]  ||  14  |  6 x 1/2  |  6/2  | +
-|  x24  |  [[stararmy:weapons:ke-s3-w3020_main_weapon_array|Ke-S3-W3020 Main Weapon Arrays]]  ||  13  |  24 x 1/4  |  24/4  | +
-|  x1  |  [[stararmy:combined_field_system|Combined Field System]]  ||  11  |  1 x 1/16  |  1/16  | +
-^  Total Weapon Capacity Utilized  ^^^^^  145/16 out of 160/16  ^+
  
 +  * On-Tier Weapons:
 +    * 1 Tier 12 (Heavy Anti-Starship) Plasma Flamethrower of Doom™
 +    * 2 Tier 11 (Medium Anti-Starship) Eyes of Destruction™
  
-===== Damage Rating (Version 3) Tier Chart ===== +  * Tier-Equivalent Weapon Groups 
-//The following table was copied directly from the [[guide:damage_rating_v3_quick_reference#tiers|DRv3 Quick Reference]] article (apart from a few minor formatting changesand is also included for reference purposes.//+    * 4 Tier 9 (Heavy Anti-MechaSpike Launchers of Devastation™
  
-<WRAP center> +...and there we go. My Godzilla impersonator is armed and ready to smashstompburnripand tear Kyoto City into rubble! MUAHAHAHAHA!
-^  [[guide:damage_rating_v3_quick_reference#tiers|Tier]]  ^  Purpose  ^  Defensive Example  ^  Offensive Example +
-^  Personnel  ^^^^ +
-|  1  |  Light Anti-Personnel  | Flak jacketriot armor | Smallarms such as pistols | +
-|  2  |  Medium Anti-Personnel  | Ballistic Vestbodyarmor | [[stararmy:weapons:gp-1_assault_rifle|GP-1 Assault Rifle]][[stararmy:weapons:nekovalkyrja_service_pistol_type_33|Nekovalkyrja Service Pistol (standard)]] | +
-|  3  |  Heavy Anti-Personnel  | Hardsuits | [[ stararmy:weapons:nekovalkyrja_service_pistol_type_33|NSP (Heavy)]][[stararmy:weapons:ke-m4-w2901_lasr|LASR]], [[stararmy:weapons:ke-m4-w2901_lasr-slag|SLAG grenades]] | +
-^  Power Armor  ^^^^ +
-|  4  |  Light Anti-Armor  | [[stararmy:mindy_power_armor|M2 Mindy IV]], [[stararmy:equipment:ke-m6-2a_daisy_power_armor|M6 Daisy II]]  | [[[[stararmy:weapons:ke-m2-w2901_aether_beam_saber-rifle|Aether Saber-Rifle (Rapid-Fire)]], [[stararmy:weapons:ke-m6-w2921_atmospheric_space_plasma_rifle|Atmospheric/Space Plasma Rifle]] +
-|  5  |  Medium Anti-Armor  |   | [[stararmy:weapons:ke-m2-w2901_aether_beam_saber-rifle|Aether Saber-Rifle (Beam)]], [[stararmy:type_32_light_anti-armor_turret|Type 32 Dual-Gun Turret]] | +
-|  6  |  Heavy Anti-Armor  | [[nepleslia:hostile|Hostile]], [[faction:mishhuvurthyar:ripper|Ripper]]  | [[stararmy:weapons:ke-m2-w2901_aether_beam_saber-rifle|Aether Saber-Rifle (Saber)]], [[stararmy:weapons:ke-m2-w2908_offensive_augmentation_pods|Offensive Mini-missile]] | +
-^  Mecha  ^^^^ +
-|  7  |  Light Anti-Mecha  | [[stararmy:tasha_m9_team_autonomous_support_heavy_armor|M9 TASHA]], [[nepleslia:aggressor|Aggressor]], small shuttlepods  | [[stararmy:weapons:ke-m6-w3000_50mm_gauss_bazooka|50mm Gauss Bazooka]], [[stararmy:weapons:anti-fighter_turret_type_31|Type 31 Quad-Gun Turret]] | +
-|  8  |  Medium Anti-Mecha  | [[stararmy:small_craft:ke-v9_nodachi_assault_fighter|V9 Nodachi]], [[faction:mishhuvurthyar:nmx_ravager|Ravager]], most shuttlecraft  | [[stararmy:small_craft:v8_kawarime:ke-v8-w3100|Kawarime]]/[[stararmy:weapons:ke-v9-w3300|Nodachi Turbo-Aether cannon]] | +
-|  9  |  Heavy Anti-Mecha  | Larger shuttles  | [[stararmy:type_31_secondary_anti-starship_turret|Type 31 Dual-Cannon Turret]] +
-^  Starship  ^^^^ +
-|  10  |  Light Anti-Starship   | Corvettes, [[stararmy:starships:yui_7_scout|Yui-7 Scout]], [[stararmy:starships:chiaki_escort_destroyer|Chiaki Escort]] | [[stararmy:ke-d7-w3200_mass_driver_gun|Chiaki Mass Driver Gun (Solid round)]] +
-|  11  |  Medium Anti-Starship  | Destroyers, [[stararmy:starships:plumeria_gunship|Plumeria Gunship]] | [[stararmy:ke-d7-w3200_mass_driver_gun|Chiaki Mass Driver Gun (Antimatter round)]], [[stararmy:weapons:ke-s3-w2901_positron_accelerator_cannons|Plumeria Positron Railgun]] +
-|  12  |  Heavy Anti-Starship   | Cruisers, [[corp:geshrinari_shipyards:light_cruiser_2a|Ookami Light Cruiser]] | [[stararmy:weapons:ke-d2-w3200_shock_cannon|Yui-type Aether Array]], [[stararmy:weapons:ke-b3-w3100_superheavy_turret|Sharie Aether Turret]], [[stararmy:weapons:ke-z1_series_anti-starship_torpedoes|Z1 Torpedoes]] +
-|  13  |  Light Anti-Capital Ship   | [[stararmy:starships:super_eikan|Super Eikan Heavy Cruiser]] | [[stararmy:weapons:ke-s3-w3020_main_weapon_array|Plumeria-type dual-bladed Aether Array]], [[stararmy:weapons:ke-s3-w3020_main_weapon_array|Eikan Positron Cannon]] +
-|  14  |  Medium Anti-Capital Ship  | [[stararmy:sharie-class_battleship|Sharie Battleship]] | [[stararmy:starships:super_eikan#weapon_systems|Eikan-type Aether Array]], [[stararmy:weapons:as-7|AS-7 Torpedoes]] | +
-|  15  |  Heavy Anti-Capital Ship  | 3km+ Structures, Dreadnoughts | [[stararmy:weapons:ke-b3-w3000_main_weapon_array|Sharie-type Dual-Pronged Aether Array]] +
-</WRAP>+
  
-===== OOC Notes ===== +===== Resources ===== 
-[[user:frostjaeger]] created this article on 2017/04/22 12:28.+[[https://docs.google.com/spreadsheets/d/1Gi9XbUuWBXso6kHrNoR9G9gr2EsYAdxz8gdDebFYF4Y/edit|Here]] is a link to an unofficial Weapon Limitations calculator made by [[members:frostjaeger]].

guide/weapon_limitations.txt · Last modified: 2024/03/30 13:35 by wes