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guide:starship_speed_standard [2017/01/14 01:50] – [Target Speeds] edto_xar_sivareeguide:starship_speed_standard [2023/11/18 04:51] – ↷ Links adapted because of a move operation wes
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 ====== Starship Speed Standard ====== ====== Starship Speed Standard ======
-This article presents guidelines for starship speeds (FTL and STL) in the setting. +This article presents guidelines for starship speeds ([[guide:ftl|FTL]] and STL) in the setting.
-===== Explanation =====+
  
-Starships moving at speeds faster than that of light have two commonly used references for their speed.  One is //constant//, or //c//, which is the true measurement of the speed of light.  It is roughly 186,000 miles per second, or 300,000,000((299,792,458 exactly)) meters per second in a vaccuum.+===== Explanation ===== 
 +Starships moving at speeds faster than that of light have two commonly used references for their speed.  One is //constant//, or //c//, which is the true measurement of the speed of light.  It is roughly 186,000 miles per second, or 300,000,000((299,792,458 exactly)) meters per second in a vacuum.
  
 The other common expression is a measurement in distance over time, the //Lightyear/Minute//, or //ly/m// Both have their advantages, the //c// being the exact way to measure performance in a technically correct setting (such as the ship submissions which are routinely made) and the //ly/m//, which is best for day-to-day navigation.  It is //ly/m// which can be easily used to calculate how long it takes to get from point "A" to point "B". The other common expression is a measurement in distance over time, the //Lightyear/Minute//, or //ly/m// Both have their advantages, the //c// being the exact way to measure performance in a technically correct setting (such as the ship submissions which are routinely made) and the //ly/m//, which is best for day-to-day navigation.  It is //ly/m// which can be easily used to calculate how long it takes to get from point "A" to point "B".
  
-As such, both are used in the starship submission, usually the //c// measurement first with the //ly/m// immediately afterward in parenthesis.  It is standard practice to set an //ly/m// speed first and then derive a //c// speed from itso that the //ly/m// speed is more well rounded.  Otherwise you may wind up with some obscure figure which is harder to calculate when trying to determine IC travel time. +As such, both are used in the starship submission, usually the //c// measurement first with the //ly/m// immediately afterward in parenthesis.  It is standard practice to set //ly/m// speed first and then derive a //c// speed from it so that the //ly/m// speed is more well rounded.  Otherwiseyou may wind up with some obscure figure which is harder to calculate when trying to determine IC travel time.
- +
  
 ===== The Golden Number ===== ===== The Golden Number =====
 +The golden number; calculated by [[members:fred]] and [[members:wes]], and based on [[members:toshiro|Toshiro's]] efforts, is 525,960c. 525,960c is equal to 1 ly/m, and can be used to easily translate back and forth between //c// and //ly/m//.  
  
-The golden number; calculated by [[user:Fred]] and [[user:Wes]], and based on [[user:Toshiro]]'s efforts, is 525,960c.  525,960c is equal to 1 ly/m, and can be used to easily translate back and forth between //c// and //ly/m//  +**(NOTE: The rest of this part can be skipped if you don't need to understand the reason for the golden number.  [[guide:starship_speed_standard#converting_between_c_and_lym|Click here to move to the next heading.]])**
- +
-**NOTE: The rest of this part can be skipped if you don't need to understand the reason for the golden number.  Move to the next heading.)**+
  
 The golden number was found by using these basic formulae: The golden number was found by using these basic formulae:
  
-|Since physics specifies that Rate is Distance divided by Time ( R = d / t ),\\ 1 Constant is 1 Lightyear divided by 1 Year. ( c = ly / y )\\ \\ (ly/y) / 365.25 = (ly/day)\\ (ly/day) / 24 = (ly/hour)\\ (ly/hour) / 60 = (ly/m)|+|Since physics specifies that Rate is Distance divided by Time ( R = d / t ), 1 Constant is 1 Lightyear divided by 1 Year. ( c = ly / y )  (ly/y) / 365.25 = (ly/day) (ly/day) / 24 = (ly/hour) (ly/hour) / 60 = (ly/m)|
  
 However, rather than dividing three times, one can do this: However, rather than dividing three times, one can do this:
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 365.25 * 24 * 60 = **525,960** 365.25 * 24 * 60 = **525,960**
  
-Hence the golden number.  The Golden Number can be used to directly convert between //c// and //ly/m// with one simple division or multiplication operation. +Hence the golden number. The Golden Number can be used to directly convert between //c// and //ly/m// with one simple division or multiplication operation.
  
 ===== Converting between c and ly/m ===== ===== Converting between c and ly/m =====
- 
 The operations for converting between //c// and //ly/m// are simple with the Golden Number. The operations for converting between //c// and //ly/m// are simple with the Golden Number.
  
-**//c// to //ly/m//**+==== c to ly/m ====
  
 c / 525,960 = (ly/m) c / 525,960 = (ly/m)
  
- +==== ly/m to c ====
-**//ly/m// to //c//**+
  
 (ly/m) * 525,960 = c (ly/m) * 525,960 = c
  
 ===== Target Speeds ===== ===== Target Speeds =====
 +There is an effort to lessen the top speeds of vessels in the setting, lead by [[members:fred]] and supported by the admin, [[members:wes]].  It has a great deal of support by the staff of [[:start|Star Army]] and should be observed.
  
-There is an effort to lessen the top speeds of vessels in the SARP, lead by [[user:Fred]] and supported by the admin, [[user:Wes]].  It has a great deal of support by the staff of the SARP and should be observed. +For conventional [[guide:ftl|FTL]] propulsion systems such as [[guide:ftl:continuum_distortion_drive|continuum distortion drives]], a top speed of roughly 20,000c is recommended.  This is roughly 0.0038 ly/m, or 2.3 ly/hour. 
- +For [[guide:ftl:hyperspace_travel|fold]]-based FTL propulsion, the target maximum speed is roughly 315,000c, or 0.6 ly/m.  This is also 36 ly/h.
-For conventional FTL propulsion systems, a top speed of roughly 20,000c is recommended.  This is roughly 0.0038 ly/m, or 2.3 ly/hour. +
-For fold-based FTL propulsion, the target maximum speed is roughly 315,000c, or 0.6 ly/m.  This is also 36 ly/h.+
  
 Given that it is easier to give ly/h based speeds for the slower models, ly/h may become a common measurement in the future, derived merely by multiplying the ly/m speed by a factor of 60. Given that it is easier to give ly/h based speeds for the slower models, ly/h may become a common measurement in the future, derived merely by multiplying the ly/m speed by a factor of 60.
  
 +Also, note that these are the higher end speeds. Less developed civilizations will have even slower vessels.  Below is a table of Fred’s ideal settings.
  
-Also note that these are the higher end speeds. Less developed civilizations will have even slower vessels.  Below is a table of Fred's ideal settings.+==== Sublight Propulsion ====
  
 +|  ^  Standard Technology Aptitude  ^  Advanced Technology Aptitude  ^  Very Advanced Technology Aptitude  ^
 +^  Slow  |  0.075c (22,484 km/s)  |  0.100c (29,979 km/s)  |  0.125c (37,474 km/s)  |
 +^  Average  |  0.150c (44,969 km/s)  |  0.200c (59,958 km/s)  |  0.250c  (74,948 km/s)  |
 +^  Fast  |   0.225c (67,453 km/s)     0.300c (89,937 km/s)    0.375c (112,422 km/s)  |
  
-| Sublight propulsion           ^ Standard technology aptitude ^ Advanced technology aptitude ^ Very Advanced technology ^ +==== Continuum Distortion Drives ====
-^ Slow                          |   0.075c (22,484 km/s)     0.1c (29,979 km/s)     0.125c (37,474 km/s)   | +
-^ Average                         0.150c (44,969 km/s)     0.2c (59,958 km/s)     0.25c  (74,948 km/s)   | +
-^ Fast                          |   0.225c (67,453 km/s)     0.3c (89,937 km/s)     0.375c (112,422 km/s)  |+
  
 +|  ^  Standard Technology Aptitude  ^  Advanced Technology Aptitude  ^  Very Advanced Technology Aptitude  ^
 +^  Slow  |  3,750c  |  5,000c  |  6,250c  |
 +^  Average  |  7,500c  |  10,000c  |  12,500c  |
 +^  Fast  |  11,250c  |  15,000c  |  18,750c  |
  
-| Intra-system FTL propulsion   ^ Standard technology aptitude ^ Advanced technology aptitude ^ Very Advanced technology ^ +==== Hyperspace Fold Drives ====
-^ Slow                          | 3,750c                   | 5,000c                      | 6,250c                  | +
-^ Average                       | 7,500c                   | 10,000c                     | 12,500c                 | +
-^ Fast                          | 11,250c                  | 15,000c                     | 18,750c                 |+
  
-Intra-stellar Fold propulsion ^ Standard technology aptitude ^ Advanced technology aptitude ^ Very Advanced technology +  Standard Technology Aptitude   Advanced Technology Aptitude   Very Advanced Technology Aptitude  
-^ Slow                          | 0.15 ly/m                | 0.ly/m                    | 0.25 ly/m               | +^ Slow   0.15 ly/m   0.20 ly/m   0.25 ly/m               | 
-^ Average                       | 0.ly/m                 | 0.ly/m                    | 0.ly/m                +^ Average   0.30 ly/m   0.40 ly/m   0.50 ly/m  
-^ Fast                          | 0.45 ly/m                | 0.ly/m                    | 0.75 ly/m               |+^ Fast   0.45 ly/m   0.60 ly/m   0.75 ly/m  |
  
-** Military vessels will usually have better charging times and jumping ranges compared to civilian vessels. **+**Military vessels will usually have better charging times and jumping ranges compared to civilian vessels. **
  
-** STL speeds should be posted in the formats listed here [[guide:sublight_speed_conversion]].((299,792,458 divided by c divided by 1000)) ** +===== Unarmored Craft =====
-===== Anti-FTL ===== +
-Some conditions can affect FTL availability and speeds. See: [[guide:ftl:anti-ftl_field]]+
  
-===== Other Notes =====+A vessel's armor has an effect on its STL speeds. The below table, taken from the [[guide:damage_rating_v3#how_fast_can_i_go|Damage Rating (Version 3)]] article, covers the adjustments that can be made based on the degree to which a vessel is armored.
  
-Being able to convert properly is importantas [[user:Wes]] has indicated a wish to implement both //c// and //ly/m// into submissions in the future.  This system will prevent errors from occurring in the future, as the old way of translating between //c// and //ly/m// was incorrect by a factor of 21 If you see an incorrect speed setting, please edit it to the slower value, or report it to the staff.+^  Armor Type  ^ Examples ^  Speed Bonus  ^  Maximum Speed  ^ 
 +|  Unarmored  | [[materials:xiulurium]] |  +.075c  |  0.450c 
 +|  Light  | [[materials:durandium|Durandium]] |  +.050c  |  0.425c 
 +|  Medium  | [[materials:yama_dura]], [[materials:zanarium]] |  +.025c  |  0.400c 
 +|  Heavy  | [[materials:nerimium]], [[materials:yamataium]], [[materials:zesuaium]]  |  None  |  0.375c 
 +===== Notes ===== 
 +  * STL speeds should be posted in the formats listed here: [[guide:sublight_speed_conversion]]((299,792,458 divided by divided by 1,000)) 
 +  * STL "doublers" and "boosters" previously allowed in the setting are no longer valid as of January 1st, [[calendar:2011|2011]]. 
 +  * Missile-based weapon systems such as missilesrockets, and torpedoes are no longer required to have a listed STL velocity as of January 1st, [[calendar:2018|2018]]. 
 +  * [[guide:ftl|FTL]] devices other than teleportation modules cannot be used inside a sun's [[http://orbitsimulator.com/formulas/hillsphere.html|Hill Sphere]].
  
 +Being able to convert properly is important, as [[members:wes]] has indicated a wish to implement both //c// and //ly/m// into submissions in the future.  This system will prevent errors from occurring in the future, as the old way of translating between //c// and //ly/m// was incorrect by a factor of 21.  If you see an incorrect speed setting, please edit it to the slower value, or report it to the staff.
  
 ===== Examples ===== ===== Examples =====
   * [[stararmy:starship_speeds]]   * [[stararmy:starship_speeds]]
-  * [[nepleslia:starship_speeds]]+  * [[faction:nepleslia:military:starship_speeds]] 
 + 
 +===== OOC Notes ===== 
 +[[members:frostjaeger]] [[https://stararmy.com/roleplay-forum/index.php?threads/starship-speed-standards-update.59396|updated]] this article on 2018/01/09 18:45 after receiving [[https://stararmy.com/roleplay-forum/index.php?threads/starship-speed-standards-update.59396/page-2#post-370860|approval]] from [[members:wes]] on 2018/01/08 09:44.

guide/starship_speed_standard.txt · Last modified: 2024/03/30 13:35 by wes