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guide:starship_speed_standard [2018/01/09 18:50] – [The Golden Number] fixed a broken link frostjaegerguide:starship_speed_standard [2023/12/20 18:20] – external edit 127.0.0.1
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 ===== The Golden Number ===== ===== The Golden Number =====
-The golden number; calculated by [[user:fred]] and [[user:wes]], and based on [[user:toshiro|Toshiro's]] efforts, is 525,960c. 525,960c is equal to 1 ly/m, and can be used to easily translate back and forth between //c// and //ly/m//.  +The golden number; calculated by [[members:fred]] and [[members:wes]], and based on [[members:toshiro|Toshiro's]] efforts, is 525,960c. 525,960c is equal to 1 ly/m, and can be used to easily translate back and forth between //c// and //ly/m//.  
  
-**NOTE: The rest of this part can be skipped if you don't need to understand the reason for the golden number.  [[guide:starship_speed_standard#converting_between_c_and_lym|Click here to move to the next heading.]])**+**(NOTE: The rest of this part can be skipped if you don't need to understand the reason for the golden number.  [[guide:starship_speed_standard#converting_between_c_and_lym|Click here to move to the next heading.]])**
  
 The golden number was found by using these basic formulae: The golden number was found by using these basic formulae:
  
-|Since physics specifies that Rate is Distance divided by Time ( R = d / t ),\\ 1 Constant is 1 Lightyear divided by 1 Year. ( c = ly / y )\\ \\ (ly/y) / 365.25 = (ly/day)\\ (ly/day) / 24 = (ly/hour)\\ (ly/hour) / 60 = (ly/m)|+|Since physics specifies that Rate is Distance divided by Time ( R = d / t ), 1 Constant is 1 Lightyear divided by 1 Year. ( c = ly / y )  (ly/y) / 365.25 = (ly/day) (ly/day) / 24 = (ly/hour) (ly/hour) / 60 = (ly/m)|
  
 However, rather than dividing three times, one can do this: However, rather than dividing three times, one can do this:
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 ===== Target Speeds ===== ===== Target Speeds =====
-There is an effort to lessen the top speeds of vessels in the setting, lead by [[user:fred]] and supported by the admin, [[user:wes]].  It has a great deal of support by the staff of [[:start|Star Army]] and should be observed.+There is an effort to lessen the top speeds of vessels in the setting, lead by [[members:fred]] and supported by the admin, [[members:wes]].  It has a great deal of support by the staff of [[:start|Star Army]] and should be observed.
  
 For conventional [[guide:ftl|FTL]] propulsion systems such as [[guide:ftl:continuum_distortion_drive|continuum distortion drives]], a top speed of roughly 20,000c is recommended.  This is roughly 0.0038 ly/m, or 2.3 ly/hour. For conventional [[guide:ftl|FTL]] propulsion systems such as [[guide:ftl:continuum_distortion_drive|continuum distortion drives]], a top speed of roughly 20,000c is recommended.  This is roughly 0.0038 ly/m, or 2.3 ly/hour.
-For [[guide:ftl:hyperspace_travel|fold]]-based [[guide:ftl|FTL]] propulsion, the target maximum speed is roughly 315,000c, or 0.6 ly/m.  This is also 36 ly/h.+For [[guide:ftl:hyperspace_travel|fold]]-based FTL propulsion, the target maximum speed is roughly 315,000c, or 0.6 ly/m.  This is also 36 ly/h.
  
 Given that it is easier to give ly/h based speeds for the slower models, ly/h may become a common measurement in the future, derived merely by multiplying the ly/m speed by a factor of 60. Given that it is easier to give ly/h based speeds for the slower models, ly/h may become a common measurement in the future, derived merely by multiplying the ly/m speed by a factor of 60.
  
-Also, note that these are the higher end speeds. Less developed civilizations will have even slower vessels.  Below is a table of [[user:fred|Fred's]] ideal settings.+Also, note that these are the higher end speeds. Less developed civilizations will have even slower vessels.  Below is a table of Freds ideal settings.
  
 ==== Sublight Propulsion ==== ==== Sublight Propulsion ====
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 **Military vessels will usually have better charging times and jumping ranges compared to civilian vessels. ** **Military vessels will usually have better charging times and jumping ranges compared to civilian vessels. **
  
-**STL speeds should be posted in the formats listed here: [[guide:sublight_speed_conversion]]((299,792,458 divided by c divided by 1,000))**+===== Unarmored Craft =====
  
-**NOTE: STL "doublers" and "boosters" previously allowed in the setting are no longer valid as of January 1st, [[calendar:2011|2011]].**+A vessel's armor has an effect on its STL speeds. The below tabletaken from the [[guide:damage_rating_v3#how_fast_can_i_go|Damage Rating (Version 3)]] article, covers the adjustments that can be made based on the degree to which a vessel is armored.
  
-**NOTE: Missile-based weapon systems such as missiles, rockets, and torpedoes are no longer required to have a listed STL velocity as of January 1st, [[calendar:2018|2018]].**+^  Armor Type  ^ Examples ^  Speed Bonus  ^  Maximum Speed  ^ 
 +|  Unarmored  | [[materials:xiulurium]] |  +.075c  |  0.450c 
 +|  Light  | [[materials:durandium|Durandium]] |  +.050c  |  0.425c 
 +|  Medium  | [[materials:yama_dura]], [[materials:zanarium]] |  +.025c  |  0.400c 
 +|  Heavy  | [[materials:nerimium]], [[materials:yamataium]], [[materials:zesuaium]]  |  None  |  0.375c 
 +===== Notes ===== 
 +  STL speeds should be posted in the formats listed here: [[guide:sublight_speed_conversion]]((299,792,458 divided by c divided by 1,000)) 
 +  STL "doublers" and "boosters" previously allowed in the setting are no longer valid as of January 1st, [[calendar:2011|2011]]. 
 +  * Missile-based weapon systems such as missiles, rockets, and torpedoes are no longer required to have a listed STL velocity as of January 1st, [[calendar:2018|2018]]. 
 +  [[guide:ftl|FTL]] devices other than teleportation modules cannot be used inside a sun's [[http://orbitsimulator.com/formulas/hillsphere.html|Hill Sphere]].
  
-**NOTE: [[guide:ftl|FTL]] devices other than teleportation modules cannot be used inside a sun's [[http://orbitsimulator.com/formulas/hillsphere.html|Hill Sphere]].** +Being able to convert properly is important, as [[members:wes]] has indicated a wish to implement both //c// and //ly/m// into submissions in the future.  This system will prevent errors from occurring in the future, as the old way of translating between //c// and //ly/m// was incorrect by a factor of 21.  If you see an incorrect speed setting, please edit it to the slower value, or report it to the staff.
- +
-===== Other Notes ===== +
-Being able to convert properly is important, as [[user:wes]] has indicated a wish to implement both //c// and //ly/m// into submissions in the future.  This system will prevent errors from occurring in the future, as the old way of translating between //c// and //ly/m// was incorrect by a factor of 21.  If you see an incorrect speed setting, please edit it to the slower value, or report it to the staff.+
  
 ===== Examples ===== ===== Examples =====
   * [[stararmy:starship_speeds]]   * [[stararmy:starship_speeds]]
-  * [[nepleslia:starship_speeds]]+  * [[faction:nepleslia:military:starship_speeds]]
  
 ===== OOC Notes ===== ===== OOC Notes =====
-[[user:frostjaeger]] [[https://stararmy.com/roleplay-forum/index.php?threads/starship-speed-standards-update.59396|updated]] this article on 2018/01/09 18:45 after receiving [[https://stararmy.com/roleplay-forum/index.php?threads/starship-speed-standards-update.59396/page-2#post-370860|approval]] from [[user:wes]] on 2018/01/08 09:44.+[[members:frostjaeger]] [[https://stararmy.com/roleplay-forum/index.php?threads/starship-speed-standards-update.59396|updated]] this article on 2018/01/09 18:45 after receiving [[https://stararmy.com/roleplay-forum/index.php?threads/starship-speed-standards-update.59396/page-2#post-370860|approval]] from [[members:wes]] on 2018/01/08 09:44.

guide/starship_speed_standard.txt · Last modified: 2024/03/30 13:35 (external edit)